[hlcoders] steam and mod question

2004-12-03 Thread Vyacheslav Djura
Hello,

  I never used Steam and until that day used Half-Life 1.1.0.8. Today
  I've updated it via Steam and... there is no custom game. I've
  searched Steam support and found that I should just copy mod dir
  into SteamApps\AccountName\Half-Life folder, but that doesn't do
  anything. My mod is not registered anywhere in Steam, it is in
  development - Decay. Can someone point me how to run it in new
  Half-Life? Thanks a lot!

--
Best regards,
 Vyacheslav  mailto:[EMAIL PROTECTED]


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] steam and mod question

2004-12-03 Thread Draco
Ok, moving from WON to steam is slightly annoying, but it is easy when you
find out how. make sure you have a liblist.gam first. then you will need to
change your kb_act.lst file in the gfx/shell folder. the WON version of the
files dont work with the steam menu in game. heres one i made for poke 646
when i wanted to play it on steam

blank   ==
blankMovement 
blank   ==
+forward  Move forward
+back   Move back
+left   Turn left
+right  Turn right
+moveleft  Move left
+moveright  Move right
+speed Walk
+jump   Jump
+duck   Duck
+moveup  Swim up
+movedown  Swim down
+lookup  Look up
+lookdown  Look down
+strafe  Strafe modifier
+mlook  Mouse look
+klook  Keyboard look
+use   Use
blank   ==
blank   #Valve_Communication_Title
blank   ==
+voicerecord  #Valve_Use_Voice_Communication
messagemode  #Valve_Chat_Message
messagemode2  #Valve_Team_Message
blank   ==
blank   #Valve_Combat_Title
blank   ==
+attack  #Valve_Primary_Attack
+attack2  Secondary Attack
invnext  Next weapon
invprev  Previous weapon
+reload  reload
slot1   Selection 1
slot2   Selection 2
slot3   Selection 3
slot4   Selection 4
slot5   Selection 5
slot6   Selection 6
slot7   Selection 7
slot8   Selection 8
slot9   Selection 9
slot10  Selection 10
impulse 100  #Valve_Flashlight
impulse 201  #Valve_Spray_Logo
blank   ==
blank   #Valve_Miscellaneous_Title
blank   ==
+showscores  #Valve_Display_Scores
snapshot  #Valve_Take_Screen_Shot
quit   #Valve_Quit_Game

i think the trick is in having a blank at the top

then you can make your own splash screen, menu music and startup-movies by
following these tutes

http://articles.thewavelength.net/548/
http://articles.thewavelength.net/395/
http://articles.thewavelength.net/410/

then it should be all good. if you get lost look at a mod that you already
have for steam and see what they did.

-Draco


- Original Message -
From: Vyacheslav Djura [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, December 04, 2004 8:01 AM
Subject: [hlcoders] steam and mod question


 Hello,

   I never used Steam and until that day used Half-Life 1.1.0.8. Today
   I've updated it via Steam and... there is no custom game. I've
   searched Steam support and found that I should just copy mod dir
   into SteamApps\AccountName\Half-Life folder, but that doesn't do
   anything. My mod is not registered anywhere in Steam, it is in
   development - Decay. Can someone point me how to run it in new
   Half-Life? Thanks a lot!

 --
 Best regards,
  Vyacheslav  mailto:[EMAIL PROTECTED]


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders