RE: [hlcoders] DoD pPlayer-v.playerclass
enum { PLAYERCLASS_UNDEFINED = 0, //Allied classes PLAYERCLASS_LIGHTINF_GARAND, PLAYERCLASS_LIGHTINF_CARBINE, PLAYERCLASS_ASSAULT_TOMMY, PLAYERCLASS_ASSAULT_GREASE, PLAYERCLASS_SNIPER, PLAYERCLASS_HEAVYWEAPONS, PLAYERCLASS_MACHINEGUNNER, PLAYERCLASS_BAZOOKA, PLAYERCLASS_MORTAR, //Axis classes PLAYERCLASS_LEICHTINF_KAR, PLAYERCLASS_LIECHTINF_K43, PLAYERCLASS_STURMTRUP, PLAYERCLASS_HEAVYWEAPONSGER, PLAYERCLASS_GERMANSNIPER, PLAYERCLASS_FG42_BIPOD, PLAYERCLASS_FG42_SCOPE, PLAYERCLASS_MG34, PLAYERCLASS_MG42, PLAYERCLASS_PSCHRECK, PLAYERCLASS_GERMORTAR, //British classes PLAYERCLASS_BRIT_LIGHTINF, PLAYERCLASS_BRIT_ASSAULTINF, PLAYERCLASS_BRIT_SNIPER, PLAYERCLASS_BRIT_MACHINEGUNNER, PLAYERCLASS_BRIT_PIAT, PLAYERCLASS_BRIT_MORTAR, PLAYERCLASS_RANDOM, NUM_PLAYERCLASSES }; The MORTAR ones are unused. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian A. Stumm Sent: Thursday, May 20, 2004 5:29 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] DoD pPlayer-v.playerclass On Thu, 8 Jan 2004, Matt Boone wrote: enum { PLAYERCLASS_UNDEFINED = 0, //Allied classes PLAYERCLASS_LIGHTINF_GARAND, PLAYERCLASS_LIGHTINF_CARBINE, 8--snip-- Though in 1.2 there may be some changes .. Matt or someone else at VALVe can provide an update to this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] DoD pPlayer-v.playerclass
enum { PLAYERCLASS_UNDEFINED = 0, //Allied classes PLAYERCLASS_LIGHTINF_GARAND, PLAYERCLASS_LIGHTINF_CARBINE, PLAYERCLASS_ASSAULT_TOMMY, PLAYERCLASS_ASSAULT_GREASE, PLAYERCLASS_SNIPER, PLAYERCLASS_HEAVYWEAPONS, PLAYERCLASS_MACHINEGUNNER, //Axis classes PLAYERCLASS_LEICHTINF_KAR, PLAYERCLASS_LIECHTINF_K43, PLAYERCLASS_GERMANSNIPER, PLAYERCLASS_STURMTRUP, PLAYERCLASS_HEAVYWEAPONSGER, PLAYERCLASS_MG34, PLAYERCLASS_MG42, //British classes PLAYERCLASS_BRIT_LIGHTINF, PLAYERCLASS_BRIT_ASSAULTINF, PLAYERCLASS_BRIT_SNIPER, PLAYERCLASS_BRIT_MACHINEGUNNER, //Allied para classes PLAYERCLASS_PARA_GARAND, PLAYERCLASS_PARA_CARBINE, PLAYERCLASS_PARA_THOMPSON, PLAYERCLASS_PARA_GREASEGUN, PLAYERCLASS_PARA_SPRING, PLAYERCLASS_PARA_BAR, PLAYERCLASS_PARA_30CAL, //Axis para classes PLAYERCLASS_PARA_KAR, PLAYERCLASS_PARA_K43, PLAYERCLASS_PARA_SCOPEDKAR, PLAYERCLASS_PARA_MP40, PLAYERCLASS_PARA_MP44, PLAYERCLASS_PARA_FG42_BIPOD, PLAYERCLASS_PARA_FG42_SCOPE, PLAYERCLASS_PARA_MG34, PLAYERCLASS_PARA_MG42, PLAYERCLASS_RANDOM, NUM_PLAYERCLASSES }; Though in 1.2 there may be some changes .. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian A. Stumm Sent: Wednesday, January 07, 2004 1:30 PM To: [EMAIL PROTECTED] Subject: [hlcoders] DoD pPlayer-v.playerclass v.playerclass is reporting MANY numbers under DoD (in the 30s at least). This makes sense to me since sometimes you are axis or allied or brit etc. But is there someway for me to translate the class number to a class name? Or can someone tell me what number goes to what class? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] DoD pPlayer-v.playerclass
You'd have to have the array which holds the classnames. Those numbers are just indexes, which index arrays of const char* or char* which contain the names of the classes. At least, that's what I'm guessing they do, it's the same way in TFC. -Cale -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian A. Stumm Sent: Wednesday, January 07, 2004 3:30 PM To: [EMAIL PROTECTED] Subject: [hlcoders] DoD pPlayer-v.playerclass v.playerclass is reporting MANY numbers under DoD (in the 30s at least). This makes sense to me since sometimes you are axis or allied or brit etc. But is there someway for me to translate the class number to a class name? Or can someone tell me what number goes to what class? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] DoD pPlayer-v.playerclass
If you can read the playerclass,why can't you just go in as one person, and change classes one by one and write down what they all are? Or is this not possible? -omega -- Blackened Interactive - http://www.blackened-interactive.com FLF:Defiance - http://www.frontline2.com Wavelength - http://www.thewavelength.net Brian A. Stumm wrote: v.playerclass is reporting MANY numbers under DoD (in the 30s at least). This makes sense to me since sometimes you are axis or allied or brit etc. But is there someway for me to translate the class number to a class name? Or can someone tell me what number goes to what class? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders