[hlcoders] SDK tools, and offline mode

2006-08-01 Thread Drew Kirkpatrick

I noticed last night when I was at my GF's house (who doesn't have
internet), that you can't open the SDK tools when steam is in offline
mode. Fortunately, you can continue working on and running your
currently started mod project (coding wise), but if you need to use
Hammer or anythign you SOL.

I also noticed steam doesn't seem to want to connect through a very
slow GPRS cellphone internet connection :)

Anyway around this? Is this a feature? This is no good for
developers on the move...


-Drew

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Re: [hlcoders] SDK tools, and offline mode

2006-08-01 Thread Adam Foster


On 1 Aug 2006, at 15:33, Drew Kirkpatrick wrote:


Anyway around this? Is this a feature? This is no good for
developers on the move...


I've not had any problems with the Source SDK in offline mode on my
MacBook Pro - I think with Steam, you have to make it very, very
obvious that you don't have a network connection. If it even thinks
there's one (e.g. a slow mobile thingy), it'll get confused,
invalidate its current session thing and then fail to login. Or
something.

Make sure Steam's been properly updated when last logged in, and has
got the red-white-and-black system tray icon to show it's definitely
in offline mode. Or something.

Waving some animal entrails around while making the appropriate
satanic incantations might help too...


Adam

--
Adam Foster - [EMAIL PROTECTED] - http://www.hylobatidae.org/


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Re: [hlcoders] SDK tools, and offline mode

2006-08-01 Thread Drew Kirkpatrick

Thanks for the tip, I'll give it another whirl. I should have tried to
open a Single player game to validate that offline mode was working
properly.

On 8/1/06, Adam Foster [EMAIL PROTECTED] wrote:


On 1 Aug 2006, at 15:33, Drew Kirkpatrick wrote:

 Anyway around this? Is this a feature? This is no good for
 developers on the move...

I've not had any problems with the Source SDK in offline mode on my
MacBook Pro - I think with Steam, you have to make it very, very
obvious that you don't have a network connection. If it even thinks
there's one (e.g. a slow mobile thingy), it'll get confused,
invalidate its current session thing and then fail to login. Or
something.

Make sure Steam's been properly updated when last logged in, and has
got the red-white-and-black system tray icon to show it's definitely
in offline mode. Or something.

Waving some animal entrails around while making the appropriate
satanic incantations might help too...


Adam

--
Adam Foster - [EMAIL PROTECTED] - http://www.hylobatidae.org/


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Re: [hlcoders] SDK tools, and offline mode

2006-08-01 Thread Aaron Schiff
--
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Steam is very funny how it handles offline launches. One time I tried to
launch Half-Life 2 and it gave me an error; Half-Life 2: Lost Coast worked
fine though.

--
ts2do
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Re: [hlcoders] SDK tools, and offline mode

2006-08-01 Thread Robbie Groenewoudt
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You need to start Steam in online mode and start HL2, HL2DM, SDK and
hammer/faceposer/whatever.
After that switch to offline mode and it should work.

On 8/1/06, Aaron Schiff [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Steam is very funny how it handles offline launches. One time I tried to
 launch Half-Life 2 and it gave me an error; Half-Life 2: Lost Coast worked
 fine though.

 --
 ts2do
 --

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Re: [hlcoders] SDK tools, and offline mode

2006-08-01 Thread Drew Kirkpatrick

Ah yeah, I guess I haven't opened all of those on my laptop yet.
Thanks again for the tips.

On 8/1/06, Robbie Groenewoudt [EMAIL PROTECTED] wrote:

--
[ Picked text/plain from multipart/alternative ]
You need to start Steam in online mode and start HL2, HL2DM, SDK and
hammer/faceposer/whatever.
After that switch to offline mode and it should work.

On 8/1/06, Aaron Schiff [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Steam is very funny how it handles offline launches. One time I tried to
 launch Half-Life 2 and it gave me an error; Half-Life 2: Lost Coast worked
 fine though.

 --
 ts2do
 --

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Re: [hlcoders] SDK tools, and offline mode

2006-08-01 Thread Gus
This is a cryptographically signed message in MIME format.
--
Does HL2 DM/Multiplayer support ai yet? You know where bots are smart to
go after players?

Gus
--
Content-Description: S/MIME Cryptographic Signature

[ smime.p7s of type application/x-pkcs7-signature deleted ]
--

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Re: [hlcoders] SDK tools, and offline mode

2006-08-01 Thread Aaron Schiff
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It's not initialized by HL2DM because it's not used..but it can easily be
added to a mod

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ts2do
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Re: [hlcoders] SDK tools, and offline mode

2006-08-01 Thread Gus
This is a cryptographically signed message in MIME format.
--
Would you have any resources describing how to add that?

Aaron Schiff wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 It's not initialized by HL2DM because it's not used..but it can easily be
 added to a mod

 --
 ts2do
 --

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Re: [hlcoders] SDK tools, and offline mode

2006-08-01 Thread Aaron Schiff
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See
http://developer.valvesoftware.com/wiki/Transforming_the_Multiplayer_SDK_into_Coop,
http://developer.valvesoftware.com/wiki/Adding_level_transitions_to_multiplayer,
and
http://developer.valvesoftware.com/wiki/Activating_and_Fixing_AI_In_Coop_Games

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ts2do
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Re: [hlcoders] SDK tools, and offline mode

2006-08-01 Thread Gus
This is a cryptographically signed message in MIME format.
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Oh great, thanks alot!

Gus

Aaron Schiff wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 See
 http://developer.valvesoftware.com/wiki/Transforming_the_Multiplayer_SDK_into_Coop,
 http://developer.valvesoftware.com/wiki/Adding_level_transitions_to_multiplayer,
 and
 http://developer.valvesoftware.com/wiki/Activating_and_Fixing_AI_In_Coop_Games

 --
 ts2do
 --

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