Re: [hlcoders] About outlook (NOT half-life related)
Tools-Message Rules-Mail - Original Message - From: Kyle [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, August 22, 2003 7:52 PM Subject: [hlcoders] About outlook (NOT half-life related) This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] This is an Emergency! Some idiot with my email got that stupid virus going around so now he sends me 500 emails a day with spoofed addresses also from his computer. The good news is they all have the same subject: Re: That movie Re: Your application Re: Thank you! Re: Details Re: Re: MY details Re: Your details Re: Details Re: Wicked screensaver Etc. I think there are about 7 or 8 possible subjects that this virus produces. My question is this.. how the heck do I set subject filters in outlook? From what I can see is that outlook is designed for idiots and has no advanced security features.. well That's not true but I don't know how to use them. I saw txt file filters.txt and that looked like a config file because it had Commands like Body contains for free? Or.. From contains profits@ These looks like nice little commands built right into a confg file BUT NO.. I later found out filters.txt was useless and had no point or meaning or valve.. outlook doest even open or load the file. Why is it there? Does anyone on this list know how the heck to filter stuff correctly? This would help me a lot, I use this email account for all my hl mod stuff, its how I communicate with my team -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] CD key for dod
It's in the registry. HKEY_CURRENT_USER/Software/Valve/Half-Life/Settings/Key = xx That's for Half-Life retail. I'm assuming you just substitute half-life for counter-strike. - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, August 06, 2003 5:25 PM Subject: [hlcoders] CD key for dod I have been playing counterstrike and half life with a real cd key, but now I am trying to play dod and I cant find my case. Is there any way to find a cd key from an already installed game? I mean can I find the key that I am using to play cs without having the box? thanks Sam ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] HL SDK v 2.3 checksum testing?
http://unxutils.sourceforge.net/ Download. Use the md5sum.exe application. It *should* give you further instructions. - Original Message - From: Peter Immarco [EMAIL PROTECTED] To: HLCODERS [EMAIL PROTECTED] Sent: Wednesday, October 16, 2002 8:24 PM Subject: [hlcoders] HL SDK v 2.3 checksum testing? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] What program can I use to verify the MD5 checksum for the HL SDK v 2.3 full installation file I've downloaded? Thanks. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Half-life demo tools
IIRC the HL network protocol is encrypted in such a manner that demo editing is impossible. I could well be wrong though. Confirmation? - Original Message - From: Scott Velasquez [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, May 15, 2002 1:45 AM Subject: RE: [hlcoders] Half-life demo tools I'd prefer to keep it in the demo format so I can play it back in the game, but I'd be willing to try it out exporting to an .avi. You know of a tool? -scottv -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Oskar 'Zoot' Lindgren Sent: Tuesday, May 14, 2002 7:36 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Half-life demo tools are you going to export to .avi? - Original Message - From: Scott Velasquez [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, May 15, 2002 2:31 AM Subject: [hlcoders] Half-life demo tools Does anybody know of any Half-life demo editing tools? I'm looking for something like KeyGrip for Quake/Quake2 or something to at least edit the demo files. Scott Velasquez Programmer Gearbox Software (www.gearboxsoftware.com) -- re.cur.sion n.: See Recursion. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
It's blue for me, slightly lighter than it used to be but not really noticeable unless you're looking for a colour change. - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, March 04, 2002 1:53 PM Subject: [hlcoders] Egon gun - Yellow beam or Blue beam? I've been working on patches to modify the Full and Standard SDK 2.2 to compile cleanly with Borland, MinGW and Microsoft Visual C++. I ran across what I thought was a bug with the color of the Egon beam in Half-Life deathmatch. In version 1.1.0.6 and 1.1.0.7 (before the weapon effects were moved clientside), the Egon gun beam was blue. In version 1.1.0.8, the Egon gun now shoots a yellow beam. I've checked this on 2 different machines with different graphics cards and checked it with both software and OpenGL video driver modes. I've tried rebuilding the client.dll and server DLL using the latest SDK 2.2 downloaded from the valve-erc.com website (built with Microsoft Visual C++ 6.0) and I've even tried uninstalling Half-Life, deleting the Half-Life directory, re-installing Half-Life, updating to 1.1.0.8 and in every case I get a yellow Egon gun beam. The only time the Egon gun beam is blue is when I'm running 1.1.0.6 or 1.1.0.7. I've been e-mailed by a few other people that tell me the Egon gun is yellow for them as well, so it's not just me. Is this a bug in the current HLDM release? Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
Isn't that software mode? - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, March 05, 2002 1:11 AM Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam? It shoots Blue beams. Here's some pics... http://planethalflife.com/botman/egon1.jpg http://planethalflife.com/botman/egon2.jpg http://planethalflife.com/botman/egon3.jpg Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders