Re: [hlcoders] Lasergun

2006-02-21 Thread Michael Kramer
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[ Picked text/plain from multipart/alternative ]
As soon as we release our mod. I will be creating a bunch of tutorials. On
my method of adding the gauss gun, with the most accurate shot through walls
then any other mod. The OICW, Sniperrifle, molotov..lasergun etc. But that
will not be for a while, but do not worry, there will be guides :D

On 2/21/06, Jason Houston <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> In quake2 the railgun had an effect that was just a whole shitload of
> sprites arranged in that awesome spiral pattern along the traceline used
> in
> firing. Wow, that sounds like a particle system doesn't it? It would be
> easy
> to replicate that system with the source particle engine. There would be
> examples all over the SDK, check for the word particle and find the most
> appropriate one. Good luck. I might try this myself some time, just so I
> have an awesome railgun for fututre reference.
>
> If you get a good looking effect up, why not stick a guide to doing it on
> the wiki? I'm sure it would be good for anyone looking at the particle
> system.
>
>
> --
> Draco
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Re: [hlcoders] Lasergun

2006-02-21 Thread Jason Houston
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[ Picked text/plain from multipart/alternative ]
In quake2 the railgun had an effect that was just a whole shitload of
sprites arranged in that awesome spiral pattern along the traceline used in
firing. Wow, that sounds like a particle system doesn't it? It would be easy
to replicate that system with the source particle engine. There would be
examples all over the SDK, check for the word particle and find the most
appropriate one. Good luck. I might try this myself some time, just so I
have an awesome railgun for fututre reference.

If you get a good looking effect up, why not stick a guide to doing it on
the wiki? I'm sure it would be good for anyone looking at the particle
system.


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Draco
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Re: [hlcoders] Lasergun

2006-02-21 Thread Michael Kramer
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I have, I have coded in the Tau Cannon into my mod, but no help there, the
Trace never worked..nor did it do the effect I would like. But thanks.

On 2/21/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> check out the tau cannon tracer
>
> On 2/21/06, Michael Kramer <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I have coded in a working lasergun, everything is working exactly how I
> > want
> > it. The only problem, is that I want the beam to look more alive. I
> would
> > like to add, particles, or dust or something in the beam, as well as a
> > tracer type thing, which can be seen when watching the beta videos of
> the
> > physgun. Can someone help me on how to add this effect, or where to find
> > this effect? Thanks :D
> > --
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> >
>
>
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> ts2do
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Re: [hlcoders] Lasergun

2006-02-21 Thread Aaron Schiff
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[ Picked text/plain from multipart/alternative ]
check out the tau cannon tracer

On 2/21/06, Michael Kramer <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I have coded in a working lasergun, everything is working exactly how I
> want
> it. The only problem, is that I want the beam to look more alive. I would
> like to add, particles, or dust or something in the beam, as well as a
> tracer type thing, which can be seen when watching the beta videos of the
> physgun. Can someone help me on how to add this effect, or where to find
> this effect? Thanks :D
> --
>
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>


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[hlcoders] Lasergun

2006-02-21 Thread Michael Kramer
--
[ Picked text/plain from multipart/alternative ]
I have coded in a working lasergun, everything is working exactly how I want
it. The only problem, is that I want the beam to look more alive. I would
like to add, particles, or dust or something in the beam, as well as a
tracer type thing, which can be seen when watching the beta videos of the
physgun. Can someone help me on how to add this effect, or where to find
this effect? Thanks :D
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