Re: [hlcoders] Code File Structure
hahaha On 1/15/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: http://www.youtube.com/watch?v=Af1OxkFOK18 At 2007/01/10 02:20 PM, John Sheu wrote: >On Wednesday 10 January 2007 1:57 pm, Nick wrote: >> Hard work and determination beats experience hands down. > >Well, generally, hard work and determination lead to experience... > >-John Sheu > >___ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Code File Structure
http://www.youtube.com/watch?v=Af1OxkFOK18 At 2007/01/10 02:20 PM, John Sheu wrote: >On Wednesday 10 January 2007 1:57 pm, Nick wrote: >> Hard work and determination beats experience hands down. > >Well, generally, hard work and determination lead to experience... > >-John Sheu > >___ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Code File Structure
On Wednesday 10 January 2007 1:57 pm, Nick wrote: > Hard work and determination beats experience hands down. Well, generally, hard work and determination lead to experience... -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Code File Structure
Hard work and determination beats experience hands down. On 1/10/07, John Sheu <[EMAIL PROTECTED]> wrote: On Wednesday 10 January 2007 10:39 am, Nate Nichols wrote: > In general, there isn't a magic webpage or manual that says things > like "If you want to mod the crossbow, its source files are x.cpp, > y.cpp, and z.h" > As you spend time with the code, though, you'll eventually develop > some kind of intuition about where files/functionality are probably > located. Visual Studio also has a lot of nice features (Go to > definition, Go to declaration, etc.) that can make navigating the > source easier. In my experience, nothing beat experience. -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Code File Structure
On 1/10/07, John Sheu <[EMAIL PROTECTED]> wrote: On Wednesday 10 January 2007 10:39 am, Nate Nichols wrote: > In general, there isn't a magic webpage or manual that says things > like "If you want to mod the crossbow, its source files are x.cpp, > y.cpp, and z.h" > As you spend time with the code, though, you'll eventually develop > some kind of intuition about where files/functionality are probably > located. Visual Studio also has a lot of nice features (Go to > definition, Go to declaration, etc.) that can make navigating the > source easier. In my experience, nothing beat experience. -John Sheu I agree with the experience comment. I guess it is just a little overwhelming to open up the source code directory and have 15 directories that naming structure isn't well done. Maybe I'm wrong, but I find it confusing. -Kenneth Arcieri ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Code File Structure
On Wednesday 10 January 2007 10:39 am, Nate Nichols wrote: > In general, there isn't a magic webpage or manual that says things > like "If you want to mod the crossbow, its source files are x.cpp, > y.cpp, and z.h" > As you spend time with the code, though, you'll eventually develop > some kind of intuition about where files/functionality are probably > located. Visual Studio also has a lot of nice features (Go to > definition, Go to declaration, etc.) that can make navigating the > source easier. In my experience, nothing beat experience. -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Code File Structure
-- [ Picked text/plain from multipart/alternative ] You've probably already done this, but be sure to check the wiki: http://developer.valvesoftware.com/wiki/SDK_Docs Sometimes specific functions are explained (i.e. http://developer.valvesoftware.com/wiki/ShellExecute). Also search forums, these 2 are my favorites: http://www.chatbear.com/board.plm?a=boardlisting&b=4986 http://www.hl2coding.com/forums/index.php On 1/10/07, Nate Nichols <[EMAIL PROTECTED]> wrote: > > In general, there isn't a magic webpage or manual that says things > like "If you want to mod the crossbow, its source files are x.cpp, > y.cpp, and z.h" > As you spend time with the code, though, you'll eventually develop > some kind of intuition about where files/functionality are probably > located. Visual Studio also has a lot of nice features (Go to > definition, Go to declaration, etc.) that can make navigating the > source easier. > > Good luck, > Nate > > On 10/01/07, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > which files are you referring to specifically? > > > > On 1/10/07, Kenneth Arcieri <[EMAIL PROTECTED]> wrote: > > > > > > Greetings, > > > > > > I apologize in advance for this newbie question, but I cannot seem to > > > find this information anywhere. With all of these files provided for > > > the source engine where can one find an explanation for each of the > > > files and the functions provided in the files? Does one not need this > > > to mod? > > > > > > Thanks! > > > Kenny > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > -- > > -omega > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Code File Structure
In general, there isn't a magic webpage or manual that says things like "If you want to mod the crossbow, its source files are x.cpp, y.cpp, and z.h" As you spend time with the code, though, you'll eventually develop some kind of intuition about where files/functionality are probably located. Visual Studio also has a lot of nice features (Go to definition, Go to declaration, etc.) that can make navigating the source easier. Good luck, Nate On 10/01/07, Tony omega Sergi <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] which files are you referring to specifically? On 1/10/07, Kenneth Arcieri <[EMAIL PROTECTED]> wrote: > > Greetings, > > I apologize in advance for this newbie question, but I cannot seem to > find this information anywhere. With all of these files provided for > the source engine where can one find an explanation for each of the > files and the functions provided in the files? Does one not need this > to mod? > > Thanks! > Kenny > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Code File Structure
-- [ Picked text/plain from multipart/alternative ] which files are you referring to specifically? On 1/10/07, Kenneth Arcieri <[EMAIL PROTECTED]> wrote: > > Greetings, > > I apologize in advance for this newbie question, but I cannot seem to > find this information anywhere. With all of these files provided for > the source engine where can one find an explanation for each of the > files and the functions provided in the files? Does one not need this > to mod? > > Thanks! > Kenny > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders