Re: [hlcoders] Can't move when in spectator move.

2006-04-26 Thread Garry Newman
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When you die you don't become a spectator. That is to say, you don't join
the spectator's team. You're just dead.

The whole spectator modes/menu stuff only kicks in if you're on
TEAM_SPECTATOR.



On 4/26/06, Nick [EMAIL PROTECTED] wrote:

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 I still can't understand why spectator isn't fully implimented in the
 sdk...

 On 4/25/06, Skillet [EMAIL PROTECTED] wrote:
 
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  I don't think it's a problem of the dead flags (though I have had issues
  working with them in the past), but simply that spectator is not fully
  implemented in the SDK.
 
 
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[hlcoders] Can't move when in spectator move.

2006-04-25 Thread Vicent Marti
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The facts: Spectator mode when I join the spectator team works flawlessly,
but when I start playing my mod and die, the spectator camera gets stuck on
my corpse and won't let me move at all. I can change spectator mode, even to
first person view, but the camera doesn't move from that place.

My first guess was that the problem is caused by one of the dead/alive flags
that the game sets (mainly m_iLifeState and pl.deadflag), but I have tried
debugging _everything_ involving those two variables ( specially the
IsDead() function in CGameMovement and the CanAccelerate() one ) and it
still won't work.

Does anybody have any ideas on what might be wrong? More specifically, what
are the dead flags that must be set so spectator mode works flawlessly? Or
that doesn't matter at all and I'm just heading the wrong way?

Any input is welcome, thanks in advance.

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Vincent Tanoku Martí
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Re: [hlcoders] Can't move when in spectator move.

2006-04-25 Thread Skillet
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I don't think it's a problem of the dead flags (though I have had issues
working with them in the past), but simply that spectator is not fully
implemented in the SDK.

On 4/25/06, Vicent Marti [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 The facts: Spectator mode when I join the spectator team works flawlessly,
 but when I start playing my mod and die, the spectator camera gets stuck
 on
 my corpse and won't let me move at all. I can change spectator mode, even
 to
 first person view, but the camera doesn't move from that place.

 My first guess was that the problem is caused by one of the dead/alive
 flags
 that the game sets (mainly m_iLifeState and pl.deadflag), but I have tried
 debugging _everything_ involving those two variables ( specially the
 IsDead() function in CGameMovement and the CanAccelerate() one ) and it
 still won't work.

 Does anybody have any ideas on what might be wrong? More specifically,
 what
 are the dead flags that must be set so spectator mode works flawlessly? Or
 that doesn't matter at all and I'm just heading the wrong way?

 Any input is welcome, thanks in advance.

 --
 Vincent Tanoku Martí
 --

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Re: [hlcoders] Can't move when in spectator move.

2006-04-25 Thread Nick
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I still can't understand why spectator isn't fully implimented in the sdk...

On 4/25/06, Skillet [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 I don't think it's a problem of the dead flags (though I have had issues
 working with them in the past), but simply that spectator is not fully
 implemented in the SDK.


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Re: [hlcoders] Can't move when in spectator move.

2006-04-25 Thread bloodykenny
I fixed this prior to creating 
http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List so I never posted 
a good patch for it, but yea you had to set the spectator to alive or it 
couldn't move.

At 2006/04/25 06:24 PM, Nick wrote:
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[ Picked text/plain from multipart/alternative ]
I still can't understand why spectator isn't fully implimented in the sdk...

On 4/25/06, Skillet [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 I don't think it's a problem of the dead flags (though I have had issues
 working with them in the past), but simply that spectator is not fully
 implemented in the SDK.


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