[hlcoders] Want To add handle_say event

2004-12-03 Thread Ray Toye
I didnt do any coding (besides smalls plugins) for hl1
so this is all new to me and adding the fact that all
my c++ coding is done with Borland Builder, Im
a bit lost on making a server plugin dll.
I have compiled the serverplugin_empty project
using VC++ 6 successfully and Now I would like to
add the mechinism to trap the say and say_team events
and I dont even know where to begin.
Can someone point me in the right Direction?





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RE: [hlcoders] Want To add handle_say event

2004-12-03 Thread Alfred Reynolds
You can't right now, I will be adding a game event that fires when a say
message is sent.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ray Toye
Sent: Friday, December 03, 2004 9:01 PM To:
[EMAIL PROTECTED] Subject: [hlcoders] Want To add
handle_say event

> I didnt do any coding (besides smalls plugins) for hl1 so this is all
> new to me and adding the fact that all my c++ coding is done with
> Borland Builder, Im a bit lost on making a server plugin dll. I have
> compiled the serverplugin_empty project using VC++ 6 successfully and
> Now I would like to add the mechinism to trap the say and say_team
> events and I dont even know where to begin.
> Can someone point me in the right Direction?
>
>
>
>
>
> __
> Do you Yahoo!?
> Yahoo! Mail - You care about security. So do we.
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> archives, please visit:
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Re: [hlcoders] Want To add handle_say event

2004-12-04 Thread Manip
You can't sorta --- Though you might need to do some hacking to get it to
actually fire the say, this acts as more of a blocking hook.
CON_COMMAND( say, "say hook")
{
   char buf[128] = "say ";
   for(int x=1; xCmd_Argc(); x++)
   {
   strncat(buf, engine->Cmd_Argv(x), sizeof(buf));
   strncat(buf, " ", sizeof(buf));
   }
   strncat(buf, "\n", sizeof(buf));
   Msg(buf);
}


- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, December 04, 2004 5:07 AM
Subject: RE: [hlcoders] Want To add handle_say event

You can't right now, I will be adding a game event that fires when a say
message is sent.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ray Toye
Sent: Friday, December 03, 2004 9:01 PM To:
[EMAIL PROTECTED] Subject: [hlcoders] Want To add
handle_say event
I didnt do any coding (besides smalls plugins) for hl1 so this is all
new to me and adding the fact that all my c++ coding is done with
Borland Builder, Im a bit lost on making a server plugin dll. I have
compiled the serverplugin_empty project using VC++ 6 successfully and
Now I would like to add the mechinism to trap the say and say_team
events and I dont even know where to begin.
Can someone point me in the right Direction?


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