Re: [hlcoders] Source Engine Bugs

2006-08-22 Thread Andrew (Bromfitsen)
--
[ Picked text/plain from multipart/alternative ]
Good call, there's room for being nub :D But using a companies own mailing
list to get advice and help for writing hacks is just an insult to them, and
those of us writing legit free mods.

Big ups Mike :D
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Source Engine Bugs

2006-08-22 Thread Jeff Strickland

thanks!

On 8/21/06, Mike Durand [EMAIL PROTECTED] wrote:

Hi All-

I just wanted to let the list know that we have banned
'[EMAIL PROTECTED]'. We appreciate that the vast majority of the
contributors to this list are very helpful and we will not tolerate
people who cause trouble and behave rudely.

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robbie
Groenewoudt
Sent: Monday, August 21, 2006 3:40 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source Engine Bugs

--
[ Picked text/plain from multipart/alternative ] Well, first of all: You
are in the HL2 modding business. Things like pay me don't work well
here. Second, most people are very helpfull here. We are all making a
mod so that people can enjoy playing it and in the meantime can learn
how to make a game.

You don't sound much like this. This is just an explanation about any
replies you (may) get.

On 8/20/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

 Pay me and I might. X'D

 On 20 Aug 2006 at 17:17, Robbie Groenewoudt wrote:

  --
  [ Picked text/plain from multipart/alternative ] Well, why don't you

  fix it and post the fixes?
 
  On 8/20/06, [EMAIL PROTECTED] [EMAIL PROTECTED]
wrote:
  
   I think I should note some serious physics bigs I found today:
  
   Bricks float in water - this is a big WHAT THE FUCK.
  
   Bricks certainly should NOT be floating in water thet should SINK.
  
   Also If you die in water with a brick floating in it your ragdoll
   goes insane and lages the server real bad.
  
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives, please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
  
  --
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 


 ___
 To unsubscribe, edit your list preferences, or view the list archives,

 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


--

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Source Engine Bugs

2006-08-21 Thread Robbie Groenewoudt
--
[ Picked text/plain from multipart/alternative ]
Well, first of all: You are in the HL2 modding business. Things like pay
me don't work well here. Second, most people are very helpfull here. We are
all making a mod so that people can enjoy playing it and in the meantime can
learn how to make a game.

You don't sound much like this. This is just an explanation about any
replies you (may) get.

On 8/20/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

 Pay me and I might. X'D

 On 20 Aug 2006 at 17:17, Robbie Groenewoudt wrote:

  --
  [ Picked text/plain from multipart/alternative ]
  Well, why don't you fix it and post the fixes?
 
  On 8/20/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
  
   I think I should note some serious physics bigs I found today:
  
   Bricks float in water - this is a big WHAT THE FUCK.
  
   Bricks certainly should NOT be floating in water thet should SINK.
  
   Also If you die in water with a brick floating in it your ragdoll goes
   insane and lages the server
   real bad.
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
  
  --
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



RE: [hlcoders] Source Engine Bugs

2006-08-21 Thread Mike Durand
Hi All-

I just wanted to let the list know that we have banned
'[EMAIL PROTECTED]'. We appreciate that the vast majority of the
contributors to this list are very helpful and we will not tolerate
people who cause trouble and behave rudely.

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robbie
Groenewoudt
Sent: Monday, August 21, 2006 3:40 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source Engine Bugs

--
[ Picked text/plain from multipart/alternative ] Well, first of all: You
are in the HL2 modding business. Things like pay me don't work well
here. Second, most people are very helpfull here. We are all making a
mod so that people can enjoy playing it and in the meantime can learn
how to make a game.

You don't sound much like this. This is just an explanation about any
replies you (may) get.

On 8/20/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

 Pay me and I might. X'D

 On 20 Aug 2006 at 17:17, Robbie Groenewoudt wrote:

  --
  [ Picked text/plain from multipart/alternative ] Well, why don't you

  fix it and post the fixes?
 
  On 8/20/06, [EMAIL PROTECTED] [EMAIL PROTECTED]
wrote:
  
   I think I should note some serious physics bigs I found today:
  
   Bricks float in water - this is a big WHAT THE FUCK.
  
   Bricks certainly should NOT be floating in water thet should SINK.
  
   Also If you die in water with a brick floating in it your ragdoll
   goes insane and lages the server real bad.
  
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives, please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
  
  --
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 


 ___
 To unsubscribe, edit your list preferences, or view the list archives,

 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


--

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Source Engine Bugs

2006-08-21 Thread Jeremy Swigart
--
[ Picked text/plain from multipart/alternative ]
Thanks Mike, figured it was only a matter of time.

On 8/21/06, Mike Durand [EMAIL PROTECTED] wrote:

 Hi All-

 I just wanted to let the list know that we have banned
 '[EMAIL PROTECTED]'. We appreciate that the vast majority of the
 contributors to this list are very helpful and we will not tolerate
 people who cause trouble and behave rudely.

 -Mike

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Robbie
 Groenewoudt
 Sent: Monday, August 21, 2006 3:40 AM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Source Engine Bugs

 --
 [ Picked text/plain from multipart/alternative ] Well, first of all: You
 are in the HL2 modding business. Things like pay me don't work well
 here. Second, most people are very helpfull here. We are all making a
 mod so that people can enjoy playing it and in the meantime can learn
 how to make a game.

 You don't sound much like this. This is just an explanation about any
 replies you (may) get.

 On 8/20/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 
  Pay me and I might. X'D
 
  On 20 Aug 2006 at 17:17, Robbie Groenewoudt wrote:
 
   --
   [ Picked text/plain from multipart/alternative ] Well, why don't you

   fix it and post the fixes?
  
   On 8/20/06, [EMAIL PROTECTED] [EMAIL PROTECTED]
 wrote:
   
I think I should note some serious physics bigs I found today:
   
Bricks float in water - this is a big WHAT THE FUCK.
   
Bricks certainly should NOT be floating in water thet should SINK.
   
Also If you die in water with a brick floating in it your ragdoll
goes insane and lages the server real bad.
   
___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
   
   
   --
  
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,

  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Source Engine Bugs

2006-08-21 Thread John Sheu
On Monday 21 August 2006 8:38 pm, Mike Durand wrote:
 Hi All-

 I just wanted to let the list know that we have banned
 '[EMAIL PROTECTED]'. We appreciate that the vast majority of the
 contributors to this list are very helpful and we will not tolerate
 people who cause trouble and behave rudely.

 -Mike

I appreciate the thought, and agree with the sentiment, but I can't say that I
think of banning as a good idea.  I remember getting miffed at Michael Kramer
a while ago, but either he's really shaped up since, or I've really shaped up
since.  In any case, being a nub doesn't necessarily mean that one will
continue to be a nub, and banning might just tick people off even more.

-John Sheu

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Source Engine Bugs

2006-08-21 Thread Sylvain Rochette

Well you can ban but the guys can register using another email so in my
opinion its probably not good to ban, that will change nothing. He will be
back using another name

Sylvain

- Original Message -
From: John Sheu [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Monday, August 21, 2006 10:14 PM
Subject: Re: [hlcoders] Source Engine Bugs



On Monday 21 August 2006 8:38 pm, Mike Durand wrote:

Hi All-

I just wanted to let the list know that we have banned
'[EMAIL PROTECTED]'. We appreciate that the vast majority of the
contributors to this list are very helpful and we will not tolerate
people who cause trouble and behave rudely.

-Mike


I appreciate the thought, and agree with the sentiment, but I can't say
that I
think of banning as a good idea.  I remember getting miffed at Michael
Kramer
a while ago, but either he's really shaped up since, or I've really shaped
up
since.  In any case, being a nub doesn't necessarily mean that one will
continue to be a nub, and banning might just tick people off even more.

-John Sheu

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders






___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Source Engine Bugs

2006-08-21 Thread Jonathan Murphy
--
[ Picked text/plain from multipart/alternative ]
Sweet, the system works. Cheat coders can get lost.

On 8/22/06, Michael Kramer [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Him being a nub wasn't really the problem, it was more his attitude and
 immaturity towards others that was the real problem. Some of the questions
 he asked, weren't Source SDK Nub questions, they were basically C++ nub
 questions, which is not really what this list is for. Asking what headers
 to
 include for a function isn't really the Source SDK, because if he knows
 the
 function, he should at least know where to get the header files for it to
 work.

 You got miffed up at me for asking nub questions that involved functions
 regarding the SDK, not howto include header files, but I'm guessing I have
 shaped up since then, considering I actually can help people with their
 problems now, and haven't asked any questions lately.


 But anyway, Thanks Mike, banning him (even with just that email) will at
 least send a message that is immaturity and illuse of this mailing list
 will
 not be tolerated.


 Thanks --=

 Michael Kramer
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders




--
Lead Programmer for Resistance and Liberation
www.resistanceandliberation.com
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



[hlcoders] Source Engine Bugs

2006-08-20 Thread webmaster
I think I should note some serious physics bigs I found today:

Bricks float in water - this is a big WHAT THE FUCK.

Bricks certainly should NOT be floating in water thet should SINK.

Also If you die in water with a brick floating in it your ragdoll goes insane 
and lages the server
real bad.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Source Engine Bugs

2006-08-20 Thread Robbie Groenewoudt
--
[ Picked text/plain from multipart/alternative ]
Well, why don't you fix it and post the fixes?

On 8/20/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

 I think I should note some serious physics bigs I found today:

 Bricks float in water - this is a big WHAT THE FUCK.

 Bricks certainly should NOT be floating in water thet should SINK.

 Also If you die in water with a brick floating in it your ragdoll goes
 insane and lages the server
 real bad.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Source Engine Bugs

2006-08-20 Thread webmaster
Pay me and I might. X'D

On 20 Aug 2006 at 17:17, Robbie Groenewoudt wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Well, why don't you fix it and post the fixes?

 On 8/20/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 
  I think I should note some serious physics bigs I found today:
 
  Bricks float in water - this is a big WHAT THE FUCK.
 
  Bricks certainly should NOT be floating in water thet should SINK.
 
  Also If you die in water with a brick floating in it your ragdoll goes
  insane and lages the server
  real bad.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Source Engine Bugs

2006-08-20 Thread Jeffrey \botman\ Broome

[EMAIL PROTECTED] wrote:

I think I should note some serious physics bigs I found today:

Bricks float in water - this is a big WHAT THE FUCK.

Bricks certainly should NOT be floating in water thet should SINK.


http://developer.valvesoftware.com/wiki/Source

(see Materials System, especially bouyancy)

--
Jeffrey botman Broome

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Source Engine Bugs

2006-08-20 Thread Nick

you can pay me to stop whining..

hell you can pay me for charity

On 8/20/06, Teddy [EMAIL PROTECTED] wrote:

I'll pay you to stop whining, does that count?

On 8/21/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 Pay me and I might. X'D

 On 20 Aug 2006 at 17:17, Robbie Groenewoudt wrote:

  --
  [ Picked text/plain from multipart/alternative ]
  Well, why don't you fix it and post the fixes?
 
  On 8/20/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
  
   I think I should note some serious physics bigs I found today:
  
   Bricks float in water - this is a big WHAT THE FUCK.
  
   Bricks certainly should NOT be floating in water thet should SINK.
  
   Also If you die in water with a brick floating in it your ragdoll goes
   insane and lages the server
   real bad.
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
  
  --
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives, 
please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 


 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders