RE: [hlcoders] Alfred...
We have released an update that will allow all 3rd party mods of the Source engine to run in secure mode. You do not need to do anything to enable this change, it is automatic. If you want to run an insecure server then add "-insecure" to the command line of the server. - Alfred Scuzzy wrote: > Alfred wrote: >> Rolling back won't secure your mod, all you will do it expose >> your server to exploits we have since fixed and various other bugs. > > Original Question: >>> Could someone at valve comment on the official situation regarding >>> VAC and third party mods? > > Alfred, could you explain the official situation reguarding VAC and > third > party mods? Why doesn't VAC work with them anymore and how can we > fix that situation? > > Scuzzy > > > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re[2]: [hlcoders] Alfred...
Scuzzy, This list is for developers of modifications, not sever admins. Kindly direct your tech support to the creators of the third party addition. -Kuja mailto:[EMAIL PROTECTED] Sunday, July 30, 2006, 6:01:50 PM, you wrote: > Charles Solar: >> Read the discussion, you can setup your gameinfo file to get vac working > I had previously read through the discussion and followed the links you > provided which lead to > (http://developer.valvesoftware.com/wiki/VAC_for_Mods) which ultimately led > me to, spelled out, replacing "SteamAppId 220" with "SteamAppId 320". Is > that the discussion you were referring too? Since I am hosting the game and > not developing it Option #1 does not apply to me. Option #2 was my only > possibility. Option #2 did not fix the problem. I still get "Connecting to > Steam Servers successful. Vac secure mode disabled." This is why I was > asking Alfred what the official position is and why VAC stopped working for > mods. > If you can help me Charles I'm more then willing to listen. Are you > basically saying that the mod's development team must implement option #1? > And if they do implement option #1 won't that mean they'll have to make a > release every time Valve makes a steam update? > Thanks > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Alfred...
Charles Solar: > Read the discussion, you can setup your gameinfo file to get vac working I had previously read through the discussion and followed the links you provided which lead to (http://developer.valvesoftware.com/wiki/VAC_for_Mods) which ultimately led me to, spelled out, replacing "SteamAppId 220" with "SteamAppId 320". Is that the discussion you were referring too? Since I am hosting the game and not developing it Option #1 does not apply to me. Option #2 was my only possibility. Option #2 did not fix the problem. I still get "Connecting to Steam Servers successful. Vac secure mode disabled." This is why I was asking Alfred what the official position is and why VAC stopped working for mods. If you can help me Charles I'm more then willing to listen. Are you basically saying that the mod's development team must implement option #1? And if they do implement option #1 won't that mean they'll have to make a release every time Valve makes a steam update? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Alfred...
-- [ Picked text/plain from multipart/alternative ] http://developer.valvesoftware.com/wiki/VAC_for_Mods Read the discussion, you can setup your gameinfo file to get vac working On 7/28/06, Scuzzy <[EMAIL PROTECTED]> wrote: > > Alfred wrote: > >Rolling back won't secure your mod, all you will do it expose > >your server to exploits we have since fixed and various other bugs. > > Original Question: > >> Could someone at valve comment on the official situation regarding > >> VAC and third party mods? > > Alfred, could you explain the official situation reguarding VAC and > third > party mods? Why doesn't VAC work with them anymore and how can we fix > that > situation? > > Scuzzy > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Alfred...
I agree VAC(2?) is very important concidering how many cheaters there are currently out there. On 7/28/06, Scuzzy <[EMAIL PROTECTED]> wrote: Alfred wrote: >Rolling back won't secure your mod, all you will do it expose >your server to exploits we have since fixed and various other bugs. Original Question: >> Could someone at valve comment on the official situation regarding >> VAC and third party mods? Alfred, could you explain the official situation reguarding VAC and third party mods? Why doesn't VAC work with them anymore and how can we fix that situation? Scuzzy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Alfred...
Alfred wrote: >Rolling back won't secure your mod, all you will do it expose >your server to exploits we have since fixed and various other bugs. Original Question: >> Could someone at valve comment on the official situation regarding >> VAC and third party mods? Alfred, could you explain the official situation reguarding VAC and third party mods? Why doesn't VAC work with them anymore and how can we fix that situation? Scuzzy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Alfred ? Name Change block bug ?
We are looking into this. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000 Sent: Tuesday, March 29, 2005 10:33 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Alfred ? Name Change block bug ? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi there, Yesterday i have posted an tread like this: i write an Plugin for CS:S but i now have found an bug i think... Since the update the Server blocks to fast name changes but i have seen, that i can allready change my name (shown in the score) but no message comes up with the namechance message When the player than types: say test the old name where displayed and was not match the name in the score... So my plugin returns false names... I have looked on the Scorreboard (the old name were: XXX) the Name now is YYY so the playerinfomanager->GetName() returns the old (XXX) name what dont match the name in the scoreboard... And the name by killing an enemy is the new name... Whats wrong with the system ??? Sorry for my bad english ! // TODAY Today i have found out, that the Cheater changes the name so fast its allredy works !!! Today i have an cheater on my server where changed her name verry fast... (Every Second) There dont comes an message that he have changed her name but in the score the name changes verry fast... Its that now an bug ? Alfred ? Please answer me :( With friendly reguards -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Alfred ? Name Change block bug ?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi there, Yesterday i have posted an tread like this: i write an Plugin for CS:S but i now have found an bug i think... Since the update the Server blocks to fast name changes but i have seen, that i can allready change my name (shown in the score) but no message comes up with the namechance message When the player than types: say test the old name where displayed and was not match the name in the score... So my plugin returns false names... I have looked on the Scorreboard (the old name were: XXX) the Name now is YYY so the playerinfomanager->GetName() returns the old (XXX) name what dont match the name in the scoreboard... And the name by killing an enemy is the new name... Whats wrong with the system ??? Sorry for my bad english ! // TODAY Today i have found out, that the Cheater changes the name so fast its allredy works !!! Today i have an cheater on my server where changed her name verry fast... (Every Second) There dont comes an message that he have changed her name but in the score the name changes verry fast... Its that now an bug ? Alfred ? Please answer me :( With friendly reguards -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders