Re: [hlcoders] Effect flags

2009-04-27 Thread Jonas 'Sortie' Termansen
Sounds like either your .fgd disagrees with const.h or that something in the 
programming has changed from the HL2 Source (or whatever) you once used.

- Original Message - 
From: Nathan Voge hl2fr...@msn.com
To: hlcoders hlcoders@list.valvesoftware.com
Sent: Monday, April 27, 2009 5:11 AM
Subject: [hlcoders] Effect flags



 Hi all,

 I've just started playing around with some maps I had done in the past and 
 am running into trouble running them in a new mod. I made it a new single 
 player mod and have only done the necessary coding to mount additional 
 content and get the dlls in the right location. Mod runs up fine and loads 
 the additional content. However when I load the map the effects using the 
 EF_BONEMERGE flag are not working. These effects were added in hammer 
 following here: http://developer.valvesoftware.com/wiki/Effect_flags The 
 ct_sas.mdl is being parented to a npc_combine_s with the Nova Prospekt 
 Soldier. In the past it worked. I didn't try all the other flags but 
 EF_BRIGHTLIGHT works. I don't think I have any other options in the map, 
 so I'm posting it here. Any ideas on whats wrong and how to fix it?

 Thanks,

 Nate 'LiquidGravity'
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Re: [hlcoders] Effect flags

2009-04-27 Thread Nathan Voge

Its not a problem getting the models in game and adding the key value pair. 
I'll try doing a search in the code for effect flags and related. Just a 
thought to myself: I'll have to make sure the models are the same as before. 
How can I merge bones with different names programmaticly? What should I look 
at for an example?




 From: hlcod...@maxsi.dk
 To: hlcoders@list.valvesoftware.com
 Date: Mon, 27 Apr 2009 14:06:35 +0200
 Subject: Re: [hlcoders] Effect flags
 
 Sounds like either your .fgd disagrees with const.h or that something in the 
 programming has changed from the HL2 Source (or whatever) you once used.
 
 - Original Message - 
 From: Nathan Voge hl2fr...@msn.com
 To: hlcoders hlcoders@list.valvesoftware.com
 Sent: Monday, April 27, 2009 5:11 AM
 Subject: [hlcoders] Effect flags
 
 
 
  Hi all,
 
  I've just started playing around with some maps I had done in the past and 
  am running into trouble running them in a new mod. I made it a new single 
  player mod and have only done the necessary coding to mount additional 
  content and get the dlls in the right location. Mod runs up fine and loads 
  the additional content. However when I load the map the effects using the 
  EF_BONEMERGE flag are not working. These effects were added in hammer 
  following here: http://developer.valvesoftware.com/wiki/Effect_flags The 
  ct_sas.mdl is being parented to a npc_combine_s with the Nova Prospekt 
  Soldier. In the past it worked. I didn't try all the other flags but 
  EF_BRIGHTLIGHT works. I don't think I have any other options in the map, 
  so I'm posting it here. Any ideas on whats wrong and how to fix it?
 
  Thanks,
 
  Nate 'LiquidGravity'
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  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
 
 
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[hlcoders] Effect flags

2009-04-26 Thread Nathan Voge

Hi all,

I've just started playing around with some maps I had done in the past and am 
running into trouble running them in a new mod. I made it a new single player 
mod and have only done the necessary coding to mount additional content and get 
the dlls in the right location. Mod runs up fine and loads the additional 
content. However when I load the map the effects using the EF_BONEMERGE flag 
are not working. These effects were added in hammer following here: 
http://developer.valvesoftware.com/wiki/Effect_flags The ct_sas.mdl is being 
parented to a npc_combine_s with the Nova Prospekt Soldier. In the past it 
worked. I didn't try all the other flags but EF_BRIGHTLIGHT works. I don't 
think I have any other options in the map, so I'm posting it here. Any ideas on 
whats wrong and how to fix it?

Thanks,

Nate 'LiquidGravity'
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