Re: [hlcoders] Coding Guidelines
isnt tagging redundant if your using something like SVN (in particular TortoiseSVN with its blame window) and you can just compare two files side by side? On Fri, 24 Dec 2004 12:47:07 +1100, Michael Shimmins [EMAIL PROTECTED] wrote: I don't have time to add stuff at the moment (?! How do I have time to post here...) But I though it might be a good idea to flesh out the paragraph you've got on putting a few new lines of code into a function to explain the concepts of encapsulation and cohesion. - Michael -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roy Laurie Sent: Friday, 24 December 2004 4:39 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Coding Guidelines I'm putting together a general set of guidelines for mod coding. There are a few things I picked up from Quake-source coding that I think are, in any type of mod for any game, important to follow. http://hl2-dev.com/wiki/index.php?pagename=SdkCodingGuidelines If anyone would like to add to it, feel free. It's a wiki. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Coding Guidelines
I'm putting together a general set of guidelines for mod coding. There are a few things I picked up from Quake-source coding that I think are, in any type of mod for any game, important to follow. http://hl2-dev.com/wiki/index.php?pagename=SdkCodingGuidelines If anyone would like to add to it, feel free. It's a wiki. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Coding Guidelines
I don't have time to add stuff at the moment (?! How do I have time to post here...) But I though it might be a good idea to flesh out the paragraph you've got on putting a few new lines of code into a function to explain the concepts of encapsulation and cohesion. - Michael -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roy Laurie Sent: Friday, 24 December 2004 4:39 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Coding Guidelines I'm putting together a general set of guidelines for mod coding. There are a few things I picked up from Quake-source coding that I think are, in any type of mod for any game, important to follow. http://hl2-dev.com/wiki/index.php?pagename=SdkCodingGuidelines If anyone would like to add to it, feel free. It's a wiki. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders