Re: [hlcoders] Dual wielding

2006-07-30 Thread Niclas Nordin
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Its not viewmodels im talking about, I already got a dual wield viewmodel,
(one modelfile) its the player model.

you can have more than one viewmodel on the screen, the animations
aftermight be a little tricky(IIRC Player::GetViewModel(int))...
Maybe valvecould share an example of how to set this up properly?
On 7/30/06, Niclas Nordin <[EMAIL PROTECTED]> wrote:>>
--> [ Picked text/plain from multipart/alternative ]>
I want to attach the second model to another attachment on the player>
model> so it follows the player animations just like the first model.>>
--[ Picked text/plain from multipart/alternative ]>
Like code whys? So that this button fires the left weapon this other>
buttonfires the right? Or just a model that show's to models with an>
animationthat looks like both are firing?
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Re: [hlcoders] Dual wielding

2006-07-30 Thread Niclas Nordin
--
[ Picked text/plain from multipart/alternative ]
I want to attach the second model to another attachment on the player model
so it follows the player animations just like the first model.

--[ Picked text/plain from multipart/alternative ]
Like code whys? So that this button fires the left weapon this other
buttonfires the right? Or just a model that show's to models with an
animationthat looks like both are firing?--
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[hlcoders] Dual wielding

2006-07-30 Thread Niclas Nordin
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[ Picked text/plain from multipart/alternative ]
I want to add a second weapon model to the player model so he wields two
weapons, in this case knifes.
How do I make the player model to have a weapon in each hand, two different
weapons?
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