Re: [hlcoders] Difference between loading the third party game via steam first and running run_mod.bat
Mark Ingram wrote: After speaking on wavelength someone told me to load it first from the steam menu, i tried that, it crashed out saying that i was running a debug build, then gave me an unhandled exception. After that i ran the mod via run_bat.bat again and it worked fine! Loaded up first time and went into the sdk_vehicles test map. So what happens after you load it via the steam menu for the first time? You can probably find out yourself pretty easily by doing... Create brand new MOD, change to SourceMods folder, then do... dir/s >before.txt Run brand new MOD from "Play Games" dialog, then do... dir/s >after.txt Then do a 'diff' on before.txt and after.txt and see what changed. -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Difference between loading the third party game via steam first and running run_mod.bat
The batch file has -allowdebug in the command line, which (as you may have guess) allows debug dll's to be ran. This command line parameter isn't there when you double click from the 3rd party games list. -- Russell "DOOManiac" Weed -- [EMAIL PROTECTED] -- Mark Ingram wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, what happens after you run your game for the first time via the steam menu? Because i got the latest code, compiled it, then tried to run run_mod.bat and it crashed with the following error: "Failed to load the launcher DLL: The specified module could not be found." After speaking on wavelength someone told me to load it first from the steam menu, i tried that, it crashed out saying that i was running a debug build, then gave me an unhandled exception. After that i ran the mod via run_bat.bat again and it worked fine! Loaded up first time and went into the sdk_vehicles test map. So what happens after you load it via the steam menu for the first time? Cheers -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Difference between loading the third party game via steam first and running run_mod.bat
DOOManiac wrote: The batch file has -allowdebug in the command line, which (as you may have guess) allows debug dll's to be ran. This command line parameter isn't there when you double click from the 3rd party games list. True, but the main problem is that if you Create a brand new MOD, and don't do ANYTHING run the MyMod\run_mod.bat file, you will get an error and the game will not run. Then if you simply double-click on your MOD name in the "THIRD PARTY GAMES", the MOD will magically run. You can exit the game and then run the run_mod.bat file and the MOD will magically run. -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Difference between loading the third party game via steam first and running run_mod.bat
I ran into the same issue. I think you just need to have Steam running before launching the .bat file. -Gregg -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey "botman" Broome Sent: Thursday, January 06, 2005 7:57 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Difference between loading the third party game via steam first and running run_mod.bat DOOManiac wrote: > > The batch file has -allowdebug in the command line, which (as you may > have guess) allows debug dll's to be ran. This command line parameter > isn't there when you double click from the 3rd party games list. True, but the main problem is that if you Create a brand new MOD, and don't do ANYTHING run the MyMod\run_mod.bat file, you will get an error and the game will not run. Then if you simply double-click on your MOD name in the "THIRD PARTY GAMES", the MOD will magically run. You can exit the game and then run the run_mod.bat file and the MOD will magically run. -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Difference between loading the third party game via steam first and running run_mod.bat
Gregg Reno wrote: I ran into the same issue. I think you just need to have Steam running before launching the .bat file. Yes, you have to have Steam running for everything, but you will still get an error if you create a brand new MOD and attempt to start it the first time using run_mod.bat (and not running it from the Steam "Play Games" dialog. Try it yourself. -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders