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[ Picked text/plain from multipart/alternative ]
It is a method invoked by CSmartPtr, once all particles have completed their
operations (after a quick look through). Place a breakpoint in
CParticleEffect::Release and look through the call stack also look at how
m_RefCount is used in CParticleEffect.
On 1/6/07, Minh [EMAIL PROTECTED] wrote:
I was looking at some of the special f/x code for things such as blood and
I
noticed when they created a particle emitter by invoking
CBloodSprayEmitter::Create (bloodpuff);
they never explicitly call the CBloodSprayEmitter::Release.
So , I'm wondering do the particle emitters get released automatically?
and
if so, under what conditions? (e.g. when they stop emitting particles
after
a certain amount of time?).
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