Re: [hlcoders] Sticky player collisions fix

2006-06-13 Thread Nick
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WOW thanks Teddy! This is a really great fix that will save me(and others)
countless time!

3

nick

On 6/12/06, Teddy [EMAIL PROTECTED] wrote:

 Hi gang,

 I've been chasing down this bug for a long time, as it was wreaking
 havock with sword fighting in Dystopia, not to mention lots of people
 trying to get through a spawn door. I think I've finally found the
 cause of it, and a subsequent fix for it, which I'd like to share with
 you all:


 http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Sticky_Player_Collisions

 We've been testing it to great effect in Dystopia, and the hidden
 source guys have used this fix too, I just wanted some feedback for
 you folks if you can think of any uses for unlag aside from weapons?
 Unlag is being used for the whole player command (including movement,
 the cause of this bug), but so far as i can tell you only really need
 to unlag players for hitscan weapon functions. Thoughts?

 -Teddy

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[hlcoders] Sticky player collisions fix

2006-06-12 Thread Teddy

Hi gang,

I've been chasing down this bug for a long time, as it was wreaking
havock with sword fighting in Dystopia, not to mention lots of people
trying to get through a spawn door. I think I've finally found the
cause of it, and a subsequent fix for it, which I'd like to share with
you all:

http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Sticky_Player_Collisions

We've been testing it to great effect in Dystopia, and the hidden
source guys have used this fix too, I just wanted some feedback for
you folks if you can think of any uses for unlag aside from weapons?
Unlag is being used for the whole player command (including movement,
the cause of this bug), but so far as i can tell you only really need
to unlag players for hitscan weapon functions. Thoughts?

-Teddy

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