[hlds] receive a message denial

2001-10-13 Thread 김 정곤

receive a message denial

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RE: [hlds] Re: Newbie server admin

2001-10-13 Thread Stan Hoeppner

I'm not sure exactly what you are asking.  Are you referring to installing
Linux your workstation (gaming client), or on a server?

Tell us what you are attempting to accomplish, in detail, and we'll try to
help you out.

If you're wanting to run a dedicated HLDS server, DON'T run it on Windows 9x
(this includes Windows ME).  Use Windows NT/2000 or Linux.  If you are new
to Linux, I'd recommend against this option.

Are you wanting to run a dedicated server, or a LAN only server for you and
your friends?

StanTheMan
TheHardwareFreak
www.hardwarefreak.devastation.cc
[EMAIL PROTECTED] 

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
> Sent: Saturday, October 13, 2001 8:30 PM
> To: [EMAIL PROTECTED]
> Subject: [hlds] Re: Newbie server admin
> 
> 
> If u install Linux, can u still use Windows ME? or will it 
> transfer to a Linux and it wont be windows any more? i dunno, 
> i'm new at this
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Re: [hlds] Unknown CVARS

2001-10-13 Thread Austin Bischoff

sv_contact you can also set to your e-mail address and
it will show up in a server status program such as
csserverstats. FYI

-HeHe

--- Sysop <[EMAIL PROTECTED]> wrote:
> On Sat, 2001-10-13 at 05:55, Paul McMurphy wrote:
> > I was in Counter Strike and got more info on my
> own server and looked
> > through all the CVARS that were listed.  I found 
> a couple that I don't know
> > what they do and I couldn't find them on
> counter-strike.net in either the
> > general or the CS list.   Anyone else know?
> > 
> > mp_playerid
> > sv_restartround
> > sv_contact
> > 
> 
> mp_playerid No clue
> sv_restartround   restart the round, not the server.
>  Handy when you
> want to sync everybody up after they join.  Starts
> the round over,
> resetting money and such.  arguments are numbers,
> equal to seconds.
> 
> sv_contact  one extra thing that shows up when
> browsing for servers.  PB
> sets this to required or relaxed.  Mediator sets
> this to Mediated.
> 
> 
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[hlds] Re: Newbie server admin

2001-10-13 Thread TheRagnorock2000

If u install Linux, can u still use Windows ME? or will it transfer to a Linux and it 
wont be windows any more? i dunno, i'm new at this
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Re: [hlds] Unknown CVARS

2001-10-13 Thread Sysop

On Sat, 2001-10-13 at 05:55, Paul McMurphy wrote:
> I was in Counter Strike and got more info on my own server and looked
> through all the CVARS that were listed.  I found  a couple that I don't know
> what they do and I couldn't find them on counter-strike.net in either the
> general or the CS list.   Anyone else know?
> 
> mp_playerid
> sv_restartround
> sv_contact
> 

mp_playerid No clue
sv_restartround   restart the round, not the server.  Handy when you
want to sync everybody up after they join.  Starts the round over,
resetting money and such.  arguments are numbers, equal to seconds.

sv_contact  one extra thing that shows up when browsing for servers.  PB
sets this to required or relaxed.  Mediator sets this to Mediated.


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[hlds] Unknown CVARS

2001-10-13 Thread Paul McMurphy

I was in Counter Strike and got more info on my own server and looked
through all the CVARS that were listed.  I found  a couple that I don't know
what they do and I couldn't find them on counter-strike.net in either the
general or the CS list.   Anyone else know?

mp_playerid
sv_restartround
sv_contact


- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, October 13, 2001 7:34 PM
Subject: [hlds] Re: Newbie server admin


> Umerwell, I was second place champ on Defender - my friend was
> number one, he could actually turn it overI wussed out at 300,000 or
> so..
>
> There used to be a nickle arcade in Portland, Electric Wonderland or
> something like that, up on Halsey Street. I used take a $5 bill, cash it
> into nickles, and spend an entire afternoon in the place. This was like
> 1983-1984. By the time I spent all my nickles, my eyeballs were about
> popping out of my headman, those were the days
>
>
> - Original Message -
> From: "Aillaud Niels" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, October 11, 2001 4:42 AM
> Subject: RE: Newbie server admin
>
>
>
> Yeah, when you could actually finish a game with a single token 'cos you
> were that good.
>
> -Message d'origine-
> De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
> Envoyé : jeudi 11 octobre 2001 05:18
> À : [EMAIL PROTECTED]
> Objet : Re: Newbie server admin
>
>
>
> You and me both, pops...I just happen to have one of those original pong
> games...somewherepacked in a box somewhere. Under the 3 Atari 2600's
and
> the case of carts...I'd unbox them but it hurts my back to lift those
boxes
> anymore...and if I could have all of the money I spent on arcade games
back
> in the 1980's when arcade games were *games*, not those pansy wansy
> kick/fight/hit stuff kids play today.
>
>
> - Original Message -
> From: "Manuel Bermudez III" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, October 10, 2001 5:15 PM
> Subject: RE: Newbie server admin
>
>
> >
> > You guys have no idea what gaming is until you unbox, (blows dust from
> > boxes in storage closet)
> > And bring out the old Oddysey, Atari 2600, and the first ever PONG for
> > two player action game.
> >
> > You guys just don't know   Oh crap... I just divulged my age
> > Um  scratch this email peeps.
> >
> > Best regards,
> > Manuel Bermudez III
> > Network Implementation Engineer
> > 214-342-0122 Home
> >
> >
> > -Original Message-
> > From: Sysop [mailto:[EMAIL PROTECTED]]
> > Sent: Wednesday, October 10, 2001 6:43 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: Newbie server admin
> >
> >
> >
> > Learning curve, shmerving curve.  It doesnt' take much to get an
> > operational server up and running
> >
> > Revenge is a dish best served colt
> >
> > - Original Message -
> > From: "Stan Hoeppner" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Wednesday, October 10, 2001 4:33 PM
> > Subject: RE: Newbie server admin
> >
> >
> > |
> > |
> > | > I'll second that. Although the message you are seeing has nothing to
> >
> > | > do with WinME, you will find, as have most of us, that Win98/ME is
> > | > totally unsuited
> > | > to running a Half-Life server. Performance will suffer, in
> > | > some cases it
> > | > will be very bad. Use NT or Win2000, or if you are brave, use WinXP.
> > |
> > | Or better yet, use Linux.  Be prepared for a long learning curve
> > | though..
> > :)
> > |
> > | StanTheMan
> > | TheHardwareFreak
> > | www.hardwarefreak.devastation.cc [EMAIL PROTECTED]
> > |
> > |
> >
> >
> > _
> > Do You Yahoo!?
> > Get your free @yahoo.com address at http://mail.yahoo.com
> >
> >
> >
>
>
>
>
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[hlds] Re: Newbie server admin

2001-10-13 Thread emberts

Umerwell, I was second place champ on Defender - my friend was
number one, he could actually turn it overI wussed out at 300,000 or
so..

There used to be a nickle arcade in Portland, Electric Wonderland or
something like that, up on Halsey Street. I used take a $5 bill, cash it
into nickles, and spend an entire afternoon in the place. This was like
1983-1984. By the time I spent all my nickles, my eyeballs were about
popping out of my headman, those were the days


- Original Message -
From: "Aillaud Niels" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, October 11, 2001 4:42 AM
Subject: RE: Newbie server admin



Yeah, when you could actually finish a game with a single token 'cos you
were that good.

-Message d'origine-
De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Envoyé : jeudi 11 octobre 2001 05:18
À : [EMAIL PROTECTED]
Objet : Re: Newbie server admin



You and me both, pops...I just happen to have one of those original pong
games...somewherepacked in a box somewhere. Under the 3 Atari 2600's and
the case of carts...I'd unbox them but it hurts my back to lift those boxes
anymore...and if I could have all of the money I spent on arcade games back
in the 1980's when arcade games were *games*, not those pansy wansy
kick/fight/hit stuff kids play today.


- Original Message -
From: "Manuel Bermudez III" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 10, 2001 5:15 PM
Subject: RE: Newbie server admin


>
> You guys have no idea what gaming is until you unbox, (blows dust from
> boxes in storage closet)
> And bring out the old Oddysey, Atari 2600, and the first ever PONG for
> two player action game.
>
> You guys just don't know   Oh crap... I just divulged my age
> Um  scratch this email peeps.
>
> Best regards,
> Manuel Bermudez III
> Network Implementation Engineer
> 214-342-0122 Home
>
>
> -Original Message-
> From: Sysop [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, October 10, 2001 6:43 PM
> To: [EMAIL PROTECTED]
> Subject: Re: Newbie server admin
>
>
>
> Learning curve, shmerving curve.  It doesnt' take much to get an
> operational server up and running
>
> Revenge is a dish best served colt
>
> - Original Message -
> From: "Stan Hoeppner" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, October 10, 2001 4:33 PM
> Subject: RE: Newbie server admin
>
>
> |
> |
> | > I'll second that. Although the message you are seeing has nothing to
>
> | > do with WinME, you will find, as have most of us, that Win98/ME is
> | > totally unsuited
> | > to running a Half-Life server. Performance will suffer, in
> | > some cases it
> | > will be very bad. Use NT or Win2000, or if you are brave, use WinXP.
> |
> | Or better yet, use Linux.  Be prepared for a long learning curve
> | though..
> :)
> |
> | StanTheMan
> | TheHardwareFreak
> | www.hardwarefreak.devastation.cc [EMAIL PROTECTED]
> |
> |
>
>
> _
> Do You Yahoo!?
> Get your free @yahoo.com address at http://mail.yahoo.com
>
>
>




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[hlds] hlds

2001-10-13 Thread William Scott



>unsubscribe 


RE: [hlds] help

2001-10-13 Thread Joshua Metcalf
Title: RE: [hlds] help






It looks like this….

banid 0.0 16778479

banid 0.0 17154789

banid 0.0 1337967

banid 0.0 4055938

banid 0.0 10181

banid 0.0 123198

banid 0.0 31547

banid 0.0 291490

banid 0.0 784548

banid 0.0 533396

banid 0.0 91698

banid 0.0 178687

banid 0.0 97642

banid 0.0 101816

banid 0.0 97216

banid 0.0 8366

banid 0.0 541497

banid 0.0 961373

banid 0.0 452895

banid 0.0 103797

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Hampson, Derrick
Sent: Saturday, October 13, 2001 1:36 PM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlds] help

I have a question.  This will also act as my test.

 

What does the information inside a Ban log show as?

 

I haven't had to ban anyone from my server yet, so I'm not sure what it looks like

 

Can anyone copy a string and send it to me?

thanks

dh

-Original Message-
From: Mad Ad [mailto:[EMAIL PROTECTED]]
Sent: Saturday, October 13, 2001 11:22 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] help

me too - please let this appear :)

 

Ad

- Original Message - 

From: [EMAIL PROTECTED] 

To: [EMAIL PROTECTED] 

Sent: Saturday, October 13, 2001 5:55 PM

Subject: Re: [hlds] help

Finally! Waahoo!

- Original Message - 

From: HoundDawg 

To: [EMAIL PROTECTED] 

Sent: Saturday, October 13, 2001 9:23 AM

Subject: Re: [hlds] help

Yes, it made it.


HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp

- Original Message - 

From: [EMAIL PROTECTED] 

To: [EMAIL PROTECTED] 

Sent: Saturday, October 13, 2001 9:12 AM

Subject: Re: [hlds] help

None of my messages have made it through, and I've sent several. Is this making it, or does the list still hate me?

 

- Original Message - 

From: Jole St.Onge 

To: [EMAIL PROTECTED] 

Sent: Saturday, October 13, 2001 7:03 AM

Subject: [hlds] help

Well this is message #3 I hope it makes it to you guys. I got scared last nite it was way quiet. I still get the mail just none of my messages get posted. Hope things get worked out soon, good luck with the new mail system. If anyone gets this message please send a responce I feel left out.

 

Thanks,

Jole 




Re: [hlds] remember why?

2001-10-13 Thread JM35JM
hey people im a newbie and i suk at  it


[hlds] remember why?

2001-10-13 Thread Christopher McBride


Wasn't this list shut down because of a guy named Mark?



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Re: [hlds] Cold Ice?

2001-10-13 Thread emberts

Yup, that's the one - many thanks! Ice was one of my favorite mods. Don't
know why, maybe it was those stupid ice suits? I really loved the nuke
launcher, and the hookshot was almost as good as the on in OZ. If their
remake is as good as the original, I'm going to switch from OZ to ICE :-)


- Original Message -
From: "D Drive" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, October 13, 2001 12:14 PM
Subject: Re: [hlds] Cold Ice?


> www.gamersadvocate.com/coldice
>
>
> >From: <[EMAIL PROTECTED]>
> >Reply-To: [EMAIL PROTECTED]
> >To: <[EMAIL PROTECTED]>
> >Subject: [hlds] Cold Ice?
> >Date: Sat, 13 Oct 2001 10:35:13 -0700
> >
> >OK, now that the list is working, let's try this again :-)
> >
> >Once upon a time someone posted info about the mod Cold Ice. Does anyone
> >have any info about the current status of the mod, and maybe links to
> >websites that has current information?
>
>
> _
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RE: [hlds] help

2001-10-13 Thread Stan Hoeppner


> None of my messages have made it through, and I've 
> sent several. Is this making it, or does the list 
> still hate me?

There is a setting in the list server to either 

A.  Send your posts back to you

B.  Not send your posts back to you

When the new list was created, you should have received an email such as
this:

We received a message from your email address asking to
subscribe to list hlds.

You are already a member of that list.

Your current settings for the hlds are:

Automatic acknowledgement of list postings: No
Conceal your email address from queries:Yes
Digest mode:No
Send mailing list messages to you:  Yes
Send your own mailing list postings to you: Yes <

You have posted a total of 481 messages
to the list since subscribing on 05/02/01 12:56:55.

For a list of valid mailing list commands, please send a
message to [EMAIL PROTECTED] with the word "HELP" in
the message body.

-ListCaster-

Do you have a yes in the field I've highlighted above?  If it is "NO" then
that is why you don't receive your own posts to the list.

StanTheMan
TheHardwareFreak
www.hardwarefreak.devastation.cc
[EMAIL PROTECTED]
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Re: [hlds] New Beta TFC Server

2001-10-13 Thread HoundDawg

Yes, I also forgot to mention that I'm not running AdminMOD or anything else
on the server that could (and has in the past) drop the players like that.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Pete Claar" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, October 13, 2001 1:11 PM
Subject: Re: [hlds] New Beta TFC Server


> I second HoundDawg's request for 1-3.  # 3 is a BIG problem -- I lose half
> of my 24 players after EVERY map change.  It's a maddening bug!
>
> I'll install the beta (as soon as I can connect to the Valve FTP server --
> it appears to be down) and report back to let you know if these problems
> still exist.
>
> Pete
>
> - Original Message -
> From: "HoundDawg" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, October 13, 2001 7:38 AM
> Subject: Re: [hlds] New Beta TFC Server
>
>
> > Well, are those all of the fixes?  What about these:
> >
> > 1) HL Clients send packets to the server via port 0.  The number of
> packets
> > during the course of a few minutes range from 1-500 (my zone alarm is
> > blocking these).  It appears they happen more during map changes where
> users
> > are having problems rejoining the game.  Also, it is usually during this
> > time where HLDS will sometimes crash with errors similar to something
like
> > "bad packet address" (I don't remember the exact error either).
> >
> > 2) Server instability.  This may greatly be related to #1.  All I know
is
> > that the server crashes without any of the issues listed below in the
> fixes
> > in this beta.  What's sad, is this instability issue is almost like
having
> a
> > 1 year reunion with our crashing HLDS servers last year which took like
> > nearly 6 months to fix. =\
> >
> > 3) Sometimes after the map changes, half of the players (on a full 18
> player
> > server) have a hard time joining the game.  Basically, they are stuck in
> the
> > gui menu for selecting a team.  Either they have to wait a long time or
> just
> > reconnect to the server.  Again, may be related to #1.
> >
> > 4) This patch has added a great deal of in game lag.  Modem users can
see
> > the packet problems especially when they are using the in-game voice
> > feature.  So, many of them are opting out of using that at all now.
> > Otherwise, just general gameplay and at times, there will be a period
> where
> > all of the players and gameplay is lagging like we were all playing with
a
> > latency of 800-1500 while the scoreboard still reports our latency as
> 40-60.
> > This type of lagged gameplay makes it nearly impossible to play at all.
> I'd
> > hate to be in a match when this happens.
> >
> > 5) Players are adapting their BHop/Glide scripts to the patch changes to
> > where the HWG is back BHopping with ease again and at the same speed (as
> it
> > appears anyway, like a hwg BHopping outdistancing a running scout).  I
> guess
> > that we may have to live with BHOPs since you may not be able to fix it
> > without messing other thing up.  1108 has become more pickier with map
> > connection points.  If the map isn't design where the wall or ground
slope
> > connection points are perfect, players can get stuck there.  It reminds
me
> a
> > lot of playing DoD now (they have that bad).
> >
> > 6) At times, respawn players will get killed if another respawns in the
> same
> > position shortly after.  This somewhat was there prior to 4108 though.
> I've
> > just experienced it a little more frequently now. =\
> >
> >
> > The most critical are 1-3 with 4 close behind (even more important than
> the
> > fixed items you list below which could be avoided or dealt with a little
> > more easily).  The others we can live with.
> >
> > HoundDawg
> > http://www.phpGamingSite.com
> > http://www.unitedadmins.com
> > http://www.unitedadmins.com/hlbp
> > - Original Message -
> > From: "Leon Hartwig" <[EMAIL PROTECTED]>
> > To: "Half-Life Dedicated Server Mailing List"
> <[EMAIL PROTECTED]>;
> > "Half-Life Dedicated Linux Server Mailing List"
> > <[EMAIL PROTECTED]>
> > Sent: Friday, October 12, 2001 11:59 PM
> > Subject: [hlds] New Beta TFC Server
> >
> >
> > > We have a beta version of the TFC Server that we'd like to begin
> testing.
> > > Issues we have addressed with this version of the TFC Server:
> > >
> > > TFC:
> > > - Fixed spectator exploit.
> > > - Fixed infinite team switch exploit.
> > > - Win32 HLTV proxy will authenticate properly now.
> > >
> > > We've also included the latest version of HLTV, which was released
with
> > the
> > > Beta Counter-Strike Server a couple weeks ago.  Issues we have
addressed
> > > with this version of HLTV...
> > >
> > > HLTV:
> > > - Commentator chat as centerprint.
> > > - Remove % from names and chat text.
> > > - Proxy handles paused games correctly (no 1 second loops).
> > > - Proxy broadcasts now password protectable (clientpassword).
> > > - Fixed recording demos on proxy aft

Re: [hlds] New Beta TFC Server

2001-10-13 Thread Pete Claar

I second HoundDawg's request for 1-3.  # 3 is a BIG problem -- I lose half
of my 24 players after EVERY map change.  It's a maddening bug!

I'll install the beta (as soon as I can connect to the Valve FTP server --
it appears to be down) and report back to let you know if these problems
still exist.

Pete

- Original Message -
From: "HoundDawg" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, October 13, 2001 7:38 AM
Subject: Re: [hlds] New Beta TFC Server


> Well, are those all of the fixes?  What about these:
>
> 1) HL Clients send packets to the server via port 0.  The number of
packets
> during the course of a few minutes range from 1-500 (my zone alarm is
> blocking these).  It appears they happen more during map changes where
users
> are having problems rejoining the game.  Also, it is usually during this
> time where HLDS will sometimes crash with errors similar to something like
> "bad packet address" (I don't remember the exact error either).
>
> 2) Server instability.  This may greatly be related to #1.  All I know is
> that the server crashes without any of the issues listed below in the
fixes
> in this beta.  What's sad, is this instability issue is almost like having
a
> 1 year reunion with our crashing HLDS servers last year which took like
> nearly 6 months to fix. =\
>
> 3) Sometimes after the map changes, half of the players (on a full 18
player
> server) have a hard time joining the game.  Basically, they are stuck in
the
> gui menu for selecting a team.  Either they have to wait a long time or
just
> reconnect to the server.  Again, may be related to #1.
>
> 4) This patch has added a great deal of in game lag.  Modem users can see
> the packet problems especially when they are using the in-game voice
> feature.  So, many of them are opting out of using that at all now.
> Otherwise, just general gameplay and at times, there will be a period
where
> all of the players and gameplay is lagging like we were all playing with a
> latency of 800-1500 while the scoreboard still reports our latency as
40-60.
> This type of lagged gameplay makes it nearly impossible to play at all.
I'd
> hate to be in a match when this happens.
>
> 5) Players are adapting their BHop/Glide scripts to the patch changes to
> where the HWG is back BHopping with ease again and at the same speed (as
it
> appears anyway, like a hwg BHopping outdistancing a running scout).  I
guess
> that we may have to live with BHOPs since you may not be able to fix it
> without messing other thing up.  1108 has become more pickier with map
> connection points.  If the map isn't design where the wall or ground slope
> connection points are perfect, players can get stuck there.  It reminds me
a
> lot of playing DoD now (they have that bad).
>
> 6) At times, respawn players will get killed if another respawns in the
same
> position shortly after.  This somewhat was there prior to 4108 though.
I've
> just experienced it a little more frequently now. =\
>
>
> The most critical are 1-3 with 4 close behind (even more important than
the
> fixed items you list below which could be avoided or dealt with a little
> more easily).  The others we can live with.
>
> HoundDawg
> http://www.phpGamingSite.com
> http://www.unitedadmins.com
> http://www.unitedadmins.com/hlbp
> - Original Message -
> From: "Leon Hartwig" <[EMAIL PROTECTED]>
> To: "Half-Life Dedicated Server Mailing List"
<[EMAIL PROTECTED]>;
> "Half-Life Dedicated Linux Server Mailing List"
> <[EMAIL PROTECTED]>
> Sent: Friday, October 12, 2001 11:59 PM
> Subject: [hlds] New Beta TFC Server
>
>
> > We have a beta version of the TFC Server that we'd like to begin
testing.
> > Issues we have addressed with this version of the TFC Server:
> >
> > TFC:
> > - Fixed spectator exploit.
> > - Fixed infinite team switch exploit.
> > - Win32 HLTV proxy will authenticate properly now.
> >
> > We've also included the latest version of HLTV, which was released with
> the
> > Beta Counter-Strike Server a couple weeks ago.  Issues we have addressed
> > with this version of HLTV...
> >
> > HLTV:
> > - Commentator chat as centerprint.
> > - Remove % from names and chat text.
> > - Proxy handles paused games correctly (no 1 second loops).
> > - Proxy broadcasts now password protectable (clientpassword).
> > - Fixed recording demos on proxy after first changelevel.
> > - Fixed 2 printf issues (in logfile and commentator name).
> > - Added client command 'joingame'. Feature must be enabled on proxy with
> > 'allowJoinGame 1'.
> > - Added client command 'status'. shows game server IP, number of
> spectators
> > and an info text (set in proxy console with 'infotext "my hltv info
> text"')
> > - Added command line parameter '-ip' to specify the in_address for
> > multihomed proxies
> > - Fixed 'Local IP' was shown as 127.0.0.1 bug
> > - Fixed 'Host_Error:UserMsg:Not Present On Client 76' bug. ('connection
> > attempt failed')
> > - Fixed wrong TE_TEXTMESSAGE parsing for svc_temp_entit

Re: [hlds] Cold Ice?

2001-10-13 Thread D Drive

www.gamersadvocate.com/coldice


>From: <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: <[EMAIL PROTECTED]>
>Subject: [hlds] Cold Ice?
>Date: Sat, 13 Oct 2001 10:35:13 -0700
>
>OK, now that the list is working, let's try this again :-)
>
>Once upon a time someone posted info about the mod Cold Ice. Does anyone 
>have any info about the current status of the mod, and maybe links to 
>websites that has current information?


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Re: [hlds] help

2001-10-13 Thread HoundDawg

- Original Message -
From: "HoundDawg" <[EMAIL PROTECTED]>
> Re: [hlds] helpNo you're not.  Please don't post HTML either, use plain
> text.  Thank you.

What's with the added "Re: [hlds] help" subject that made it's way to my
body?  (it'll probably happen again on this post)


HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp


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[hlds] Cold Ice?

2001-10-13 Thread emberts



OK, now that the list is working, let's try this 
again :-)
 
Once upon a time someone posted info about the mod 
Cold Ice. Does anyone have any info about the current status of the mod, and 
maybe links to websites that has current information?


RE: [hlds] help

2001-10-13 Thread Hampson, Derrick
Title: Message



I have 
a question.  This will also act as my test.
 
What 
does the information inside a Ban log show as?
 
I 
haven't had to ban anyone from my server yet, so I'm not sure what it looks 
like
 
Can 
anyone copy a string and send it to me?
thanks
dh

  
  -Original Message-From: Mad Ad 
  [mailto:[EMAIL PROTECTED]] Sent: Saturday, October 13, 2001 11:22 
  AMTo: [EMAIL PROTECTED]Subject: Re: [hlds] 
  help
  me too - please let this appear :)
   
  Ad
  
- Original Message - 
From: 
[EMAIL PROTECTED] 
To: [EMAIL PROTECTED] 

Sent: Saturday, October 13, 2001 5:55 
PM
Subject: Re: [hlds] help

Finally! Waahoo!

  - Original Message - 
  From: 
  HoundDawg 
  To: [EMAIL PROTECTED] 
  
  Sent: Saturday, October 13, 2001 9:23 
  AM
  Subject: Re: [hlds] help
  
  Yes, it made it.
  HoundDawghttp://www.phpGamingSite.comhttp://www.unitedadmins.comhttp://www.unitedadmins.com/hlbp
  - Original Message - 
  From: [EMAIL PROTECTED] 
  To: [EMAIL PROTECTED] 
  
  Sent: Saturday, October 13, 2001 9:12 AM
  Subject: Re: [hlds] help
  
  None of my messages have made it through, and 
  I've sent several. Is this making it, or does the list still hate 
  me?
   
  
- Original Message - 
From: 
Jole 
St.Onge 
To: [EMAIL PROTECTED] 

Sent: Saturday, October 13, 2001 
7:03 AM
Subject: [hlds] help

Well this is message #3 I hope it makes it 
to you guys. I got scared last nite it was way quiet. I still get the 
mail just none of my messages get posted. Hope things get worked out 
soon, good luck with the new mail system. If anyone gets this message 
please send a responce I feel left out.
 
Thanks,
Jole 


Re: [hlds] help

2001-10-13 Thread HoundDawg

Re: [hlds] helpNo you're not.  Please don't post HTML either, use plain
text.  Thank you.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Salad
To: [EMAIL PROTECTED]
Sent: Saturday, October 13, 2001 10:17 AM
Subject: Re: [hlds] help


Test... as I think I'm one of the left out...

Salad


on 10/13/01 11:12 AM, [EMAIL PROTECTED] at [EMAIL PROTECTED] wrote:


None of my messages have made it through, and I've sent several. Is this
making it, or does the list still hate me?

- Original Message -

From: Jole St.Onge 
To: [EMAIL PROTECTED]
Sent: Saturday, October 13, 2001 7:03 AM
Subject: [hlds] help

Well this is message #3 I hope it makes it to you guys. I got scared last
nite it was way quiet. I still get the mail just none of my messages get
posted. Hope things get worked out soon, good luck with the new mail system.
If anyone gets this message please send a responce I feel left out.

Thanks,
Jole

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Re: [hlds] help

2001-10-13 Thread Mad Ad



me too - please let this appear :)
 
Ad

  - Original Message - 
  From: 
  [EMAIL PROTECTED] 
  To: [EMAIL PROTECTED] 
  
  Sent: Saturday, October 13, 2001 5:55 
  PM
  Subject: Re: [hlds] help
  
  Finally! Waahoo!
  
- Original Message - 
From: 
HoundDawg 
To: [EMAIL PROTECTED] 

Sent: Saturday, October 13, 2001 9:23 
AM
Subject: Re: [hlds] help

Yes, it made it.
HoundDawghttp://www.phpGamingSite.comhttp://www.unitedadmins.comhttp://www.unitedadmins.com/hlbp
- Original Message - 
From: [EMAIL PROTECTED] 
To: [EMAIL PROTECTED] 

Sent: Saturday, October 13, 2001 9:12 AM
Subject: Re: [hlds] help

None of my messages have made it through, and 
I've sent several. Is this making it, or does the list still hate 
me?
 

  - Original Message - 
  From: 
  Jole 
  St.Onge 
  To: [EMAIL PROTECTED] 
  
  Sent: Saturday, October 13, 2001 7:03 
  AM
  Subject: [hlds] help
  
  Well this is message #3 I hope it makes it to 
  you guys. I got scared last nite it was way quiet. I still get the mail 
  just none of my messages get posted. Hope things get worked out soon, good 
  luck with the new mail system. If anyone gets this message please send a 
  responce I feel left out.
   
  Thanks,
  Jole 


Re: [hlds] help

2001-10-13 Thread Salad
Title: Re: [hlds] help



Test... as I think I’m one of the left out...

Salad


on 10/13/01 11:12 AM, [EMAIL PROTECTED] at [EMAIL PROTECTED] wrote:

None of my messages have made it through, and I've sent several. Is this making it, or does the list still hate me?
 
- Original Message - 
From: Jole St.Onge   
To: [EMAIL PROTECTED] 
Sent: Saturday, October 13, 2001 7:03 AM
Subject: [hlds] help

Well this is message #3 I hope it makes it to you guys. I got scared last nite it was way quiet. I still get the mail just none of my messages get posted. Hope things get worked out soon, good luck with the new mail system. If anyone gets this message please send a responce I feel left out.
 
Thanks,
Jole 








Re: [hlds] help

2001-10-13 Thread emberts



Finally! Waahoo!

  - Original Message - 
  From: 
  HoundDawg 
  To: [EMAIL PROTECTED] 
  
  Sent: Saturday, October 13, 2001 9:23 
  AM
  Subject: Re: [hlds] help
  
  Yes, it made it.
  HoundDawghttp://www.phpGamingSite.comhttp://www.unitedadmins.comhttp://www.unitedadmins.com/hlbp
  - Original Message - 
  From: [EMAIL PROTECTED] 
  
  To: [EMAIL PROTECTED] 
  
  Sent: Saturday, October 13, 2001 9:12 AM
  Subject: Re: [hlds] help
  
  None of my messages have made it through, and 
  I've sent several. Is this making it, or does the list still hate 
  me?
   
  
- Original Message - 
From: 
Jole St.Onge 

To: [EMAIL PROTECTED] 

Sent: Saturday, October 13, 2001 7:03 
AM
Subject: [hlds] help

Well this is message #3 I hope it makes it to 
you guys. I got scared last nite it was way quiet. I still get the mail just 
none of my messages get posted. Hope things get worked out soon, good luck 
with the new mail system. If anyone gets this message please send a responce 
I feel left out.
 
Thanks,
Jole 


Re: [hlds] help

2001-10-13 Thread HoundDawg



Yes, it made it.
HoundDawghttp://www.phpGamingSite.comhttp://www.unitedadmins.comhttp://www.unitedadmins.com/hlbp
- Original Message - 
From: [EMAIL PROTECTED] 

To: [EMAIL PROTECTED] 
Sent: Saturday, October 13, 2001 9:12 AM
Subject: Re: [hlds] help

None of my messages have made it through, and I've 
sent several. Is this making it, or does the list still hate me?
 

  - Original Message - 
  From: 
  Jole St.Onge 
  
  To: [EMAIL PROTECTED] 
  
  Sent: Saturday, October 13, 2001 7:03 
  AM
  Subject: [hlds] help
  
  Well this is message #3 I hope it makes it to you 
  guys. I got scared last nite it was way quiet. I still get the mail just none 
  of my messages get posted. Hope things get worked out soon, good luck with the 
  new mail system. If anyone gets this message please send a responce I feel 
  left out.
   
  Thanks,
  Jole 


Re: [hlds] help

2001-10-13 Thread emberts



None of my messages have made it through, and I've 
sent several. Is this making it, or does the list still hate me?
 

  - Original Message - 
  From: 
  Jole St.Onge 
  
  To: [EMAIL PROTECTED] 
  
  Sent: Saturday, October 13, 2001 7:03 
  AM
  Subject: [hlds] help
  
  Well this is message #3 I hope it makes it to you 
  guys. I got scared last nite it was way quiet. I still get the mail just none 
  of my messages get posted. Hope things get worked out soon, good luck with the 
  new mail system. If anyone gets this message please send a responce I feel 
  left out.
   
  Thanks,
  Jole 


[hlds] UNSUBRIBED

2001-10-13 Thread BUGS




UNSUBRIBED


[hlds] Re: Nondeliverable mail <--- AAAAGHHH!!! Not AGAIN!

2001-10-13 Thread BUGS

ME TOO :)

BUGS
- Original Message - 
From: "Ken Kirchner" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 10, 2001 2:12 PM
Subject: Re: Nondeliverable mail <--- GHHH!!! Not AGAIN!


> 
> On 10 Oct 2001 [EMAIL PROTECTED] wrote:
> 
> > --Transcript of session follows ---
> > [EMAIL PROTECTED]
> > The intended recipient's mailbox is full.
> 
> At least my precious news group is safe... I hope...
> 
> --
> Ken Kirchner:  [EMAIL PROTECTED]
> Assistant System Administrator  :  Tel (318)222-2638
> ShreveNet, Inc. :  Fax (318)213-2650
> 
> ShreveNet - Your Premium Internet Service Provider!
> 
> 
> 
> 


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Re: [Hlds] Why so quiet?

2001-10-13 Thread KatanaMeister1
unsubscribe


[hlds] FAST!!!!!!

2001-10-13 Thread Jole St.Onge



        
Thank you HoundDawg thank you,
 
By the way I think the new mail system hauls 
ass   I got your response before I got the 
original message WOW
 
VALVESoftware RULES
Jole St.Onge

  - Original Message - 
  From: 
  HoundDawg 
  To: [EMAIL PROTECTED] 
  Sent: Saturday, October 13, 2001 7:16 
  AM
  Subject: Re: [hlds] help
  
  Yes it did...
  HoundDawghttp://www.phpGamingSite.comhttp://www.unitedadmins.comhttp://www.unitedadmins.com/hlbp
  - Original Message - 
  From: Jole St.Onge 

  To: [EMAIL PROTECTED] 
  Sent: Saturday, October 13, 2001 7:03 AM
  Subject: [hlds] help
  
  Well this is message #3 I hope it makes it to you 
  guys. I got scared last nite it was way quiet. I still get the mail just none 
  of my messages get posted. Hope things get worked out soon, good luck with the 
  new mail system. If anyone gets this message please send a responce I feel 
  left out.
   
  Thanks,
  Jole 


Re: [hlds] New Beta TFC Server

2001-10-13 Thread HoundDawg

Well, are those all of the fixes?  What about these:

1) HL Clients send packets to the server via port 0.  The number of packets
during the course of a few minutes range from 1-500 (my zone alarm is
blocking these).  It appears they happen more during map changes where users
are having problems rejoining the game.  Also, it is usually during this
time where HLDS will sometimes crash with errors similar to something like
"bad packet address" (I don't remember the exact error either).

2) Server instability.  This may greatly be related to #1.  All I know is
that the server crashes without any of the issues listed below in the fixes
in this beta.  What's sad, is this instability issue is almost like having a
1 year reunion with our crashing HLDS servers last year which took like
nearly 6 months to fix. =\

3) Sometimes after the map changes, half of the players (on a full 18 player
server) have a hard time joining the game.  Basically, they are stuck in the
gui menu for selecting a team.  Either they have to wait a long time or just
reconnect to the server.  Again, may be related to #1.

4) This patch has added a great deal of in game lag.  Modem users can see
the packet problems especially when they are using the in-game voice
feature.  So, many of them are opting out of using that at all now.
Otherwise, just general gameplay and at times, there will be a period where
all of the players and gameplay is lagging like we were all playing with a
latency of 800-1500 while the scoreboard still reports our latency as 40-60.
This type of lagged gameplay makes it nearly impossible to play at all.  I'd
hate to be in a match when this happens.

5) Players are adapting their BHop/Glide scripts to the patch changes to
where the HWG is back BHopping with ease again and at the same speed (as it
appears anyway, like a hwg BHopping outdistancing a running scout).  I guess
that we may have to live with BHOPs since you may not be able to fix it
without messing other thing up.  1108 has become more pickier with map
connection points.  If the map isn't design where the wall or ground slope
connection points are perfect, players can get stuck there.  It reminds me a
lot of playing DoD now (they have that bad).

6) At times, respawn players will get killed if another respawns in the same
position shortly after.  This somewhat was there prior to 4108 though.  I've
just experienced it a little more frequently now. =\


The most critical are 1-3 with 4 close behind (even more important than the
fixed items you list below which could be avoided or dealt with a little
more easily).  The others we can live with.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Leon Hartwig" <[EMAIL PROTECTED]>
To: "Half-Life Dedicated Server Mailing List" <[EMAIL PROTECTED]>;
"Half-Life Dedicated Linux Server Mailing List"
<[EMAIL PROTECTED]>
Sent: Friday, October 12, 2001 11:59 PM
Subject: [hlds] New Beta TFC Server


> We have a beta version of the TFC Server that we'd like to begin testing.
> Issues we have addressed with this version of the TFC Server:
>
> TFC:
> - Fixed spectator exploit.
> - Fixed infinite team switch exploit.
> - Win32 HLTV proxy will authenticate properly now.
>
> We've also included the latest version of HLTV, which was released with
the
> Beta Counter-Strike Server a couple weeks ago.  Issues we have addressed
> with this version of HLTV...
>
> HLTV:
> - Commentator chat as centerprint.
> - Remove % from names and chat text.
> - Proxy handles paused games correctly (no 1 second loops).
> - Proxy broadcasts now password protectable (clientpassword).
> - Fixed recording demos on proxy after first changelevel.
> - Fixed 2 printf issues (in logfile and commentator name).
> - Added client command 'joingame'. Feature must be enabled on proxy with
> 'allowJoinGame 1'.
> - Added client command 'status'. shows game server IP, number of
spectators
> and an info text (set in proxy console with 'infotext "my hltv info
text"')
> - Added command line parameter '-ip' to specify the in_address for
> multihomed proxies
> - Fixed 'Local IP' was shown as 127.0.0.1 bug
> - Fixed 'Host_Error:UserMsg:Not Present On Client 76' bug. ('connection
> attempt failed')
> - Fixed wrong TE_TEXTMESSAGE parsing for svc_temp_entity, caused crashes
> with AdminMod etc.
>
> These new versions of the beta TFC Server and HLTV are available for you
to
> download via
> our ftp site:
>
>   ftp: ftp.valvesoftware.com
> login: hlserver
>  pass: hlserver
>
> Windows
> ===
> filename: /Beta/TFC/Win32/hlds_4108b_beta.zip
>   md5sum: 9203aa4f3fe163db8f4546c75b4ab456
> files that are replaced:
> /4108b_changes.txt
> /hltv.exe
> /hltv.cfg
> /HLTV-Readme.txt
> /tfc/dlls/tfc.dll
>
> Linux
> =
> filename: /Beta/TFC/Linux/hlds_l_3108b_beta.tar.gz
>   md5sum: 2f7099a26c2cd5f065628ffdd1c606aa
> files that are replaced:
> hlds_l/3108b_changes.txt
> hlds_l/hltv
> hlds_l/hltv.cfg
> hlds

Re: [hlds] help

2001-10-13 Thread HoundDawg



Yes it did...
HoundDawghttp://www.phpGamingSite.comhttp://www.unitedadmins.comhttp://www.unitedadmins.com/hlbp
- Original Message - 
From: Jole St.Onge 
To: [EMAIL PROTECTED] 
Sent: Saturday, October 13, 2001 7:03 AM
Subject: [hlds] help

Well this is message #3 I hope it makes it to you 
guys. I got scared last nite it was way quiet. I still get the mail just none of 
my messages get posted. Hope things get worked out soon, good luck with the new 
mail system. If anyone gets this message please send a responce I feel left 
out.
 
Thanks,
Jole 


Re: [Hlds] Why so quiet?

2001-10-13 Thread HoundDawg

Yes...

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message - 
From: "Joshua Metcalf" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, October 13, 2001 5:13 AM
Subject: RE: [Hlds] Why so quiet?


> Is this going through?
> 
> hlds mailing list
> [EMAIL PROTECTED]
> http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> 
> _
> Do You Yahoo!?
> Get your free @yahoo.com address at http://mail.yahoo.com
> 
> ___
> hlds mailing list
> [EMAIL PROTECTED]
> http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> 

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[hlds] help

2001-10-13 Thread Jole St.Onge



Well this is message #3 I hope it makes it to you 
guys. I got scared last nite it was way quiet. I still get the mail just none of 
my messages get posted. Hope things get worked out soon, good luck with the new 
mail system. If anyone gets this message please send a responce I feel left 
out.
 
Thanks,
Jole 


RE: [Hlds] Why so quiet?

2001-10-13 Thread Joshua Metcalf

Is this going through?

hlds mailing list
[EMAIL PROTECTED]
http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [Hlds] Why so quiet?

2001-10-13 Thread D Drive

PONG!


>From: "HoundDawg" <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: <[EMAIL PROTECTED]>
>Subject: [Hlds] Why so quiet?
>Date: Fri, 12 Oct 2001 20:14:57 -0700
>
>PING!
>
>
>HoundDawg
>http://www.phpGamingSite.com
>http://www.unitedadmins.com
>http://www.unitedadmins.com/hlbp
>
>___
>Hlds mailing list
>[EMAIL PROTECTED]
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