[hlcoders] SDK tools, and offline mode
I noticed last night when I was at my GF's house (who doesn't have internet), that you can't open the SDK tools when steam is in offline mode. Fortunately, you can continue working on and running your currently started mod project (coding wise), but if you need to use Hammer or anythign you SOL. I also noticed steam doesn't seem to want to connect through a very slow GPRS cellphone internet connection :) Anyway around this? Is this a feature? This is no good for developers on the move... -Drew ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK tools, and offline mode
On 1 Aug 2006, at 15:33, Drew Kirkpatrick wrote: Anyway around this? Is this a feature? This is no good for developers on the move... I've not had any problems with the Source SDK in offline mode on my MacBook Pro - I think with Steam, you have to make it very, very obvious that you don't have a network connection. If it even thinks there's one (e.g. a slow mobile thingy), it'll get confused, invalidate its current session thing and then fail to login. Or something. Make sure Steam's been properly updated when last logged in, and has got the red-white-and-black system tray icon to show it's definitely in offline mode. Or something. Waving some animal entrails around while making the appropriate satanic incantations might help too... Adam -- Adam Foster - [EMAIL PROTECTED] - http://www.hylobatidae.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK tools, and offline mode
Thanks for the tip, I'll give it another whirl. I should have tried to open a Single player game to validate that offline mode was working properly. On 8/1/06, Adam Foster [EMAIL PROTECTED] wrote: On 1 Aug 2006, at 15:33, Drew Kirkpatrick wrote: Anyway around this? Is this a feature? This is no good for developers on the move... I've not had any problems with the Source SDK in offline mode on my MacBook Pro - I think with Steam, you have to make it very, very obvious that you don't have a network connection. If it even thinks there's one (e.g. a slow mobile thingy), it'll get confused, invalidate its current session thing and then fail to login. Or something. Make sure Steam's been properly updated when last logged in, and has got the red-white-and-black system tray icon to show it's definitely in offline mode. Or something. Waving some animal entrails around while making the appropriate satanic incantations might help too... Adam -- Adam Foster - [EMAIL PROTECTED] - http://www.hylobatidae.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK tools, and offline mode
-- [ Picked text/plain from multipart/alternative ] Steam is very funny how it handles offline launches. One time I tried to launch Half-Life 2 and it gave me an error; Half-Life 2: Lost Coast worked fine though. -- ts2do -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK tools, and offline mode
-- [ Picked text/plain from multipart/alternative ] You need to start Steam in online mode and start HL2, HL2DM, SDK and hammer/faceposer/whatever. After that switch to offline mode and it should work. On 8/1/06, Aaron Schiff [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Steam is very funny how it handles offline launches. One time I tried to launch Half-Life 2 and it gave me an error; Half-Life 2: Lost Coast worked fine though. -- ts2do -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK tools, and offline mode
Ah yeah, I guess I haven't opened all of those on my laptop yet. Thanks again for the tips. On 8/1/06, Robbie Groenewoudt [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] You need to start Steam in online mode and start HL2, HL2DM, SDK and hammer/faceposer/whatever. After that switch to offline mode and it should work. On 8/1/06, Aaron Schiff [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Steam is very funny how it handles offline launches. One time I tried to launch Half-Life 2 and it gave me an error; Half-Life 2: Lost Coast worked fine though. -- ts2do -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK tools, and offline mode
This is a cryptographically signed message in MIME format. -- Does HL2 DM/Multiplayer support ai yet? You know where bots are smart to go after players? Gus -- Content-Description: S/MIME Cryptographic Signature [ smime.p7s of type application/x-pkcs7-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK tools, and offline mode
-- [ Picked text/plain from multipart/alternative ] It's not initialized by HL2DM because it's not used..but it can easily be added to a mod -- ts2do -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK tools, and offline mode
This is a cryptographically signed message in MIME format. -- Would you have any resources describing how to add that? Aaron Schiff wrote: -- [ Picked text/plain from multipart/alternative ] It's not initialized by HL2DM because it's not used..but it can easily be added to a mod -- ts2do -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Content-Description: S/MIME Cryptographic Signature [ smime.p7s of type application/x-pkcs7-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK tools, and offline mode
-- [ Picked text/plain from multipart/alternative ] See http://developer.valvesoftware.com/wiki/Transforming_the_Multiplayer_SDK_into_Coop, http://developer.valvesoftware.com/wiki/Adding_level_transitions_to_multiplayer, and http://developer.valvesoftware.com/wiki/Activating_and_Fixing_AI_In_Coop_Games -- ts2do -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK tools, and offline mode
This is a cryptographically signed message in MIME format. -- Oh great, thanks alot! Gus Aaron Schiff wrote: -- [ Picked text/plain from multipart/alternative ] See http://developer.valvesoftware.com/wiki/Transforming_the_Multiplayer_SDK_into_Coop, http://developer.valvesoftware.com/wiki/Adding_level_transitions_to_multiplayer, and http://developer.valvesoftware.com/wiki/Activating_and_Fixing_AI_In_Coop_Games -- ts2do -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Content-Description: S/MIME Cryptographic Signature [ smime.p7s of type application/x-pkcs7-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders