Re: [hlcoders] SteamWorks we should get a piece of that pie ;)
-- [ Picked text/plain from multipart/alternative ] Lol. On Jan 30, 2008 12:05 AM, Rodrigo 'r2d2rigo' Diaz <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > http://collective.valve-erc.com/index.php?news=1080357489-51167900 > > Hey, it says "in a few weeks", so according to Valve time we will get it > along with Episode 3 :P > > 2008/1/30, Maarten De Meyer <[EMAIL PROTECTED]>: > > > > Reason is simple I think. Steam is a success already with some big > > publishers using it. Valve does not need mods anymore to promote its > > platform, on the contrary, we would only be in competition with the real > > 'paying' Valve clients and even be bad PR by offering lesser quality > > products than the current Steam offer. > > > > Plus if they would want to support even only the 'better' mods out > there, > > they'd still end up with a list of a few dozen mods, for which they'd > have > > to do the distribution etc, logistically this is very expensive. Not to > > mention quality control, it'd be a nightmare. > > > > Actually - and please don't read a reproach in this valve, from a > business > > point of view, they have no interest at all in supporting mods. If Steam > > would not have become a success of its own, mods could have been > > interesting to boost the platform, but now, they would be stupid to > > support us logistically. > > > > So in my eyes they're doing what they can within their business > > constraints. They provide us with an extensive SDK, a mailing list + > > personal email support, and Mike Durand's extra hours. They let us do > the > > distribution/versioning etc so that they don't offend their paying steam > > publisher clients, but allow us to still use the platform. > > > > I don't think we can ask for more really. Except maybe that yeah, they > > shouldn't have made that promise earlier on [ if they really did, my > > memory is already becoming vague on the subject :p ] > > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Remember that Valve promised Steam Delivery for Mods a long, long time > > > ago, > > > and for whatever reason, that never came to fruition. Don't hold your > > > breath > > > for anythin like this > > > > > > On Jan 30, 2008 11:31 AM, Tom Leighton <[EMAIL PROTECTED]> > > > wrote: > > > > > >> Could VALVe not implement an api where that a mod "ID" if you will is > > >> registered with SteamWorks, (no need for anything fancy, maybe a guid > > >> style id, or simply a number), and then the mod developers can add > > >> > > >> Update URL (Update location, maybe some data files to tell what > update > > >> is newer, etc) > > >> Stats URL (Stats location, used for achievements, etc) > > >> > > >> and stuff like that. It means valve dont store anything, we can have > > >> steam functionality, and maybe even an integrated steam > > >> download/installer? :P > > >> > > >> >> Not at this time, we don't have a pipeline in place to support > > >> arbitrary > > >> >> mods let alone the infrastructure for it :) > > >> >> > > >> >> - Alfred > > >> >> > > >> >> > > >> >>> -Original Message- > > >> >>> From: [EMAIL PROTECTED] [mailto:hlcoders- > > >> >>> [EMAIL PROTECTED] On Behalf Of Adam Buckland > > >> >>> Sent: Tuesday, January 29, 2008 2:27 PM > > >> >>> To: hlcoders@list.valvesoftware.com > > >> >>> Subject: Re: [hlcoders] SteamWorks we should get a piece of that > > pie > > >> >>> > > >> >> ;) > > >> >> > > >> >>> Actually, on another note, there's the achievement manager code > in > > >> the > > >> >>> SDK code. Does this mean that mod authors will be able to > > >> incorporate > > >> >>> achievements in their mods? > > >> >>> > > >> >>> > > >> >>> On 29 Jan 2008, at 22:21, Benjamin Davison wrote: > > >> >>> > > >> >>> > > >> >>>> -- > > >> >>>> [ Picked text/plain from multipart/alternative ]
Re: [hlcoders] SteamWorks we should get a piece of that pie ;)
-- [ Picked text/plain from multipart/alternative ] http://collective.valve-erc.com/index.php?news=1080357489-51167900 Hey, it says "in a few weeks", so according to Valve time we will get it along with Episode 3 :P 2008/1/30, Maarten De Meyer <[EMAIL PROTECTED]>: > > Reason is simple I think. Steam is a success already with some big > publishers using it. Valve does not need mods anymore to promote its > platform, on the contrary, we would only be in competition with the real > 'paying' Valve clients and even be bad PR by offering lesser quality > products than the current Steam offer. > > Plus if they would want to support even only the 'better' mods out there, > they'd still end up with a list of a few dozen mods, for which they'd have > to do the distribution etc, logistically this is very expensive. Not to > mention quality control, it'd be a nightmare. > > Actually - and please don't read a reproach in this valve, from a business > point of view, they have no interest at all in supporting mods. If Steam > would not have become a success of its own, mods could have been > interesting to boost the platform, but now, they would be stupid to > support us logistically. > > So in my eyes they're doing what they can within their business > constraints. They provide us with an extensive SDK, a mailing list + > personal email support, and Mike Durand's extra hours. They let us do the > distribution/versioning etc so that they don't offend their paying steam > publisher clients, but allow us to still use the platform. > > I don't think we can ask for more really. Except maybe that yeah, they > shouldn't have made that promise earlier on [ if they really did, my > memory is already becoming vague on the subject :p ] > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Remember that Valve promised Steam Delivery for Mods a long, long time > > ago, > > and for whatever reason, that never came to fruition. Don't hold your > > breath > > for anythin like this > > > > On Jan 30, 2008 11:31 AM, Tom Leighton <[EMAIL PROTECTED]> > > wrote: > > > >> Could VALVe not implement an api where that a mod "ID" if you will is > >> registered with SteamWorks, (no need for anything fancy, maybe a guid > >> style id, or simply a number), and then the mod developers can add > >> > >> Update URL (Update location, maybe some data files to tell what update > >> is newer, etc) > >> Stats URL (Stats location, used for achievements, etc) > >> > >> and stuff like that. It means valve dont store anything, we can have > >> steam functionality, and maybe even an integrated steam > >> download/installer? :P > >> > >> >> Not at this time, we don't have a pipeline in place to support > >> arbitrary > >> >> mods let alone the infrastructure for it :) > >> >> > >> >> - Alfred > >> >> > >> >> > >> >>> -Original Message- > >> >>> From: [EMAIL PROTECTED] [mailto:hlcoders- > >> >>> [EMAIL PROTECTED] On Behalf Of Adam Buckland > >> >>> Sent: Tuesday, January 29, 2008 2:27 PM > >> >>> To: hlcoders@list.valvesoftware.com > >> >>> Subject: Re: [hlcoders] SteamWorks we should get a piece of that > pie > >> >>> > >> >> ;) > >> >> > >> >>> Actually, on another note, there's the achievement manager code in > >> the > >> >>> SDK code. Does this mean that mod authors will be able to > >> incorporate > >> >>> achievements in their mods? > >> >>> > >> >>> > >> >>> On 29 Jan 2008, at 22:21, Benjamin Davison wrote: > >> >>> > >> >>> > >> >>>> -- > >> >>>> [ Picked text/plain from multipart/alternative ] > >> >>>> http://www.steampowered.com/steamworks/ > >> >>>> > >> >>>> Are mod authors ever going to be able to get in on this action? > >> Some > >> >>>> of the > >> >>>> features look mighty tasty. > >> >>>> > >> >>>> -- > >> >>>> - Benjamin Davison > >> >>>> -- > >> >>>> > >> >>>> ___ > >> >>>> To unsubscribe, edit you
Re: [hlcoders] SteamWorks we should get a piece of that pie ;)
Reason is simple I think. Steam is a success already with some big publishers using it. Valve does not need mods anymore to promote its platform, on the contrary, we would only be in competition with the real 'paying' Valve clients and even be bad PR by offering lesser quality products than the current Steam offer. Plus if they would want to support even only the 'better' mods out there, they'd still end up with a list of a few dozen mods, for which they'd have to do the distribution etc, logistically this is very expensive. Not to mention quality control, it'd be a nightmare. Actually - and please don't read a reproach in this valve, from a business point of view, they have no interest at all in supporting mods. If Steam would not have become a success of its own, mods could have been interesting to boost the platform, but now, they would be stupid to support us logistically. So in my eyes they're doing what they can within their business constraints. They provide us with an extensive SDK, a mailing list + personal email support, and Mike Durand's extra hours. They let us do the distribution/versioning etc so that they don't offend their paying steam publisher clients, but allow us to still use the platform. I don't think we can ask for more really. Except maybe that yeah, they shouldn't have made that promise earlier on [ if they really did, my memory is already becoming vague on the subject :p ] > -- > [ Picked text/plain from multipart/alternative ] > Remember that Valve promised Steam Delivery for Mods a long, long time > ago, > and for whatever reason, that never came to fruition. Don't hold your > breath > for anythin like this > > On Jan 30, 2008 11:31 AM, Tom Leighton <[EMAIL PROTECTED]> > wrote: > >> Could VALVe not implement an api where that a mod "ID" if you will is >> registered with SteamWorks, (no need for anything fancy, maybe a guid >> style id, or simply a number), and then the mod developers can add >> >> Update URL (Update location, maybe some data files to tell what update >> is newer, etc) >> Stats URL (Stats location, used for achievements, etc) >> >> and stuff like that. It means valve dont store anything, we can have >> steam functionality, and maybe even an integrated steam >> download/installer? :P >> >> >> Not at this time, we don't have a pipeline in place to support >> arbitrary >> >> mods let alone the infrastructure for it :) >> >> >> >> - Alfred >> >> >> >> >> >>> -----Original Message- >> >>> From: [EMAIL PROTECTED] [mailto:hlcoders- >> >>> [EMAIL PROTECTED] On Behalf Of Adam Buckland >> >>> Sent: Tuesday, January 29, 2008 2:27 PM >> >>> To: hlcoders@list.valvesoftware.com >> >>> Subject: Re: [hlcoders] SteamWorks we should get a piece of that pie >> >>> >> >> ;) >> >> >> >>> Actually, on another note, there's the achievement manager code in >> the >> >>> SDK code. Does this mean that mod authors will be able to >> incorporate >> >>> achievements in their mods? >> >>> >> >>> >> >>> On 29 Jan 2008, at 22:21, Benjamin Davison wrote: >> >>> >> >>> >> >>>> -- >> >>>> [ Picked text/plain from multipart/alternative ] >> >>>> http://www.steampowered.com/steamworks/ >> >>>> >> >>>> Are mod authors ever going to be able to get in on this action? >> Some >> >>>> of the >> >>>> features look mighty tasty. >> >>>> >> >>>> -- >> >>>> - Benjamin Davison >> >>>> -- >> >>>> >> >>>> ___ >> >>>> To unsubscribe, edit your list preferences, or view the list >> >>>> archives, please visit: >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >>>> >> >>>> >> >>> ___ >> >>> To unsubscribe, edit your list preferences, or view the list >> archives, >> >>> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >>> >> >> ___ >> >> To unsubscribe, edit your list preferences, or view the list >> archives, >> >> please visit: >> >> htt
RE: [hlcoders] SteamWorks we should get a piece of that pie ;)
I tried it out one day and its not that great. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam "amckern" McKern Sent: Wednesday, January 30, 2008 4:14 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SteamWorks we should get a piece of that pie ;) AH! I would still like the steam tool, would seems to be an intergrated effort more then a third party tool. Not pissing the IsoTX guys, but from what I last saw more the 14 Million people have Steam. Adam --- Matt Stafford <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Beat you to the mark! > > On Jan 30, 2008 5:55 PM, Andrew Timson > <[EMAIL PROTECTED]> wrote: > > > On Jan 30, 2008 1:28 AM, Adam amckern McKern > <[EMAIL PROTECTED]> wrote: > > > Ah the isotx platform, that remind's me of > vapour > > > > Probably because it formed from the merger of > Vapour and something > > else (source: http://www.vapour-online.com/). :) > > > > -- > > Andrew Timson > > == > > "Niceness is the greatest human flaw, except for > all the others." > > --Brendan Moody > > > > ___ > > To unsubscribe, edit your list preferences, or > view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > Matt Stafford (Wraiyth) > http://www.wraiyth.com > -- > > ___ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > Owner Nigredo Studios http://www.nigredostudios.com Looking for last minute shopping deals? Find them fast with Yahoo! Search. http://tools.search.yahoo.com/newsearch/category.php?category=shopping ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SteamWorks we should get a piece of that pie ;)
AH! I would still like the steam tool, would seems to be an intergrated effort more then a third party tool. Not pissing the IsoTX guys, but from what I last saw more the 14 Million people have Steam. Adam --- Matt Stafford <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Beat you to the mark! > > On Jan 30, 2008 5:55 PM, Andrew Timson > <[EMAIL PROTECTED]> wrote: > > > On Jan 30, 2008 1:28 AM, Adam amckern McKern > <[EMAIL PROTECTED]> wrote: > > > Ah the isotx platform, that remind's me of > vapour > > > > Probably because it formed from the merger of > Vapour and something > > else (source: http://www.vapour-online.com/). :) > > > > -- > > Andrew Timson > > == > > "Niceness is the greatest human flaw, except for > all the others." > > --Brendan Moody > > > > ___ > > To unsubscribe, edit your list preferences, or > view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > Matt Stafford (Wraiyth) > http://www.wraiyth.com > -- > > ___ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > Owner Nigredo Studios http://www.nigredostudios.com Looking for last minute shopping deals? Find them fast with Yahoo! Search. http://tools.search.yahoo.com/newsearch/category.php?category=shopping ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SteamWorks we should get a piece of that pie ;)
-- [ Picked text/plain from multipart/alternative ] Beat you to the mark! On Jan 30, 2008 5:55 PM, Andrew Timson <[EMAIL PROTECTED]> wrote: > On Jan 30, 2008 1:28 AM, Adam amckern McKern <[EMAIL PROTECTED]> wrote: > > Ah the isotx platform, that remind's me of vapour > > Probably because it formed from the merger of Vapour and something > else (source: http://www.vapour-online.com/). :) > > -- > Andrew Timson > == > "Niceness is the greatest human flaw, except for all the others." > --Brendan Moody > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Matt Stafford (Wraiyth) http://www.wraiyth.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SteamWorks we should get a piece of that pie ;)
On Jan 30, 2008 1:28 AM, Adam amckern McKern <[EMAIL PROTECTED]> wrote: > Ah the isotx platform, that remind's me of vapour Probably because it formed from the merger of Vapour and something else (source: http://www.vapour-online.com/). :) -- Andrew Timson == "Niceness is the greatest human flaw, except for all the others." --Brendan Moody ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SteamWorks we should get a piece of that pie ;)
-- [ Picked text/plain from multipart/alternative ] Wasn't isotx's thing based on Vapour? On Jan 30, 2008 5:48 PM, Cory de La Torre <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Thats cool, but still kinda lame, as many players wont like to download > extra things, and install them for something like a Mod. > > On Jan 29, 2008 10:28 PM, Adam amckern McKern <[EMAIL PROTECTED]> wrote: > > > Ah the isotx platform, that remind's me of vapour > > > > Adam > > > > > > --- Mulchman <[EMAIL PROTECTED]> wrote: > > > > > Have you seen CrosuS? > > > > > > www.crosus.com > > > > > > It's free and you can host your mod on it. We > > > [Fortress Forever] have used > > > it for our releases (as well as all the other means > > > of mod releasing > > > [torrents, web hosts, etc]). > > > > > > -Original Message- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On > > > Behalf Of Benjamin Davison > > > Sent: Tuesday, January 29, 2008 14:22 > > > To: hlcoders@list.valvesoftware.com > > > Subject: [hlcoders] SteamWorks we should get a piece > > > of that pie ;) > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > http://www.steampowered.com/steamworks/ > > > > > > Are mod authors ever going to be able to get in on > > > this action? Some of the > > > features look mighty tasty. > > > > > > -- > > > - Benjamin Davison > > > -- > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view > > > the list archives, > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view > > > the list archives, please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > Owner Nigredo Studios http://www.nigredostudios.com > > > > > > > > > > > > Looking for last minute shopping deals? > > Find them fast with Yahoo! Search. > > http://tools.search.yahoo.com/newsearch/category.php?category=shopping > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > Gear Dev > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Matt Stafford (Wraiyth) http://www.wraiyth.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SteamWorks we should get a piece of that pie ;)
-- [ Picked text/plain from multipart/alternative ] Thats cool, but still kinda lame, as many players wont like to download extra things, and install them for something like a Mod. On Jan 29, 2008 10:28 PM, Adam amckern McKern <[EMAIL PROTECTED]> wrote: > Ah the isotx platform, that remind's me of vapour > > Adam > > > --- Mulchman <[EMAIL PROTECTED]> wrote: > > > Have you seen CrosuS? > > > > www.crosus.com > > > > It's free and you can host your mod on it. We > > [Fortress Forever] have used > > it for our releases (as well as all the other means > > of mod releasing > > [torrents, web hosts, etc]). > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On > > Behalf Of Benjamin Davison > > Sent: Tuesday, January 29, 2008 14:22 > > To: hlcoders@list.valvesoftware.com > > Subject: [hlcoders] SteamWorks we should get a piece > > of that pie ;) > > > > -- > > [ Picked text/plain from multipart/alternative ] > > http://www.steampowered.com/steamworks/ > > > > Are mod authors ever going to be able to get in on > > this action? Some of the > > features look mighty tasty. > > > > -- > > - Benjamin Davison > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view > > the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > > To unsubscribe, edit your list preferences, or view > > the list archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > Owner Nigredo Studios http://www.nigredostudios.com > > > > > > Looking for last minute shopping deals? > Find them fast with Yahoo! Search. > http://tools.search.yahoo.com/newsearch/category.php?category=shopping > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Gear Dev -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SteamWorks we should get a piece of that pie ;)
Ah the isotx platform, that remind's me of vapour Adam --- Mulchman <[EMAIL PROTECTED]> wrote: > Have you seen CrosuS? > > www.crosus.com > > It's free and you can host your mod on it. We > [Fortress Forever] have used > it for our releases (as well as all the other means > of mod releasing > [torrents, web hosts, etc]). > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On > Behalf Of Benjamin Davison > Sent: Tuesday, January 29, 2008 14:22 > To: hlcoders@list.valvesoftware.com > Subject: [hlcoders] SteamWorks we should get a piece > of that pie ;) > > -- > [ Picked text/plain from multipart/alternative ] > http://www.steampowered.com/steamworks/ > > Are mod authors ever going to be able to get in on > this action? Some of the > features look mighty tasty. > > -- > - Benjamin Davison > -- > > ___ > To unsubscribe, edit your list preferences, or view > the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > Owner Nigredo Studios http://www.nigredostudios.com Looking for last minute shopping deals? Find them fast with Yahoo! Search. http://tools.search.yahoo.com/newsearch/category.php?category=shopping ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SteamWorks we should get a piece of that pie ;)
-- [ Picked text/plain from multipart/alternative ] Interlopers said it , I mean they could be wrong, but still, if this is what We want it to be. Then this would be pretty awesome to use. But the next question is if its easy to manage, or requires alot of server knowledge? 2008/1/29 Cale Dunlap <[EMAIL PROTECTED]>: > I see all of the news sites saying it is free, but I can't find anything > official from Valve saying so. > > *nudges valve* eh? Eh? > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton > Sent: Tuesday, January 29, 2008 11:57 PM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] SteamWorks we should get a piece of that pie ;) > > I think thats wrong, anyone else think so? > > Brandon Dunham wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > :D Steam works appears to be free. > > > > http://www.next-gen.biz/index.php?option=com_content&task=view&id=8880&Itemi > d=2 > > > > > > > >> From: [EMAIL PROTECTED] > >> To: hlcoders@list.valvesoftware.com > >> Subject: Re: [hlcoders] SteamWorks we should get a piece of that pie ;) > >> Date: Wed, 30 Jan 2008 04:07:31 + > >> > >> Yeah, my idea being that VALVe dont store anything on their servers, > its > >> all third party on the mod dev's servers, etc. > >> > >> Maybe we will get suprised with something? :P who knows > >> > >> Brandon Dunham wrote: > >> > >>> -- > >>> [ Picked text/plain from multipart/alternative ] > >>> > >>> This would be a swell idea. If only, if only. =/ > >>> > >>> > >>> > >>> > >>> > >>>> From: [EMAIL PROTECTED] > >>>> To: hlcoders@list.valvesoftware.com > >>>> Subject: Re: [hlcoders] SteamWorks we should get a piece of that pie > ;) > >>>> Date: Wed, 30 Jan 2008 00:31:23 + > >>>> > >>>> Could VALVe not implement an api where that a mod "ID" if you will is > >>>> registered with SteamWorks, (no need for anything fancy, maybe a guid > >>>> style id, or simply a number), and then the mod developers can add > >>>> > >>>> Update URL (Update location, maybe some data files to tell what > update > >>>> is newer, etc) > >>>> Stats URL (Stats location, used for achievements, etc) > >>>> > >>>> and stuff like that. It means valve dont store anything, we can have > >>>> steam functionality, and maybe even an integrated steam > >>>> download/installer? :P > >>>> > >>>> > >>> _ > >>> Climb to the top of the charts! Play the word scramble challenge with > star power. > >>> > http://club.live.com/star_shuffle.aspx?icid=starshuffle_wlmailtextlink_jan > >>> -- > >>> > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >>> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > _ > > Need to know the score, the latest news, or you need your Hotmail(R)-get > your "fix". > > http://www.msnmobilefix.com/Default.aspx > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.516 / Virus Database: 269.19.15/1249 - Release Date: > 1/29/2008 > 9:51 AM > > > No virus found in this outgoing message. > Checked by AVG Free Edition. > Version: 7.5.516 / Virus Database: 269.19.15/1249 - Release Date: > 1/29/2008 > 9:51 AM > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Gear Dev -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] SteamWorks we should get a piece of that pie ;)
I see all of the news sites saying it is free, but I can't find anything official from Valve saying so. *nudges valve* eh? Eh? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: Tuesday, January 29, 2008 11:57 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SteamWorks we should get a piece of that pie ;) I think thats wrong, anyone else think so? Brandon Dunham wrote: > -- > [ Picked text/plain from multipart/alternative ] > :D Steam works appears to be free. > http://www.next-gen.biz/index.php?option=com_content&task=view&id=8880&Itemi d=2 > > > >> From: [EMAIL PROTECTED] >> To: hlcoders@list.valvesoftware.com >> Subject: Re: [hlcoders] SteamWorks we should get a piece of that pie ;) >> Date: Wed, 30 Jan 2008 04:07:31 + >> >> Yeah, my idea being that VALVe dont store anything on their servers, its >> all third party on the mod dev's servers, etc. >> >> Maybe we will get suprised with something? :P who knows >> >> Brandon Dunham wrote: >> >>> -- >>> [ Picked text/plain from multipart/alternative ] >>> >>> This would be a swell idea. If only, if only. =/ >>> >>> >>> >>> >>> >>>> From: [EMAIL PROTECTED] >>>> To: hlcoders@list.valvesoftware.com >>>> Subject: Re: [hlcoders] SteamWorks we should get a piece of that pie ;) >>>> Date: Wed, 30 Jan 2008 00:31:23 + >>>> >>>> Could VALVe not implement an api where that a mod "ID" if you will is >>>> registered with SteamWorks, (no need for anything fancy, maybe a guid >>>> style id, or simply a number), and then the mod developers can add >>>> >>>> Update URL (Update location, maybe some data files to tell what update >>>> is newer, etc) >>>> Stats URL (Stats location, used for achievements, etc) >>>> >>>> and stuff like that. It means valve dont store anything, we can have >>>> steam functionality, and maybe even an integrated steam >>>> download/installer? :P >>>> >>>> >>> _ >>> Climb to the top of the charts! Play the word scramble challenge with star power. >>> http://club.live.com/star_shuffle.aspx?icid=starshuffle_wlmailtextlink_jan >>> -- >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _ > Need to know the score, the latest news, or you need your Hotmail®-get your "fix". > http://www.msnmobilefix.com/Default.aspx > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.15/1249 - Release Date: 1/29/2008 9:51 AM No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.15/1249 - Release Date: 1/29/2008 9:51 AM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SteamWorks we should get a piece of that pie ;)
-- [ Picked text/plain from multipart/alternative ] No its free, Gabe Confirmed it, however theres not much about this. I wonder how its used. On Jan 29, 2008 8:56 PM, Tom Leighton <[EMAIL PROTECTED]> wrote: > I think thats wrong, anyone else think so? > > Brandon Dunham wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > :D Steam works appears to be free. > > > http://www.next-gen.biz/index.php?option=com_content&task=view&id=8880&Itemid=2 > > > > > > > >> From: [EMAIL PROTECTED] > >> To: hlcoders@list.valvesoftware.com > >> Subject: Re: [hlcoders] SteamWorks we should get a piece of that pie ;) > >> Date: Wed, 30 Jan 2008 04:07:31 + > >> > >> Yeah, my idea being that VALVe dont store anything on their servers, > its > >> all third party on the mod dev's servers, etc. > >> > >> Maybe we will get suprised with something? :P who knows > >> > >> Brandon Dunham wrote: > >> > >>> -- > >>> [ Picked text/plain from multipart/alternative ] > >>> > >>> This would be a swell idea. If only, if only. =/ > >>> > >>> > >>> > >>> > >>> > >>>> From: [EMAIL PROTECTED] > >>>> To: hlcoders@list.valvesoftware.com > >>>> Subject: Re: [hlcoders] SteamWorks we should get a piece of that pie > ;) > >>>> Date: Wed, 30 Jan 2008 00:31:23 + > >>>> > >>>> Could VALVe not implement an api where that a mod "ID" if you will is > >>>> registered with SteamWorks, (no need for anything fancy, maybe a guid > >>>> style id, or simply a number), and then the mod developers can add > >>>> > >>>> Update URL (Update location, maybe some data files to tell what > update > >>>> is newer, etc) > >>>> Stats URL (Stats location, used for achievements, etc) > >>>> > >>>> and stuff like that. It means valve dont store anything, we can have > >>>> steam functionality, and maybe even an integrated steam > >>>> download/installer? :P > >>>> > >>>> > >>> _ > >>> Climb to the top of the charts! Play the word scramble challenge with > star power. > >>> > http://club.live.com/star_shuffle.aspx?icid=starshuffle_wlmailtextlink_jan > >>> -- > >>> > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >>> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > _ > > Need to know the score, the latest news, or you need your Hotmail(R)-get > your "fix". > > http://www.msnmobilefix.com/Default.aspx > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Gear Dev -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SteamWorks we should get a piece of that pie ;)
I think thats wrong, anyone else think so? Brandon Dunham wrote: -- [ Picked text/plain from multipart/alternative ] :D Steam works appears to be free. http://www.next-gen.biz/index.php?option=com_content&task=view&id=8880&Itemid=2 From: [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SteamWorks we should get a piece of that pie ;) Date: Wed, 30 Jan 2008 04:07:31 + Yeah, my idea being that VALVe dont store anything on their servers, its all third party on the mod dev's servers, etc. Maybe we will get suprised with something? :P who knows Brandon Dunham wrote: -- [ Picked text/plain from multipart/alternative ] This would be a swell idea. If only, if only. =/ From: [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SteamWorks we should get a piece of that pie ;) Date: Wed, 30 Jan 2008 00:31:23 + Could VALVe not implement an api where that a mod "ID" if you will is registered with SteamWorks, (no need for anything fancy, maybe a guid style id, or simply a number), and then the mod developers can add Update URL (Update location, maybe some data files to tell what update is newer, etc) Stats URL (Stats location, used for achievements, etc) and stuff like that. It means valve dont store anything, we can have steam functionality, and maybe even an integrated steam download/installer? :P _ Climb to the top of the charts! Play the word scramble challenge with star power. http://club.live.com/star_shuffle.aspx?icid=starshuffle_wlmailtextlink_jan -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _ Need to know the score, the latest news, or you need your Hotmail®-get your "fix". http://www.msnmobilefix.com/Default.aspx -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] SteamWorks we should get a piece of that pie ;)
-- [ Picked text/plain from multipart/alternative ] :D Steam works appears to be free. http://www.next-gen.biz/index.php?option=com_content&task=view&id=8880&Itemid=2 > From: [EMAIL PROTECTED] > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] SteamWorks we should get a piece of that pie ;) > Date: Wed, 30 Jan 2008 04:07:31 + > > Yeah, my idea being that VALVe dont store anything on their servers, its > all third party on the mod dev's servers, etc. > > Maybe we will get suprised with something? :P who knows > > Brandon Dunham wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > > > This would be a swell idea. If only, if only. =/ > > > > > > > > > >> From: [EMAIL PROTECTED] > >> To: hlcoders@list.valvesoftware.com > >> Subject: Re: [hlcoders] SteamWorks we should get a piece of that pie ;) > >> Date: Wed, 30 Jan 2008 00:31:23 + > >> > >> Could VALVe not implement an api where that a mod "ID" if you will is > >> registered with SteamWorks, (no need for anything fancy, maybe a guid > >> style id, or simply a number), and then the mod developers can add > >> > >> Update URL (Update location, maybe some data files to tell what update > >> is newer, etc) > >> Stats URL (Stats location, used for achievements, etc) > >> > >> and stuff like that. It means valve dont store anything, we can have > >> steam functionality, and maybe even an integrated steam > >> download/installer? :P > >> > > > > > > _ > > Climb to the top of the charts! Play the word scramble challenge with star > > power. > > http://club.live.com/star_shuffle.aspx?icid=starshuffle_wlmailtextlink_jan > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _ Need to know the score, the latest news, or you need your Hotmail®-get your "fix". http://www.msnmobilefix.com/Default.aspx -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SteamWorks we should get a piece of that pie ;)
Yeah, my idea being that VALVe dont store anything on their servers, its all third party on the mod dev's servers, etc. Maybe we will get suprised with something? :P who knows Brandon Dunham wrote: -- [ Picked text/plain from multipart/alternative ] This would be a swell idea. If only, if only. =/ From: [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SteamWorks we should get a piece of that pie ;) Date: Wed, 30 Jan 2008 00:31:23 + Could VALVe not implement an api where that a mod "ID" if you will is registered with SteamWorks, (no need for anything fancy, maybe a guid style id, or simply a number), and then the mod developers can add Update URL (Update location, maybe some data files to tell what update is newer, etc) Stats URL (Stats location, used for achievements, etc) and stuff like that. It means valve dont store anything, we can have steam functionality, and maybe even an integrated steam download/installer? :P _ Climb to the top of the charts! Play the word scramble challenge with star power. http://club.live.com/star_shuffle.aspx?icid=starshuffle_wlmailtextlink_jan -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] SteamWorks we should get a piece of that pie ;)
-- [ Picked text/plain from multipart/alternative ] This would be a swell idea. If only, if only. =/ > From: [EMAIL PROTECTED] > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] SteamWorks we should get a piece of that pie ;) > Date: Wed, 30 Jan 2008 00:31:23 + > > Could VALVe not implement an api where that a mod "ID" if you will is > registered with SteamWorks, (no need for anything fancy, maybe a guid > style id, or simply a number), and then the mod developers can add > > Update URL (Update location, maybe some data files to tell what update > is newer, etc) > Stats URL (Stats location, used for achievements, etc) > > and stuff like that. It means valve dont store anything, we can have > steam functionality, and maybe even an integrated steam > download/installer? :P _ Climb to the top of the charts! Play the word scramble challenge with star power. http://club.live.com/star_shuffle.aspx?icid=starshuffle_wlmailtextlink_jan -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SteamWorks we should get a piece of that pie ;)
-- [ Picked text/plain from multipart/alternative ] Remember that Valve promised Steam Delivery for Mods a long, long time ago, and for whatever reason, that never came to fruition. Don't hold your breath for anythin like this On Jan 30, 2008 11:31 AM, Tom Leighton <[EMAIL PROTECTED]> wrote: > Could VALVe not implement an api where that a mod "ID" if you will is > registered with SteamWorks, (no need for anything fancy, maybe a guid > style id, or simply a number), and then the mod developers can add > > Update URL (Update location, maybe some data files to tell what update > is newer, etc) > Stats URL (Stats location, used for achievements, etc) > > and stuff like that. It means valve dont store anything, we can have > steam functionality, and maybe even an integrated steam > download/installer? :P > > >> Not at this time, we don't have a pipeline in place to support > arbitrary > >> mods let alone the infrastructure for it :) > >> > >> - Alfred > >> > >> > >>> -Original Message- > >>> From: [EMAIL PROTECTED] [mailto:hlcoders- > >>> [EMAIL PROTECTED] On Behalf Of Adam Buckland > >>> Sent: Tuesday, January 29, 2008 2:27 PM > >>> To: hlcoders@list.valvesoftware.com > >>> Subject: Re: [hlcoders] SteamWorks we should get a piece of that pie > >>> > >> ;) > >> > >>> Actually, on another note, there's the achievement manager code in the > >>> SDK code. Does this mean that mod authors will be able to incorporate > >>> achievements in their mods? > >>> > >>> > >>> On 29 Jan 2008, at 22:21, Benjamin Davison wrote: > >>> > >>> > >>>> -- > >>>> [ Picked text/plain from multipart/alternative ] > >>>> http://www.steampowered.com/steamworks/ > >>>> > >>>> Are mod authors ever going to be able to get in on this action? Some > >>>> of the > >>>> features look mighty tasty. > >>>> > >>>> -- > >>>> - Benjamin Davison > >>>> -- > >>>> > >>>> ___ > >>>> To unsubscribe, edit your list preferences, or view the list > >>>> archives, please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > > > -- > > Matt Stafford (Wraiyth) > > http://www.wraiyth.com > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Matt Stafford (Wraiyth) http://www.wraiyth.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SteamWorks we should get a piece of that pie ;)
Could VALVe not implement an api where that a mod "ID" if you will is registered with SteamWorks, (no need for anything fancy, maybe a guid style id, or simply a number), and then the mod developers can add Update URL (Update location, maybe some data files to tell what update is newer, etc) Stats URL (Stats location, used for achievements, etc) and stuff like that. It means valve dont store anything, we can have steam functionality, and maybe even an integrated steam download/installer? :P Not at this time, we don't have a pipeline in place to support arbitrary mods let alone the infrastructure for it :) - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED] On Behalf Of Adam Buckland Sent: Tuesday, January 29, 2008 2:27 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SteamWorks we should get a piece of that pie ;) Actually, on another note, there's the achievement manager code in the SDK code. Does this mean that mod authors will be able to incorporate achievements in their mods? On 29 Jan 2008, at 22:21, Benjamin Davison wrote: -- [ Picked text/plain from multipart/alternative ] http://www.steampowered.com/steamworks/ Are mod authors ever going to be able to get in on this action? Some of the features look mighty tasty. -- - Benjamin Davison -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Matt Stafford (Wraiyth) http://www.wraiyth.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SteamWorks we should get a piece of that pie ;)
-- [ Picked text/plain from multipart/alternative ] Pity. Adam, I'd hazard a guess that Valve use an underlying Steam API to send achievement data to their servers, the same way they did the Ep1 stats. The code is there, but you can't actually use it for storing stuff. So I'm not sure if we can easily incorporate things or whatever, but it may just be easier to write your own from the ground up anyway. On Jan 30, 2008 9:48 AM, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > Not at this time, we don't have a pipeline in place to support arbitrary > mods let alone the infrastructure for it :) > > - Alfred > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > [EMAIL PROTECTED] On Behalf Of Adam Buckland > > Sent: Tuesday, January 29, 2008 2:27 PM > > To: hlcoders@list.valvesoftware.com > > Subject: Re: [hlcoders] SteamWorks we should get a piece of that pie > ;) > > > > Actually, on another note, there's the achievement manager code in the > > SDK code. Does this mean that mod authors will be able to incorporate > > achievements in their mods? > > > > > > On 29 Jan 2008, at 22:21, Benjamin Davison wrote: > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > http://www.steampowered.com/steamworks/ > > > > > > Are mod authors ever going to be able to get in on this action? Some > > > of the > > > features look mighty tasty. > > > > > > -- > > > - Benjamin Davison > > > -- > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Matt Stafford (Wraiyth) http://www.wraiyth.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] SteamWorks we should get a piece of that pie ;)
Not at this time, we don't have a pipeline in place to support arbitrary mods let alone the infrastructure for it :) - Alfred > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED] On Behalf Of Adam Buckland > Sent: Tuesday, January 29, 2008 2:27 PM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] SteamWorks we should get a piece of that pie ;) > > Actually, on another note, there's the achievement manager code in the > SDK code. Does this mean that mod authors will be able to incorporate > achievements in their mods? > > > On 29 Jan 2008, at 22:21, Benjamin Davison wrote: > > > -- > > [ Picked text/plain from multipart/alternative ] > > http://www.steampowered.com/steamworks/ > > > > Are mod authors ever going to be able to get in on this action? Some > > of the > > features look mighty tasty. > > > > -- > > - Benjamin Davison > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SteamWorks we should get a piece of that pie ;)
-- [ Picked text/plain from multipart/alternative ] dammit Valve, is there no end to your money making? ;) On Jan 29, 2008 2:26 PM, Adam Buckland <[EMAIL PROTECTED]> wrote: > Actually, on another note, there's the achievement manager code in the > SDK code. Does this mean that mod authors will be able to incorporate > achievements in their mods? > > > On 29 Jan 2008, at 22:21, Benjamin Davison wrote: > > > -- > > [ Picked text/plain from multipart/alternative ] > > http://www.steampowered.com/steamworks/ > > > > Are mod authors ever going to be able to get in on this action? Some > > of the > > features look mighty tasty. > > > > -- > > - Benjamin Davison > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~Ryan -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SteamWorks we should get a piece of that pie ;)
Actually, on another note, there's the achievement manager code in the SDK code. Does this mean that mod authors will be able to incorporate achievements in their mods? On 29 Jan 2008, at 22:21, Benjamin Davison wrote: -- [ Picked text/plain from multipart/alternative ] http://www.steampowered.com/steamworks/ Are mod authors ever going to be able to get in on this action? Some of the features look mighty tasty. -- - Benjamin Davison -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SteamWorks we should get a piece of that pie ;)
Want. // Adam Maras (memzero) Benjamin Davison wrote: -- [ Picked text/plain from multipart/alternative ] http://www.steampowered.com/steamworks/ Are mod authors ever going to be able to get in on this action? Some of the features look mighty tasty. -- - Benjamin Davison -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders