Re: [hlcoders] Source Engine Bugs
-- [ Picked text/plain from multipart/alternative ] Good call, there's room for being nub :D But using a companies own mailing list to get advice and help for writing hacks is just an insult to them, and those of us writing legit free mods. Big ups Mike :D -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Source Engine Bugs
thanks! On 8/21/06, Mike Durand [EMAIL PROTECTED] wrote: Hi All- I just wanted to let the list know that we have banned '[EMAIL PROTECTED]'. We appreciate that the vast majority of the contributors to this list are very helpful and we will not tolerate people who cause trouble and behave rudely. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robbie Groenewoudt Sent: Monday, August 21, 2006 3:40 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source Engine Bugs -- [ Picked text/plain from multipart/alternative ] Well, first of all: You are in the HL2 modding business. Things like pay me don't work well here. Second, most people are very helpfull here. We are all making a mod so that people can enjoy playing it and in the meantime can learn how to make a game. You don't sound much like this. This is just an explanation about any replies you (may) get. On 8/20/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Pay me and I might. X'D On 20 Aug 2006 at 17:17, Robbie Groenewoudt wrote: -- [ Picked text/plain from multipart/alternative ] Well, why don't you fix it and post the fixes? On 8/20/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: I think I should note some serious physics bigs I found today: Bricks float in water - this is a big WHAT THE FUCK. Bricks certainly should NOT be floating in water thet should SINK. Also If you die in water with a brick floating in it your ragdoll goes insane and lages the server real bad. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Source Engine Bugs
-- [ Picked text/plain from multipart/alternative ] Well, first of all: You are in the HL2 modding business. Things like pay me don't work well here. Second, most people are very helpfull here. We are all making a mod so that people can enjoy playing it and in the meantime can learn how to make a game. You don't sound much like this. This is just an explanation about any replies you (may) get. On 8/20/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Pay me and I might. X'D On 20 Aug 2006 at 17:17, Robbie Groenewoudt wrote: -- [ Picked text/plain from multipart/alternative ] Well, why don't you fix it and post the fixes? On 8/20/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: I think I should note some serious physics bigs I found today: Bricks float in water - this is a big WHAT THE FUCK. Bricks certainly should NOT be floating in water thet should SINK. Also If you die in water with a brick floating in it your ragdoll goes insane and lages the server real bad. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Source Engine Bugs
Hi All- I just wanted to let the list know that we have banned '[EMAIL PROTECTED]'. We appreciate that the vast majority of the contributors to this list are very helpful and we will not tolerate people who cause trouble and behave rudely. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robbie Groenewoudt Sent: Monday, August 21, 2006 3:40 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source Engine Bugs -- [ Picked text/plain from multipart/alternative ] Well, first of all: You are in the HL2 modding business. Things like pay me don't work well here. Second, most people are very helpfull here. We are all making a mod so that people can enjoy playing it and in the meantime can learn how to make a game. You don't sound much like this. This is just an explanation about any replies you (may) get. On 8/20/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Pay me and I might. X'D On 20 Aug 2006 at 17:17, Robbie Groenewoudt wrote: -- [ Picked text/plain from multipart/alternative ] Well, why don't you fix it and post the fixes? On 8/20/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: I think I should note some serious physics bigs I found today: Bricks float in water - this is a big WHAT THE FUCK. Bricks certainly should NOT be floating in water thet should SINK. Also If you die in water with a brick floating in it your ragdoll goes insane and lages the server real bad. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Source Engine Bugs
-- [ Picked text/plain from multipart/alternative ] Thanks Mike, figured it was only a matter of time. On 8/21/06, Mike Durand [EMAIL PROTECTED] wrote: Hi All- I just wanted to let the list know that we have banned '[EMAIL PROTECTED]'. We appreciate that the vast majority of the contributors to this list are very helpful and we will not tolerate people who cause trouble and behave rudely. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robbie Groenewoudt Sent: Monday, August 21, 2006 3:40 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source Engine Bugs -- [ Picked text/plain from multipart/alternative ] Well, first of all: You are in the HL2 modding business. Things like pay me don't work well here. Second, most people are very helpfull here. We are all making a mod so that people can enjoy playing it and in the meantime can learn how to make a game. You don't sound much like this. This is just an explanation about any replies you (may) get. On 8/20/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Pay me and I might. X'D On 20 Aug 2006 at 17:17, Robbie Groenewoudt wrote: -- [ Picked text/plain from multipart/alternative ] Well, why don't you fix it and post the fixes? On 8/20/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: I think I should note some serious physics bigs I found today: Bricks float in water - this is a big WHAT THE FUCK. Bricks certainly should NOT be floating in water thet should SINK. Also If you die in water with a brick floating in it your ragdoll goes insane and lages the server real bad. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Source Engine Bugs
On Monday 21 August 2006 8:38 pm, Mike Durand wrote: Hi All- I just wanted to let the list know that we have banned '[EMAIL PROTECTED]'. We appreciate that the vast majority of the contributors to this list are very helpful and we will not tolerate people who cause trouble and behave rudely. -Mike I appreciate the thought, and agree with the sentiment, but I can't say that I think of banning as a good idea. I remember getting miffed at Michael Kramer a while ago, but either he's really shaped up since, or I've really shaped up since. In any case, being a nub doesn't necessarily mean that one will continue to be a nub, and banning might just tick people off even more. -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Source Engine Bugs
Well you can ban but the guys can register using another email so in my opinion its probably not good to ban, that will change nothing. He will be back using another name Sylvain - Original Message - From: John Sheu [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, August 21, 2006 10:14 PM Subject: Re: [hlcoders] Source Engine Bugs On Monday 21 August 2006 8:38 pm, Mike Durand wrote: Hi All- I just wanted to let the list know that we have banned '[EMAIL PROTECTED]'. We appreciate that the vast majority of the contributors to this list are very helpful and we will not tolerate people who cause trouble and behave rudely. -Mike I appreciate the thought, and agree with the sentiment, but I can't say that I think of banning as a good idea. I remember getting miffed at Michael Kramer a while ago, but either he's really shaped up since, or I've really shaped up since. In any case, being a nub doesn't necessarily mean that one will continue to be a nub, and banning might just tick people off even more. -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Source Engine Bugs
-- [ Picked text/plain from multipart/alternative ] Sweet, the system works. Cheat coders can get lost. On 8/22/06, Michael Kramer [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Him being a nub wasn't really the problem, it was more his attitude and immaturity towards others that was the real problem. Some of the questions he asked, weren't Source SDK Nub questions, they were basically C++ nub questions, which is not really what this list is for. Asking what headers to include for a function isn't really the Source SDK, because if he knows the function, he should at least know where to get the header files for it to work. You got miffed up at me for asking nub questions that involved functions regarding the SDK, not howto include header files, but I'm guessing I have shaped up since then, considering I actually can help people with their problems now, and haven't asked any questions lately. But anyway, Thanks Mike, banning him (even with just that email) will at least send a message that is immaturity and illuse of this mailing list will not be tolerated. Thanks --= Michael Kramer -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Lead Programmer for Resistance and Liberation www.resistanceandliberation.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Source Engine Bugs
I think I should note some serious physics bigs I found today: Bricks float in water - this is a big WHAT THE FUCK. Bricks certainly should NOT be floating in water thet should SINK. Also If you die in water with a brick floating in it your ragdoll goes insane and lages the server real bad. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Source Engine Bugs
-- [ Picked text/plain from multipart/alternative ] Well, why don't you fix it and post the fixes? On 8/20/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: I think I should note some serious physics bigs I found today: Bricks float in water - this is a big WHAT THE FUCK. Bricks certainly should NOT be floating in water thet should SINK. Also If you die in water with a brick floating in it your ragdoll goes insane and lages the server real bad. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Source Engine Bugs
Pay me and I might. X'D On 20 Aug 2006 at 17:17, Robbie Groenewoudt wrote: -- [ Picked text/plain from multipart/alternative ] Well, why don't you fix it and post the fixes? On 8/20/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: I think I should note some serious physics bigs I found today: Bricks float in water - this is a big WHAT THE FUCK. Bricks certainly should NOT be floating in water thet should SINK. Also If you die in water with a brick floating in it your ragdoll goes insane and lages the server real bad. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Source Engine Bugs
[EMAIL PROTECTED] wrote: I think I should note some serious physics bigs I found today: Bricks float in water - this is a big WHAT THE FUCK. Bricks certainly should NOT be floating in water thet should SINK. http://developer.valvesoftware.com/wiki/Source (see Materials System, especially bouyancy) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Source Engine Bugs
you can pay me to stop whining.. hell you can pay me for charity On 8/20/06, Teddy [EMAIL PROTECTED] wrote: I'll pay you to stop whining, does that count? On 8/21/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Pay me and I might. X'D On 20 Aug 2006 at 17:17, Robbie Groenewoudt wrote: -- [ Picked text/plain from multipart/alternative ] Well, why don't you fix it and post the fixes? On 8/20/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: I think I should note some serious physics bigs I found today: Bricks float in water - this is a big WHAT THE FUCK. Bricks certainly should NOT be floating in water thet should SINK. Also If you die in water with a brick floating in it your ragdoll goes insane and lages the server real bad. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders