[hlcoders] Weapon Names in DoD 1.0 from withing a MetaMod Plugin ( StatsMe to be exact )
Hi, Like you all know ( or not ) , StatsMe gathers in-game realtime Statistics from players. So it has per-weapon stats. The problem now in DoD 1.0 is that i cant figure out the weapon names. In prior versions, or in other HL Mods ( CS / TFC ) the weapon name is send with the WeaponList Engine msg to MetaMod. In DoD 1.0 it only sends the weapon id, and some more more-or-less useless infos. Is there any engine function to get the Weapon name from the ID ? or any other way _without_ hardcoding the weapon names ? -Punisher UA StatsMe Coordinator ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Weapon Names in DoD 1.0 from withing a MetaMod Plugin( StatsMe to be exact )
Why don't you want to hard code the weapon names? I know its not elegant, but I reckon it would be safer than any hack to pull the name from the engine. Punisher wrote: Hi, Like you all know ( or not ) , StatsMe gathers in-game realtime Statistics from players. So it has per-weapon stats. The problem now in DoD 1.0 is that i cant figure out the weapon names. In prior versions, or in other HL Mods ( CS / TFC ) the weapon name is send with the WeaponList Engine msg to MetaMod. In DoD 1.0 it only sends the weapon id, and some more more-or-less useless infos. Is there any engine function to get the Weapon name from the ID ? or any other way _without_ hardcoding the weapon names ? -Punisher UA StatsMe Coordinator ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Weapon Names in DoD 1.0 from withing a MetaMod Plugin ( StatsMe to be exact )
I will do if there is no other solution Is there any dod header file with all weapon names then ? that would be helpful if not it will take some more time to get all weapon names -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Alfred Sent: Friday, May 30, 2003 9:20 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Weapon Names in DoD 1.0 from withing a MetaMod Plugin ( StatsMe to be exact ) Why don't you want to hard code the weapon names? I know its not elegant, but I reckon it would be safer than any hack to pull the name from the engine. Punisher wrote: Hi, Like you all know ( or not ) , StatsMe gathers in-game realtime Statistics from players. So it has per-weapon stats. The problem now in DoD 1.0 is that i cant figure out the weapon names. In prior versions, or in other HL Mods ( CS / TFC ) the weapon name is send with the WeaponList Engine msg to MetaMod. In DoD 1.0 it only sends the weapon id, and some more more-or-less useless infos. Is there any engine function to get the Weapon name from the ID ? or any other way _without_ hardcoding the weapon names ? -Punisher UA StatsMe Coordinator ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders