[hlcoders] Player USE (Item Pickup)
I have compaired the HL2 base and the HL2DM Base and I can't figure out why in HL2 you can pickup small physics props with the USE Button and you can't in HL2 DM?! Could some one please help me with this? I would like to enable this feature in HL2DM but can't understand how. I have trawled through a lot of Item Pickup related code. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Player USE (Item Pickup)
I believe one of the functions associated with it was empty or something similar I messed with this a while ago and managed to get item pickup working in hl2dm though it was a bit wonkers at times due to the way item pickup was written I think. I sadly do not have the code anymore as I reformatted multiple times since then (just a few days ago for Vista), once I get steam up and running I will look over it again. - Original Message - From: Mukkan Yhtio [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, March 22, 2007 1:46 PM Subject: [hlcoders] Player USE (Item Pickup) I have compaired the HL2 base and the HL2DM Base and I can't figure out why in HL2 you can pickup small physics props with the USE Button and you can't in HL2 DM?! Could some one please help me with this? I would like to enable this feature in HL2DM but can't understand how. I have trawled through a lot of Item Pickup related code. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Player USE (Item Pickup)
Thank you, if you could I would find this very helpfull. I am still attempting to get it working. Christopher Harris wrote: I believe one of the functions associated with it was empty or something similar I messed with this a while ago and managed to get item pickup working in hl2dm though it was a bit wonkers at times due to the way item pickup was written I think. I sadly do not have the code anymore as I reformatted multiple times since then (just a few days ago for Vista), once I get steam up and running I will look over it again. - Original Message - From: Mukkan Yhtio [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, March 22, 2007 1:46 PM Subject: [hlcoders] Player USE (Item Pickup) I have compaired the HL2 base and the HL2DM Base and I can't figure out why in HL2 you can pickup small physics props with the USE Button and you can't in HL2 DM?! Could some one please help me with this? I would like to enable this feature in HL2DM but can't understand how. I have trawled through a lot of Item Pickup related code. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Player USE (Item Pickup)
-- [ Picked text/plain from multipart/alternative ] I believe the following functions, in hl2_player.cpp/hl2_player.h handles the picking up. // physics interactions virtual void PickupObject( CBaseEntity *pObject, bool bLimitMassAndSize ); virtual bool IsHoldingEntity( CBaseEntity *pEnt ); virtual void ForceDropOfCarriedPhysObjects( CBaseEntity *pOnlyIfHoldindThis ); virtual float GetHeldObjectMass( IPhysicsObject *pHeldObject ); Hope that helps /ProZak On 22/03/07, Mukkan Yhtio [EMAIL PROTECTED] wrote: Thank you, if you could I would find this very helpfull. I am still attempting to get it working. Christopher Harris wrote: I believe one of the functions associated with it was empty or something similar I messed with this a while ago and managed to get item pickup working in hl2dm though it was a bit wonkers at times due to the way item pickup was written I think. I sadly do not have the code anymore as I reformatted multiple times since then (just a few days ago for Vista), once I get steam up and running I will look over it again. - Original Message - From: Mukkan Yhtio [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, March 22, 2007 1:46 PM Subject: [hlcoders] Player USE (Item Pickup) I have compaired the HL2 base and the HL2DM Base and I can't figure out why in HL2 you can pickup small physics props with the USE Button and you can't in HL2 DM?! Could some one please help me with this? I would like to enable this feature in HL2DM but can't understand how. I have trawled through a lot of Item Pickup related code. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Player USE (Item Pickup)
-- [ Picked text/plain from multipart/alternative ] oh and the actual carry stuff, is in the weapon_physcannon file, jsyk. On 3/22/07, Tobias Kammersgaard [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I believe the following functions, in hl2_player.cpp/hl2_player.h handles the picking up. // physics interactions virtual void PickupObject( CBaseEntity *pObject, bool bLimitMassAndSize ); virtual bool IsHoldingEntity( CBaseEntity *pEnt ); virtual void ForceDropOfCarriedPhysObjects( CBaseEntity *pOnlyIfHoldindThis ); virtual float GetHeldObjectMass( IPhysicsObject *pHeldObject ); Hope that helps /ProZak On 22/03/07, Mukkan Yhtio [EMAIL PROTECTED] wrote: Thank you, if you could I would find this very helpfull. I am still attempting to get it working. Christopher Harris wrote: I believe one of the functions associated with it was empty or something similar I messed with this a while ago and managed to get item pickup working in hl2dm though it was a bit wonkers at times due to the way item pickup was written I think. I sadly do not have the code anymore as I reformatted multiple times since then (just a few days ago for Vista), once I get steam up and running I will look over it again. - Original Message - From: Mukkan Yhtio [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, March 22, 2007 1:46 PM Subject: [hlcoders] Player USE (Item Pickup) I have compaired the HL2 base and the HL2DM Base and I can't figure out why in HL2 you can pickup small physics props with the USE Button and you can't in HL2 DM?! Could some one please help me with this? I would like to enable this feature in HL2DM but can't understand how. I have trawled through a lot of Item Pickup related code. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- -omega -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Player USE (Item Pickup)
http://articles.thewavelength.net/707/ This might help you, if you already didn't do that. Cheers, Millz I have compaired the HL2 base and the HL2DM Base and I can't figure out why in HL2 you can pickup small physics props with the USE Button and you can't in HL2 DM?! Could some one please help me with this? I would like to enable this feature in HL2DM but can't understand how. I have trawled through a lot of Item Pickup related code. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Używam klienta poczty Opera Mail: http://www.opera.com/mail/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders