Re: [hlcoders] Dedicated server for mods broken by new steam update
I tracked down the animation problem. For some reason, even though the mod was created as a DM mod, it wasn't reading the animation mdl's from DM. Extracting them manually and copying them to the mod directory fixed that. This is very strange because the animations were only not working on dedicated servers, on listen servers they worked fine. The death notice thing I talked about earlier still sporadically happens. Sometimes (so far I've only seen it on dedicated servers) it just reports all the player deaths as a player named unconnected suiciding no matter who dies or who. I'm not sure what the cause of that is. On Mon, 21 Feb 2005 11:12:39 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: I don't know about that problem sorry, haven't had any reports of it either. Could you elaborate on the death notice problems? - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Flanagan Sent: Sunday, February 20, 2005 11:14 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Dedicated server for mods broken by new steam update Thanks Alfred, I was able to get it to show up in the list again by adding the game key in gameinfo.txt. Do you have any ideas about the DM mod dedicated server problem? Running a dedicated server of an unmodified DM mod has player animation problems and death notice problems that don't seem to happen if you're just running a listen server. On Sun, 20 Feb 2005 22:20:27 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: You need to update your gameinfo.txt, I will cut and paste the note I sent to this list last week about it: -- On a related note, the name that is displayed in the games list (and in the server browser) will be from the game key in your mod dir/gameinfo.txt file (and it will fall back to the name key for dirthe games list if a game key does not exist). --- So, just add that key to your gameinfo.txt and it will work again. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Flanagan Sent: Sunday, February 20, 2005 7:42 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Dedicated server for mods broken by new steam update Ever since the new Steam update, my mod has been having problems with dedicated servers. Before the Steam update, I copied my mod into /SteamApps/username/source dedicated server/ and then when I launched the Dedicated Server program from within Steam, the mod would show up in the list of games that you could run a dedicated server with. After the Steam update, with no changes at all to the mod, the mod no longer shows up in the dropdown of available games in the Dedicated Server program and if I try to start it manually via the command line then it doesn't work. I tried testing this by using the updated SDK to create a new DM mod. I did not change any of the files created by the DM mod except for the game name in GameInfo.txt so I could tell it apart from the others. I compiled the DM code to put in the /bin directory for that mod but did not modify the code at all. I then copied this mod directory into /SteamApps/username/source dedicated server/ like I had done before and it showed up in the list of available games to run a dedicated server for. When I ran the dedicated server using the unmodified DM mod, none of the animations worked at all and whenever anyone was killed it would just say that player unconnected suicided. If I ran a listen (non-dedicated server) using this DM mod, then everything worked fine and animations and death messages and all were working. Something is broken in Source Dedicated Server since the new Steam update. Can anyone from Valve comment on this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Dedicated server for mods broken by new steam update
The death notice problem is caused by the modevents.res file being out of sync with the client, make sure both the client and server have the same version of the file (the new IGameEventManager2 interface doesn't have this limitation, the server communicates the event formats to the client on connect). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Flanagan Sent: Tuesday, February 22, 2005 10:05 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Dedicated server for mods broken by new steam update I tracked down the animation problem. For some reason, even though the mod was created as a DM mod, it wasn't reading the animation mdl's from DM. Extracting them manually and copying them to the mod directory fixed that. This is very strange because the animations were only not working on dedicated servers, on listen servers they worked fine. The death notice thing I talked about earlier still sporadically happens. Sometimes (so far I've only seen it on dedicated servers) it just reports all the player deaths as a player named unconnected suiciding no matter who dies or who. I'm not sure what the cause of that is. On Mon, 21 Feb 2005 11:12:39 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: I don't know about that problem sorry, haven't had any reports of it either. Could you elaborate on the death notice problems? - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Flanagan Sent: Sunday, February 20, 2005 11:14 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Dedicated server for mods broken by new steam update Thanks Alfred, I was able to get it to show up in the list again by adding the game key in gameinfo.txt. Do you have any ideas about the DM mod dedicated server problem? Running a dedicated server of an unmodified DM mod has player animation problems and death notice problems that don't seem to happen if you're just running a listen server. On Sun, 20 Feb 2005 22:20:27 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: You need to update your gameinfo.txt, I will cut and paste the note I sent to this list last week about it: -- On a related note, the name that is displayed in the games list (and in the server browser) will be from the game key in your mod dir/gameinfo.txt file (and it will fall back to the name key for dirthe games list if a game key does not exist). --- So, just add that key to your gameinfo.txt and it will work again. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Flanagan Sent: Sunday, February 20, 2005 7:42 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Dedicated server for mods broken by new steam update Ever since the new Steam update, my mod has been having problems with dedicated servers. Before the Steam update, I copied my mod into /SteamApps/username/source dedicated server/ and then when I launched the Dedicated Server program from within Steam, the mod would show up in the list of games that you could run a dedicated server with. After the Steam update, with no changes at all to the mod, the mod no longer shows up in the dropdown of available games in the Dedicated Server program and if I try to start it manually via the command line then it doesn't work. I tried testing this by using the updated SDK to create a new DM mod. I did not change any of the files created by the DM mod except for the game name in GameInfo.txt so I could tell it apart from the others. I compiled the DM code to put in the /bin directory for that mod but did not modify the code at all. I then copied this mod directory into /SteamApps/username/source dedicated server/ like I had done before and it showed up in the list of available games to run a dedicated server for. When I ran the dedicated server using the unmodified DM mod, none of the animations worked at all and whenever anyone was killed it would just say that player unconnected suicided. If I ran a listen (non-dedicated server) using this DM mod, then everything worked fine and animations and death messages and all were working. Something is broken in Source Dedicated Server since the new Steam update. Can anyone from Valve comment on this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
Re: [hlcoders] Dedicated server for mods broken by new steam update
Looks like the Make a DM mod option in the SDK doesn't actually include a ModEvents.res file. I extracted the DM one and copied that over and that seems to work. Is there any reason this isn't included in the default DM mod dir? On Tue, 22 Feb 2005 11:25:05 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: The death notice problem is caused by the modevents.res file being out of sync with the client, make sure both the client and server have the same version of the file (the new IGameEventManager2 interface doesn't have this limitation, the server communicates the event formats to the client on connect). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Flanagan Sent: Tuesday, February 22, 2005 10:05 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Dedicated server for mods broken by new steam update I tracked down the animation problem. For some reason, even though the mod was created as a DM mod, it wasn't reading the animation mdl's from DM. Extracting them manually and copying them to the mod directory fixed that. This is very strange because the animations were only not working on dedicated servers, on listen servers they worked fine. The death notice thing I talked about earlier still sporadically happens. Sometimes (so far I've only seen it on dedicated servers) it just reports all the player deaths as a player named unconnected suiciding no matter who dies or who. I'm not sure what the cause of that is. On Mon, 21 Feb 2005 11:12:39 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: I don't know about that problem sorry, haven't had any reports of it either. Could you elaborate on the death notice problems? - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Flanagan Sent: Sunday, February 20, 2005 11:14 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Dedicated server for mods broken by new steam update Thanks Alfred, I was able to get it to show up in the list again by adding the game key in gameinfo.txt. Do you have any ideas about the DM mod dedicated server problem? Running a dedicated server of an unmodified DM mod has player animation problems and death notice problems that don't seem to happen if you're just running a listen server. On Sun, 20 Feb 2005 22:20:27 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: You need to update your gameinfo.txt, I will cut and paste the note I sent to this list last week about it: -- On a related note, the name that is displayed in the games list (and in the server browser) will be from the game key in your mod dir/gameinfo.txt file (and it will fall back to the name key for dirthe games list if a game key does not exist). --- So, just add that key to your gameinfo.txt and it will work again. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Flanagan Sent: Sunday, February 20, 2005 7:42 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Dedicated server for mods broken by new steam update Ever since the new Steam update, my mod has been having problems with dedicated servers. Before the Steam update, I copied my mod into /SteamApps/username/source dedicated server/ and then when I launched the Dedicated Server program from within Steam, the mod would show up in the list of games that you could run a dedicated server with. After the Steam update, with no changes at all to the mod, the mod no longer shows up in the dropdown of available games in the Dedicated Server program and if I try to start it manually via the command line then it doesn't work. I tried testing this by using the updated SDK to create a new DM mod. I did not change any of the files created by the DM mod except for the game name in GameInfo.txt so I could tell it apart from the others. I compiled the DM code to put in the /bin directory for that mod but did not modify the code at all. I then copied this mod directory into /SteamApps/username/source dedicated server/ like I had done before and it showed up in the list of available games to run a dedicated server for. When I ran the dedicated server using the unmodified DM mod, none of the animations worked at all and whenever anyone was killed it would just say that player unconnected suicided. If I ran a listen (non-dedicated server) using this DM mod, then everything worked fine and animations and death messages and all were working. Something is broken in Source Dedicated Server since the new Steam update. Can anyone from Valve comment on this? ___ To unsubscribe, edit your list preferences, or view the list archives, please
RE: [hlcoders] Dedicated server for mods broken by new steam update
It should be falling back to the hl2mp/resource/modevents.res file (so you don't need to copy it across), I will check with the SDK guys to make sure that is happening. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Flanagan Sent: Tuesday, February 22, 2005 11:50 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Dedicated server for mods broken by new steam update Looks like the Make a DM mod option in the SDK doesn't actually include a ModEvents.res file. I extracted the DM one and copied that over and that seems to work. Is there any reason this isn't included in the default DM mod dir? On Tue, 22 Feb 2005 11:25:05 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: The death notice problem is caused by the modevents.res file being out of sync with the client, make sure both the client and server have the same version of the file (the new IGameEventManager2 interface doesn't have this limitation, the server communicates the event formats to the client on connect). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Flanagan Sent: Tuesday, February 22, 2005 10:05 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Dedicated server for mods broken by new steam update I tracked down the animation problem. For some reason, even though the mod was created as a DM mod, it wasn't reading the animation mdl's from DM. Extracting them manually and copying them to the mod directory fixed that. This is very strange because the animations were only not working on dedicated servers, on listen servers they worked fine. The death notice thing I talked about earlier still sporadically happens. Sometimes (so far I've only seen it on dedicated servers) it just reports all the player deaths as a player named unconnected suiciding no matter who dies or who. I'm not sure what the cause of that is. On Mon, 21 Feb 2005 11:12:39 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: I don't know about that problem sorry, haven't had any reports of it either. Could you elaborate on the death notice problems? - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Flanagan Sent: Sunday, February 20, 2005 11:14 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Dedicated server for mods broken by new steam update Thanks Alfred, I was able to get it to show up in the list again by adding the game key in gameinfo.txt. Do you have any ideas about the DM mod dedicated server problem? Running a dedicated server of an unmodified DM mod has player animation problems and death notice problems that don't seem to happen if you're just running a listen server. On Sun, 20 Feb 2005 22:20:27 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: You need to update your gameinfo.txt, I will cut and paste the note I sent to this list last week about it: -- On a related note, the name that is displayed in the games list (and in the server browser) will be from the game key in your mod dir/gameinfo.txt file (and it will fall back to the name key dirfor the games list if a game key does not exist). --- So, just add that key to your gameinfo.txt and it will work again. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Flanagan Sent: Sunday, February 20, 2005 7:42 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Dedicated server for mods broken by new steam update Ever since the new Steam update, my mod has been having problems with dedicated servers. Before the Steam update, I copied my mod into /SteamApps/username/source dedicated server/ and then when I launched the Dedicated Server program from within Steam, the mod would show up in the list of games that you could run a dedicated server with. After the Steam update, with no changes at all to the mod, the mod no longer shows up in the dropdown of available games in the Dedicated Server program and if I try to start it manually via the command line then it doesn't work. I tried testing this by using the updated SDK to create a new DM mod. I did not change any of the files created by the DM mod except for the game name in GameInfo.txt so I could tell it apart from the others. I compiled the DM code to put in the /bin directory for that mod but did not modify the code at all. I then copied this mod directory into /SteamApps/username/source dedicated server/ like I had done before and it showed up in the list of available games to run a dedicated server for. When I ran the dedicated server using the unmodified DM mod, none of the animations worked at all and whenever anyone was killed it would
RE: [hlcoders] Dedicated server for mods broken by new steam update
Yeah, we should include that. Will do for the next SDK update. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Flanagan Sent: Tuesday, February 22, 2005 11:50 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Dedicated server for mods broken by new steam update Looks like the Make a DM mod option in the SDK doesn't actually include a ModEvents.res file. I extracted the DM one and copied that over and that seems to work. Is there any reason this isn't included in the default DM mod dir? On Tue, 22 Feb 2005 11:25:05 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: The death notice problem is caused by the modevents.res file being out of sync with the client, make sure both the client and server have the same version of the file (the new IGameEventManager2 interface doesn't have this limitation, the server communicates the event formats to the client on connect). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Flanagan Sent: Tuesday, February 22, 2005 10:05 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Dedicated server for mods broken by new steam update I tracked down the animation problem. For some reason, even though the mod was created as a DM mod, it wasn't reading the animation mdl's from DM. Extracting them manually and copying them to the mod directory fixed that. This is very strange because the animations were only not working on dedicated servers, on listen servers they worked fine. The death notice thing I talked about earlier still sporadically happens. Sometimes (so far I've only seen it on dedicated servers) it just reports all the player deaths as a player named unconnected suiciding no matter who dies or who. I'm not sure what the cause of that is. On Mon, 21 Feb 2005 11:12:39 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: I don't know about that problem sorry, haven't had any reports of it either. Could you elaborate on the death notice problems? - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Flanagan Sent: Sunday, February 20, 2005 11:14 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Dedicated server for mods broken by new steam update Thanks Alfred, I was able to get it to show up in the list again by adding the game key in gameinfo.txt. Do you have any ideas about the DM mod dedicated server problem? Running a dedicated server of an unmodified DM mod has player animation problems and death notice problems that don't seem to happen if you're just running a listen server. On Sun, 20 Feb 2005 22:20:27 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: You need to update your gameinfo.txt, I will cut and paste the note I sent to this list last week about it: -- On a related note, the name that is displayed in the games list (and in the server browser) will be from the game key in your mod dir/gameinfo.txt file (and it will fall back to the name key dirfor the games list if a game key does not exist). --- So, just add that key to your gameinfo.txt and it will work again. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Flanagan Sent: Sunday, February 20, 2005 7:42 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Dedicated server for mods broken by new steam update Ever since the new Steam update, my mod has been having problems with dedicated servers. Before the Steam update, I copied my mod into /SteamApps/username/source dedicated server/ and then when I launched the Dedicated Server program from within Steam, the mod would show up in the list of games that you could run a dedicated server with. After the Steam update, with no changes at all to the mod, the mod no longer shows up in the dropdown of available games in the Dedicated Server program and if I try to start it manually via the command line then it doesn't work. I tried testing this by using the updated SDK to create a new DM mod. I did not change any of the files created by the DM mod except for the game name in GameInfo.txt so I could tell it apart from the others. I compiled the DM code to put in the /bin directory for that mod but did not modify the code at all. I then copied this mod directory into /SteamApps/username/source dedicated server/ like I had done before and it showed up in the list of available games to run a dedicated server for. When I ran the dedicated server using the unmodified DM mod, none of the animations worked at all and whenever anyone was killed it would just say that player unconnected suicided. If I ran a listen (non-dedicated server) using this DM mod
RE: [hlcoders] Dedicated server for mods broken by new steam update
I don't know about that problem sorry, haven't had any reports of it either. Could you elaborate on the death notice problems? - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Flanagan Sent: Sunday, February 20, 2005 11:14 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Dedicated server for mods broken by new steam update Thanks Alfred, I was able to get it to show up in the list again by adding the game key in gameinfo.txt. Do you have any ideas about the DM mod dedicated server problem? Running a dedicated server of an unmodified DM mod has player animation problems and death notice problems that don't seem to happen if you're just running a listen server. On Sun, 20 Feb 2005 22:20:27 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: You need to update your gameinfo.txt, I will cut and paste the note I sent to this list last week about it: -- On a related note, the name that is displayed in the games list (and in the server browser) will be from the game key in your mod dir/gameinfo.txt file (and it will fall back to the name key for dirthe games list if a game key does not exist). --- So, just add that key to your gameinfo.txt and it will work again. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Flanagan Sent: Sunday, February 20, 2005 7:42 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Dedicated server for mods broken by new steam update Ever since the new Steam update, my mod has been having problems with dedicated servers. Before the Steam update, I copied my mod into /SteamApps/username/source dedicated server/ and then when I launched the Dedicated Server program from within Steam, the mod would show up in the list of games that you could run a dedicated server with. After the Steam update, with no changes at all to the mod, the mod no longer shows up in the dropdown of available games in the Dedicated Server program and if I try to start it manually via the command line then it doesn't work. I tried testing this by using the updated SDK to create a new DM mod. I did not change any of the files created by the DM mod except for the game name in GameInfo.txt so I could tell it apart from the others. I compiled the DM code to put in the /bin directory for that mod but did not modify the code at all. I then copied this mod directory into /SteamApps/username/source dedicated server/ like I had done before and it showed up in the list of available games to run a dedicated server for. When I ran the dedicated server using the unmodified DM mod, none of the animations worked at all and whenever anyone was killed it would just say that player unconnected suicided. If I ran a listen (non-dedicated server) using this DM mod, then everything worked fine and animations and death messages and all were working. Something is broken in Source Dedicated Server since the new Steam update. Can anyone from Valve comment on this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Dedicated server for mods broken by new steam update
You need to update your gameinfo.txt, I will cut and paste the note I sent to this list last week about it: -- On a related note, the name that is displayed in the games list (and in the server browser) will be from the game key in your mod dir/gameinfo.txt file (and it will fall back to the name key for the games list if a game key does not exist). --- So, just add that key to your gameinfo.txt and it will work again. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Flanagan Sent: Sunday, February 20, 2005 7:42 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Dedicated server for mods broken by new steam update Ever since the new Steam update, my mod has been having problems with dedicated servers. Before the Steam update, I copied my mod into /SteamApps/username/source dedicated server/ and then when I launched the Dedicated Server program from within Steam, the mod would show up in the list of games that you could run a dedicated server with. After the Steam update, with no changes at all to the mod, the mod no longer shows up in the dropdown of available games in the Dedicated Server program and if I try to start it manually via the command line then it doesn't work. I tried testing this by using the updated SDK to create a new DM mod. I did not change any of the files created by the DM mod except for the game name in GameInfo.txt so I could tell it apart from the others. I compiled the DM code to put in the /bin directory for that mod but did not modify the code at all. I then copied this mod directory into /SteamApps/username/source dedicated server/ like I had done before and it showed up in the list of available games to run a dedicated server for. When I ran the dedicated server using the unmodified DM mod, none of the animations worked at all and whenever anyone was killed it would just say that player unconnected suicided. If I ran a listen (non-dedicated server) using this DM mod, then everything worked fine and animations and death messages and all were working. Something is broken in Source Dedicated Server since the new Steam update. Can anyone from Valve comment on this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Dedicated server for mods broken by new steam update
Thanks Alfred, I was able to get it to show up in the list again by adding the game key in gameinfo.txt. Do you have any ideas about the DM mod dedicated server problem? Running a dedicated server of an unmodified DM mod has player animation problems and death notice problems that don't seem to happen if you're just running a listen server. On Sun, 20 Feb 2005 22:20:27 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: You need to update your gameinfo.txt, I will cut and paste the note I sent to this list last week about it: -- On a related note, the name that is displayed in the games list (and in the server browser) will be from the game key in your mod dir/gameinfo.txt file (and it will fall back to the name key for the games list if a game key does not exist). --- So, just add that key to your gameinfo.txt and it will work again. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Flanagan Sent: Sunday, February 20, 2005 7:42 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Dedicated server for mods broken by new steam update Ever since the new Steam update, my mod has been having problems with dedicated servers. Before the Steam update, I copied my mod into /SteamApps/username/source dedicated server/ and then when I launched the Dedicated Server program from within Steam, the mod would show up in the list of games that you could run a dedicated server with. After the Steam update, with no changes at all to the mod, the mod no longer shows up in the dropdown of available games in the Dedicated Server program and if I try to start it manually via the command line then it doesn't work. I tried testing this by using the updated SDK to create a new DM mod. I did not change any of the files created by the DM mod except for the game name in GameInfo.txt so I could tell it apart from the others. I compiled the DM code to put in the /bin directory for that mod but did not modify the code at all. I then copied this mod directory into /SteamApps/username/source dedicated server/ like I had done before and it showed up in the list of available games to run a dedicated server for. When I ran the dedicated server using the unmodified DM mod, none of the animations worked at all and whenever anyone was killed it would just say that player unconnected suicided. If I ran a listen (non-dedicated server) using this DM mod, then everything worked fine and animations and death messages and all were working. Something is broken in Source Dedicated Server since the new Steam update. Can anyone from Valve comment on this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders