Re: [hlcoders] Linker error on fresh mod

2005-02-17 Thread Emil Støvring
Well, the game_sdk.sln compiles fine, it's in the everything.sdk the
studiomdl project doesn't compile.
and no worries, you're not bashing, trying to help is always appriciated,
thank you.
/Emil
On Wed, 16 Feb 2005, Robert Kosten wrote:
It's my first post here, so don't bash me if it's stupid or rehashes
something said before, ok? :-P
When I followed the SDK tutorial I encountered the same error: The
instruction is to load the game_sdk project and compile it, which didn't
work. I suspected that Everything_SDK was there for a reason, too.
Compiled it, and everything worked from there on. Felt like a typical
forgot to mention the first step that needs to be done only once :-)
Hope this helps,
Robert
On Wed, 16 Feb 2005 11:12:55 +0100, [EMAIL PROTECTED] wrote:
In reply to
http://www.mail-archive.com/hlcoders@list.valvesoftware.com/msg10543.html
I simply did a delete local game content, on the SDK, and manually
deleted
the games
then loaded the SDK back up. I continued to get the error.. and no,
game_shared/studio_shared.cpp was not included in project so i added it.
compile error: c:\games\all41\src\game_shared\studio_shared.cpp(7): fatal
error C1083: Cannot open include file: 'cbase.h': No such file or
directory
the other places it's used, cbase.h is included through precompiled
headers
(client and hl) but this apparantly doesn't work for the studiomdl.pch.
including the dlls/cbase.h or the cl_dll/cbase.h merely has the effect of
producing a lot of compile-time errors
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Re: [hlcoders] Linker error on fresh mod

2005-02-16 Thread Robert Kosten
It's my first post here, so don't bash me if it's stupid or rehashes
something said before, ok? :-P
When I followed the SDK tutorial I encountered the same error: The
instruction is to load the game_sdk project and compile it, which didn't
work. I suspected that Everything_SDK was there for a reason, too.
Compiled it, and everything worked from there on. Felt like a typical
forgot to mention the first step that needs to be done only once :-)
Hope this helps,
Robert
On Wed, 16 Feb 2005 11:12:55 +0100, [EMAIL PROTECTED] wrote:
In reply to
http://www.mail-archive.com/hlcoders@list.valvesoftware.com/msg10543.html
I simply did a delete local game content, on the SDK, and manually
deleted
the games
then loaded the SDK back up. I continued to get the error.. and no,
game_shared/studio_shared.cpp was not included in project so i added it.
compile error: c:\games\all41\src\game_shared\studio_shared.cpp(7): fatal
error C1083: Cannot open include file: 'cbase.h': No such file or
directory
the other places it's used, cbase.h is included through precompiled
headers
(client and hl) but this apparantly doesn't work for the studiomdl.pch.
including the dlls/cbase.h or the cl_dll/cbase.h merely has the effect of
producing a lot of compile-time errors
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Re: [hlcoders] Linker error on fresh mod ?

2005-02-02 Thread r00t 3:16
Maybe Yahn or someone at Valve can give me a better fix but for now...
I changed
// bone_setup.cpp around line 3089 - 3104
// Changed
unsigned short *pList = NULL;
int count = pStudioHdr-GetAutoplayList( pList );
for (i = 0; i  count; i++)
{
 int sequenceIndex = pList[i];
 mstudioseqdesc_t seqdesc = pStudioHdr-pSeqdesc( sequenceIndex );
 if (seqdesc.flags  STUDIO_AUTOPLAY)
 {
  float cycle = 0;
  float cps = Studio_CPS( pStudioHdr, sequenceIndex, poseParameters );
  cycle = realTime * cps;
  cycle = cycle - (int)cycle;
  AccumulatePose( pStudioHdr, NULL, pos, q, sequenceIndex, cycle,
poseParameters, boneMask, 1.0, realTime );
 }
}
// TO
//unsigned short *pList = NULL;
//int count = pStudioHdr-GetAutoplayList( pList ); -- Is causing the
linker error for some reason?
for (i = 0; i  pStudioHdr-GetNumSeq(); i++)
{
mstudioseqdesc_t seqdesc = pStudioHdr-pSeqdesc( i );
if (seqdesc.flags  STUDIO_AUTOPLAY)
{
float cycle = 0;
float cps = Studio_CPS( pStudioHdr, i, poseParameters );
cycle = realTime * cps;
cycle = cycle - (int)cycle;
AccumulatePose( pStudioHdr, NULL, pos, q, i, cycle, poseParameters,
boneMask, 1.0, realTime );
}
}
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: r00t 3:16 [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, February 02, 2005 2:52 AM
Subject: Re: [hlcoders] Linker error on fresh mod ?

int count = pStudioHdr-GetAutoplayList( pList );
Around line 3090 in bone_setup.cpp
That line is causing the linker error.
I comment out line 3090 to 3105 and everything compiles.

r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: r00t 3:16 [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, February 02, 2005 2:44 AM
Subject: Re: [hlcoders] Linker error on fresh mod ?

Ok after doing a diff between the older sdk and the newer sdk they have
added some things ...
int studiohdr_t::GetAutoplayList( unsigned short **pOut ) const
{
return modelinfo-GetAutoplayList( this, pOut );
}
That is not in the older sdk   Which is part of the link error...
studiomdl error LNK2019: unresolved external symbol public: int
__thiscall
studiohdr_t::GetAutoplayList(unsigned short * *)const 
([EMAIL PROTECTED]@@[EMAIL PROTECTED]) referenced in function void
__cdecl CalcAutoplaySequences(struct studiohdr_t const *,class CIKContext
*,class Vector * const,class Quaternion * const,float const *
const,int,float)
(?CalcAutoplaySequences@@YAXPBUstudiohdr_t@@PAVCIKContext@@QAVVector@@QAVQuaternion@@[EMAIL
 PROTECTED])
Maybe my SDK didn't fully update and im missing some includes ?
Kind of weird to have this happen on a fresh MOD install...
r00t 3:16
CQC Gaming
www.cqc-gaming.com

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[hlcoders] Linker error on fresh mod ?

2005-02-01 Thread r00t 3:16
studiomdl error LNK2019: unresolved external symbol public: int __thiscall
studiohdr_t::GetAutoplayList(unsigned short * *)const 
([EMAIL PROTECTED]@@[EMAIL PROTECTED]) referenced in function void
__cdecl CalcAutoplaySequences(struct studiohdr_t const *,class CIKContext
*,class Vector * const,class Quaternion * const,float const *
const,int,float)
(?CalcAutoplaySequences@@YAXPBUstudiohdr_t@@PAVCIKContext@@QAVVector@@QAVQuaternion@@[EMAIL
 PROTECTED])
Nothing changed just compliled ?
r00t 3:16
CQC Gaming
www.cqc-gaming.com
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Re: [hlcoders] Linker error on fresh mod ?

2005-02-01 Thread Adam \amckern\ Mckern
.net 2005?

head over to the erc, forums, it has a topic, and
fixes

Adam
--- r00t 3:16 [EMAIL PROTECTED] wrote:

 studiomdl error LNK2019: unresolved external symbol
 public: int __thiscall
 studiohdr_t::GetAutoplayList(unsigned short *
 *)const 
 ([EMAIL PROTECTED]@@[EMAIL PROTECTED])
 referenced in function void
 __cdecl CalcAutoplaySequences(struct studiohdr_t
 const *,class CIKContext
 *,class Vector * const,class Quaternion *
 const,float const *
 const,int,float)

(?CalcAutoplaySequences@@YAXPBUstudiohdr_t@@PAVCIKContext@@QAVVector@@QAVQuaternion@@[EMAIL
 PROTECTED])


 Nothing changed just compliled ?


 r00t 3:16
 CQC Gaming
 www.cqc-gaming.com


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RE: [hlcoders] Linker error on fresh mod ?

2005-02-01 Thread Yahn Bernier
Is game_shared/studio_shared.cpp included in your project (and not
marked exclude from build )

Yahn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16
Sent: Tuesday, February 01, 2005 10:38 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Linker error on fresh mod ?

studiomdl error LNK2019: unresolved external symbol public: int
__thiscall studiohdr_t::GetAutoplayList(unsigned short * *)const 
([EMAIL PROTECTED]@@[EMAIL PROTECTED]) referenced in function void
__cdecl CalcAutoplaySequences(struct studiohdr_t const *,class
CIKContext *,class Vector * const,class Quaternion * const,float const *
const,int,float)
(?CalcAutoplaySequences@@YAXPBUstudiohdr_t@@PAVCIKContext@@QAVVector@@QA
VQuaternion@@[EMAIL PROTECTED])


Nothing changed just compliled ?


r00t 3:16
CQC Gaming
www.cqc-gaming.com


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Re: [hlcoders] Linker error on fresh mod ?

2005-02-01 Thread r00t 3:16
Actually it is .NET 2003
I have been using the older sdk. (Not the most recent but the one before
that) and it worked no problems.
I wanted to start working on the newer sdk and did build with no changes and
errors.
Forgot to include the other error..
studiomdl warning LNK4075: ignoring '/EDITANDCONTINUE' due to
'/INCREMENTAL:NO' specification
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: Adam amckern Mckern [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, February 02, 2005 1:44 AM
Subject: Re: [hlcoders] Linker error on fresh mod ?
.net 2005?
head over to the erc, forums, it has a topic, and
fixes
Adam
--- r00t 3:16 [EMAIL PROTECTED] wrote:
studiomdl error LNK2019: unresolved external symbol
public: int __thiscall
studiohdr_t::GetAutoplayList(unsigned short *
*)const 
([EMAIL PROTECTED]@@[EMAIL PROTECTED])
referenced in function void
__cdecl CalcAutoplaySequences(struct studiohdr_t
const *,class CIKContext
*,class Vector * const,class Quaternion *
const,float const *
const,int,float)
(?CalcAutoplaySequences@@YAXPBUstudiohdr_t@@PAVCIKContext@@QAVVector@@QAVQuaternion@@[EMAIL PROTECTED])

Nothing changed just compliled ?
r00t 3:16
CQC Gaming
www.cqc-gaming.com
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Re: [hlcoders] Linker error on fresh mod ?

2005-02-01 Thread r00t 3:16
Exclude from build is set to No for studio_shared.cpp
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: Yahn Bernier [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, February 02, 2005 1:47 AM
Subject: RE: [hlcoders] Linker error on fresh mod ?

Is game_shared/studio_shared.cpp included in your project (and not
marked exclude from build )
Yahn
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16
Sent: Tuesday, February 01, 2005 10:38 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Linker error on fresh mod ?
studiomdl error LNK2019: unresolved external symbol public: int
__thiscall studiohdr_t::GetAutoplayList(unsigned short * *)const 
([EMAIL PROTECTED]@@[EMAIL PROTECTED]) referenced in function void
__cdecl CalcAutoplaySequences(struct studiohdr_t const *,class
CIKContext *,class Vector * const,class Quaternion * const,float const *
const,int,float)
(?CalcAutoplaySequences@@YAXPBUstudiohdr_t@@PAVCIKContext@@QAVVector@@QA
VQuaternion@@[EMAIL PROTECTED])
Nothing changed just compliled ?
r00t 3:16
CQC Gaming
www.cqc-gaming.com
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Re: [hlcoders] Linker error on fresh mod ?

2005-02-01 Thread Adam \amckern\ Mckern
help tells me for LNK 2019 unresolved external symbol
'symbol' referenced in function 'function'

So your missing a include file, is the dbg mem manager
included in studio model?


--- r00t 3:16 [EMAIL PROTECTED] wrote:

 Exclude from build is set to No for
 studio_shared.cpp


 r00t 3:16
 CQC Gaming
 www.cqc-gaming.com
 - Original Message -
 From: Yahn Bernier [EMAIL PROTECTED]
 To: hlcoders@list.valvesoftware.com
 Sent: Wednesday, February 02, 2005 1:47 AM
 Subject: RE: [hlcoders] Linker error on fresh mod ?


  Is game_shared/studio_shared.cpp included in your
 project (and not
  marked exclude from build )
 
  Yahn
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On
 Behalf Of r00t 3:16
  Sent: Tuesday, February 01, 2005 10:38 PM
  To: hlcoders@list.valvesoftware.com
  Subject: [hlcoders] Linker error on fresh mod ?
 
  studiomdl error LNK2019: unresolved external
 symbol public: int
  __thiscall studiohdr_t::GetAutoplayList(unsigned
 short * *)const 
  ([EMAIL PROTECTED]@@[EMAIL PROTECTED])
 referenced in function void
  __cdecl CalcAutoplaySequences(struct studiohdr_t
 const *,class
  CIKContext *,class Vector * const,class Quaternion
 * const,float const *
  const,int,float)
 

(?CalcAutoplaySequences@@YAXPBUstudiohdr_t@@PAVCIKContext@@QAVVector@@QA
  VQuaternion@@[EMAIL PROTECTED])
 
 
  Nothing changed just compliled ?
 
 
  r00t 3:16
  CQC Gaming
  www.cqc-gaming.com
 
 
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Re: [hlcoders] Linker error on fresh mod ?

2005-02-01 Thread r00t 3:16
Well that is kind of odd considering I installed it fresh?
is the dbg mem manager included in studio model?
Not sure what you mean...

r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: Adam amckern Mckern [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, February 02, 2005 2:04 AM
Subject: Re: [hlcoders] Linker error on fresh mod ?
help tells me for LNK 2019 unresolved external symbol
'symbol' referenced in function 'function'
So your missing a include file, is the dbg mem manager
included in studio model?
--- r00t 3:16 [EMAIL PROTECTED] wrote:
Exclude from build is set to No for
studio_shared.cpp
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: Yahn Bernier [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, February 02, 2005 1:47 AM
Subject: RE: [hlcoders] Linker error on fresh mod ?
 Is game_shared/studio_shared.cpp included in your
project (and not
 marked exclude from build )

 Yahn

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On
Behalf Of r00t 3:16
 Sent: Tuesday, February 01, 2005 10:38 PM
 To: hlcoders@list.valvesoftware.com
 Subject: [hlcoders] Linker error on fresh mod ?

 studiomdl error LNK2019: unresolved external
symbol public: int
 __thiscall studiohdr_t::GetAutoplayList(unsigned
short * *)const 
 ([EMAIL PROTECTED]@@[EMAIL PROTECTED])
referenced in function void
 __cdecl CalcAutoplaySequences(struct studiohdr_t
const *,class
 CIKContext *,class Vector * const,class Quaternion
* const,float const *
 const,int,float)

(?CalcAutoplaySequences@@YAXPBUstudiohdr_t@@PAVCIKContext@@QAVVector@@QA
 VQuaternion@@[EMAIL PROTECTED])


 Nothing changed just compliled ?


 r00t 3:16
 CQC Gaming
 www.cqc-gaming.com


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Re: [hlcoders] Linker error on fresh mod ?

2005-02-01 Thread r00t 3:16
Ok after doing a diff between the older sdk and the newer sdk they have
added some things ...
int studiohdr_t::GetAutoplayList( unsigned short **pOut ) const
{
return modelinfo-GetAutoplayList( this, pOut );
}
That is not in the older sdk   Which is part of the link error...
studiomdl error LNK2019: unresolved external symbol public: int __thiscall
studiohdr_t::GetAutoplayList(unsigned short * *)const 
([EMAIL PROTECTED]@@[EMAIL PROTECTED]) referenced in function void
__cdecl CalcAutoplaySequences(struct studiohdr_t const *,class CIKContext
*,class Vector * const,class Quaternion * const,float const *
const,int,float)
(?CalcAutoplaySequences@@YAXPBUstudiohdr_t@@PAVCIKContext@@QAVVector@@QAVQuaternion@@[EMAIL
 PROTECTED])
Maybe my SDK didn't fully update and im missing some includes ?
Kind of weird to have this happen on a fresh MOD install...
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: Adam amckern Mckern [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, February 02, 2005 2:04 AM
Subject: Re: [hlcoders] Linker error on fresh mod ?
help tells me for LNK 2019 unresolved external symbol
'symbol' referenced in function 'function'
So your missing a include file, is the dbg mem manager
included in studio model?
--- r00t 3:16 [EMAIL PROTECTED] wrote:
Exclude from build is set to No for
studio_shared.cpp
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: Yahn Bernier [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, February 02, 2005 1:47 AM
Subject: RE: [hlcoders] Linker error on fresh mod ?
 Is game_shared/studio_shared.cpp included in your
project (and not
 marked exclude from build )

 Yahn

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On
Behalf Of r00t 3:16
 Sent: Tuesday, February 01, 2005 10:38 PM
 To: hlcoders@list.valvesoftware.com
 Subject: [hlcoders] Linker error on fresh mod ?

 studiomdl error LNK2019: unresolved external
symbol public: int
 __thiscall studiohdr_t::GetAutoplayList(unsigned
short * *)const 
 ([EMAIL PROTECTED]@@[EMAIL PROTECTED])
referenced in function void
 __cdecl CalcAutoplaySequences(struct studiohdr_t
const *,class
 CIKContext *,class Vector * const,class Quaternion
* const,float const *
 const,int,float)

(?CalcAutoplaySequences@@YAXPBUstudiohdr_t@@PAVCIKContext@@QAVVector@@QA
 VQuaternion@@[EMAIL PROTECTED])


 Nothing changed just compliled ?


 r00t 3:16
 CQC Gaming
 www.cqc-gaming.com


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Re: [hlcoders] Linker error on fresh mod ?

2005-02-01 Thread r00t 3:16
int count = pStudioHdr-GetAutoplayList( pList );
Around line 3090 in bone_setup.cpp
That line is causing the linker error.
I comment out line 3090 to 3105 and everything compiles.

r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: r00t 3:16 [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, February 02, 2005 2:44 AM
Subject: Re: [hlcoders] Linker error on fresh mod ?

Ok after doing a diff between the older sdk and the newer sdk they have
added some things ...
int studiohdr_t::GetAutoplayList( unsigned short **pOut ) const
{
return modelinfo-GetAutoplayList( this, pOut );
}
That is not in the older sdk   Which is part of the link error...
studiomdl error LNK2019: unresolved external symbol public: int
__thiscall
studiohdr_t::GetAutoplayList(unsigned short * *)const 
([EMAIL PROTECTED]@@[EMAIL PROTECTED]) referenced in function void
__cdecl CalcAutoplaySequences(struct studiohdr_t const *,class CIKContext
*,class Vector * const,class Quaternion * const,float const *
const,int,float)
(?CalcAutoplaySequences@@YAXPBUstudiohdr_t@@PAVCIKContext@@QAVVector@@QAVQuaternion@@[EMAIL
 PROTECTED])
Maybe my SDK didn't fully update and im missing some includes ?
Kind of weird to have this happen on a fresh MOD install...
r00t 3:16
CQC Gaming
www.cqc-gaming.com

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