Re: [hlcoders] Dual wielding
-- [ Picked text/plain from multipart/alternative ] Its not viewmodels im talking about, I already got a dual wield viewmodel, (one modelfile) its the player model. you can have more than one viewmodel on the screen, the animations aftermight be a little tricky(IIRC Player::GetViewModel(int))... Maybe valvecould share an example of how to set this up properly? On 7/30/06, Niclas Nordin <[EMAIL PROTECTED]> wrote:>> --> [ Picked text/plain from multipart/alternative ]> I want to attach the second model to another attachment on the player> model> so it follows the player animations just like the first model.>> --[ Picked text/plain from multipart/alternative ]> Like code whys? So that this button fires the left weapon this other> buttonfires the right? Or just a model that show's to models with an> animationthat looks like both are firing? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Dual wielding
-- [ Picked text/plain from multipart/alternative ] I want to attach the second model to another attachment on the player model so it follows the player animations just like the first model. --[ Picked text/plain from multipart/alternative ] Like code whys? So that this button fires the left weapon this other buttonfires the right? Or just a model that show's to models with an animationthat looks like both are firing?-- -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Dual wielding
-- [ Picked text/plain from multipart/alternative ] I want to add a second weapon model to the player model so he wields two weapons, in this case knifes. How do I make the player model to have a weapon in each hand, two different weapons? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders