Re: [hlcoders] Create new mod crash
No problems You will also want to bookmark this wiki page as well - it has many, many fixes (39 topics and counting) for errors you may run into http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List Adam --- Django Merope-Synge <[EMAIL PROTECTED]> wrote: > Cheers. I'm compiling it now. It should work. Thanks > for the quick reply! > - Original Message - > From: "Adam "amckern" Mckern" <[EMAIL PROTECTED]> > To: > Sent: Friday, January 05, 2007 9:56 PM > Subject: Re: [hlcoders] Create new mod crash > > > > You will need to build the dll with an appliaction > > like visual studio 2003, or visual studio c++ > express > > 2005. > > > > If your never going to change the code (add new > > monsters etc), then you can just copy the > client.dll > > and server.dll from the 'Half Life 2 Episode One' > GCF. > > > > Adam > > > > > > --- Django Merope-Synge > > <[EMAIL PROTECTED]> wrote: > > > >> After I've created a new mod using the SDK button > >> (singleplayer), I check it > >> has the GCF of 215 to loads, then I make a map, > add > >> a background menu > >> material. Then, every time I try to load the mod, > it > >> shows up the menu > >> loading background for a second, then crashes, > >> giving an engine error: > >> "Could not load library client" > >> > >> Anyone got any ideas? > >> > >> Cheers. > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or > view > >> the list archives, please visit: > >> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > > > > > Nigredo Studios http://www.nigredostudios.com > > > > __ > > Do You Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam > protection around > > http://mail.yahoo.com > > > > ___ > > To unsubscribe, edit your list preferences, or > view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > Nigredo Studios http://www.nigredostudios.com __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Create new mod crash
Cheers. I'm compiling it now. It should work. Thanks for the quick reply! - Original Message - From: "Adam "amckern" Mckern" <[EMAIL PROTECTED]> To: Sent: Friday, January 05, 2007 9:56 PM Subject: Re: [hlcoders] Create new mod crash You will need to build the dll with an appliaction like visual studio 2003, or visual studio c++ express 2005. If your never going to change the code (add new monsters etc), then you can just copy the client.dll and server.dll from the 'Half Life 2 Episode One' GCF. Adam --- Django Merope-Synge <[EMAIL PROTECTED]> wrote: After I've created a new mod using the SDK button (singleplayer), I check it has the GCF of 215 to loads, then I make a map, add a background menu material. Then, every time I try to load the mod, it shows up the menu loading background for a second, then crashes, giving an engine error: "Could not load library client" Anyone got any ideas? Cheers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Nigredo Studios http://www.nigredostudios.com __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Create new mod crash
You will need to build the dll with an appliaction like visual studio 2003, or visual studio c++ express 2005. If your never going to change the code (add new monsters etc), then you can just copy the client.dll and server.dll from the 'Half Life 2 Episode One' GCF. Adam --- Django Merope-Synge <[EMAIL PROTECTED]> wrote: > After I've created a new mod using the SDK button > (singleplayer), I check it > has the GCF of 215 to loads, then I make a map, add > a background menu > material. Then, every time I try to load the mod, it > shows up the menu > loading background for a second, then crashes, > giving an engine error: > "Could not load library client" > > Anyone got any ideas? > > Cheers. > > > ___ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > Nigredo Studios http://www.nigredostudios.com __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Create new mod crash
After I've created a new mod using the SDK button (singleplayer), I check it has the GCF of 215 to loads, then I make a map, add a background menu material. Then, every time I try to load the mod, it shows up the menu loading background for a second, then crashes, giving an engine error: "Could not load library client" Anyone got any ideas? Cheers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders