Re: [hlcoders] Two quick questions.

2009-07-19 Thread Adam "amckern" McKern
dt_igniteentity "target in foucus"


Owner Nigredo Studios http://www.nigredostudios.com

--- On Mon, 20/7/09, Kyle Gospodnetich  wrote:

From: Kyle Gospodnetich 
Subject: Re: [hlcoders] Two quick questions.
To: "Discussion of Half-Life Programming" 
Received: Monday, 20 July, 2009, 11:36 AM

Jorge Rodriguez wrote:
> Well the particle library isn't multithreaded as far as I know, so you can't
> do that. It uses SIMD on one core.
>
>   
I see. Well, thanks for trying. I can always just adjust the total 
amount of particles and include a CVAR for lower performing systems.

So, any idea about my second question then? I've check up and down the 
zombie code, as well as the Darkness mode code, and I can't seem to find 
what's making the bodies charcoal or creating the dlights.

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Re: [hlcoders] Two quick questions.

2009-07-19 Thread Kyle Gospodnetich
Jorge Rodriguez wrote:
> Well the particle library isn't multithreaded as far as I know, so you can't
> do that. It uses SIMD on one core.
>
>   
I see. Well, thanks for trying. I can always just adjust the total 
amount of particles and include a CVAR for lower performing systems.

So, any idea about my second question then? I've check up and down the 
zombie code, as well as the Darkness mode code, and I can't seem to find 
what's making the bodies charcoal or creating the dlights.

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Re: [hlcoders] Two quick questions.

2009-07-19 Thread Jorge Rodriguez
Well the particle library isn't multithreaded as far as I know, so you can't
do that. It uses SIMD on one core.

-- 
Jorge "Vino" Rodriguez
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Re: [hlcoders] Two quick questions.

2009-07-19 Thread Kyle Gospodnetich
Matt Hoffman wrote:
> I was going to say that until I remembered It's 1/4th Life.  I don't think
> he's ever released anything, just does all these cool looking things
> everyone wants.
>
> On Sun, Jul 19, 2009 at 5:47 PM, Jorge Rodriguez  wrote:
>
>   
>> If you have a quad core and you're having problems with the particle
>> effects
>> being too expensive, probably you need to lighten up on those particle
>> effects. Not everybody has a quad core. Open up the showbudget panel to see
>> how long your particles are taking to render.
>>
>> --
>> Jorge "Vino" Rodriguez
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>> 
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>   
http://www.moddb.com/mods/city-17-episode-1
We're hard at work, Matt.

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Re: [hlcoders] Two quick questions.

2009-07-19 Thread Kyle Gospodnetich
Jorge Rodriguez wrote:
> If you have a quad core and you're having problems with the particle effects
> being too expensive, probably you need to lighten up on those particle
> effects. Not everybody has a quad core. Open up the showbudget panel to see
> how long your particles are taking to render.
>
>   

Most of them are very cheap particles. L4D's rain is using more 
resources than ours.

And as I said, it's using 100% of core 1, 30% of core 2, and nothing of 
core 3 or 4. So obviously a change is needed to get this working 
properly. The fact that my quad core is having trouble means nothing 
when it's not actually using those four cores.

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Re: [hlcoders] Two quick questions.

2009-07-19 Thread Matt Hoffman
I was going to say that until I remembered It's 1/4th Life.  I don't think
he's ever released anything, just does all these cool looking things
everyone wants.

On Sun, Jul 19, 2009 at 5:47 PM, Jorge Rodriguez  wrote:

> If you have a quad core and you're having problems with the particle
> effects
> being too expensive, probably you need to lighten up on those particle
> effects. Not everybody has a quad core. Open up the showbudget panel to see
> how long your particles are taking to render.
>
> --
> Jorge "Vino" Rodriguez
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Re: [hlcoders] Two quick questions.

2009-07-19 Thread Jorge Rodriguez
If you have a quad core and you're having problems with the particle effects
being too expensive, probably you need to lighten up on those particle
effects. Not everybody has a quad core. Open up the showbudget panel to see
how long your particles are taking to render.

-- 
Jorge "Vino" Rodriguez
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[hlcoders] Two quick questions.

2009-07-19 Thread Kyle Gospodnetich
Hey everyone. I'm having some performance issues with my mod, and I've 
traced it back to the particle effects that populate many of our maps.

So, I have a quad core CPU. Naturally, core 3 and 4 are unused.
Now, here's the issue.
Core 1 is sitting at 100%, while Core 2 is only sitting at ~30%. It 
appears that most if not all of the particle effect calculations are 
being done on the first core alone.

Is there any way I can force the particles to execute on the second core 
when threading is enabled?


My other question is, where is the Dlight and burning body system 
handled in the Episodic source code? Specifically, I mean the charred 
(Darkened) and D-Light effects created when zombies are lit on fire. I'm 
trying to apply this to more npcs and other types of entities.

