Re: [hlcoders] Preprocessor Trouble

2008-08-10 Thread Nick
The problem wasn't with hotmail. the problem was that he was sending
an entirely new email with the same header instead of using the
reply button. I think he fixed it now.

2008/8/9 Anthony R. Paloma [EMAIL PROTECTED]:

 I use Outlook with the free version of Hotmail and it works fine. However, I 
 used the web client to send this message so hopefully it doesn't jack 
 everything up.


 Date: Sat, 9 Aug 2008 20:46:48 +0100
 From: [EMAIL PROTECTED]
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Preprocessor Trouble

 Problem is with the free version of hotmail is that you cannot use a
 mail client.

 Ondr(ej Hošek wrote:
 He can try using a mail client instead of the webmail. That might make
 it go away (unless it has already been proven wrong).

 ~~ Ondra

 On 07.08.08 16:19 Uhr, Keeper wrote:

 As it has been said, it's a hotmail issue. There's nothing he can do (aside
 from sign up for a gmail account).

 My client groups them fine. Maybe you can change something on your end?

 Keeper



 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders




 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


 _
 Reveal your inner athlete and share it with friends on Windows Live.
 http://revealyourinnerathlete.windowslive.com?locale=en-usocid=TXT_TAGLM_WLYIA_whichathlete_us
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Preprocessor Trouble

2008-08-09 Thread Ondřej Hošek
He can try using a mail client instead of the webmail. That might make 
it go away (unless it has already been proven wrong).

~~ Ondra

On 07.08.08 16:19 Uhr, Keeper wrote:
 As it has been said, it's a hotmail issue.  There's nothing he can do (aside
 from sign up for a gmail account).

 My client groups them fine.  Maybe you can change something on your end?

 Keeper


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Preprocessor Trouble

2008-08-09 Thread Tom Leighton
Problem is with the free version of hotmail is that you cannot use a 
mail client.

Ondr(ej Hošek wrote:
 He can try using a mail client instead of the webmail. That might make 
 it go away (unless it has already been proven wrong).

 ~~ Ondra

 On 07.08.08 16:19 Uhr, Keeper wrote:
   
 As it has been said, it's a hotmail issue.  There's nothing he can do (aside
 from sign up for a gmail account).

 My client groups them fine.  Maybe you can change something on your end?

 Keeper

 

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


   

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Preprocessor Trouble

2008-08-09 Thread Anthony R. Paloma

I use Outlook with the free version of Hotmail and it works fine. However, I 
used the web client to send this message so hopefully it doesn't jack 
everything up.


 Date: Sat, 9 Aug 2008 20:46:48 +0100
 From: [EMAIL PROTECTED]
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Preprocessor Trouble

 Problem is with the free version of hotmail is that you cannot use a
 mail client.

 Ondr(ej Hošek wrote:
 He can try using a mail client instead of the webmail. That might make
 it go away (unless it has already been proven wrong).

 ~~ Ondra

 On 07.08.08 16:19 Uhr, Keeper wrote:

 As it has been said, it's a hotmail issue. There's nothing he can do (aside
 from sign up for a gmail account).

 My client groups them fine. Maybe you can change something on your end?

 Keeper



 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders




 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


_
Reveal your inner athlete and share it with friends on Windows Live.
http://revealyourinnerathlete.windowslive.com?locale=en-usocid=TXT_TAGLM_WLYIA_whichathlete_us
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Preprocessor Trouble

2008-08-07 Thread Tom Edwards
This can happen when you define a datadesc table in the header. Perhaps 
it's the same for network tables?

Øystein Dale wrote:
 Just got a new error:

 Error1error LNK2001: unresolved external symbol class RecvTable 
 DT_CWeaponAK74::g_RecvTable ([EMAIL PROTECTED]@@3VRecvTable@@A)
 weapon_ak74.obj


 _
 Med MSN på mobilen holder du deg oppdatert.
 http://info.mobile.no.msn.com/pc/default.aspx?ocid=30032
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


   


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Preprocessor Trouble

2008-08-07 Thread John
Oystein, Could you please reply to your threads not make a whole new email
its quite annoying :(

On Thu, Aug 7, 2008 at 7:57 AM, Tom Edwards [EMAIL PROTECTED]wrote:

 This can happen when you define a datadesc table in the header. Perhaps
 it's the same for network tables?

 Øystein Dale wrote:
  Just got a new error:
 
  Error1error LNK2001: unresolved external symbol class RecvTable
 DT_CWeaponAK74::g_RecvTable ([EMAIL PROTECTED]@@3VRecvTable@@A)
weapon_ak74.obj
 
 
  _
  Med MSN på mobilen holder du deg oppdatert.
  http://info.mobile.no.msn.com/pc/default.aspx?ocid=30032
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Preprocessor Trouble

2008-08-07 Thread Keeper
As it has been said, it's a hotmail issue.  There's nothing he can do (aside
from sign up for a gmail account).

My client groups them fine.  Maybe you can change something on your end?

Keeper

-Original Message-
From: John [mailto:[EMAIL PROTECTED] 
Sent: Thursday, August 07, 2008 8:30 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Preprocessor Trouble

Oystein, Could you please reply to your threads not make a whole new email
its quite annoying :(


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



[hlcoders] Preprocessor Trouble

2008-08-06 Thread Øystein Dale
I'm coding a weapon for the HL2MP, but I'm having serious issues with the 
preprocessor blocks. I'm getting the wrong blocks on both server/client project

All the weapon .cpp files used in HL2MP lies in src\game_shared\hl2mp. The 
default weapons are fine, the preprocessor blocks are correct on both projects.

However, in my file, weapon_ak74.cpp (Not a typo, it really is AK74) the 
preprocessor blocks are either reversed or both projects has the CLIENT_DLL as 
the active block.
This means that when compiling i get several errors stating:

Error C2653: 'C_CWeaponAK74' : is not a class or namespace nameg:\viral 
outbreak\src\game_shared\hl2mp\weapon_ak74.cpp102

and if I let it go all the way to the server build too:

Error2error C2653: 'CCWeaponAK74' : is not a class or namespace name
g:\viral outbreak\src\game_shared\hl2mp\weapon_ak74.cpp102   

Not sure if the last one is correct, the real name of the class is 
CWeaponAK74 (without quotes of course).

I've based the file on the weapon_smg1.cpp file, the standard HL2 SMG

Thanks for any help in advance,
Øystein







_
Med MSN på mobilen holder du deg oppdatert.
http://info.mobile.no.msn.com/pc/default.aspx?ocid=30032
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Preprocessor Trouble

2008-08-06 Thread Tony omega Sergi
Show us the offending lines.
It sounds like your network table declarations are wrong.

-Tony


On Wed, Aug 6, 2008 at 6:47 PM, Øystein Dale [EMAIL PROTECTED]wrote:

 I'm coding a weapon for the HL2MP, but I'm having serious issues with the
 preprocessor blocks. I'm getting the wrong blocks on both server/client
 project

 All the weapon .cpp files used in HL2MP lies in src\game_shared\hl2mp. The
 default weapons are fine, the preprocessor blocks are correct on both
 projects.

 However, in my file, weapon_ak74.cpp (Not a typo, it really is AK74) the
 preprocessor blocks are either reversed or both projects has the CLIENT_DLL
 as the active block.
 This means that when compiling i get several errors stating:

 Error C2653: 'C_CWeaponAK74' : is not a class or namespace nameg:\viral
 outbreak\src\game_shared\hl2mp\weapon_ak74.cpp102

 and if I let it go all the way to the server build too:

 Error2error C2653: 'CCWeaponAK74' : is not a class or namespace
 nameg:\viral outbreak\src\game_shared\hl2mp\weapon_ak74.cpp102

 Not sure if the last one is correct, the real name of the class is
 CWeaponAK74 (without quotes of course).

 I've based the file on the weapon_smg1.cpp file, the standard HL2 SMG

 Thanks for any help in advance,
 Øystein







 _
 Med MSN på mobilen holder du deg oppdatert.
 http://info.mobile.no.msn.com/pc/default.aspx?ocid=30032
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders




-- 
-Tony
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



[hlcoders] Preprocessor Trouble

2008-08-06 Thread Øystein Dale
//= Copyright © 1996-2005, Valve Corporation, All rights reserved. 
//
//
// Purpose: 
//
//=//

#include cbase.h
#include npcevent.h
#include in_buttons.h

#ifdef CLIENT_DLL
#include c_hl2mp_player.h
#else
//#include grenade_ar2.h //We dont have the nade
#include hl2mp_player.h
//#include basegrenade_shared.h
#endif

#include weapon_hl2mpbase.h
#include weapon_hl2mpbase_machinegun.h

#ifdef CLIENT_DLL
#define CWeaponAK74 C_WeaponAK74
#endif

// memdbgon must be the last include file in a .cpp file!!!
#include tier0/memdbgon.h
 
/*
#define SMG1_GRENADE_DAMAGE 100.0f
#define SMG1_GRENADE_RADIUS 250.0f
*/

class CWeaponAK74 : public CHL2MPMachineGun
{
public:
DECLARE_CLASS( CWeaponAK74, CHL2MPMachineGun );

CWeaponAK74();

DECLARE_NETWORKCLASS(); 
DECLARE_PREDICTABLE();


voidPrecache( void );
voidAddViewKick( void );

//We wont need this yet
//voidSecondaryAttack( void );

intGetMinBurst() { return 2; }
intGetMaxBurst() { return 5; }

virtual void Equip( CBaseCombatCharacter *pOwner );

boolReload( void );

//Modified for VI, the rate for ak47u is 735/min (at most) 
60/735=~0.082/sec between bullets

floatGetFireRate( void ) { return 0.082f; }// 12.2 Hz

ActivityGetPrimaryAttackActivity( void );

virtual const Vector GetBulletSpread( void )
{
//The SMG sprays enough?
static const Vector cone = VECTOR_CONE_5DEGREES;
return cone;
}

const WeaponProficiencyInfo_t *GetProficiencyValues();

#ifndef CLIENT_DLL
DECLARE_ACTTABLE();
#endif

protected:

Vectorm_vecTossVelocity;
floatm_flNextGrenadeCheck;

private:
CWeaponAK74( const CWeaponAK74  );
};

IMPLEMENT_NETWORKCLASS_ALIASED( CWeaponAK74, DT_CWeaponAK74 ) //---Faulty line 
of code

BEGIN_NETWORK_TABLE( CWeaponAK74, DT_WeaponAK74 )
END_NETWORK_TABLE()

BEGIN_PREDICTION_DATA( CWeaponAK74 )
END_PREDICTION_DATA()

LINK_ENTITY_TO_CLASS( weapon_ak74, CWeaponAK74 );
PRECACHE_WEAPON_REGISTER(weapon_ak74);

//---

The above is my code

The offending line is this:

IMPLEMENT_NETWORKCLASS_ALIASED( CWeaponAK74, DT_CWeaponAK74 )


_
Få Windows Live Messenger på mobilen.
http://windowslivemobile.msn.com/Homepage.aspx?lang=nb-noocid=30032
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Preprocessor Trouble

2008-08-06 Thread Paul Peloski
IMPLEMENT_NETWORKCLASS_ALIASED( CWeaponAK74, DT_CWeaponAK74 )
change to:
IMPLEMENT_NETWORKCLASS_ALIASED( WeaponAK74, DT_CWeaponAK74 )

Note the missing C in CWeaponAK74 in my version. The _ALIASED macro adds the
C_ and C automatically

Regards,

Paul

On Wed, Aug 6, 2008 at 7:16 PM, Øystein Dale [EMAIL PROTECTED]wrote:

 //= Copyright (c) 1996-2005, Valve Corporation, All rights reserved.
 //
 //
 // Purpose:
 //

 //=//

 #include cbase.h
 #include npcevent.h
 #include in_buttons.h

 #ifdef CLIENT_DLL
#include c_hl2mp_player.h
 #else
//#include grenade_ar2.h //We dont have the nade
#include hl2mp_player.h
//#include basegrenade_shared.h
 #endif

 #include weapon_hl2mpbase.h
 #include weapon_hl2mpbase_machinegun.h

 #ifdef CLIENT_DLL
#define CWeaponAK74 C_WeaponAK74
 #endif

 // memdbgon must be the last include file in a .cpp file!!!
 #include tier0/memdbgon.h

 /*
 #define SMG1_GRENADE_DAMAGE 100.0f
 #define SMG1_GRENADE_RADIUS 250.0f
 */

 class CWeaponAK74 : public CHL2MPMachineGun
 {
 public:
DECLARE_CLASS( CWeaponAK74, CHL2MPMachineGun );

CWeaponAK74();

DECLARE_NETWORKCLASS();
DECLARE_PREDICTABLE();


voidPrecache( void );
voidAddViewKick( void );

//We wont need this yet
//voidSecondaryAttack( void );

intGetMinBurst() { return 2; }
intGetMaxBurst() { return 5; }

virtual void Equip( CBaseCombatCharacter *pOwner );

boolReload( void );

//Modified for VI, the rate for ak47u is 735/min (at most)
 60/735=~0.082/sec between bullets

floatGetFireRate( void ) { return 0.082f; }// 12.2 Hz

ActivityGetPrimaryAttackActivity( void );

virtual const Vector GetBulletSpread( void )
{
//The SMG sprays enough?
static const Vector cone = VECTOR_CONE_5DEGREES;
return cone;
}

const WeaponProficiencyInfo_t *GetProficiencyValues();

 #ifndef CLIENT_DLL
DECLARE_ACTTABLE();
 #endif

 protected:

Vectorm_vecTossVelocity;
floatm_flNextGrenadeCheck;

 private:
CWeaponAK74( const CWeaponAK74  );
 };

 IMPLEMENT_NETWORKCLASS_ALIASED( CWeaponAK74, DT_CWeaponAK74 ) //---Faulty
 line of code

 BEGIN_NETWORK_TABLE( CWeaponAK74, DT_WeaponAK74 )
 END_NETWORK_TABLE()

 BEGIN_PREDICTION_DATA( CWeaponAK74 )
 END_PREDICTION_DATA()

 LINK_ENTITY_TO_CLASS( weapon_ak74, CWeaponAK74 );
 PRECACHE_WEAPON_REGISTER(weapon_ak74);


 //---

 The above is my code

 The offending line is this:

 IMPLEMENT_NETWORKCLASS_ALIASED( CWeaponAK74, DT_CWeaponAK74 )


 _
 Få Windows Live Messenger på mobilen.
 http://windowslivemobile.msn.com/Homepage.aspx?lang=nb-noocid=30032
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Preprocessor Trouble

2008-08-06 Thread Tony omega Sergi
and that's your problem. It should be like this.

IMPLEMENT_NETWORKCLASS_ALIASED( WeaponAK74, DT_WeaponAK74 )

the C and C_ gets tacked onto the beginning, and you also had
DT_CWeaponAK74, but everywhere else was using DT_WeaponAK74.



On Wed, Aug 6, 2008 at 7:16 PM, Øystein Dale [EMAIL PROTECTED]wrote:

 The offending line is this:

 IMPLEMENT_NETWORKCLASS_ALIASED( CWeaponAK74, DT_CWeaponAK74 )


-- 
-Tony
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



[hlcoders] Preprocessor Trouble

2008-08-06 Thread Øystein Dale
Just got a new error:

Error1error LNK2001: unresolved external symbol class RecvTable 
DT_CWeaponAK74::g_RecvTable ([EMAIL PROTECTED]@@3VRecvTable@@A)
weapon_ak74.obj


_
Med MSN på mobilen holder du deg oppdatert.
http://info.mobile.no.msn.com/pc/default.aspx?ocid=30032
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Preprocessor Trouble

2008-08-06 Thread Nick
something is wrong

On Wed, Aug 6, 2008 at 6:30 PM, Øystein Dale [EMAIL PROTECTED] wrote:
 Just got a new error:

 Error1error LNK2001: unresolved external symbol class RecvTable 
 DT_CWeaponAK74::g_RecvTable ([EMAIL PROTECTED]@@3VRecvTable@@A)
 weapon_ak74.obj


 _
 Med MSN på mobilen holder du deg oppdatert.
 http://info.mobile.no.msn.com/pc/default.aspx?ocid=30032
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Preprocessor Trouble

2008-08-06 Thread Nick
i keep getting new threads

On Wed, Aug 6, 2008 at 6:46 PM, Nick [EMAIL PROTECTED] wrote:
 something is wrong

 On Wed, Aug 6, 2008 at 6:30 PM, Øystein Dale [EMAIL PROTECTED] wrote:
 Just got a new error:

 Error1error LNK2001: unresolved external symbol class RecvTable 
 DT_CWeaponAK74::g_RecvTable ([EMAIL PROTECTED]@@3VRecvTable@@A)
 weapon_ak74.obj


 _
 Med MSN på mobilen holder du deg oppdatert.
 http://info.mobile.no.msn.com/pc/default.aspx?ocid=30032
 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Preprocessor Trouble

2008-08-06 Thread Nick
four your replies

On Wed, Aug 6, 2008 at 6:46 PM, Nick [EMAIL PROTECTED] wrote:
 i keep getting new threads

 On Wed, Aug 6, 2008 at 6:46 PM, Nick [EMAIL PROTECTED] wrote:
 something is wrong

 On Wed, Aug 6, 2008 at 6:30 PM, Øystein Dale [EMAIL PROTECTED] wrote:
 Just got a new error:

 Error1error LNK2001: unresolved external symbol class RecvTable 
 DT_CWeaponAK74::g_RecvTable ([EMAIL PROTECTED]@@3VRecvTable@@A)
 weapon_ak74.obj


 _
 Med MSN på mobilen holder du deg oppdatert.
 http://info.mobile.no.msn.com/pc/default.aspx?ocid=30032
 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders





___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Preprocessor Trouble

2008-08-06 Thread Nick
to you're own threads

On Wed, Aug 6, 2008 at 6:47 PM, Nick [EMAIL PROTECTED] wrote:
 four your replies

 On Wed, Aug 6, 2008 at 6:46 PM, Nick [EMAIL PROTECTED] wrote:
 i keep getting new threads

 On Wed, Aug 6, 2008 at 6:46 PM, Nick [EMAIL PROTECTED] wrote:
 something is wrong

 On Wed, Aug 6, 2008 at 6:30 PM, Øystein Dale [EMAIL PROTECTED] wrote:
 Just got a new error:

 Error1error LNK2001: unresolved external symbol class RecvTable 
 DT_CWeaponAK74::g_RecvTable ([EMAIL PROTECTED]@@3VRecvTable@@A)
 weapon_ak74.obj


 _
 Med MSN på mobilen holder du deg oppdatert.
 http://info.mobile.no.msn.com/pc/default.aspx?ocid=30032
 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders






___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



[hlcoders] Preprocessor Trouble

2008-08-06 Thread Øystein Dale
I suspect it is my fault. I reply to hlcoders at list.valvesoftware.com, is 
this wrong?
_
Hold kontakten med Windows Live Messenger.
http://clk.atdmt.com/GBL/go/msnnkdre001003gbl/direct/01/
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



[hlcoders] Preprocessor Trouble

2008-08-06 Thread Øystein Dale
Never mind, it was a ghost error that went away by just copy/pasting the code 
around a little. Silly stuff...
Anyway thanks for the great help.

BTW, I'm not sure if I'm replying to this mailing list correctly. The address 
I'm sending to is [EMAIL PROTECTED]
Can someone confirm or correct this?

_
Finn dine favorittklipp på MSN Video.
http://video.msn.com/?mkt=nb-nofrom=HMTAG
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Preprocessor Trouble

2008-08-06 Thread Keeper
You are replying fine.

Just ignore him.

Keeper

-Original Message-
From: Øystein Dale [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, August 06, 2008 8:22 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Preprocessor Trouble

Never mind, it was a ghost error that went away by just copy/pasting the
code around a little. Silly stuff...
Anyway thanks for the great help.

BTW, I'm not sure if I'm replying to this mailing list correctly. The
address I'm sending to is [EMAIL PROTECTED]
Can someone confirm or correct this?


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Preprocessor Trouble

2008-08-06 Thread Jeffrey botman Broome
Øystein Dale wrote:
 
 BTW, I'm not sure if I'm replying to this mailing list correctly. The
 address I'm sending to is [EMAIL PROTECTED] Can
 someone confirm or correct this?

hlcoders@list.valvesoftware.com is the correct email address.

The threaded or not-threaded issue is more than likely due to which 
email client you use (some less-than-awesome email clients don't support 
threaded emails properly when replying to emails).  You are using 
Reply to respond to messages, right?

-- 
Jeffrey botman Broome

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Preprocessor Trouble

2008-08-06 Thread Tony omega Sergi
It's hotmail.

Everyone who uses hotmail on this list, screws up threads ;)
-Tony


On Wed, Aug 6, 2008 at 8:38 PM, Jeffrey botman Broome 
[EMAIL PROTECTED] wrote:

 Øystein Dale wrote:
 
  BTW, I'm not sure if I'm replying to this mailing list correctly. The
  address I'm sending to is [EMAIL PROTECTED] Can
  someone confirm or correct this?

 hlcoders@list.valvesoftware.com is the correct email address.

 The threaded or not-threaded issue is more than likely due to which
 email client you use (some less-than-awesome email clients don't support
 threaded emails properly when replying to emails).  You are using
 Reply to respond to messages, right?

 --
 Jeffrey botman Broome

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders




-- 
-Tony
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders