Re: [hlcoders] Coding Guidelines

2004-12-24 Thread John Carr
isnt tagging redundant if your using something like SVN (in particular
TortoiseSVN with its blame window) and you can just compare two files
side by side?


On Fri, 24 Dec 2004 12:47:07 +1100, Michael Shimmins
[EMAIL PROTECTED] wrote:
 I don't have time to add stuff at the moment (?! How do I have time to post
 here...) But I though it might be a good idea to flesh out the paragraph
 you've got on putting a few new lines of code into a function to explain the
 concepts of encapsulation and cohesion.

 - Michael

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Roy Laurie
 Sent: Friday, 24 December 2004 4:39 AM
 To: hlcoders@list.valvesoftware.com
 Subject: [hlcoders] Coding Guidelines

 I'm putting together a general set of guidelines for mod coding. There are a
 few things I
 picked up from Quake-source coding that I think are, in any type of mod for
 any game,
 important to follow.

 http://hl2-dev.com/wiki/index.php?pagename=SdkCodingGuidelines

 If anyone would like to add to it, feel free. It's a wiki.

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[hlcoders] Coding Guidelines

2004-12-23 Thread Roy Laurie
I'm putting together a general set of guidelines for mod coding. There are a 
few things I
picked up from Quake-source coding that I think are, in any type of mod for any 
game,
important to follow.

http://hl2-dev.com/wiki/index.php?pagename=SdkCodingGuidelines

If anyone would like to add to it, feel free. It's a wiki.

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RE: [hlcoders] Coding Guidelines

2004-12-23 Thread Michael Shimmins
I don't have time to add stuff at the moment (?! How do I have time to post
here...) But I though it might be a good idea to flesh out the paragraph
you've got on putting a few new lines of code into a function to explain the
concepts of encapsulation and cohesion.

- Michael

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roy Laurie
Sent: Friday, 24 December 2004 4:39 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Coding Guidelines

I'm putting together a general set of guidelines for mod coding. There are a
few things I
picked up from Quake-source coding that I think are, in any type of mod for
any game,
important to follow.

http://hl2-dev.com/wiki/index.php?pagename=SdkCodingGuidelines

If anyone would like to add to it, feel free. It's a wiki.

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To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders




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