Re: [hlcoders] Changing sprite's orientation
-- [ Picked text/plain from multipart/alternative ] You might want to try having a look at the strider's tracer effects. On 6/28/07, Emiel Regis <[EMAIL PROTECTED]> wrote: > > I think they are, if you mean the UVMap. I tried attaching sprite to other > models too and it always shows face up ( parallel to walls) while i want > it to be parallel to the floor... > > > > Are the texture coordinates on the model correct? > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Emiel Regis > > Sent: Thursday, June 21, 2007 5:12 PM > > To: hlcoders@list.valvesoftware.com > > Subject: [hlcoders] Changing sprite's orientation > > > > Hi, > > > > I'm having some problems. I have a collission model and a sprite > attached > > to it as a blaster bolt for my mod. But the sprite doesnt show like it > > should, so horizontally like a bolt, but it is always vertically up. > > Changing $orientation in .vmd does nothing. Can anybody help me? :P > > > > Cheers, > > Emiel Regis > > The New Era team > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > __ NOD32 2343 (20070621) Information __ > > > > This message was checked by NOD32 antivirus system. > > http://www.eset.com > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > -- > Using Opera's revolutionary e-mail client: http://www.opera.com/mail/ > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Changing sprite's orientation
I think they are, if you mean the UVMap. I tried attaching sprite to other models too and it always shows face up ( parallel to walls) while i want it to be parallel to the floor... Are the texture coordinates on the model correct? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Emiel Regis Sent: Thursday, June 21, 2007 5:12 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Changing sprite's orientation Hi, I'm having some problems. I have a collission model and a sprite attached to it as a blaster bolt for my mod. But the sprite doesnt show like it should, so horizontally like a bolt, but it is always vertically up. Changing $orientation in .vmd does nothing. Can anybody help me? :P Cheers, Emiel Regis The New Era team ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __ NOD32 2343 (20070621) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Using Opera's revolutionary e-mail client: http://www.opera.com/mail/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Changing sprite's orientation
Are the texture coordinates on the model correct? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Emiel Regis Sent: Thursday, June 21, 2007 5:12 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Changing sprite's orientation Hi, I'm having some problems. I have a collission model and a sprite attached to it as a blaster bolt for my mod. But the sprite doesnt show like it should, so horizontally like a bolt, but it is always vertically up. Changing $orientation in .vmd does nothing. Can anybody help me? :P Cheers, Emiel Regis The New Era team ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __ NOD32 2343 (20070621) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders