Re: [hlcoders] func_breakable_surf func_door_rotating

2006-08-30 Thread Ryan Sheffer
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Yea really :p
But the problem we noticed was the movetype is set to an invalid type,
somewhere up in the 500's. There is only like 8 or something :p
Havnt figured that one out, too many other problems to squash atm.

On 8/24/06, TheDisturbedOne [EMAIL PROTECTED] wrote:

 Uh I know that you don't use origin brushes in Source, that's an HL1
 thing. ;P

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Re: [hlcoders] func_breakable_surf func_door_rotating

2006-08-24 Thread TheDisturbedOne

Uh I know that you don't use origin brushes in Source, that's an HL1 thing. ;P

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[hlcoders] func_breakable_surf func_door_rotating

2006-08-23 Thread TheDisturbedOne TheDisturbedOne
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When I parent the breakable surf to the door in a map. It works fine in HL2,
but in my single player mod it gets quite jittery. I haven't touched any
door or glass files. Can anyone else reproduce this?
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Re: [hlcoders] func_breakable_surf func_door_rotating

2006-08-23 Thread Scott Loyd

this?
http://3dwire.net/bin/doors.avi

That is with doors using a custom entity (func_rebreakable_surf), a
rebreakable surface entity that respawns.  func_rebreakable on those
same doors works fine, so I am a little stumped as to why my modified
ones are causing that... :(

Plus if I shoot out the glass in the doors before first using them, they
work fine... Weird!

TheDisturbedOne TheDisturbedOne wrote:

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[ Picked text/plain from multipart/alternative ]
When I parent the breakable surf to the door in a map. It works fine in HL2,
but in my single player mod it gets quite jittery. I haven't touched any
door or glass files. Can anyone else reproduce this?
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Re: [hlcoders] func_breakable_surf func_door_rotating

2006-08-23 Thread Steve Rabouin
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I think the problem you are refering to is the same I posted about earlier
on this list. This is a maping problem and not a code problem. Your map is
using a feature that had been left for compatibility, but has been removed
in the last SDK release. At least this is what the person maping for the mod
I'm working on told me, I can't get in touch with him right now, but he said
something along the lines that compiling his map as an hl2mp map gave him
some errors and told him exactly what wasn't available anymore...

Hope this helps. I'll try to get the exact details from him.

On 8/23/06, TheDisturbedOne TheDisturbedOne  [EMAIL PROTECTED]
wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 When I parent the breakable surf to the door in a map. It works fine in
 HL2,
 but in my single player mod it gets quite jittery. I haven't touched any
 door or glass files. Can anyone else reproduce this?
 --

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