Re: [hlcoders] Crash on Startup
-- [ Picked text/plain from multipart/alternative ] If an override gameui interface was exposed in the SDK, it would be way easier to do. -- ts2do -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Crash on Startup
-- [ Picked text/plain from multipart/alternative ] By the way Alfred, kb_def.lst is an obsolete file in Source. Now config_default.cfg is used. -- ts2do -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Crash on Startup
I've got one of those strange crash-on-startup issues, if anybody wants to take a look at the dump: http://www.eternal-silence.net/forums/index.php?act=Attachtype=postid=42831 It's crashing in engine code, and the unfortunate victim says it occurs even before the New Game, Find Servers, etc. buttons come up on the main screen. At this time, the window is already up, with the appropriate background. -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Crash on Startup
Looks like your kb_def.lst is corrupt, probably an invalid key string name. - Alfred John Sheu wrote: I've got one of those strange crash-on-startup issues, if anybody wants to take a look at the dump: http://www.eternal-silence.net/forums/index.php?act=Attachtype=postid= 42831 It's crashing in engine code, and the unfortunate victim says it occurs even before the New Game, Find Servers, etc. buttons come up on the main screen. At this time, the window is already up, with the appropriate background. -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Crash on Startup
On Wednesday 19 July 2006 7:19 pm, Alfred Reynolds wrote: Looks like your kb_def.lst is corrupt, probably an invalid key string name. - Alfred How does the engine like an *empty* kb_def.lst? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Crash on Startup
That wouldn't be good. - Alfred John Sheu wrote: On Wednesday 19 July 2006 7:19 pm, Alfred Reynolds wrote: Looks like your kb_def.lst is corrupt, probably an invalid key string name. - Alfred How does the engine like an *empty* kb_def.lst? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Crash on Startup
On Wednesday 19 July 2006 7:36 pm, Alfred Reynolds wrote: That wouldn't be good. - Alfred How would one go about emptying kb_def and kb_act correctly then? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Crash on Startup
Why do you want to though? You may be able to do something likebut I dunno. I just don't understand why you want to clear them. Lol -- -- omega Heroes of Excelsior http://www.heroesofexcelsior.com Blackened Interactive http://www.blackened-interactive.com -Original Message- From: John Sheu [mailto:[EMAIL PROTECTED] Sent: July 19, 2006 8:59 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Crash on Startup On Wednesday 19 July 2006 7:36 pm, Alfred Reynolds wrote: That wouldn't be good. - Alfred How would one go about emptying kb_def and kb_act correctly then? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Crash on Startup
Why would you want to prevent the user having any keys to use while in game? Anyway, for kb_act.lst try having just a title block and nothing else (i.e a couple blank lines) and for kb_def.lst just have: ~ toggleconsole (you can't remove the binding for ~ anyway, it is hard wired into the engine). - Alfred John Sheu wrote: On Wednesday 19 July 2006 7:36 pm, Alfred Reynolds wrote: That wouldn't be good. - Alfred How would one go about emptying kb_def and kb_act correctly then? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Crash on Startup
On Wednesday 19 July 2006 8:25 pm, Alfred Reynolds wrote: Why would you want to prevent the user having any keys to use while in game? *Some* of us are crazy. http://www.eternal-silence.net/forums/uploads/post-20-1153363316.jpg -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders