Re: [hlcoders] Difference between loading the third party game via steam first and running run_mod.bat

2005-01-06 Thread Jeffrey \"botman\" Broome
Mark Ingram wrote:
After speaking on wavelength someone told me to load it first from the steam
menu, i tried that, it crashed out saying that i was running a debug build,
then gave me an unhandled exception. After that i ran the mod via
run_bat.bat again and it worked fine! Loaded up first time and went into the
sdk_vehicles test map.
So what happens after you load it via the steam menu for the first time?
You can probably find out yourself pretty easily by doing...
Create brand new MOD, change to SourceMods folder, then do...
dir/s >before.txt
Run brand new MOD from "Play Games" dialog, then do...
dir/s >after.txt
Then do a 'diff' on before.txt and after.txt and see what changed.
--
Jeffrey "botman" Broome
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Re: [hlcoders] Difference between loading the third party game via steam first and running run_mod.bat

2005-01-06 Thread DOOManiac
The batch file has -allowdebug in the command line, which (as you may
have guess) allows debug dll's to be ran. This command line parameter
isn't there when you double click from the 3rd party games list.
--
Russell "DOOManiac" Weed
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[EMAIL PROTECTED]
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Mark Ingram wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi, what happens after you run your game for the first time via the steam
menu? Because i got the latest code, compiled it, then tried to run
run_mod.bat and it crashed with the following error:
"Failed to load the launcher DLL:
The specified module could not be found."
After speaking on wavelength someone told me to load it first from the steam
menu, i tried that, it crashed out saying that i was running a debug build,
then gave me an unhandled exception. After that i ran the mod via
run_bat.bat again and it worked fine! Loaded up first time and went into the
sdk_vehicles test map.
So what happens after you load it via the steam menu for the first time?
Cheers
--

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Re: [hlcoders] Difference between loading the third party game via steam first and running run_mod.bat

2005-01-06 Thread Jeffrey \"botman\" Broome
DOOManiac wrote:
The batch file has -allowdebug in the command line, which (as you may
have guess) allows debug dll's to be ran. This command line parameter
isn't there when you double click from the 3rd party games list.
True, but the main problem is that if you Create a brand new MOD, and
don't do ANYTHING run the MyMod\run_mod.bat file, you will get an error
and the game will not run.
Then if you simply double-click on your MOD name in the "THIRD PARTY
GAMES", the MOD will magically run.  You can exit the game and then run
the run_mod.bat file and the MOD will magically run.
--
Jeffrey "botman" Broome
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RE: [hlcoders] Difference between loading the third party game via steam first and running run_mod.bat

2005-01-07 Thread Gregg Reno
I ran into the same issue. I think you just need to have Steam running
before launching the .bat file.

-Gregg

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey "botman"
Broome
Sent: Thursday, January 06, 2005 7:57 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Difference between loading the third party game via
steam first and running run_mod.bat


DOOManiac wrote:
>
> The batch file has -allowdebug in the command line, which (as you may
> have guess) allows debug dll's to be ran. This command line parameter
> isn't there when you double click from the 3rd party games list.

True, but the main problem is that if you Create a brand new MOD, and don't
do ANYTHING run the MyMod\run_mod.bat file, you will get an error and the
game will not run.

Then if you simply double-click on your MOD name in the "THIRD PARTY GAMES",
the MOD will magically run.  You can exit the game and then run the
run_mod.bat file and the MOD will magically run.

--
Jeffrey "botman" Broome

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Re: [hlcoders] Difference between loading the third party game via steam first and running run_mod.bat

2005-01-07 Thread Jeffrey \"botman\" Broome
Gregg Reno wrote:
I ran into the same issue. I think you just need to have Steam running
before launching the .bat file.
Yes, you have to have Steam running for everything, but you will still
get an error if you create a brand new MOD and attempt to start it the
first time using run_mod.bat (and not running it from the Steam "Play
Games" dialog.  Try it yourself.
--
Jeffrey "botman" Broome
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