[hlcoders] What happened to AdditionalContentId?

2010-10-31 Thread Tom Edwards
It seems to have vanished from all Valve games, including Source SDK 
Base (2007, it was never in 2006 AFAIK). I've searched the game and 
engine binaries and the string just isn't there.


When did this happen? Surely someone noticed! I'm not mad, it was still 
there in July: http://www.interlopers.net/forum/viewtopic.php?p=427409.


My gameinfo FS block:

FileSystem
{
SteamAppId218
ToolsAppId211
AdditionalContentId380

SearchPaths
{
Game|gameinfo_path|.
Game|all_source_engine_paths|sourcetest
Game|all_source_engine_paths|episodic
Game|all_source_engine_paths|hl2
}
}

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Re: [hlcoders] What happened to AdditionalContentId?

2010-10-31 Thread Saul Rennison
Take a look at
http://developer.valvesoftware.com/wiki/Mounting_multiple_games to implement
it yourself, or just hardcode it in using:
filesystem-MountSteamContent( int -Id )

Yes, you need to negate the number.

Thanks,
 - Saul.


On 31 October 2010 17:07, Tom Edwards cont...@steamreview.org wrote:

 It seems to have vanished from all Valve games, including Source SDK Base
 (2007, it was never in 2006 AFAIK). I've searched the game and engine
 binaries and the string just isn't there.

 When did this happen? Surely someone noticed! I'm not mad, it was still
 there in July: http://www.interlopers.net/forum/viewtopic.php?p=427409.

 My gameinfo FS block:

FileSystem
{
SteamAppId218
ToolsAppId211
AdditionalContentId380

SearchPaths
{
Game|gameinfo_path|.
Game|all_source_engine_paths|sourcetest
Game|all_source_engine_paths|episodic
Game|all_source_engine_paths|hl2
}
}

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Re: [hlcoders] What happened to AdditionalContentId?

2010-10-31 Thread Tom Edwards
I know all about that, but since the mod I'm working on doesn't have any 
binaries at the moment I wanted to avoid any code changes. Using 
AdditionalContentId without any custom code should be, and once was, 
possible.


On 31/10/2010 5:18, Saul Rennison wrote:

Take a look at
http://developer.valvesoftware.com/wiki/Mounting_multiple_games to implement
it yourself, or just hardcode it in using:
filesystem-MountSteamContent( int -Id )

Yes, you need to negate the number.

Thanks,
  - Saul.


On 31 October 2010 17:07, Tom Edwardscont...@steamreview.org  wrote:


It seems to have vanished from all Valve games, including Source SDK Base
(2007, it was never in 2006 AFAIK). I've searched the game and engine
binaries and the string just isn't there.

When did this happen? Surely someone noticed! I'm not mad, it was still
there in July:http://www.interlopers.net/forum/viewtopic.php?p=427409.

My gameinfo FS block:

FileSystem
{
SteamAppId218
ToolsAppId211
AdditionalContentId380

SearchPaths
{
Game|gameinfo_path|.
Game|all_source_engine_paths|sourcetest
Game|all_source_engine_paths|episodic
Game|all_source_engine_paths|hl2
}
}

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Re: [hlcoders] What happened to AdditionalContentId?

2010-10-31 Thread Tony omega Sergi
It was implemented purely in game code.
and As far as I know, noone merged it out beyond the SDK code.


On Sun, Oct 31, 2010 at 10:52 AM, Tom Edwards cont...@steamreview.orgwrote:

 I know all about that, but since the mod I'm working on doesn't have any
 binaries at the moment I wanted to avoid any code changes. Using
 AdditionalContentId without any custom code should be, and once was,
 possible.


 On 31/10/2010 5:18, Saul Rennison wrote:

 Take a look at
 http://developer.valvesoftware.com/wiki/Mounting_multiple_games to
 implement
 it yourself, or just hardcode it in using:
 filesystem-MountSteamContent( int -Id )

 Yes, you need to negate the number.

 Thanks,
  - Saul.


 On 31 October 2010 17:07, Tom Edwardscont...@steamreview.org  wrote:

  It seems to have vanished from all Valve games, including Source SDK Base
 (2007, it was never in 2006 AFAIK). I've searched the game and engine
 binaries and the string just isn't there.

 When did this happen? Surely someone noticed! I'm not mad, it was still
 there in July:http://www.interlopers.net/forum/viewtopic.php?p=427409.

 My gameinfo FS block:

FileSystem
{
SteamAppId218
ToolsAppId211
AdditionalContentId380

SearchPaths
{
Game|gameinfo_path|.
Game|all_source_engine_paths|sourcetest
Game|all_source_engine_paths|episodic
Game|all_source_engine_paths|hl2
}
}

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-- 
-Tony
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