Re: [hlcoders] Tony's Rain Splash tutorial on VDC
Yeah, he's just not precaching it in the correct spot. move the precache to a normal precaching place. wow so cryptic, but i don't remember right now what the default locations are besides the player precache. On Wed, Dec 1, 2010 at 4:04 PM, Matt Hoffman wrote: > I think he's trying to precache the particle system in his code via: > CClient_Precipitation::ClientThink() > { > Simulate( gpGlobals->frametime ); > PrecacheParticleSystem("Rain_01_impact"); > } > > Which seems odd to me, shouldn't there be a initialize/precache section > that > he could do it in there? > > I also don't know if he's trying to precache the right particle name. And > then I think they don't show up in his code because they aren't precached? > > Here's the tutorial he followed: > http://developer.valvesoftware.com/wiki/Rain_splashes > > *finishes guessing* > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Tony's Rain Splash tutorial on VDC
I think he's trying to precache the particle system in his code via: CClient_Precipitation::ClientThink() { Simulate( gpGlobals->frametime ); PrecacheParticleSystem("Rain_01_impact"); } Which seems odd to me, shouldn't there be a initialize/precache section that he could do it in there? I also don't know if he's trying to precache the right particle name. And then I think they don't show up in his code because they aren't precached? Here's the tutorial he followed: http://developer.valvesoftware.com/wiki/Rain_splashes *finishes guessing* On Tue, Nov 30, 2010 at 10:57 PM, Adam "amckern" McKern wrote: > All your line breaks where removed, i cant read that, and the link is 404 > > > Owner Nigredo Studios http://www.nigredostudios.com > > --- On Wed, 1/12/10, James Warner wrote: > > From: James Warner > Subject: [hlcoders] Tony's Rain Splash tutorial on VDC > To: hlcoders@list.valvesoftware.com > Received: Wednesday, 1 December, 2010, 5:51 PM > > > Hi all on the mailing list.First post on here, hope it works :)Was > following the tutorial on the VDC (rain splashes).I have come to a problem, > when I run the mod, I get "Client: Missing precache for particle system > "Rain_01"!"Rain_01 being the particle effect in Hl2:Ep2. I was trying to use > the Rain_01_impact as the particle for water splashes.Full code here: > http://pastebin.com/PsqqByA1I have tried:void > CClient_Precipitation::ClientThink(){Simulate( gpGlobals->frametime ); > PrecacheParticleSystem("Rain_01");}andvoid > CClient_Precipitation::ClientThink(){Simulate( gpGlobals->frametime ); > PrecacheParticleSystem("Rain_01_impact");}along with > tryingDispatchParticleEffect( "Rain_01", > trace.endpos,trace.m_pEnt->GetAbsAngles() , NULL > );andDispatchParticleEffect( "Rain_01_impact", > trace.endpos,trace.m_pEnt->GetAbsAngles() , NULL );None of which seems to > work.Any ideas? > Many thanks, FiX > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Tony's Rain Splash tutorial on VDC
All your line breaks where removed, i cant read that, and the link is 404 Owner Nigredo Studios http://www.nigredostudios.com --- On Wed, 1/12/10, James Warner wrote: From: James Warner Subject: [hlcoders] Tony's Rain Splash tutorial on VDC To: hlcoders@list.valvesoftware.com Received: Wednesday, 1 December, 2010, 5:51 PM Hi all on the mailing list.First post on here, hope it works :)Was following the tutorial on the VDC (rain splashes).I have come to a problem, when I run the mod, I get "Client: Missing precache for particle system "Rain_01"!"Rain_01 being the particle effect in Hl2:Ep2. I was trying to use the Rain_01_impact as the particle for water splashes.Full code here: http://pastebin.com/PsqqByA1I have tried:void CClient_Precipitation::ClientThink(){ Simulate( gpGlobals->frametime ); PrecacheParticleSystem("Rain_01");}andvoid CClient_Precipitation::ClientThink(){ Simulate( gpGlobals->frametime ); PrecacheParticleSystem("Rain_01_impact");}along with tryingDispatchParticleEffect( "Rain_01", trace.endpos,trace.m_pEnt->GetAbsAngles() , NULL );andDispatchParticleEffect( "Rain_01_impact", trace.endpos,trace.m_pEnt->GetAbsAngles() , NULL );None of which seems to work.Any ideas? Many thanks, FiX ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Tony's Rain Splash tutorial on VDC
Hi all on the mailing list.First post on here, hope it works :)Was following the tutorial on the VDC (rain splashes).I have come to a problem, when I run the mod, I get "Client: Missing precache for particle system "Rain_01"!"Rain_01 being the particle effect in Hl2:Ep2. I was trying to use the Rain_01_impact as the particle for water splashes.Full code here: http://pastebin.com/PsqqByA1I have tried:void CClient_Precipitation::ClientThink(){ Simulate( gpGlobals->frametime );PrecacheParticleSystem("Rain_01");}andvoid CClient_Precipitation::ClientThink(){ Simulate( gpGlobals->frametime ); PrecacheParticleSystem("Rain_01_impact");}along with tryingDispatchParticleEffect( "Rain_01", trace.endpos,trace.m_pEnt->GetAbsAngles() , NULL );andDispatchParticleEffect( "Rain_01_impact", trace.endpos,trace.m_pEnt->GetAbsAngles() , NULL );None of which seems to work.Any ideas? Many thanks, FiX ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders