Re: [hlcoders] Crash on Startup

2006-07-20 Thread Aaron Schiff
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By the way Alfred, kb_def.lst is an obsolete file in Source. Now
config_default.cfg is used.


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Re: [hlcoders] Crash on Startup

2006-07-19 Thread Aaron Schiff
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If an "override gameui" interface was exposed in the SDK, it would be way
easier to do.

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Re: [hlcoders] Crash on Startup

2006-07-19 Thread John Sheu
On Wednesday 19 July 2006 8:25 pm, Alfred Reynolds wrote:
> Why would you want to prevent the user having any keys to use while in
> game?

*Some* of us are crazy.

http://www.eternal-silence.net/forums/uploads/post-20-1153363316.jpg

-John Sheu

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RE: [hlcoders] Crash on Startup

2006-07-19 Thread Alfred Reynolds
Why would you want to prevent the user having any keys to use while in
game? Anyway, for kb_act.lst try having just a title block and nothing
else (i.e a couple "blank" lines) and for kb_def.lst just have:
"~" "toggleconsole"

(you can't remove the binding for ~ anyway, it is hard wired into the
engine).

- Alfred

John Sheu wrote:
> On Wednesday 19 July 2006 7:36 pm, Alfred Reynolds wrote:
>> That wouldn't be good.
>>
>> - Alfred
>
> How would one go about emptying kb_def and kb_act correctly then?
>
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RE: [hlcoders] Crash on Startup

2006-07-19 Thread Tony \"omega\" Sergi
Why do you want to though?

You may be able to do something like " " "" but I dunno.
I just don't understand why you want to clear them. Lol


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> -Original Message-
> From: John Sheu [mailto:[EMAIL PROTECTED]
> Sent: July 19, 2006 8:59 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Crash on Startup
>
> On Wednesday 19 July 2006 7:36 pm, Alfred Reynolds wrote:
> > That wouldn't be good.
> >
> > - Alfred
>
> How would one go about emptying kb_def and kb_act correctly then?
>
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Re: [hlcoders] Crash on Startup

2006-07-19 Thread John Sheu
On Wednesday 19 July 2006 7:36 pm, Alfred Reynolds wrote:
> That wouldn't be good.
>
> - Alfred

How would one go about emptying kb_def and kb_act correctly then?

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RE: [hlcoders] Crash on Startup

2006-07-19 Thread Alfred Reynolds
That wouldn't be good.

- Alfred

John Sheu wrote:
> On Wednesday 19 July 2006 7:19 pm, Alfred Reynolds wrote:
>> Looks like your kb_def.lst is corrupt, probably an invalid key
>> string name.
>>
>> - Alfred
>
> How does the engine like an *empty* kb_def.lst?
>
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Re: [hlcoders] Crash on Startup

2006-07-19 Thread John Sheu
On Wednesday 19 July 2006 7:19 pm, Alfred Reynolds wrote:
> Looks like your kb_def.lst is corrupt, probably an invalid key string
> name.
>
> - Alfred

How does the engine like an *empty* kb_def.lst?

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RE: [hlcoders] Crash on Startup

2006-07-19 Thread Alfred Reynolds
Looks like your kb_def.lst is corrupt, probably an invalid key string
name.

- Alfred

John Sheu wrote:
> I've got one of those strange crash-on-startup issues, if anybody
> wants to
> take a look at the dump:
>
>
http://www.eternal-silence.net/forums/index.php?act=Attach&type=post&id=
42831
>
> It's crashing in engine code, and the unfortunate victim says it
> occurs even
> before the "New Game", "Find Servers", etc. buttons come up on the
> main
> screen.  At this time, the window is already up, with the appropriate
> background.
>
> -John Sheu
>
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