Re: [hlcoders] About outlook (NOT half-life related)

2003-08-23 Thread Tim Reynolds
Tools-Message Rules-Mail


- Original Message -
From: Kyle [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, August 22, 2003 7:52 PM
Subject: [hlcoders] About outlook (NOT half-life related)


 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 This is an Emergency!



 Some idiot with my email got that stupid virus going around so now he
sends
 me 500 emails a day with spoofed addresses also from his computer. The
good
 news is they all have the same subject:



 Re: That movie

 Re: Your application

 Re: Thank you!

 Re: Details

 Re: Re: MY details

 Re: Your details

 Re: Details

 Re: Wicked screensaver



 Etc.



 I think there are about 7 or 8 possible subjects that this virus produces.
 My question is this.. how the heck do I set subject filters in outlook?
From
 what I can see is that outlook is designed for idiots and has no advanced
 security features.. well That's not true but I don't know how to use them.
I
 saw txt file filters.txt and that looked like a config file because it
had
 Commands like



 Body contains for free?



 Or..



 From contains profits@



 These looks like nice little commands built right into a confg file BUT
NO..
 I later found out filters.txt was useless and had no point or meaning or
 valve.. outlook doest even open or load the file. Why is it there? Does
 anyone on this list know how the heck to filter stuff correctly? This
would
 help me a lot, I use this email account for all my hl mod stuff, its how I
 communicate with my team









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Re: [hlcoders] CD key for dod

2003-08-14 Thread Tim Reynolds
It's in the registry.

HKEY_CURRENT_USER/Software/Valve/Half-Life/Settings/Key = xx

That's for Half-Life retail. I'm assuming you just substitute half-life for
counter-strike.

- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, August 06, 2003 5:25 PM
Subject: [hlcoders] CD key for dod


I have been playing counterstrike and half life with a real cd key, but now
I am trying to play dod and I cant find my case.  Is there any way to find a
cd key from an already installed game?  I mean can I find the key that I am
using to play cs without having the box?
thanks
  Sam
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Re: [hlcoders] HL SDK v 2.3 checksum testing?

2002-10-16 Thread Tim Reynolds

http://unxutils.sourceforge.net/

Download. Use the md5sum.exe application.

It *should* give you further instructions.

- Original Message -
From: Peter Immarco [EMAIL PROTECTED]
To: HLCODERS [EMAIL PROTECTED]
Sent: Wednesday, October 16, 2002 8:24 PM
Subject: [hlcoders] HL SDK v 2.3 checksum testing?


 This is a multi-part message in MIME format.
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 [ Picked text/plain from multipart/alternative ]
 What program can I use to verify the MD5 checksum for the HL SDK v 2.3
full installation file I've downloaded?

 Thanks.
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Re: [hlcoders] Half-life demo tools

2002-05-14 Thread Tim Reynolds

IIRC the HL network protocol is encrypted in such a manner that demo editing
is impossible.

I could well be wrong though.

Confirmation?

- Original Message -
From: Scott Velasquez [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, May 15, 2002 1:45 AM
Subject: RE: [hlcoders] Half-life demo tools


 I'd prefer to keep it in the demo format so I can play it back in the
game,
 but I'd be willing to try it out exporting to an .avi.  You know of a
tool?

 -scottv

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]]On Behalf Of Oskar 'Zoot'
 Lindgren
 Sent: Tuesday, May 14, 2002 7:36 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] Half-life demo tools


 are you going to export to .avi?

 - Original Message -
 From: Scott Velasquez [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Wednesday, May 15, 2002 2:31 AM
 Subject: [hlcoders] Half-life demo tools


  Does anybody know of any Half-life demo editing tools?  I'm looking for
  something like KeyGrip for Quake/Quake2 or something to at least edit
the
  demo files.
 
  Scott Velasquez
  Programmer
  Gearbox Software (www.gearboxsoftware.com)
  --
  re.cur.sion n.: See Recursion.
  --
 
 
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Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Tim Reynolds

It's blue for me, slightly lighter than it used to be but not
really noticeable unless you're looking for a colour change.


- Original Message -
From: botman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, March 04, 2002 1:53 PM
Subject: [hlcoders] Egon gun - Yellow beam or Blue beam?


 I've been working on patches to modify the Full and Standard SDK 2.2 to
compile
 cleanly with Borland, MinGW and Microsoft Visual C++.

 I ran across what I thought was a bug with the color of the Egon beam in
 Half-Life deathmatch.  In version 1.1.0.6 and 1.1.0.7 (before the weapon
 effects were moved clientside), the Egon gun beam was blue.  In version
 1.1.0.8, the Egon gun now shoots a yellow beam.  I've checked this on 2
 different machines with different graphics cards and checked it with both
 software and OpenGL video driver modes.  I've tried rebuilding the
client.dll
 and server DLL using the latest SDK 2.2 downloaded from the valve-erc.com
 website (built with Microsoft Visual C++ 6.0) and I've even tried
uninstalling
 Half-Life, deleting the Half-Life directory, re-installing Half-Life,
updating
 to 1.1.0.8 and in every case I get a yellow Egon gun beam.  The only time
the
 Egon gun beam is blue is when I'm running 1.1.0.6 or 1.1.0.7.

 I've been e-mailed by a few other people that tell me the Egon gun is
yellow
 for them as well, so it's not just me.  Is this a bug in the current HLDM
 release?

 Jeffrey botman Broome

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Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Tim Reynolds

Isn't that software mode?



- Original Message -
From: botman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, March 05, 2002 1:11 AM
Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam?


  It shoots Blue beams.
 

 Here's some pics...

 http://planethalflife.com/botman/egon1.jpg

 http://planethalflife.com/botman/egon2.jpg

 http://planethalflife.com/botman/egon3.jpg

 Jeffrey botman Broome
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