[hlcoders] What happened to AdditionalContentId?
It seems to have vanished from all Valve games, including Source SDK Base (2007, it was never in 2006 AFAIK). I've searched the game and engine binaries and the string just isn't there. When did this happen? Surely someone noticed! I'm not mad, it was still there in July: http://www.interlopers.net/forum/viewtopic.php?p=427409. My gameinfo FS block: FileSystem { SteamAppId218 ToolsAppId211 AdditionalContentId380 SearchPaths { Game|gameinfo_path|. Game|all_source_engine_paths|sourcetest Game|all_source_engine_paths|episodic Game|all_source_engine_paths|hl2 } } ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What happened to AdditionalContentId?
Take a look at http://developer.valvesoftware.com/wiki/Mounting_multiple_games to implement it yourself, or just hardcode it in using: filesystem-MountSteamContent( int -Id ) Yes, you need to negate the number. Thanks, - Saul. On 31 October 2010 17:07, Tom Edwards cont...@steamreview.org wrote: It seems to have vanished from all Valve games, including Source SDK Base (2007, it was never in 2006 AFAIK). I've searched the game and engine binaries and the string just isn't there. When did this happen? Surely someone noticed! I'm not mad, it was still there in July: http://www.interlopers.net/forum/viewtopic.php?p=427409. My gameinfo FS block: FileSystem { SteamAppId218 ToolsAppId211 AdditionalContentId380 SearchPaths { Game|gameinfo_path|. Game|all_source_engine_paths|sourcetest Game|all_source_engine_paths|episodic Game|all_source_engine_paths|hl2 } } ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What happened to AdditionalContentId?
I know all about that, but since the mod I'm working on doesn't have any binaries at the moment I wanted to avoid any code changes. Using AdditionalContentId without any custom code should be, and once was, possible. On 31/10/2010 5:18, Saul Rennison wrote: Take a look at http://developer.valvesoftware.com/wiki/Mounting_multiple_games to implement it yourself, or just hardcode it in using: filesystem-MountSteamContent( int -Id ) Yes, you need to negate the number. Thanks, - Saul. On 31 October 2010 17:07, Tom Edwardscont...@steamreview.org wrote: It seems to have vanished from all Valve games, including Source SDK Base (2007, it was never in 2006 AFAIK). I've searched the game and engine binaries and the string just isn't there. When did this happen? Surely someone noticed! I'm not mad, it was still there in July:http://www.interlopers.net/forum/viewtopic.php?p=427409. My gameinfo FS block: FileSystem { SteamAppId218 ToolsAppId211 AdditionalContentId380 SearchPaths { Game|gameinfo_path|. Game|all_source_engine_paths|sourcetest Game|all_source_engine_paths|episodic Game|all_source_engine_paths|hl2 } } ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What happened to AdditionalContentId?
It was implemented purely in game code. and As far as I know, noone merged it out beyond the SDK code. On Sun, Oct 31, 2010 at 10:52 AM, Tom Edwards cont...@steamreview.orgwrote: I know all about that, but since the mod I'm working on doesn't have any binaries at the moment I wanted to avoid any code changes. Using AdditionalContentId without any custom code should be, and once was, possible. On 31/10/2010 5:18, Saul Rennison wrote: Take a look at http://developer.valvesoftware.com/wiki/Mounting_multiple_games to implement it yourself, or just hardcode it in using: filesystem-MountSteamContent( int -Id ) Yes, you need to negate the number. Thanks, - Saul. On 31 October 2010 17:07, Tom Edwardscont...@steamreview.org wrote: It seems to have vanished from all Valve games, including Source SDK Base (2007, it was never in 2006 AFAIK). I've searched the game and engine binaries and the string just isn't there. When did this happen? Surely someone noticed! I'm not mad, it was still there in July:http://www.interlopers.net/forum/viewtopic.php?p=427409. My gameinfo FS block: FileSystem { SteamAppId218 ToolsAppId211 AdditionalContentId380 SearchPaths { Game|gameinfo_path|. Game|all_source_engine_paths|sourcetest Game|all_source_engine_paths|episodic Game|all_source_engine_paths|hl2 } } ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- -Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders