Re: [hlcoders] Tony's Rain Splash tutorial on VDC

2010-12-01 Thread Tony "omega" Sergi
Yeah, he's just not precaching it in the correct spot.
move the precache to a normal precaching place.
wow so cryptic, but i don't remember right now what the default locations
are besides the player precache.


On Wed, Dec 1, 2010 at 4:04 PM, Matt Hoffman wrote:

> I think he's trying to precache the particle system in his code via:
> CClient_Precipitation::ClientThink()
> {
> Simulate( gpGlobals->frametime );
>  PrecacheParticleSystem("Rain_01_impact");
> }
>
> Which seems odd to me, shouldn't there be a initialize/precache section
> that
> he could do it in there?
>
> I also don't know if he's trying to precache the right particle name. And
> then I think they don't show up in his code because they aren't precached?
>
> Here's the tutorial he followed:
> http://developer.valvesoftware.com/wiki/Rain_splashes
>
> *finishes guessing*
>
>
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Re: [hlcoders] Tony's Rain Splash tutorial on VDC

2010-11-30 Thread Matt Hoffman
I think he's trying to precache the particle system in his code via:
CClient_Precipitation::ClientThink()
{
Simulate( gpGlobals->frametime );
 PrecacheParticleSystem("Rain_01_impact");
}

Which seems odd to me, shouldn't there be a initialize/precache section that
he could do it in there?

I also don't know if he's trying to precache the right particle name. And
then I think they don't show up in his code because they aren't precached?

Here's the tutorial he followed:
http://developer.valvesoftware.com/wiki/Rain_splashes

*finishes guessing*

On Tue, Nov 30, 2010 at 10:57 PM, Adam "amckern" McKern
wrote:

> All your line breaks where removed, i cant read that, and the link is 404
>
> 
> Owner Nigredo Studios http://www.nigredostudios.com
>
> --- On Wed, 1/12/10, James Warner  wrote:
>
> From: James Warner 
> Subject: [hlcoders] Tony's Rain Splash tutorial on VDC
> To: hlcoders@list.valvesoftware.com
> Received: Wednesday, 1 December, 2010, 5:51 PM
>
>
> Hi all on the mailing list.First post on here, hope it works :)Was
> following the tutorial on the VDC (rain splashes).I have come to a problem,
> when I run the mod, I get "Client: Missing precache for particle system
> "Rain_01"!"Rain_01 being the particle effect in Hl2:Ep2. I was trying to use
> the Rain_01_impact as the particle for water splashes.Full code here:
> http://pastebin.com/PsqqByA1I have tried:void
> CClient_Precipitation::ClientThink(){Simulate( gpGlobals->frametime );
>   PrecacheParticleSystem("Rain_01");}andvoid
> CClient_Precipitation::ClientThink(){Simulate( gpGlobals->frametime );
>   PrecacheParticleSystem("Rain_01_impact");}along with
> tryingDispatchParticleEffect( "Rain_01",
> trace.endpos,trace.m_pEnt->GetAbsAngles() , NULL
> );andDispatchParticleEffect( "Rain_01_impact",
> trace.endpos,trace.m_pEnt->GetAbsAngles() , NULL );None of which seems to
> work.Any ideas?
> Many thanks, FiX
> ___
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>
>
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Re: [hlcoders] Tony's Rain Splash tutorial on VDC

2010-11-30 Thread Adam "amckern" McKern
All your line breaks where removed, i cant read that, and the link is 404


Owner Nigredo Studios http://www.nigredostudios.com

--- On Wed, 1/12/10, James Warner  wrote:

From: James Warner 
Subject: [hlcoders] Tony's Rain Splash tutorial on VDC
To: hlcoders@list.valvesoftware.com
Received: Wednesday, 1 December, 2010, 5:51 PM


Hi all on the mailing list.First post on here, hope it works :)Was following 
the tutorial on the VDC (rain splashes).I have come to a problem, when I run 
the mod, I get "Client: Missing precache for particle system "Rain_01"!"Rain_01 
being the particle effect in Hl2:Ep2. I was trying to use the Rain_01_impact as 
the particle for water splashes.Full code here: http://pastebin.com/PsqqByA1I 
have tried:void CClient_Precipitation::ClientThink(){    Simulate( 
gpGlobals->frametime );    PrecacheParticleSystem("Rain_01");}andvoid 
CClient_Precipitation::ClientThink(){    Simulate( gpGlobals->frametime );    
PrecacheParticleSystem("Rain_01_impact");}along with 
tryingDispatchParticleEffect( "Rain_01", 
trace.endpos,trace.m_pEnt->GetAbsAngles() , NULL );andDispatchParticleEffect( 
"Rain_01_impact", trace.endpos,trace.m_pEnt->GetAbsAngles() , NULL );None of 
which seems to work.Any ideas?
Many thanks, FiX               
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[hlcoders] Tony's Rain Splash tutorial on VDC

2010-11-30 Thread James Warner

Hi all on the mailing list.First post on here, hope it works :)Was following 
the tutorial on the VDC (rain splashes).I have come to a problem, when I run 
the mod, I get "Client: Missing precache for particle system "Rain_01"!"Rain_01 
being the particle effect in Hl2:Ep2. I was trying to use the Rain_01_impact as 
the particle for water splashes.Full code here: http://pastebin.com/PsqqByA1I 
have tried:void CClient_Precipitation::ClientThink(){   Simulate( 
gpGlobals->frametime );PrecacheParticleSystem("Rain_01");}andvoid 
CClient_Precipitation::ClientThink(){   Simulate( gpGlobals->frametime );
PrecacheParticleSystem("Rain_01_impact");}along with 
tryingDispatchParticleEffect( "Rain_01", 
trace.endpos,trace.m_pEnt->GetAbsAngles() , NULL );andDispatchParticleEffect( 
"Rain_01_impact", trace.endpos,trace.m_pEnt->GetAbsAngles() , NULL );None of 
which seems to work.Any ideas?
Many thanks, FiX  
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