Re: [hlcoders] too many indices for index buffer...

2008-02-16 Thread Ryan Sheffer
--
[ Picked text/plain from multipart/alternative ]
We aren't using any custom models or such really, its just episode 2 maps.
Since it appeared that instead of crashing out of the game, Valve made it so
no more polies would be created and an error message in the console instead.
But that only works for world geometry. It looks like the particle system
doesn't care if it goes over this limit and just continues to make polies
until the game crashes from overload.
Keep in mind I am mostly guessing, thats the problem with being so closed
off from the engine and getting vague error messages.

On Feb 16, 2008 2:48 PM, Jeffrey botman Broome <[EMAIL PROTECTED]>
wrote:

> Ryan Sheffer wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Hey hlcoders.
> >
> > Game crashes to a window that says:
> > "too many indices for index buffer... tell a programer to up buffer size
> > *numbers > *numbers"*
>
> There was a long thread about a similar problem just a few weeks ago...
>
>
> http://www.mail-archive.com/hlcoders%40list.valvesoftware.com/msg22770.html
>
> --
> Jeffrey "botman" Broome
>
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>


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~Ryan
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Re: [hlcoders] too many indices for index buffer...

2008-02-16 Thread Jeffrey "botman" Broome

Ryan Sheffer wrote:

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[ Picked text/plain from multipart/alternative ]
Hey hlcoders.

Game crashes to a window that says:
"too many indices for index buffer... tell a programer to up buffer size
*numbers > *numbers"*


There was a long thread about a similar problem just a few weeks ago...

http://www.mail-archive.com/hlcoders%40list.valvesoftware.com/msg22770.html

--
Jeffrey "botman" Broome

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[hlcoders] too many indices for index buffer...

2008-02-16 Thread Ryan Sheffer
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[ Picked text/plain from multipart/alternative ]
Hey hlcoders.

Game crashes to a window that says:
"too many indices for index buffer... tell a programer to up buffer size
*numbers > *numbers"*

*Thats the problem we face. Its occurrence is only in that of a dedicated
server, and thus far hasn't shown up in Listen servers. I happens with
particle effects from the new OB SDK code. We aren't sure how to debug this
issue, and we find it odd that it only shows its ugly head on deds.

Thanks for any input.
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~Ryan
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