Re: [hlcoders] black screen when I start a server with my mod.

2003-06-22 Thread Daniel Koppes
Try pressing escape (after it's done loading) then click 'Resume Game'

Happens with other mods too.

At 20:03 22/06/2003, you wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I just recently got a new computer and reinstalled half-life. I copied
the valve folder and changed the name of folder to test and the
liblist.gam to
game Test Mod
type multiplayer_only
mpentity info_player_deathmatch
gamedll dlls\hl.dll
Using VisualStudios.net I compiled the original hl.dsp and cl_dll.dsp in
the SinglePlayer Source code folder and had it place the new .dlls in
the appropriate places within the test folder.
Now the original deathmatch mod works fine. But when I change the game
to Test Mod and start a server, I don't even see the console. Its just
completely black. However it doesn't freeze, as soon as I press esc it
goes back to the menu. I can't explain why it does this, can anyone
help?
-Brandon Renfrow
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RE: [hlcoders] black screen when I start a server with my mod.

2003-06-22 Thread Phil
At some resolutions, you will see a large square in the top-left corner
instead of it covering the whole screen.

Is there any known cause of this?

--
 Windows [n.]
A thirty-two bit extension and GUI shell to a sixteen bit patch to an eight
bit operating system originally coded for a four bit microprocessor and sold
by a two-bit company that can't stand one bit of competition.
(Anonymous USEnet post)
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlcoders-
 [EMAIL PROTECTED] On Behalf Of Daniel Koppes
 Sent: Sunday, June 22, 2003 8:21 PM
 To: [EMAIL PROTECTED]

 Try pressing escape (after it's done loading) then click 'Resume Game'

 Happens with other mods too.


 At 20:03 22/06/2003, you wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 I just recently got a new computer and reinstalled half-life. I copied
 the valve folder and changed the name of folder to test and the
 liblist.gam to
 
 game Test Mod
 type multiplayer_only
 mpentity info_player_deathmatch
 gamedll dlls\hl.dll
 
 Using VisualStudios.net I compiled the original hl.dsp and cl_dll.dsp in
 the SinglePlayer Source code folder and had it place the new .dlls in
 the appropriate places within the test folder.
 
 Now the original deathmatch mod works fine. But when I change the game
 to Test Mod and start a server, I don't even see the console. Its just
 completely black. However it doesn't freeze, as soon as I press esc it
 goes back to the menu. I can't explain why it does this, can anyone
 help?
 
 -Brandon Renfrow
 --
 
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


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 Programmer and Modeller for http://pokemod.fragoff.net/The
 http://pokemod.fragoff.net/Pokemod

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Re: [hlcoders] black screen when I start a server with my mod.

2003-06-22 Thread MoD
I get a leftover 640X480 picture of the game menu after starting a
listen server, esc resume and its ok.

Brandon, try running at different resolutions and report what gives.
Also, make sure you used a vanilla SDK, I like to mess with a line of
code here and tehre and I sometime forget about it...

--

MoD.

- Original Message -
From: Phil [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, June 22, 2003 11:37 AM
Subject: RE: [hlcoders] black screen when I start a server with my mod.


 At some resolutions, you will see a large square in the top-left
corner
 instead of it covering the whole screen.

 Is there any known cause of this?

 --
  Windows [n.]
 A thirty-two bit extension and GUI shell to a sixteen bit patch to an
eight
 bit operating system originally coded for a four bit microprocessor
and sold
 by a two-bit company that can't stand one bit of competition.
 (Anonymous USEnet post)
  -Original Message-
  From: [EMAIL PROTECTED] [mailto:hlcoders-
  [EMAIL PROTECTED] On Behalf Of Daniel Koppes
  Sent: Sunday, June 22, 2003 8:21 PM
  To: [EMAIL PROTECTED]
 
  Try pressing escape (after it's done loading) then click 'Resume
Game'
 
  Happens with other mods too.
 
 
  At 20:03 22/06/2003, you wrote:
  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  I just recently got a new computer and reinstalled half-life. I
copied
  the valve folder and changed the name of folder to test and the
  liblist.gam to
  
  game Test Mod
  type multiplayer_only
  mpentity info_player_deathmatch
  gamedll dlls\hl.dll
  
  Using VisualStudios.net I compiled the original hl.dsp and
cl_dll.dsp in
  the SinglePlayer Source code folder and had it place the new .dlls
in
  the appropriate places within the test folder.
  
  Now the original deathmatch mod works fine. But when I change the
game
  to Test Mod and start a server, I don't even see the console. Its
just
  completely black. However it doesn't freeze, as soon as I press esc
it
  goes back to the menu. I can't explain why it does this, can anyone
  help?
  
  -Brandon Renfrow
  --
  
  ___
  To unsubscribe, edit your list preferences, or view the list
archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
  --
  Programmer and Modeller for http://pokemod.fragoff.net/The
  http://pokemod.fragoff.net/Pokemod
 
  --
 
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archives,
  please visit:
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Re: [hlcoders] black screen when I start a server with my mod.

2003-06-22 Thread jc
i have the exact same problem. its like my game menu but screwed up. it only
happened when i upgraded to a radeon 9100 (with my screwy old S3 virge it
was fine). running in a window gets rid of this problem but if i run full
screen i have to esc/resume. also it affects the windowed mode if u start in
full screen and switch to windowed.

it does it in every mod i tried :/

jc

- Original Message -
From: MoD [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, June 22, 2003 1:32 PM
Subject: Re: [hlcoders] black screen when I start a server with my mod.


 I get a leftover 640X480 picture of the game menu after starting a
 listen server, esc resume and its ok.

 Brandon, try running at different resolutions and report what gives.
 Also, make sure you used a vanilla SDK, I like to mess with a line of
 code here and tehre and I sometime forget about it...

 --

 MoD.

 - Original Message -
 From: Phil [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Sunday, June 22, 2003 11:37 AM
 Subject: RE: [hlcoders] black screen when I start a server with my mod.


  At some resolutions, you will see a large square in the top-left
 corner
  instead of it covering the whole screen.
 
  Is there any known cause of this?
 
  --
   Windows [n.]
  A thirty-two bit extension and GUI shell to a sixteen bit patch to an
 eight
  bit operating system originally coded for a four bit microprocessor
 and sold
  by a two-bit company that can't stand one bit of competition.
  (Anonymous USEnet post)
   -Original Message-
   From: [EMAIL PROTECTED] [mailto:hlcoders-
   [EMAIL PROTECTED] On Behalf Of Daniel Koppes
   Sent: Sunday, June 22, 2003 8:21 PM
   To: [EMAIL PROTECTED]
  
   Try pressing escape (after it's done loading) then click 'Resume
 Game'
  
   Happens with other mods too.
  
  
   At 20:03 22/06/2003, you wrote:
   This is a multi-part message in MIME format.
   --
   [ Picked text/plain from multipart/alternative ]
   I just recently got a new computer and reinstalled half-life. I
 copied
   the valve folder and changed the name of folder to test and the
   liblist.gam to
   
   game Test Mod
   type multiplayer_only
   mpentity info_player_deathmatch
   gamedll dlls\hl.dll
   
   Using VisualStudios.net I compiled the original hl.dsp and
 cl_dll.dsp in
   the SinglePlayer Source code folder and had it place the new .dlls
 in
   the appropriate places within the test folder.
   
   Now the original deathmatch mod works fine. But when I change the
 game
   to Test Mod and start a server, I don't even see the console. Its
 just
   completely black. However it doesn't freeze, as soon as I press esc
 it
   goes back to the menu. I can't explain why it does this, can anyone
   help?
   
   -Brandon Renfrow
   --
   
   ___
   To unsubscribe, edit your list preferences, or view the list
 archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
  
   --
   Programmer and Modeller for http://pokemod.fragoff.net/The
   http://pokemod.fragoff.net/Pokemod
  
   --
  
   ___
   To unsubscribe, edit your list preferences, or view the list
 archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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RE: [hlcoders] black screen when I start a server with my mod.

2003-06-22 Thread Tony \omega\ Sergi
It only happens if you actually use the multiplayer menu to launch.
If you go by command line it never does, because the launcher doesn't try to
minimize; and then stay ontop.

When you click ok it drops back a menu, and stays ontop in opengl mode. It
happens with my gf4 but it didn't with my voodoo3 2 years ago.


omega
Blackened Interactive - http://www.blackened-interactive.com
Wavelength - http://www.thewavelength.net

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlcoders-
 [EMAIL PROTECTED] On Behalf Of jc
 Sent: June 22, 2003 8:57 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] black screen when I start a server with my mod.

 i have the exact same problem. its like my game menu but screwed up. it
 only
 happened when i upgraded to a radeon 9100 (with my screwy old S3 virge it
 was fine). running in a window gets rid of this problem but if i run full
 screen i have to esc/resume. also it affects the windowed mode if u start
 in
 full screen and switch to windowed.

 it does it in every mod i tried :/

 jc

 - Original Message -
 From: MoD [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Sunday, June 22, 2003 1:32 PM
 Subject: Re: [hlcoders] black screen when I start a server with my mod.


  I get a leftover 640X480 picture of the game menu after starting a
  listen server, esc resume and its ok.
 
  Brandon, try running at different resolutions and report what gives.
  Also, make sure you used a vanilla SDK, I like to mess with a line of
  code here and tehre and I sometime forget about it...
 
  --
 
  MoD.
 
  - Original Message -
  From: Phil [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Sunday, June 22, 2003 11:37 AM
  Subject: RE: [hlcoders] black screen when I start a server with my mod.
 
 
   At some resolutions, you will see a large square in the top-left
  corner
   instead of it covering the whole screen.
  
   Is there any known cause of this?
  
   --
Windows [n.]
   A thirty-two bit extension and GUI shell to a sixteen bit patch to an
  eight
   bit operating system originally coded for a four bit microprocessor
  and sold
   by a two-bit company that can't stand one bit of competition.
   (Anonymous USEnet post)
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlcoders-
[EMAIL PROTECTED] On Behalf Of Daniel Koppes
Sent: Sunday, June 22, 2003 8:21 PM
To: [EMAIL PROTECTED]
   
Try pressing escape (after it's done loading) then click 'Resume
  Game'
   
Happens with other mods too.
   
   
At 20:03 22/06/2003, you wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I just recently got a new computer and reinstalled half-life. I
  copied
the valve folder and changed the name of folder to test and the
liblist.gam to

game Test Mod
type multiplayer_only
mpentity info_player_deathmatch
gamedll dlls\hl.dll

Using VisualStudios.net I compiled the original hl.dsp and
  cl_dll.dsp in
the SinglePlayer Source code folder and had it place the new .dlls
  in
the appropriate places within the test folder.

Now the original deathmatch mod works fine. But when I change the
  game
to Test Mod and start a server, I don't even see the console. Its
  just
completely black. However it doesn't freeze, as soon as I press esc
  it
goes back to the menu. I can't explain why it does this, can anyone
help?

-Brandon Renfrow
--

___
To unsubscribe, edit your list preferences, or view the list
  archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
   
   
--
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http://pokemod.fragoff.net/Pokemod
   
--
   
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  archives,
please visit:
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RE: [hlcoders] black screen when I start a server with my mod.

2003-06-22 Thread Brandon Renfrow
Esc/resume doesn't do anything, I tried all the resolution modes the
only thing that was promising is that at 800 x 600 using opengl I could
see the words loading. There is no small square at the top. The code
is vanilla :).

-Brandon Renfrow.

My computer - 2100xp, 512mb 2100, Radeon 9700, 80gig 8mb.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of jc
Sent: Sunday, June 22, 2003 5:57 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] black screen when I start a server with my mod.

i have the exact same problem. its like my game menu but screwed up. it
only
happened when i upgraded to a radeon 9100 (with my screwy old S3 virge
it
was fine). running in a window gets rid of this problem but if i run
full
screen i have to esc/resume. also it affects the windowed mode if u
start in
full screen and switch to windowed.

it does it in every mod i tried :/

jc

- Original Message -
From: MoD [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, June 22, 2003 1:32 PM
Subject: Re: [hlcoders] black screen when I start a server with my mod.


 I get a leftover 640X480 picture of the game menu after starting a
 listen server, esc resume and its ok.

 Brandon, try running at different resolutions and report what gives.
 Also, make sure you used a vanilla SDK, I like to mess with a line of
 code here and tehre and I sometime forget about it...

 --

 MoD.

 - Original Message -
 From: Phil [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Sunday, June 22, 2003 11:37 AM
 Subject: RE: [hlcoders] black screen when I start a server with my
mod.


  At some resolutions, you will see a large square in the top-left
 corner
  instead of it covering the whole screen.
 
  Is there any known cause of this?
 
  --
   Windows [n.]
  A thirty-two bit extension and GUI shell to a sixteen bit patch to
an
 eight
  bit operating system originally coded for a four bit microprocessor
 and sold
  by a two-bit company that can't stand one bit of competition.
  (Anonymous USEnet post)
   -Original Message-
   From: [EMAIL PROTECTED] [mailto:hlcoders-
   [EMAIL PROTECTED] On Behalf Of Daniel Koppes
   Sent: Sunday, June 22, 2003 8:21 PM
   To: [EMAIL PROTECTED]
  
   Try pressing escape (after it's done loading) then click 'Resume
 Game'
  
   Happens with other mods too.
  
  
   At 20:03 22/06/2003, you wrote:
   This is a multi-part message in MIME format.
   --
   [ Picked text/plain from multipart/alternative ]
   I just recently got a new computer and reinstalled half-life. I
 copied
   the valve folder and changed the name of folder to test and the
   liblist.gam to
   
   game Test Mod
   type multiplayer_only
   mpentity info_player_deathmatch
   gamedll dlls\hl.dll
   
   Using VisualStudios.net I compiled the original hl.dsp and
 cl_dll.dsp in
   the SinglePlayer Source code folder and had it place the new
.dlls
 in
   the appropriate places within the test folder.
   
   Now the original deathmatch mod works fine. But when I change the
 game
   to Test Mod and start a server, I don't even see the console.
Its
 just
   completely black. However it doesn't freeze, as soon as I press
esc
 it
   goes back to the menu. I can't explain why it does this, can
anyone
   help?
   
   -Brandon Renfrow
   --
   
   ___
   To unsubscribe, edit your list preferences, or view the list
 archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
  
   --
   Programmer and Modeller for http://pokemod.fragoff.net/The
   http://pokemod.fragoff.net/Pokemod
  
   --
  
   ___
   To unsubscribe, edit your list preferences, or view the list
 archives,
   please visit:
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