Re: [hlcoders] Dedicated server for mods broken by new steam update

2005-02-22 Thread Patrick Flanagan
I tracked down the animation problem. For some reason, even though the
mod was created as a DM mod, it wasn't reading the animation mdl's
from DM. Extracting them manually and copying them to the mod
directory fixed that. This is very strange because the animations were
only not working on dedicated servers, on listen servers they worked
fine.

The death notice thing I talked about earlier still sporadically
happens. Sometimes (so far I've only seen it on dedicated servers) it
just reports all the player deaths as a player named unconnected
suiciding no matter who dies or who. I'm not sure what the cause of
that is.


On Mon, 21 Feb 2005 11:12:39 -0800, Alfred Reynolds
[EMAIL PROTECTED] wrote:
 I don't know about that problem sorry, haven't had any reports of it
 either. Could you elaborate on the death notice problems?

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Patrick
 Flanagan
 Sent: Sunday, February 20, 2005 11:14 PM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Dedicated server for mods broken by new steam
 update

 Thanks Alfred, I was able to get it to show up in the list again by
 adding the game key in gameinfo.txt.

 Do you have any ideas about the DM mod dedicated server problem?
 Running a dedicated server of an unmodified DM mod has player animation
 problems and death notice problems that don't seem to happen if you're
 just running a listen server.

 On Sun, 20 Feb 2005 22:20:27 -0800, Alfred Reynolds
 [EMAIL PROTECTED] wrote:
  You need to update your gameinfo.txt, I will cut and paste the note I
  sent to this list last week about it:
  --
  On a related note, the name that is displayed in the games list (and
  in the server browser) will be from the game key in your mod
  dir/gameinfo.txt file (and it will fall back to the name key for
  dirthe
  games list if a game key does not exist).
  ---
 
  So, just add that key to your gameinfo.txt and it will work again.
 
  - Alfred
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Patrick
  Flanagan
  Sent: Sunday, February 20, 2005 7:42 PM
  To: hlcoders@list.valvesoftware.com
  Subject: [hlcoders] Dedicated server for mods broken by new steam
  update
 
  Ever since the new Steam update, my mod has been having problems with
  dedicated servers.
 
  Before the Steam update, I copied my mod into
  /SteamApps/username/source dedicated server/ and then when I launched
  the Dedicated Server program from within Steam, the mod would show up
  in the list of games that you could run a dedicated server with.
 
  After the Steam update, with no changes at all to the mod, the mod no
  longer shows up in the dropdown of available games in the Dedicated
  Server program and if I try to start it manually via the command line
  then it doesn't work.
 
  I tried testing this by using the updated SDK to create a new DM mod.
  I did not change any of the files created by the DM mod except for the

  game name in GameInfo.txt so I could tell it apart from the others. I
  compiled the DM code to put in the /bin directory for that mod but did

  not modify the code at all. I then copied this mod directory into
  /SteamApps/username/source dedicated server/ like I had done before
  and it showed up in the list of available games to run a dedicated
  server for. When I ran the dedicated server using the unmodified DM
  mod, none of the animations worked at all and whenever anyone was
  killed it would just say that player unconnected suicided. If I ran
  a listen (non-dedicated server) using this DM mod, then everything
  worked fine and animations and death messages and all were working.
 
  Something is broken in Source Dedicated Server since the new Steam
  update. Can anyone from Valve comment on this?
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,

  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders



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RE: [hlcoders] Dedicated server for mods broken by new steam update

2005-02-22 Thread Alfred Reynolds
The death notice problem is caused by the modevents.res file being out
of sync with the client, make sure both the client and server have the
same version of the file (the new IGameEventManager2 interface doesn't
have this limitation, the server communicates the event formats to the
client on connect).

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick
Flanagan
Sent: Tuesday, February 22, 2005 10:05 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Dedicated server for mods broken by new steam
update

I tracked down the animation problem. For some reason, even though the
mod was created as a DM mod, it wasn't reading the animation mdl's from
DM. Extracting them manually and copying them to the mod directory fixed
that. This is very strange because the animations were only not working
on dedicated servers, on listen servers they worked fine.

The death notice thing I talked about earlier still sporadically
happens. Sometimes (so far I've only seen it on dedicated servers) it
just reports all the player deaths as a player named unconnected
suiciding no matter who dies or who. I'm not sure what the cause of that
is.


On Mon, 21 Feb 2005 11:12:39 -0800, Alfred Reynolds
[EMAIL PROTECTED] wrote:
 I don't know about that problem sorry, haven't had any reports of it
 either. Could you elaborate on the death notice problems?

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Patrick
 Flanagan
 Sent: Sunday, February 20, 2005 11:14 PM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Dedicated server for mods broken by new steam
 update

 Thanks Alfred, I was able to get it to show up in the list again by
 adding the game key in gameinfo.txt.

 Do you have any ideas about the DM mod dedicated server problem?
 Running a dedicated server of an unmodified DM mod has player
 animation problems and death notice problems that don't seem to happen

 if you're just running a listen server.

 On Sun, 20 Feb 2005 22:20:27 -0800, Alfred Reynolds
 [EMAIL PROTECTED] wrote:
  You need to update your gameinfo.txt, I will cut and paste the note
  I sent to this list last week about it:
  --
  On a related note, the name that is displayed in the games list (and

  in the server browser) will be from the game key in your mod
  dir/gameinfo.txt file (and it will fall back to the name key for
  dirthe
  games list if a game key does not exist).
  ---
 
  So, just add that key to your gameinfo.txt and it will work again.
 
  - Alfred
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Patrick
  Flanagan
  Sent: Sunday, February 20, 2005 7:42 PM
  To: hlcoders@list.valvesoftware.com
  Subject: [hlcoders] Dedicated server for mods broken by new steam
  update
 
  Ever since the new Steam update, my mod has been having problems
  with dedicated servers.
 
  Before the Steam update, I copied my mod into
  /SteamApps/username/source dedicated server/ and then when I
  launched the Dedicated Server program from within Steam, the mod
  would show up in the list of games that you could run a dedicated
server with.
 
  After the Steam update, with no changes at all to the mod, the mod
  no longer shows up in the dropdown of available games in the
  Dedicated Server program and if I try to start it manually via the
  command line then it doesn't work.
 
  I tried testing this by using the updated SDK to create a new DM
mod.
  I did not change any of the files created by the DM mod except for
  the

  game name in GameInfo.txt so I could tell it apart from the others.
  I compiled the DM code to put in the /bin directory for that mod but

  did

  not modify the code at all. I then copied this mod directory into
  /SteamApps/username/source dedicated server/ like I had done before
  and it showed up in the list of available games to run a dedicated
  server for. When I ran the dedicated server using the unmodified DM
  mod, none of the animations worked at all and whenever anyone was
  killed it would just say that player unconnected suicided. If I
  ran a listen (non-dedicated server) using this DM mod, then
  everything worked fine and animations and death messages and all
were working.
 
  Something is broken in Source Dedicated Server since the new Steam
  update. Can anyone from Valve comment on this?
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives,

  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,

 please visit:
 http

Re: [hlcoders] Dedicated server for mods broken by new steam update

2005-02-22 Thread Patrick Flanagan
Looks like the Make a DM mod option in the SDK doesn't actually
include a ModEvents.res file. I extracted the DM one and copied that
over and that seems to work. Is there any reason this isn't included
in the default DM mod dir?


On Tue, 22 Feb 2005 11:25:05 -0800, Alfred Reynolds
[EMAIL PROTECTED] wrote:
 The death notice problem is caused by the modevents.res file being out
 of sync with the client, make sure both the client and server have the
 same version of the file (the new IGameEventManager2 interface doesn't
 have this limitation, the server communicates the event formats to the
 client on connect).

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Patrick
 Flanagan
 Sent: Tuesday, February 22, 2005 10:05 AM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Dedicated server for mods broken by new steam
 update

 I tracked down the animation problem. For some reason, even though the
 mod was created as a DM mod, it wasn't reading the animation mdl's from
 DM. Extracting them manually and copying them to the mod directory fixed
 that. This is very strange because the animations were only not working
 on dedicated servers, on listen servers they worked fine.

 The death notice thing I talked about earlier still sporadically
 happens. Sometimes (so far I've only seen it on dedicated servers) it
 just reports all the player deaths as a player named unconnected
 suiciding no matter who dies or who. I'm not sure what the cause of that
 is.

 On Mon, 21 Feb 2005 11:12:39 -0800, Alfred Reynolds
 [EMAIL PROTECTED] wrote:
  I don't know about that problem sorry, haven't had any reports of it
  either. Could you elaborate on the death notice problems?
 
  - Alfred
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Patrick
  Flanagan
  Sent: Sunday, February 20, 2005 11:14 PM
  To: hlcoders@list.valvesoftware.com
  Subject: Re: [hlcoders] Dedicated server for mods broken by new steam
  update
 
  Thanks Alfred, I was able to get it to show up in the list again by
  adding the game key in gameinfo.txt.
 
  Do you have any ideas about the DM mod dedicated server problem?
  Running a dedicated server of an unmodified DM mod has player
  animation problems and death notice problems that don't seem to happen

  if you're just running a listen server.
 
  On Sun, 20 Feb 2005 22:20:27 -0800, Alfred Reynolds
  [EMAIL PROTECTED] wrote:
   You need to update your gameinfo.txt, I will cut and paste the note
   I sent to this list last week about it:
   --
   On a related note, the name that is displayed in the games list (and

   in the server browser) will be from the game key in your mod
   dir/gameinfo.txt file (and it will fall back to the name key for
   dirthe
   games list if a game key does not exist).
   ---
  
   So, just add that key to your gameinfo.txt and it will work again.
  
   - Alfred
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Patrick
   Flanagan
   Sent: Sunday, February 20, 2005 7:42 PM
   To: hlcoders@list.valvesoftware.com
   Subject: [hlcoders] Dedicated server for mods broken by new steam
   update
  
   Ever since the new Steam update, my mod has been having problems
   with dedicated servers.
  
   Before the Steam update, I copied my mod into
   /SteamApps/username/source dedicated server/ and then when I
   launched the Dedicated Server program from within Steam, the mod
   would show up in the list of games that you could run a dedicated
 server with.
  
   After the Steam update, with no changes at all to the mod, the mod
   no longer shows up in the dropdown of available games in the
   Dedicated Server program and if I try to start it manually via the
   command line then it doesn't work.
  
   I tried testing this by using the updated SDK to create a new DM
 mod.
   I did not change any of the files created by the DM mod except for
   the
 
   game name in GameInfo.txt so I could tell it apart from the others.
   I compiled the DM code to put in the /bin directory for that mod but

   did
 
   not modify the code at all. I then copied this mod directory into
   /SteamApps/username/source dedicated server/ like I had done before
   and it showed up in the list of available games to run a dedicated
   server for. When I ran the dedicated server using the unmodified DM
   mod, none of the animations worked at all and whenever anyone was
   killed it would just say that player unconnected suicided. If I
   ran a listen (non-dedicated server) using this DM mod, then
   everything worked fine and animations and death messages and all
 were working.
  
   Something is broken in Source Dedicated Server since the new Steam
   update. Can anyone from Valve comment on this?
  
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives,
 
   please

RE: [hlcoders] Dedicated server for mods broken by new steam update

2005-02-22 Thread Alfred Reynolds
It should be falling back to the hl2mp/resource/modevents.res file (so
you don't need to copy it across), I will check with the SDK guys to
make sure that is happening.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick
Flanagan
Sent: Tuesday, February 22, 2005 11:50 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Dedicated server for mods broken by new steam
update

Looks like the Make a DM mod option in the SDK doesn't actually
include a ModEvents.res file. I extracted the DM one and copied that
over and that seems to work. Is there any reason this isn't included in
the default DM mod dir?


On Tue, 22 Feb 2005 11:25:05 -0800, Alfred Reynolds
[EMAIL PROTECTED] wrote:
 The death notice problem is caused by the modevents.res file being out

 of sync with the client, make sure both the client and server have the

 same version of the file (the new IGameEventManager2 interface doesn't

 have this limitation, the server communicates the event formats to the

 client on connect).

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Patrick
 Flanagan
 Sent: Tuesday, February 22, 2005 10:05 AM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Dedicated server for mods broken by new steam
 update

 I tracked down the animation problem. For some reason, even though the

 mod was created as a DM mod, it wasn't reading the animation mdl's
 from DM. Extracting them manually and copying them to the mod
 directory fixed that. This is very strange because the animations were

 only not working on dedicated servers, on listen servers they worked
fine.

 The death notice thing I talked about earlier still sporadically
 happens. Sometimes (so far I've only seen it on dedicated servers) it
 just reports all the player deaths as a player named unconnected
 suiciding no matter who dies or who. I'm not sure what the cause of
 that is.

 On Mon, 21 Feb 2005 11:12:39 -0800, Alfred Reynolds
 [EMAIL PROTECTED] wrote:
  I don't know about that problem sorry, haven't had any reports of it

  either. Could you elaborate on the death notice problems?
 
  - Alfred
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Patrick
  Flanagan
  Sent: Sunday, February 20, 2005 11:14 PM
  To: hlcoders@list.valvesoftware.com
  Subject: Re: [hlcoders] Dedicated server for mods broken by new
  steam update
 
  Thanks Alfred, I was able to get it to show up in the list again by
  adding the game key in gameinfo.txt.
 
  Do you have any ideas about the DM mod dedicated server problem?
  Running a dedicated server of an unmodified DM mod has player
  animation problems and death notice problems that don't seem to
  happen

  if you're just running a listen server.
 
  On Sun, 20 Feb 2005 22:20:27 -0800, Alfred Reynolds
  [EMAIL PROTECTED] wrote:
   You need to update your gameinfo.txt, I will cut and paste the
   note I sent to this list last week about it:
   --
   On a related note, the name that is displayed in the games list
   (and

   in the server browser) will be from the game key in your mod
   dir/gameinfo.txt file (and it will fall back to the name key
   dirfor the
   games list if a game key does not exist).
   ---
  
   So, just add that key to your gameinfo.txt and it will work again.
  
   - Alfred
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of
   Patrick Flanagan
   Sent: Sunday, February 20, 2005 7:42 PM
   To: hlcoders@list.valvesoftware.com
   Subject: [hlcoders] Dedicated server for mods broken by new steam
   update
  
   Ever since the new Steam update, my mod has been having problems
   with dedicated servers.
  
   Before the Steam update, I copied my mod into
   /SteamApps/username/source dedicated server/ and then when I
   launched the Dedicated Server program from within Steam, the mod
   would show up in the list of games that you could run a dedicated
 server with.
  
   After the Steam update, with no changes at all to the mod, the mod

   no longer shows up in the dropdown of available games in the
   Dedicated Server program and if I try to start it manually via the

   command line then it doesn't work.
  
   I tried testing this by using the updated SDK to create a new DM
 mod.
   I did not change any of the files created by the DM mod except for

   the
 
   game name in GameInfo.txt so I could tell it apart from the
others.
   I compiled the DM code to put in the /bin directory for that mod
   but

   did
 
   not modify the code at all. I then copied this mod directory into
   /SteamApps/username/source dedicated server/ like I had done
   before and it showed up in the list of available games to run a
   dedicated server for. When I ran the dedicated server using the
   unmodified DM mod, none of the animations worked at all and
   whenever anyone was killed it would

RE: [hlcoders] Dedicated server for mods broken by new steam update

2005-02-22 Thread Mike Dussault
Yeah, we should include that. Will do for the next SDK update.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick
Flanagan
Sent: Tuesday, February 22, 2005 11:50 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Dedicated server for mods broken by new steam
update

Looks like the Make a DM mod option in the SDK doesn't actually
include a ModEvents.res file. I extracted the DM one and copied that
over and that seems to work. Is there any reason this isn't included in
the default DM mod dir?


On Tue, 22 Feb 2005 11:25:05 -0800, Alfred Reynolds
[EMAIL PROTECTED] wrote:
 The death notice problem is caused by the modevents.res file being out

 of sync with the client, make sure both the client and server have the

 same version of the file (the new IGameEventManager2 interface doesn't

 have this limitation, the server communicates the event formats to the

 client on connect).

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Patrick
 Flanagan
 Sent: Tuesday, February 22, 2005 10:05 AM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Dedicated server for mods broken by new steam
 update

 I tracked down the animation problem. For some reason, even though the

 mod was created as a DM mod, it wasn't reading the animation mdl's
 from DM. Extracting them manually and copying them to the mod
 directory fixed that. This is very strange because the animations were

 only not working on dedicated servers, on listen servers they worked
fine.

 The death notice thing I talked about earlier still sporadically
 happens. Sometimes (so far I've only seen it on dedicated servers) it
 just reports all the player deaths as a player named unconnected
 suiciding no matter who dies or who. I'm not sure what the cause of
 that is.

 On Mon, 21 Feb 2005 11:12:39 -0800, Alfred Reynolds
 [EMAIL PROTECTED] wrote:
  I don't know about that problem sorry, haven't had any reports of it

  either. Could you elaborate on the death notice problems?
 
  - Alfred
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Patrick
  Flanagan
  Sent: Sunday, February 20, 2005 11:14 PM
  To: hlcoders@list.valvesoftware.com
  Subject: Re: [hlcoders] Dedicated server for mods broken by new
  steam update
 
  Thanks Alfred, I was able to get it to show up in the list again by
  adding the game key in gameinfo.txt.
 
  Do you have any ideas about the DM mod dedicated server problem?
  Running a dedicated server of an unmodified DM mod has player
  animation problems and death notice problems that don't seem to
  happen

  if you're just running a listen server.
 
  On Sun, 20 Feb 2005 22:20:27 -0800, Alfred Reynolds
  [EMAIL PROTECTED] wrote:
   You need to update your gameinfo.txt, I will cut and paste the
   note I sent to this list last week about it:
   --
   On a related note, the name that is displayed in the games list
   (and

   in the server browser) will be from the game key in your mod
   dir/gameinfo.txt file (and it will fall back to the name key
   dirfor the
   games list if a game key does not exist).
   ---
  
   So, just add that key to your gameinfo.txt and it will work again.
  
   - Alfred
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of
   Patrick Flanagan
   Sent: Sunday, February 20, 2005 7:42 PM
   To: hlcoders@list.valvesoftware.com
   Subject: [hlcoders] Dedicated server for mods broken by new steam
   update
  
   Ever since the new Steam update, my mod has been having problems
   with dedicated servers.
  
   Before the Steam update, I copied my mod into
   /SteamApps/username/source dedicated server/ and then when I
   launched the Dedicated Server program from within Steam, the mod
   would show up in the list of games that you could run a dedicated
 server with.
  
   After the Steam update, with no changes at all to the mod, the mod

   no longer shows up in the dropdown of available games in the
   Dedicated Server program and if I try to start it manually via the

   command line then it doesn't work.
  
   I tried testing this by using the updated SDK to create a new DM
 mod.
   I did not change any of the files created by the DM mod except for

   the
 
   game name in GameInfo.txt so I could tell it apart from the
others.
   I compiled the DM code to put in the /bin directory for that mod
   but

   did
 
   not modify the code at all. I then copied this mod directory into
   /SteamApps/username/source dedicated server/ like I had done
   before and it showed up in the list of available games to run a
   dedicated server for. When I ran the dedicated server using the
   unmodified DM mod, none of the animations worked at all and
   whenever anyone was killed it would just say that player
   unconnected suicided. If I ran a listen (non-dedicated server)
   using this DM mod

RE: [hlcoders] Dedicated server for mods broken by new steam update

2005-02-21 Thread Alfred Reynolds
I don't know about that problem sorry, haven't had any reports of it
either. Could you elaborate on the death notice problems?

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick
Flanagan
Sent: Sunday, February 20, 2005 11:14 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Dedicated server for mods broken by new steam
update

Thanks Alfred, I was able to get it to show up in the list again by
adding the game key in gameinfo.txt.

Do you have any ideas about the DM mod dedicated server problem?
Running a dedicated server of an unmodified DM mod has player animation
problems and death notice problems that don't seem to happen if you're
just running a listen server.




On Sun, 20 Feb 2005 22:20:27 -0800, Alfred Reynolds
[EMAIL PROTECTED] wrote:
 You need to update your gameinfo.txt, I will cut and paste the note I
 sent to this list last week about it:
 --
 On a related note, the name that is displayed in the games list (and
 in the server browser) will be from the game key in your mod
 dir/gameinfo.txt file (and it will fall back to the name key for
 dirthe
 games list if a game key does not exist).
 ---

 So, just add that key to your gameinfo.txt and it will work again.

 - Alfred


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Patrick
 Flanagan
 Sent: Sunday, February 20, 2005 7:42 PM
 To: hlcoders@list.valvesoftware.com
 Subject: [hlcoders] Dedicated server for mods broken by new steam
 update

 Ever since the new Steam update, my mod has been having problems with
 dedicated servers.

 Before the Steam update, I copied my mod into
 /SteamApps/username/source dedicated server/ and then when I launched
 the Dedicated Server program from within Steam, the mod would show up
 in the list of games that you could run a dedicated server with.

 After the Steam update, with no changes at all to the mod, the mod no
 longer shows up in the dropdown of available games in the Dedicated
 Server program and if I try to start it manually via the command line
 then it doesn't work.

 I tried testing this by using the updated SDK to create a new DM mod.
 I did not change any of the files created by the DM mod except for the

 game name in GameInfo.txt so I could tell it apart from the others. I
 compiled the DM code to put in the /bin directory for that mod but did

 not modify the code at all. I then copied this mod directory into
 /SteamApps/username/source dedicated server/ like I had done before
 and it showed up in the list of available games to run a dedicated
 server for. When I ran the dedicated server using the unmodified DM
 mod, none of the animations worked at all and whenever anyone was
 killed it would just say that player unconnected suicided. If I ran
 a listen (non-dedicated server) using this DM mod, then everything
 worked fine and animations and death messages and all were working.

 Something is broken in Source Dedicated Server since the new Steam
 update. Can anyone from Valve comment on this?

 ___
 To unsubscribe, edit your list preferences, or view the list archives,

 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders

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RE: [hlcoders] Dedicated server for mods broken by new steam update

2005-02-20 Thread Alfred Reynolds
You need to update your gameinfo.txt, I will cut and paste the note I
sent to this list last week about it:
--
On a related note, the name that is displayed in the games list (and in
the server browser) will be from the game key in your mod
dir/gameinfo.txt file (and it will fall back to the name key for the
games list if a game key does not exist).
---

So, just add that key to your gameinfo.txt and it will work again.

- Alfred


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick
Flanagan
Sent: Sunday, February 20, 2005 7:42 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Dedicated server for mods broken by new steam update

Ever since the new Steam update, my mod has been having problems with
dedicated servers.

Before the Steam update, I copied my mod into /SteamApps/username/source
dedicated server/ and then when I launched the Dedicated Server program
from within Steam, the mod would show up in the list of games that you
could run a dedicated server with.

After the Steam update, with no changes at all to the mod, the mod no
longer shows up in the dropdown of available games in the Dedicated
Server program and if I try to start it manually via the command line
then it doesn't work.

I tried testing this by using the updated SDK to create a new DM mod.
I did not change any of the files created by the DM mod except for the
game name in GameInfo.txt so I could tell it apart from the others. I
compiled the DM code to put in the /bin directory for that mod but did
not modify the code at all. I then copied this mod directory into
/SteamApps/username/source dedicated server/ like I had done before and
it showed up in the list of available games to run a dedicated server
for. When I ran the dedicated server using the unmodified DM mod, none
of the animations worked at all and whenever anyone was killed it would
just say that player unconnected suicided. If I ran a listen
(non-dedicated server) using this DM mod, then everything worked fine
and animations and death messages and all were working.

Something is broken in Source Dedicated Server since the new Steam
update. Can anyone from Valve comment on this?

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Re: [hlcoders] Dedicated server for mods broken by new steam update

2005-02-20 Thread Patrick Flanagan
Thanks Alfred, I was able to get it to show up in the list again by
adding the game key in gameinfo.txt.

Do you have any ideas about the DM mod dedicated server problem?
Running a dedicated server of an unmodified DM mod has player
animation problems and death notice problems that don't seem to happen
if you're just running a listen server.




On Sun, 20 Feb 2005 22:20:27 -0800, Alfred Reynolds
[EMAIL PROTECTED] wrote:
 You need to update your gameinfo.txt, I will cut and paste the note I
 sent to this list last week about it:
 --
 On a related note, the name that is displayed in the games list (and in
 the server browser) will be from the game key in your mod
 dir/gameinfo.txt file (and it will fall back to the name key for the
 games list if a game key does not exist).
 ---

 So, just add that key to your gameinfo.txt and it will work again.

 - Alfred


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Patrick
 Flanagan
 Sent: Sunday, February 20, 2005 7:42 PM
 To: hlcoders@list.valvesoftware.com
 Subject: [hlcoders] Dedicated server for mods broken by new steam update

 Ever since the new Steam update, my mod has been having problems with
 dedicated servers.

 Before the Steam update, I copied my mod into /SteamApps/username/source
 dedicated server/ and then when I launched the Dedicated Server program
 from within Steam, the mod would show up in the list of games that you
 could run a dedicated server with.

 After the Steam update, with no changes at all to the mod, the mod no
 longer shows up in the dropdown of available games in the Dedicated
 Server program and if I try to start it manually via the command line
 then it doesn't work.

 I tried testing this by using the updated SDK to create a new DM mod.
 I did not change any of the files created by the DM mod except for the
 game name in GameInfo.txt so I could tell it apart from the others. I
 compiled the DM code to put in the /bin directory for that mod but did
 not modify the code at all. I then copied this mod directory into
 /SteamApps/username/source dedicated server/ like I had done before and
 it showed up in the list of available games to run a dedicated server
 for. When I ran the dedicated server using the unmodified DM mod, none
 of the animations worked at all and whenever anyone was killed it would
 just say that player unconnected suicided. If I ran a listen
 (non-dedicated server) using this DM mod, then everything worked fine
 and animations and death messages and all were working.

 Something is broken in Source Dedicated Server since the new Steam
 update. Can anyone from Valve comment on this?

 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders

 ___
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