Thanks in advance.
 Kyle '1/4 Life' G.

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Re: [hlcoders] Two quick questions.

2008-10-20 Thread A.Oliver
>Still need to look into this, but I was doing some tests the other day, and if 
>you do this; then the server browser for clients will indeed list them, but it 
>tries to >launch source sdk base (instead of source sdk base 2007) if you 
>click on it; and then if you launch the mod and look in the server browser, 
>you don't see any >servers that have the steam.inf.

Okay, the steam.inf file did effect, thanks a lot. Btw, I had it in the ep1 
version but seems got missed in the port.I did some tests and it only works 
correctly when client and server have the file. A client without steam.inf 
won't see servers with the file in the in-game browser.

>We need a proper linux dedicated server install for mods.

And I need someone able to debug under Linux, as the last build I was able to 
compile crashed under some circumstances. Would be great if someone wanted to 
collaborate, only to compile and debug our linux builds, but I guess that won't 
happen.

And regarding SetBodygroup, is anybody using it on viewmodels with OB SDK - 
HL2MP? It's refusing to work and no idea why.
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Re: [hlcoders] Two quick questions.

2008-10-20 Thread Justin Krenz
If you put anything else in steam.inf like the version number, it will
indeed cause the wrong version of the sdk base to run.  You must only
put "appID=218" to get it to function correctly.  I think a proper fix
would be to include such a steam.inf in the source sdk base 2007.gcf
file like how the original sdk base now includes one.

On Mon, Oct 20, 2008 at 12:51 AM, Tony Sergi <[EMAIL PROTECTED]> wrote:
> Still need to look into this, but I was doing some tests the other day, and 
> if you do this; then the server browser for clients will indeed list them, 
> but it tries to launch source sdk base (instead of source sdk base 2007) if 
> you click on it; and then if you launch the mod and look in the server 
> browser, you don't see any servers that have the steam.inf.
>
> We need a proper linux dedicated server install for mods.
>
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Justin Krenz
> Sent: Sunday, October 19, 2008 10:53 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Two quick questions.
>
> Do you have a "steam.inf" file in your mod directory with "appID=218"
> as the only line in it?  I think doing that fixed the problem of the
> server not being listed in the steam server browser as well as many
> other problems.
>
>
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Re: [hlcoders] Two quick questions.

2008-10-19 Thread Tony Sergi
Still need to look into this, but I was doing some tests the other day, and if 
you do this; then the server browser for clients will indeed list them, but it 
tries to launch source sdk base (instead of source sdk base 2007) if you click 
on it; and then if you launch the mod and look in the server browser, you don't 
see any servers that have the steam.inf.

We need a proper linux dedicated server install for mods.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Justin Krenz
Sent: Sunday, October 19, 2008 10:53 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Two quick questions.

Do you have a "steam.inf" file in your mod directory with "appID=218"
as the only line in it?  I think doing that fixed the problem of the
server not being listed in the steam server browser as well as many
other problems.


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Re: [hlcoders] Two quick questions.

2008-10-19 Thread Justin Krenz
Do you have a "steam.inf" file in your mod directory with "appID=218"
as the only line in it?  I think doing that fixed the problem of the
server not being listed in the steam server browser as well as many
other problems.

On Sun, Oct 19, 2008 at 6:10 PM, A.Oliver <[EMAIL PROTECTED]> wrote:
> Hi, very quick :)
>
> - Dedicated servers for my OB HL2MP based mod aren't listed in steam server 
> list, only when you check in-game browser. I'm using steam app 218. Ep1 
> version never had such issue. Anything I can do to fix that?
> - I tried to use SetBodygroup in a viewmodel, but it didn't worked. I used it 
> extensively in player models and always did fine, but this time I tried to 
> set a body group when weapon is deployed (in server and/or client) and had no 
> effect. The body groups appear correctly set in HLMV, I'm pretty sure of that.
> - Just a thought, not a question. Do I need to bribe someone to be shown in 
> steam store? There are many mods there, some even dead. I sent a mail to 
> Valve with the info asked, no reply but I guess that's normal unless you tell 
> me other thing.
>
> Thank you.
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[hlcoders] Two quick questions.

2008-10-19 Thread A.Oliver
Hi, very quick :) 

- Dedicated servers for my OB HL2MP based mod aren't listed in steam server 
list, only when you check in-game browser. I'm using steam app 218. Ep1 version 
never had such issue. Anything I can do to fix that?
- I tried to use SetBodygroup in a viewmodel, but it didn't worked. I used it 
extensively in player models and always did fine, but this time I tried to set 
a body group when weapon is deployed (in server and/or client) and had no 
effect. The body groups appear correctly set in HLMV, I'm pretty sure of that.
- Just a thought, not a question. Do I need to bribe someone to be shown in 
steam store? There are many mods there, some even dead. I sent a mail to Valve 
with the info asked, no reply but I guess that's normal unless you tell me 
other thing.

Thank you.
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