Re: [hlcoders] func_breakable_surf func_door_rotating
-- [ Picked text/plain from multipart/alternative ] Yea really :p But the problem we noticed was the movetype is set to an invalid type, somewhere up in the 500's. There is only like 8 or something :p Havnt figured that one out, too many other problems to squash atm. On 8/24/06, TheDisturbedOne [EMAIL PROTECTED] wrote: Uh I know that you don't use origin brushes in Source, that's an HL1 thing. ;P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ~skidz -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] func_breakable_surf func_door_rotating
Uh I know that you don't use origin brushes in Source, that's an HL1 thing. ;P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] func_breakable_surf func_door_rotating
-- [ Picked text/plain from multipart/alternative ] When I parent the breakable surf to the door in a map. It works fine in HL2, but in my single player mod it gets quite jittery. I haven't touched any door or glass files. Can anyone else reproduce this? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] func_breakable_surf func_door_rotating
this? http://3dwire.net/bin/doors.avi That is with doors using a custom entity (func_rebreakable_surf), a rebreakable surface entity that respawns. func_rebreakable on those same doors works fine, so I am a little stumped as to why my modified ones are causing that... :( Plus if I shoot out the glass in the doors before first using them, they work fine... Weird! TheDisturbedOne TheDisturbedOne wrote: -- [ Picked text/plain from multipart/alternative ] When I parent the breakable surf to the door in a map. It works fine in HL2, but in my single player mod it gets quite jittery. I haven't touched any door or glass files. Can anyone else reproduce this? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] func_breakable_surf func_door_rotating
-- [ Picked text/plain from multipart/alternative ] I think the problem you are refering to is the same I posted about earlier on this list. This is a maping problem and not a code problem. Your map is using a feature that had been left for compatibility, but has been removed in the last SDK release. At least this is what the person maping for the mod I'm working on told me, I can't get in touch with him right now, but he said something along the lines that compiling his map as an hl2mp map gave him some errors and told him exactly what wasn't available anymore... Hope this helps. I'll try to get the exact details from him. On 8/23/06, TheDisturbedOne TheDisturbedOne [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] When I parent the breakable surf to the door in a map. It works fine in HL2, but in my single player mod it gets quite jittery. I haven't touched any door or glass files. Can anyone else reproduce this? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders