Re: [hlcoders] About outlook (NOT half-life related)
Tools->Message Rules->Mail - Original Message - From: "Kyle" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, August 22, 2003 7:52 PM Subject: [hlcoders] About outlook (NOT half-life related) > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > This is an Emergency! > > > > Some idiot with my email got that stupid virus going around so now he sends > me 500 emails a day with spoofed addresses also from his computer. The good > news is they all have the same subject: > > > > Re: That movie > > Re: Your application > > Re: Thank you! > > Re: Details > > Re: Re: MY details > > Re: Your details > > Re: Details > > Re: Wicked screensaver > > > > Etc. > > > > I think there are about 7 or 8 possible subjects that this virus produces. > My question is this.. how the heck do I set subject filters in outlook? From > what I can see is that outlook is designed for idiots and has no advanced > security features.. well That's not true but I don't know how to use them. I > saw txt file "filters.txt" and that looked like a config file because it had > Commands like > > > > Body contains "for free?" > > > > Or.. > > > > From contains "profits@" > > > > These looks like nice little commands built right into a confg file BUT NO.. > I later found out filters.txt was useless and had no point or meaning or > valve.. outlook doest even open or load the file. Why is it there? Does > anyone on this list know how the heck to filter stuff correctly? This would > help me a lot, I use this email account for all my hl mod stuff, its how I > communicate with my team > > > > > > > > > > -- > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] CD key for dod
It's in the registry. HKEY_CURRENT_USER/Software/Valve/Half-Life/Settings/Key = "xx" That's for Half-Life retail. I'm assuming you just substitute half-life for counter-strike. - Original Message - From: <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, August 06, 2003 5:25 PM Subject: [hlcoders] CD key for dod I have been playing counterstrike and half life with a real cd key, but now I am trying to play dod and I cant find my case. Is there any way to find a cd key from an already installed game? I mean can I find the key that I am using to play cs without having the box? thanks Sam ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Half-Life 2: Programming, Hmm?
There we go then. - Original Message - From: "Erik Johnson" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, May 27, 2003 10:41 PM Subject: RE: [hlcoders] Half-Life 2: Programming, Hmm? > The Source SDK will be similar to the existing Half-Life SDK in that it will > be C++ based, not a using a proprietary scripting language. > > Erik Johnson > > -Original Message- > From: Sniper [mailto:[EMAIL PROTECTED] > Sent: Saturday, May 24, 2003 7:56 PM > To: [EMAIL PROTECTED] > Subject: [hlcoders] Half-Life 2: Programming, Hmm? > > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Just a quick thought/question. > > Half-Life 2 and it's modifications will be done with C/C++, as it was in > Half-Life, correct? There's a handful of discussions blooming up on various > Half-Life 2 forums talking about this. Scripting languages can be very > limiting... so it's a bit scary what Gabe Newell's quote from a PC Gamer > article said: > > > "While the old system required its fair share of technical know-how, amateur > modders are now promised the chance to focus on content and gameplay flow > rather than the nuts and bolts of programming." > > > This could imply a scripting language, don't you agree? (Emphasis on could) > Hopefully this is not the case, of course. > > A scripting language might be neat for people new to creating modifications, > but it'd be nice to have C/C++ in addition. I don't think Valve would step > away from the power C/C++ offers to modders, but nothing has really been > confirmed. > > Can anyone from Valve confirm if C/C++ will still be used for Half-Life 2? > > > Sniper > -- > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] HL SDK v 2.3 checksum testing?
http://unxutils.sourceforge.net/ Download. Use the md5sum.exe application. It *should* give you further instructions. - Original Message - From: "Peter Immarco" <[EMAIL PROTECTED]> To: "HLCODERS" <[EMAIL PROTECTED]> Sent: Wednesday, October 16, 2002 8:24 PM Subject: [hlcoders] HL SDK v 2.3 checksum testing? > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > What program can I use to verify the MD5 checksum for the HL SDK v 2.3 full installation file I've downloaded? > > Thanks. > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Valve File Depot
Dev Dev Revolution? lol - Original Message - From: "Eric Smith" <[EMAIL PROTECTED]> To: "Half-Life Dedicated Server Mailing List" <[EMAIL PROTECTED]>; "Half-Life Dedicated Linux Server Mailing List" <[EMAIL PROTECTED]>; "Half-Life Dedicated Server Annoucement Mailing List" <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]>; "Half-Life Dedicated Server Applications Mailing List" <[EMAIL PROTECTED]> Cc: "Erik Johnson" <[EMAIL PROTECTED]>; "Leon Hartwig" <[EMAIL PROTECTED]>; "Adrian Finol" <[EMAIL PROTECTED]>; "Chris Bokitch" <[EMAIL PROTECTED]> Sent: Tuesday, October 08, 2002 10:30 PM Subject: [hlcoders] Valve File Depot > The active projects from the Valve File Depot have been moved to a new site. > The login/password information will stay the same for any accounts you've > been using. > > The URL for the new site is: > > http://dev.valve-erc.com/ > > For example, the login for the beta server is still: > > login: server_beta > pass: server_beta > > The old URL for the Valve File Depot has information regarding the new site. > Anyone who uses the old URL will be redirected to the new site. > > -Eric > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Half-life demo tools
IIRC the HL network protocol is encrypted in such a manner that demo editing is impossible. I could well be wrong though. Confirmation? - Original Message - From: "Scott Velasquez" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, May 15, 2002 1:45 AM Subject: RE: [hlcoders] Half-life demo tools > I'd prefer to keep it in the demo format so I can play it back in the game, > but I'd be willing to try it out exporting to an .avi. You know of a tool? > > -scottv > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]]On Behalf Of Oskar 'Zoot' > Lindgren > Sent: Tuesday, May 14, 2002 7:36 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Half-life demo tools > > > are you going to export to .avi? > > - Original Message - > From: "Scott Velasquez" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Wednesday, May 15, 2002 2:31 AM > Subject: [hlcoders] Half-life demo tools > > > > Does anybody know of any Half-life demo editing tools? I'm looking for > > something like KeyGrip for Quake/Quake2 or something to at least edit the > > demo files. > > > > Scott Velasquez > > Programmer > > Gearbox Software (www.gearboxsoftware.com) > > -- > > re.cur.sion n.: See Recursion. > > -- > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
Isn't that software mode? - Original Message - From: "botman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, March 05, 2002 1:11 AM Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam? > > "It shoots Blue beams." > > > > Here's some pics... > > http://planethalflife.com/botman/egon1.jpg > > http://planethalflife.com/botman/egon2.jpg > > http://planethalflife.com/botman/egon3.jpg > > Jeffrey "botman" Broome > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
It's blue for me, slightly lighter than it used to be but not really noticeable unless you're looking for a colour change. - Original Message - From: "botman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, March 04, 2002 1:53 PM Subject: [hlcoders] Egon gun - Yellow beam or Blue beam? > I've been working on patches to modify the Full and Standard SDK 2.2 to compile > cleanly with Borland, MinGW and Microsoft Visual C++. > > I ran across what I thought was a bug with the color of the Egon beam in > Half-Life deathmatch. In version 1.1.0.6 and 1.1.0.7 (before the weapon > effects were moved clientside), the Egon gun beam was blue. In version > 1.1.0.8, the Egon gun now shoots a yellow beam. I've checked this on 2 > different machines with different graphics cards and checked it with both > software and OpenGL video driver modes. I've tried rebuilding the client.dll > and server DLL using the latest SDK 2.2 downloaded from the valve-erc.com > website (built with Microsoft Visual C++ 6.0) and I've even tried uninstalling > Half-Life, deleting the Half-Life directory, re-installing Half-Life, updating > to 1.1.0.8 and in every case I get a yellow Egon gun beam. The only time the > Egon gun beam is blue is when I'm running 1.1.0.6 or 1.1.0.7. > > I've been e-mailed by a few other people that tell me the Egon gun is yellow > for them as well, so it's not just me. Is this a bug in the current HLDM > release? > > Jeffrey "botman" Broome > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders