RE: [hlcoders] Alfred...

2006-08-04 Thread Alfred Reynolds
We have released an update that will allow all 3rd party mods of the
Source engine to run in secure mode. You do not need to do anything to
enable this change, it is automatic. If you want to run an insecure
server then add "-insecure" to the command line of the server.

- Alfred

Scuzzy wrote:
> Alfred wrote:
>> Rolling back won't secure your mod, all you will do it expose
>> your server to exploits we have since fixed and various other bugs.
>
> Original Question:
>>> Could someone at valve comment on the official situation regarding
>>> VAC and third party mods?
>
>   Alfred, could you explain the official situation reguarding VAC and
> third
> party mods?  Why doesn't VAC work with them anymore and how can we
> fix that situation?
>
> Scuzzy
>
>
>
>
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Re[2]: [hlcoders] Alfred...

2006-08-01 Thread Jeff 'Kuja' Katz
Scuzzy,

This list is for developers of modifications, not sever admins.

Kindly direct your tech support to the creators of the third party
addition.


-Kuja
 mailto:[EMAIL PROTECTED]

Sunday, July 30, 2006, 6:01:50 PM, you wrote:
> Charles Solar:
>> Read the discussion, you can setup your gameinfo file to get vac working

>   I had previously read through the discussion and followed the links you
> provided which lead to
> (http://developer.valvesoftware.com/wiki/VAC_for_Mods) which ultimately led
> me to, spelled out, replacing "SteamAppId 220" with "SteamAppId 320".  Is
> that the discussion you were referring too?  Since I am hosting the game and
> not developing it Option #1 does not apply to me.  Option #2 was my only
> possibility.  Option #2 did not fix the problem.  I still get "Connecting to
> Steam Servers successful.  Vac secure mode disabled."  This is why I was
> asking Alfred what the official position is and why VAC stopped working for
> mods.

>   If you can help me Charles I'm more then willing to listen.  Are you
> basically saying that the mod's development team must implement option #1?
> And if they do implement option #1 won't that mean they'll have to make a
> release every time Valve makes a steam update?

> Thanks



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Re: [hlcoders] Alfred...

2006-07-30 Thread Scuzzy

Charles Solar:
> Read the discussion, you can setup your gameinfo file to get vac working

  I had previously read through the discussion and followed the links you
provided which lead to
(http://developer.valvesoftware.com/wiki/VAC_for_Mods) which ultimately led
me to, spelled out, replacing "SteamAppId 220" with "SteamAppId 320".  Is
that the discussion you were referring too?  Since I am hosting the game and
not developing it Option #1 does not apply to me.  Option #2 was my only
possibility.  Option #2 did not fix the problem.  I still get "Connecting to
Steam Servers successful.  Vac secure mode disabled."  This is why I was
asking Alfred what the official position is and why VAC stopped working for
mods.

  If you can help me Charles I'm more then willing to listen.  Are you
basically saying that the mod's development team must implement option #1?
And if they do implement option #1 won't that mean they'll have to make a
release every time Valve makes a steam update?

Thanks



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Re: [hlcoders] Alfred...

2006-07-28 Thread Charles Solar
--
[ Picked text/plain from multipart/alternative ]
http://developer.valvesoftware.com/wiki/VAC_for_Mods

Read the discussion, you can setup your gameinfo file to get vac working

On 7/28/06, Scuzzy <[EMAIL PROTECTED]> wrote:
>
> Alfred wrote:
> >Rolling back won't secure your mod, all you will do it expose
> >your server to exploits we have since fixed and various other bugs.
>
> Original Question:
> >> Could someone at valve comment on the official situation regarding
> >> VAC and third party mods?
>
>   Alfred, could you explain the official situation reguarding VAC and
> third
> party mods?  Why doesn't VAC work with them anymore and how can we fix
> that
> situation?
>
> Scuzzy
>
>
>
>
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> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
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Re: [hlcoders] Alfred...

2006-07-28 Thread Nick

I agree VAC(2?) is very important concidering how many cheaters there
are currently out there.

On 7/28/06, Scuzzy <[EMAIL PROTECTED]> wrote:

Alfred wrote:
>Rolling back won't secure your mod, all you will do it expose
>your server to exploits we have since fixed and various other bugs.

Original Question:
>> Could someone at valve comment on the official situation regarding
>> VAC and third party mods?

  Alfred, could you explain the official situation reguarding VAC and third
party mods?  Why doesn't VAC work with them anymore and how can we fix that
situation?

Scuzzy




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[hlcoders] Alfred...

2006-07-28 Thread Scuzzy
Alfred wrote:
>Rolling back won't secure your mod, all you will do it expose
>your server to exploits we have since fixed and various other bugs.

Original Question:
>> Could someone at valve comment on the official situation regarding
>> VAC and third party mods?

  Alfred, could you explain the official situation reguarding VAC and third
party mods?  Why doesn't VAC work with them anymore and how can we fix that
situation?

Scuzzy




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RE: [hlcoders] Alfred ? Name Change block bug ?

2005-03-29 Thread Alfred Reynolds
We are looking into this.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Sent: Tuesday, March 29, 2005 10:33 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Alfred ? Name Change block bug ?

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ] Hi there,

Yesterday i have posted an tread like this:

i write an Plugin for CS:S but i now have found an bug i think...

Since the update the Server blocks to fast name changes but i have seen,
that i can allready change my name (shown in the score) but no message
comes up with the namechance message

When the player than types: say test
the old name where displayed and was not match the name in the score...

So my plugin returns false names...

I have looked on the Scorreboard (the old name were: XXX) the Name now
is YYY so the playerinfomanager->GetName() returns the old (XXX) name
what dont match the name in the scoreboard...

And the name by killing an enemy is the new name...

Whats wrong with the system ???

Sorry for my bad english !

// TODAY

Today i have found out, that the Cheater changes the name so fast its
allredy works !!!

Today i have an cheater on my server where changed her name verry
fast... (Every Second) There dont comes an message that he have changed
her name but in the score the name changes verry fast...

Its that now an bug ?

Alfred ? Please answer me :(


With friendly reguards

--



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[hlcoders] Alfred ? Name Change block bug ?

2005-03-29 Thread Ratman2000
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi there,

Yesterday i have posted an tread like this:

i write an Plugin for CS:S but i now have found an bug i think...

Since the update the Server blocks to fast name changes but i have
seen, that i can allready change my name (shown in the score)
but no message comes up with the namechance message

When the player than types: say test
the old name where displayed and was not match the name in the score...

So my plugin returns false names...

I have looked on the Scorreboard (the old name were: XXX) the Name now is YYY
so the playerinfomanager->GetName() returns the old (XXX) name what dont match 
the name
in the scoreboard...

And the name by killing an enemy is the new name...

Whats wrong with the system ???

Sorry for my bad english !

// TODAY

Today i have found out, that the Cheater changes the name so fast its allredy 
works !!!

Today i have an cheater on my server where changed her name verry fast... 
(Every Second)
There dont comes an message that he have changed her name but in the score the 
name changes verry fast...

Its that now an bug ?

Alfred ? Please answer me :(


With friendly reguards

--



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