[hlcoders] Want To add handle_say event
I didnt do any coding (besides smalls plugins) for hl1 so this is all new to me and adding the fact that all my c++ coding is done with Borland Builder, Im a bit lost on making a server plugin dll. I have compiled the serverplugin_empty project using VC++ 6 successfully and Now I would like to add the mechinism to trap the say and say_team events and I dont even know where to begin. Can someone point me in the right Direction? __ Do you Yahoo!? Yahoo! Mail - You care about security. So do we. http://promotions.yahoo.com/new_mail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Want To add handle_say event
You can't right now, I will be adding a game event that fires when a say message is sent. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Toye Sent: Friday, December 03, 2004 9:01 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Want To add handle_say event > I didnt do any coding (besides smalls plugins) for hl1 so this is all > new to me and adding the fact that all my c++ coding is done with > Borland Builder, Im a bit lost on making a server plugin dll. I have > compiled the serverplugin_empty project using VC++ 6 successfully and > Now I would like to add the mechinism to trap the say and say_team > events and I dont even know where to begin. > Can someone point me in the right Direction? > > > > > > __ > Do you Yahoo!? > Yahoo! Mail - You care about security. So do we. > http://promotions.yahoo.com/new_mail > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Want To add handle_say event
You can't sorta --- Though you might need to do some hacking to get it to actually fire the say, this acts as more of a blocking hook. CON_COMMAND( say, "say hook") { char buf[128] = "say "; for(int x=1; xCmd_Argc(); x++) { strncat(buf, engine->Cmd_Argv(x), sizeof(buf)); strncat(buf, " ", sizeof(buf)); } strncat(buf, "\n", sizeof(buf)); Msg(buf); } - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, December 04, 2004 5:07 AM Subject: RE: [hlcoders] Want To add handle_say event You can't right now, I will be adding a game event that fires when a say message is sent. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Toye Sent: Friday, December 03, 2004 9:01 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Want To add handle_say event I didnt do any coding (besides smalls plugins) for hl1 so this is all new to me and adding the fact that all my c++ coding is done with Borland Builder, Im a bit lost on making a server plugin dll. I have compiled the serverplugin_empty project using VC++ 6 successfully and Now I would like to add the mechinism to trap the say and say_team events and I dont even know where to begin. Can someone point me in the right Direction? __ Do you Yahoo!? Yahoo! Mail - You care about security. So do we. http://promotions.yahoo.com/new_mail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders