Re: [hlcoders] Code File Structure

2007-01-15 Thread bloodykenny
http://www.youtube.com/watch?v=Af1OxkFOK18

At 2007/01/10 02:20 PM, John Sheu wrote:
On Wednesday 10 January 2007 1:57 pm, Nick wrote:
 Hard work and determination beats experience hands down.

Well, generally, hard work and determination lead to experience...

-John Sheu

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Re: [hlcoders] Code File Structure

2007-01-15 Thread Nick

hahaha

On 1/15/07, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:

http://www.youtube.com/watch?v=Af1OxkFOK18

At 2007/01/10 02:20 PM, John Sheu wrote:
On Wednesday 10 January 2007 1:57 pm, Nick wrote:
 Hard work and determination beats experience hands down.

Well, generally, hard work and determination lead to experience...

-John Sheu

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[hlcoders] Code File Structure

2007-01-10 Thread Kenneth Arcieri

Greetings,

I apologize in advance for this newbie question, but I cannot seem to
find this information anywhere.  With all of these files provided for
the source engine where can one find an explanation for each of the
files and the functions provided in the files?  Does one not need this
to mod?

Thanks!
Kenny

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Re: [hlcoders] Code File Structure

2007-01-10 Thread Tony \omega\ Sergi
--
[ Picked text/plain from multipart/alternative ]
which files are you referring to specifically?

On 1/10/07, Kenneth Arcieri [EMAIL PROTECTED] wrote:

 Greetings,

 I apologize in advance for this newbie question, but I cannot seem to
 find this information anywhere.  With all of these files provided for
 the source engine where can one find an explanation for each of the
 files and the functions provided in the files?  Does one not need this
 to mod?

 Thanks!
 Kenny

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 please visit:
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Re: [hlcoders] Code File Structure

2007-01-10 Thread Nate Nichols

In general, there isn't a magic webpage or manual that says things
like If you want to mod the crossbow, its source files are x.cpp,
y.cpp, and z.h
As you spend time with the code, though, you'll eventually develop
some kind of intuition about where files/functionality are probably
located.  Visual Studio also has a lot of nice features (Go to
definition, Go to declaration, etc.) that can make navigating the
source easier.

Good luck,
Nate

On 10/01/07, Tony omega Sergi [EMAIL PROTECTED] wrote:

--
[ Picked text/plain from multipart/alternative ]
which files are you referring to specifically?

On 1/10/07, Kenneth Arcieri [EMAIL PROTECTED] wrote:

 Greetings,

 I apologize in advance for this newbie question, but I cannot seem to
 find this information anywhere.  With all of these files provided for
 the source engine where can one find an explanation for each of the
 files and the functions provided in the files?  Does one not need this
 to mod?

 Thanks!
 Kenny

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders




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Re: [hlcoders] Code File Structure

2007-01-10 Thread Oliver
--
[ Picked text/plain from multipart/alternative ]
You've probably already done this, but be sure to check the wiki:
http://developer.valvesoftware.com/wiki/SDK_Docs

Sometimes specific functions are explained (i.e.
http://developer.valvesoftware.com/wiki/ShellExecute).

Also search forums, these 2 are my favorites:
http://www.chatbear.com/board.plm?a=boardlistingb=4986
http://www.hl2coding.com/forums/index.php

On 1/10/07, Nate Nichols [EMAIL PROTECTED] wrote:

 In general, there isn't a magic webpage or manual that says things
 like If you want to mod the crossbow, its source files are x.cpp,
 y.cpp, and z.h
 As you spend time with the code, though, you'll eventually develop
 some kind of intuition about where files/functionality are probably
 located.  Visual Studio also has a lot of nice features (Go to
 definition, Go to declaration, etc.) that can make navigating the
 source easier.

 Good luck,
 Nate

 On 10/01/07, Tony omega Sergi [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  which files are you referring to specifically?
 
  On 1/10/07, Kenneth Arcieri [EMAIL PROTECTED] wrote:
  
   Greetings,
  
   I apologize in advance for this newbie question, but I cannot seem to
   find this information anywhere.  With all of these files provided for
   the source engine where can one find an explanation for each of the
   files and the functions provided in the files?  Does one not need this
   to mod?
  
   Thanks!
   Kenny
  
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   please visit:
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Re: [hlcoders] Code File Structure

2007-01-10 Thread John Sheu
On Wednesday 10 January 2007 10:39 am, Nate Nichols wrote:
 In general, there isn't a magic webpage or manual that says things
 like If you want to mod the crossbow, its source files are x.cpp,
 y.cpp, and z.h
 As you spend time with the code, though, you'll eventually develop
 some kind of intuition about where files/functionality are probably
 located.  Visual Studio also has a lot of nice features (Go to
 definition, Go to declaration, etc.) that can make navigating the
 source easier.

In my experience, nothing beat experience.

-John Sheu

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Re: [hlcoders] Code File Structure

2007-01-10 Thread Kenneth Arcieri

On 1/10/07, John Sheu [EMAIL PROTECTED] wrote:

On Wednesday 10 January 2007 10:39 am, Nate Nichols wrote:
 In general, there isn't a magic webpage or manual that says things
 like If you want to mod the crossbow, its source files are x.cpp,
 y.cpp, and z.h
 As you spend time with the code, though, you'll eventually develop
 some kind of intuition about where files/functionality are probably
 located.  Visual Studio also has a lot of nice features (Go to
 definition, Go to declaration, etc.) that can make navigating the
 source easier.

In my experience, nothing beat experience.

-John Sheu



I agree with the experience comment.  I guess it is just a little
overwhelming to open up the source code directory and have 15
directories that naming structure isn't well done.  Maybe I'm wrong,
but I find it confusing.

-Kenneth Arcieri

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Re: [hlcoders] Code File Structure

2007-01-10 Thread Nick

Hard work and determination beats experience hands down.

On 1/10/07, John Sheu [EMAIL PROTECTED] wrote:

On Wednesday 10 January 2007 10:39 am, Nate Nichols wrote:
 In general, there isn't a magic webpage or manual that says things
 like If you want to mod the crossbow, its source files are x.cpp,
 y.cpp, and z.h
 As you spend time with the code, though, you'll eventually develop
 some kind of intuition about where files/functionality are probably
 located.  Visual Studio also has a lot of nice features (Go to
 definition, Go to declaration, etc.) that can make navigating the
 source easier.

In my experience, nothing beat experience.

-John Sheu

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Re: [hlcoders] Code File Structure

2007-01-10 Thread John Sheu
On Wednesday 10 January 2007 1:57 pm, Nick wrote:
 Hard work and determination beats experience hands down.

Well, generally, hard work and determination lead to experience...

-John Sheu

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