Re: [hlcoders] ATI Hammer 2d View Text Errors (Jaggies)
It shouldn't be too incredibly difficult to get hammer to run outside the SDK, unless it checks its parent process of course. Run hammer from the SDK and use a program to examine the command line and environment variables. > From: lord.matt.hoff...@gmail.com > Date: Sun, 26 Jul 2009 14:04:44 -0700 > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] ATI Hammer 2d View Text Errors (Jaggies) > > Has anyone gotten Hammer to run outside of the SDK? If so, you can use a > Game Profile in the ATI Tray Tools, and launch hammer from that with the > specific thing fixed. Then only model browser is broken, and you don't > exactly need the text there. > > However, I'm unable to test this. Hammer crashes if I have the ATI Tray > Tools open. (Yet enabling the setting and closing works) > > On Sun, Jul 26, 2009 at 2:00 PM, Saul Rennison wrote: > > > I have this issue too, ATI 4870X2, latest drivers. > > > > Thanks, > > - Saul. > > > > > > 2009/7/26 Matt Hoffman > > > > > I'm sure at one time or another, we've all seen the thread "HALP HAMMAR > > > TEXT > > > IS BROKED". This is usually in response to the 2d view's text jaggies > > > caused > > > by Radeon 4xxx series cards. (And more?) > > > > > > This can be seen here: > > > http://hailaeros.com/ZScreen_Uploads/SS-2009.07.27-10.41.03.png > > > > > > While all hope seemed lost for a while, On 09-29-2008 Toni Sergi wrote: > > > "Looks like we need to update the dxoverride.cfg" in a Steampowered forum > > > post ( > > > http://forums.steampowered.com/forums/showpost.php?p=8210699&postcount=5 > > ). > > > > > > He also said: > > > "ati probably changed settings, which means dxoverride needs to be > > updated > > > for the new cards, so antialiasing etc shuts off, and other things." > > > > > > Either Valve didn't update it, or their update didn't do anything. If you > > > look at the rest of the thread, Users tried to do it on their own, > > > disabling > > > picmips, and antialiasing, etc. > > > > > > "dxsupport" > > > { > > >"0" > > >{ > > >"ConVar.mat_picmip""-2" > > >"ConVar.mat_antialias""0" > > >} > > > } > > > > > > All to no dice. I haven't had time to look into it myself, but I doubt > > I'll > > > be able to do anything. > > > > > > Then, a new hope arose. Using the ATI Tray Tools, you could "Enable > > > Alternate-Pixel Centers", and suddenly, IT WAS FIXED! (So I don't think > > > it's > > > a anti-aliasing thing, or such) > > > > > > However, this breaks the text in Model Viewer and Games so it's kinda a > > > tossup... Have trouble mapping, or have trouble playing games and > > browsing > > > for models. :/ > > > > > > http://forums.steampowered.com/forums/showthread.php?p=10718929 > > > > > > More pictures available here: > > > http://forums.guru3d.com/showpost.php?p=3218866&postcount=792 > > > > > > Is Valve aware of this problem? Or is this going to become another one of > > > those "Oh we don't give support for our tools" things? > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] ATI Hammer 2d View Text Errors (Jaggies)
Has anyone gotten Hammer to run outside of the SDK? If so, you can use a Game Profile in the ATI Tray Tools, and launch hammer from that with the specific thing fixed. Then only model browser is broken, and you don't exactly need the text there. However, I'm unable to test this. Hammer crashes if I have the ATI Tray Tools open. (Yet enabling the setting and closing works) On Sun, Jul 26, 2009 at 2:00 PM, Saul Rennison wrote: > I have this issue too, ATI 4870X2, latest drivers. > > Thanks, > - Saul. > > > 2009/7/26 Matt Hoffman > > > I'm sure at one time or another, we've all seen the thread "HALP HAMMAR > > TEXT > > IS BROKED". This is usually in response to the 2d view's text jaggies > > caused > > by Radeon 4xxx series cards. (And more?) > > > > This can be seen here: > > http://hailaeros.com/ZScreen_Uploads/SS-2009.07.27-10.41.03.png > > > > While all hope seemed lost for a while, On 09-29-2008 Toni Sergi wrote: > > "Looks like we need to update the dxoverride.cfg" in a Steampowered forum > > post ( > > http://forums.steampowered.com/forums/showpost.php?p=8210699&postcount=5 > ). > > > > He also said: > > "ati probably changed settings, which means dxoverride needs to be > updated > > for the new cards, so antialiasing etc shuts off, and other things." > > > > Either Valve didn't update it, or their update didn't do anything. If you > > look at the rest of the thread, Users tried to do it on their own, > > disabling > > picmips, and antialiasing, etc. > > > > "dxsupport" > > { > >"0" > >{ > >"ConVar.mat_picmip""-2" > >"ConVar.mat_antialias""0" > >} > > } > > > > All to no dice. I haven't had time to look into it myself, but I doubt > I'll > > be able to do anything. > > > > Then, a new hope arose. Using the ATI Tray Tools, you could "Enable > > Alternate-Pixel Centers", and suddenly, IT WAS FIXED! (So I don't think > > it's > > a anti-aliasing thing, or such) > > > > However, this breaks the text in Model Viewer and Games so it's kinda a > > tossup... Have trouble mapping, or have trouble playing games and > browsing > > for models. :/ > > > > http://forums.steampowered.com/forums/showthread.php?p=10718929 > > > > More pictures available here: > > http://forums.guru3d.com/showpost.php?p=3218866&postcount=792 > > > > Is Valve aware of this problem? Or is this going to become another one of > > those "Oh we don't give support for our tools" things? > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] ATI Hammer 2d View Text Errors (Jaggies)
I have this issue too, ATI 4870X2, latest drivers. Thanks, - Saul. 2009/7/26 Matt Hoffman > I'm sure at one time or another, we've all seen the thread "HALP HAMMAR > TEXT > IS BROKED". This is usually in response to the 2d view's text jaggies > caused > by Radeon 4xxx series cards. (And more?) > > This can be seen here: > http://hailaeros.com/ZScreen_Uploads/SS-2009.07.27-10.41.03.png > > While all hope seemed lost for a while, On 09-29-2008 Toni Sergi wrote: > "Looks like we need to update the dxoverride.cfg" in a Steampowered forum > post ( > http://forums.steampowered.com/forums/showpost.php?p=8210699&postcount=5). > > He also said: > "ati probably changed settings, which means dxoverride needs to be updated > for the new cards, so antialiasing etc shuts off, and other things." > > Either Valve didn't update it, or their update didn't do anything. If you > look at the rest of the thread, Users tried to do it on their own, > disabling > picmips, and antialiasing, etc. > > "dxsupport" > { >"0" >{ >"ConVar.mat_picmip""-2" >"ConVar.mat_antialias""0" >} > } > > All to no dice. I haven't had time to look into it myself, but I doubt I'll > be able to do anything. > > Then, a new hope arose. Using the ATI Tray Tools, you could "Enable > Alternate-Pixel Centers", and suddenly, IT WAS FIXED! (So I don't think > it's > a anti-aliasing thing, or such) > > However, this breaks the text in Model Viewer and Games so it's kinda a > tossup... Have trouble mapping, or have trouble playing games and browsing > for models. :/ > > http://forums.steampowered.com/forums/showthread.php?p=10718929 > > More pictures available here: > http://forums.guru3d.com/showpost.php?p=3218866&postcount=792 > > Is Valve aware of this problem? Or is this going to become another one of > those "Oh we don't give support for our tools" things? > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] ATI Hammer 2d View Text Errors (Jaggies)
I'm sure at one time or another, we've all seen the thread "HALP HAMMAR TEXT IS BROKED". This is usually in response to the 2d view's text jaggies caused by Radeon 4xxx series cards. (And more?) This can be seen here: http://hailaeros.com/ZScreen_Uploads/SS-2009.07.27-10.41.03.png While all hope seemed lost for a while, On 09-29-2008 Toni Sergi wrote: "Looks like we need to update the dxoverride.cfg" in a Steampowered forum post ( http://forums.steampowered.com/forums/showpost.php?p=8210699&postcount=5). He also said: "ati probably changed settings, which means dxoverride needs to be updated for the new cards, so antialiasing etc shuts off, and other things." Either Valve didn't update it, or their update didn't do anything. If you look at the rest of the thread, Users tried to do it on their own, disabling picmips, and antialiasing, etc. "dxsupport" { "0" { "ConVar.mat_picmip""-2" "ConVar.mat_antialias""0" } } All to no dice. I haven't had time to look into it myself, but I doubt I'll be able to do anything. Then, a new hope arose. Using the ATI Tray Tools, you could "Enable Alternate-Pixel Centers", and suddenly, IT WAS FIXED! (So I don't think it's a anti-aliasing thing, or such) However, this breaks the text in Model Viewer and Games so it's kinda a tossup... Have trouble mapping, or have trouble playing games and browsing for models. :/ http://forums.steampowered.com/forums/showthread.php?p=10718929 More pictures available here: http://forums.guru3d.com/showpost.php?p=3218866&postcount=792 Is Valve aware of this problem? Or is this going to become another one of those "Oh we don't give support for our tools" things? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders