Re: [hlcoders] player pitch

2003-09-01 Thread Daniel Koppes
pev-fixangle = 1;
pev-angles = someCrazyAngleVector;
At 09:20 01/09/03, you wrote:
Hi,
Is it possible to vary the player models pitch (pev-angles.x) (for
aligning to slope, say). Reason I ask is everytime I try and change it, it's
back to '-10' by the time it gets to the next frame and I can't see why.
Thanks,
Mark.
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Re: [hlcoders] player pitch

2003-08-31 Thread tei
Hello Mark,

Sunday, August 31, 2003, 11:20:07 PM, you wrote:

MG Hi,
MG Is it possible to vary the player models pitch (pev-angles.x) (for
MG aligning to slope, say). Reason I ask is everytime I try and change it, it's
MG back to '-10' by the time it gets to the next frame and I can't see why.

MG Thanks,
MG Mark.

I know nothing about HL, ...blah, blah blah...  maybe you have to
FORCE that in clientside with a FIXANGLE signal. I don't know how. Its
suppose that is the player that will control the angle. Somethimes
hardcore gamers look slighty low, to ground, to have a slighty better
FPS ...(???)... A mod that change your angle at stairs/slopes look odd.

He!.. I really need to learn HL someday!. Maybe these fucking FIXANGLE
doestnot exist at HL :/

Its raining here. ...player picha, jejejeje... raise these up!


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