Re: [hlcoders] Create new mod crash

2007-01-05 Thread Adam "amckern" Mckern
No problems

You will also want to bookmark this wiki page as well
- it has many, many fixes (39 topics and counting) for
errors you may run into
http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List

Adam


--- Django Merope-Synge
<[EMAIL PROTECTED]> wrote:

> Cheers. I'm compiling it now. It should work. Thanks
> for the quick reply!
> - Original Message -
> From: "Adam "amckern" Mckern" <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, January 05, 2007 9:56 PM
> Subject: Re: [hlcoders] Create new mod crash
>
>
> > You will need to build the dll with an appliaction
> > like visual studio 2003, or visual studio c++
> express
> > 2005.
> >
> > If your never going to change the code (add new
> > monsters etc), then you can just copy the
> client.dll
> > and server.dll from the 'Half Life 2 Episode One'
> GCF.
> >
> > Adam
> >
> >
> > --- Django Merope-Synge
> > <[EMAIL PROTECTED]> wrote:
> >
> >> After I've created a new mod using the SDK button
> >> (singleplayer), I check it
> >> has the GCF of 215 to loads, then I make a map,
> add
> >> a background menu
> >> material. Then, every time I try to load the mod,
> it
> >> shows up the menu
> >> loading background for a second, then crashes,
> >> giving an engine error:
> >> "Could not load library client"
> >>
> >> Anyone got any ideas?
> >>
> >> Cheers.
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or
> view
> >> the list archives, please visit:
> >>
> >
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> >
> > 
> > Nigredo Studios http://www.nigredostudios.com
> >
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> view the list archives,
> > please visit:
> >
>
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> >
>
>
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>



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Re: [hlcoders] Create new mod crash

2007-01-05 Thread Django Merope-Synge

Cheers. I'm compiling it now. It should work. Thanks for the quick reply!
- Original Message -
From: "Adam "amckern" Mckern" <[EMAIL PROTECTED]>
To: 
Sent: Friday, January 05, 2007 9:56 PM
Subject: Re: [hlcoders] Create new mod crash



You will need to build the dll with an appliaction
like visual studio 2003, or visual studio c++ express
2005.

If your never going to change the code (add new
monsters etc), then you can just copy the client.dll
and server.dll from the 'Half Life 2 Episode One' GCF.

Adam


--- Django Merope-Synge
<[EMAIL PROTECTED]> wrote:


After I've created a new mod using the SDK button
(singleplayer), I check it
has the GCF of 215 to loads, then I make a map, add
a background menu
material. Then, every time I try to load the mod, it
shows up the menu
loading background for a second, then crashes,
giving an engine error:
"Could not load library client"

Anyone got any ideas?

Cheers.


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Re: [hlcoders] Create new mod crash

2007-01-05 Thread Adam "amckern" Mckern
You will need to build the dll with an appliaction
like visual studio 2003, or visual studio c++ express
2005.

If your never going to change the code (add new
monsters etc), then you can just copy the client.dll
and server.dll from the 'Half Life 2 Episode One' GCF.

Adam


--- Django Merope-Synge
<[EMAIL PROTECTED]> wrote:

> After I've created a new mod using the SDK button
> (singleplayer), I check it
> has the GCF of 215 to loads, then I make a map, add
> a background menu
> material. Then, every time I try to load the mod, it
> shows up the menu
> loading background for a second, then crashes,
> giving an engine error:
> "Could not load library client"
>
> Anyone got any ideas?
>
> Cheers.
>
>
> ___
> To unsubscribe, edit your list preferences, or view
> the list archives, please visit:
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>



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[hlcoders] Create new mod crash

2007-01-05 Thread Django Merope-Synge

After I've created a new mod using the SDK button (singleplayer), I check it
has the GCF of 215 to loads, then I make a map, add a background menu
material. Then, every time I try to load the mod, it shows up the menu
loading background for a second, then crashes, giving an engine error:
"Could not load library client"

Anyone got any ideas?

Cheers.


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visit:
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