RE: [hlcoders] quick menu question
Did you look through these tutorials? http://www.hl2coders.com/category.php?ci=10 > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Maurino Berry > Sent: Thursday, January 06, 2005 7:06 AM > To: hlcoders@list.valvesoftware.com > Subject: [hlcoders] quick menu question > > I want to create a menu which contains multiple frames (drag > around, overlap > etc like the main menu) and I don't know which baseclass to use as the > parent (in order to gain mouse control) > I obviously can't use a fullscreen Frame because as soon as I > click this it > will come into focus ontop of the children and render the children > unuseable. > > I'd look at the main menu source but from what I've been told > it's in the > gameui.dll > > Can anyone make a suggestion on how I could achieve this? > Thanks in advance. > > _ > Don't just Search. Find! > http://search.sympatico.msn.ca/default.aspx The new > MSN Search! Check it out! > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] quick menu question
You want a Frame, it's a base level container for controls. Just don't make your frame the size of the screen :) - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Maurino Berry Sent: Thursday, January 06, 2005 7:06 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] quick menu question > I want to create a menu which contains multiple frames (drag around, > overlap etc like the main menu) and I don't know which baseclass to > use as the parent (in order to gain mouse control) I obviously can't > use a fullscreen Frame because as soon as I click this it will come > into focus ontop of the children and render the children unuseable. > > I'd look at the main menu source but from what I've been told it's in > the gameui.dll > > Can anyone make a suggestion on how I could achieve this? Thanks in > advance. > > _ > Don't just Search. Find! http://search.sympatico.msn.ca/default.aspx > The new MSN Search! Check it out! > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] quick menu question
Having a frame open will get mouse control, yes. However I want it like the main menu, buttons that open different frames (without having any frames visible) and the only way I can think of to achieve this would be to have a frame the size of the screen then containing the buttons and the sub frames, which leads to the z errors etc. Any other ideas/more specific? Thanks. _ MSN® Calendar keeps you organized and takes the effort out of scheduling get-togethers. http://join.msn.com/?pgmarket=en-ca&page=byoa/prem&xAPID=1994&DI=1034&SU=http://hotmail.com/enca&HL=Market_MSNIS_Taglines Start enjoying all the benefits of MSN® Premium right now and get the first two months FREE*. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] quick menu question
Why not just put your buttons on the main menu? On Fri, 07 Jan 2005 04:26:47 -0500, Maurino Berry <[EMAIL PROTECTED]> wrote: > Having a frame open will get mouse control, yes. However I want it like the > main menu, buttons that open different frames (without having any frames > visible) and the only way I can think of to achieve this would be to have a > frame the size of the screen then containing the buttons and the sub frames, > which leads to the z errors etc. Any other ideas/more specific? Thanks. > > _ > MSN® Calendar keeps you organized and takes the effort out of scheduling > get-togethers. > http://join.msn.com/?pgmarket=en-ca&page=byoa/prem&xAPID=1994&DI=1034&SU=http://hotmail.com/enca&HL=Market_MSNIS_Taglines > Start enjoying all the benefits of MSN® Premium right now and get the > first two months FREE*. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Childe Roland "I will show you fear in a handful of jelly beans." ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] quick menu question
I meant simmilar to the main menu, but completely unrelated... this is going to be a menu you can toggle and open different frames like inventory, skills, etc _ Take charge with a pop-up guard built on patented Microsoft® SmartScreen Technology. http://join.msn.com/?pgmarket=en-ca&page=byoa/prem&xAPID=1994&DI=1034&SU=http://hotmail.com/enca&HL=Market_MSNIS_Taglines Start enjoying all the benefits of MSN® Premium right now and get the first two months FREE*. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] quick menu question
Each frame is an independent entity with respect to mouse and keyboard input. You can have one frame create another frame that could accept user input. A frame is a popup, a root level container, when painting it isn't clipped by its parent (its visibility is controlled by the parent however). The "vgui_drawtree" console command is a good tool to visualize the hierarchy of VGUI2 panels in the game and how they effect each other. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Maurino Berry Sent: Friday, January 07, 2005 1:27 AM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] quick menu question > Having a frame open will get mouse control, yes. However I want it > like the main menu, buttons that open different frames (without > having any frames > visible) and the only way I can think of to achieve this would be to > have a frame the size of the screen then containing the buttons and > the sub frames, which leads to the z errors etc. Any other ideas/more > specific? Thanks. > > _ > MSN(r) Calendar keeps you organized and takes the effort out of > scheduling get-togethers. > http://join.msn.com/?pgmarket=en-ca&page=byoa/prem&xAPID=1994&DI=1034&SU =http://hotmail.com/enca&HL=Market_MSNIS_Taglines > Start enjoying all the benefits of MSN(r) Premium right now and get > the first two months FREE*. > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] quick menu question
Thanks, I know what I have to do now. I'm just used to having a full canvas to work on, instead I'll have to create frames for the different bits, instead of making it the size of the screen _ Don't just Search. Find! http://search.sympatico.msn.ca/default.aspx The new MSN Search! Check it out! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders