Re: [hlds] Beta Half-Life Engine
So far, never experience any problems yet - Original Message - From: Noctaire <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, October 25, 2001 11:13 AM Subject: Re: [hlds] Beta Half-Life Engine > For those who still need access, I have it up at > ftp://ftp.infobin.org/half-life/server as well. > > Noc. > > - Original Message - > From: "HoundDawg" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Wednesday, October 24, 2001 10:18 PM > Subject: Re: [hlds] Beta Half-Life Engine > > > > I am mirroring the beta here: > > > > http://hl.wwgaming.com/serving/view-page.php?i=7 > > > > > > HoundDawg-WWg-nC- > > > > World Wide Gaming Network > > http://hl.wwgaming.com/serving > > > > - Original Message - > > From: "Eric Smith" <[EMAIL PROTECTED]> > > To: "Half-Life Dedicated Server Mailing List" > <[EMAIL PROTECTED]>; > > "Half-Life Dedicated Linux Server Mailing List" > > <[EMAIL PROTECTED]> > > Cc: "Erik Johnson" <[EMAIL PROTECTED]>; "Leon Hartwig" > > <[EMAIL PROTECTED]> > > Sent: Wednesday, October 24, 2001 6:04 PM > > Subject: [hlds] Beta Half-Life Engine > > > > > > > We're aware of the stability issues with the x.1.0.8 versions of the > > > servers, and we're working to solve the problems as quickly as we can. > We > > > have a beta Half-Life engine that we'd like to begin testing. > > > > > > Issues we have addressed with this version of the Half-Life engine: > > > > > > - Fixed "bad address type" fatal server error (caused by clients with > long > > > names). > > > - Added logging of fatal Sys_Error server shutdowns. > > > > > > We've also included the latest versions of HLTV, the beta TFC server, > and > > > the beta CStrike server. The files are available for you to download > via > > > our FTP site: > > > > > > ftp: ftp.valvesoftware.com > > > login: hlserver > > > pass: hlserver > > > > > > Windows > > > === > > > filename: /Beta/Win32/hlds_4108c_beta.zip > > > md5sum: f7172f5f766b7828c74eaa1698a7e68e > > > files that are replaced: > > > /4108c_changes.txt > > > /cstrike.dat (for CS Retail listen servers) > > > /hl.dat (for HL listen servers) > > > /hltv.cfg > > > /hltv.exe > > > /HLTV-Readme.txt > > > /sw.dll > > > /tfc/dlls/tfc.dll > > > /cstrike/dlls/mp.dll > > > > > > Linux > > > = > > > filename: /Beta/Linux/hlds_l_3108c_beta.tar.gz > > > md5sum: 647de4be55e14208633c4b8dc437ccc3 > > > files that are replaced: > > > hlds_l/3108c_changes.txt > > > hlds_l/engine_i386.so > > > hlds_l/hltv > > > hlds_l/hltv.cfg > > > hlds_l/HLTV-Readme.txt > > > hlds_l/cstrike/dlls/cs_i386.so > > > hlds_l/tfc/dlls/tfc_i386.so > > > > > > All you need to do is download the appropriate file(s) and replace your > > old > > > one(s). It's always a good idea to back-up your old versions first. > > > Clients should not have any problems connecting to your server. > > > > > > If you have any questions, please let me know > > > (mailto:[EMAIL PROTECTED]). > > > > > > Thanks. > > > > > > Eric Smith > > > Valve Software > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Beta Half-Life Engine
Hi Eric, This is cool. Thanks for the update. I just installed it, along with the new admin mod update, and will let you know how it goes. I have a pretty vocal community on my server and I promise I will be passing along feedback pretty rapidly. Thanks! Pete - Original Message - From: "Eric Smith" <[EMAIL PROTECTED]> To: "Half-Life Dedicated Server Mailing List" <[EMAIL PROTECTED]>; "Half-Life Dedicated Linux Server Mailing List" <[EMAIL PROTECTED]> Cc: "Erik Johnson" <[EMAIL PROTECTED]>; "Leon Hartwig" <[EMAIL PROTECTED]> Sent: Wednesday, October 24, 2001 6:04 PM Subject: [hlds] Beta Half-Life Engine > We're aware of the stability issues with the x.1.0.8 versions of the > servers, and we're working to solve the problems as quickly as we can. We > have a beta Half-Life engine that we'd like to begin testing. > > Issues we have addressed with this version of the Half-Life engine: > > - Fixed "bad address type" fatal server error (caused by clients with long > names). > - Added logging of fatal Sys_Error server shutdowns. > > We've also included the latest versions of HLTV, the beta TFC server, and > the beta CStrike server. The files are available for you to download via > our FTP site: > > ftp: ftp.valvesoftware.com > login: hlserver > pass: hlserver > > Windows > === > filename: /Beta/Win32/hlds_4108c_beta.zip > md5sum: f7172f5f766b7828c74eaa1698a7e68e > files that are replaced: > /4108c_changes.txt > /cstrike.dat (for CS Retail listen servers) > /hl.dat (for HL listen servers) > /hltv.cfg > /hltv.exe > /HLTV-Readme.txt > /sw.dll > /tfc/dlls/tfc.dll > /cstrike/dlls/mp.dll > > Linux > = > filename: /Beta/Linux/hlds_l_3108c_beta.tar.gz > md5sum: 647de4be55e14208633c4b8dc437ccc3 > files that are replaced: > hlds_l/3108c_changes.txt > hlds_l/engine_i386.so > hlds_l/hltv > hlds_l/hltv.cfg > hlds_l/HLTV-Readme.txt > hlds_l/cstrike/dlls/cs_i386.so > hlds_l/tfc/dlls/tfc_i386.so > > All you need to do is download the appropriate file(s) and replace your old > one(s). It's always a good idea to back-up your old versions first. > Clients should not have any problems connecting to your server. > > If you have any questions, please let me know > (mailto:[EMAIL PROTECTED]). > > Thanks. > > Eric Smith > Valve Software > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Beta Half-Life Engine
For those who still need access, I have it up at ftp://ftp.infobin.org/half-life/server as well. Noc. - Original Message - From: "HoundDawg" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, October 24, 2001 10:18 PM Subject: Re: [hlds] Beta Half-Life Engine > I am mirroring the beta here: > > http://hl.wwgaming.com/serving/view-page.php?i=7 > > > HoundDawg-WWg-nC- > > World Wide Gaming Network > http://hl.wwgaming.com/serving > > - Original Message - > From: "Eric Smith" <[EMAIL PROTECTED]> > To: "Half-Life Dedicated Server Mailing List" <[EMAIL PROTECTED]>; > "Half-Life Dedicated Linux Server Mailing List" > <[EMAIL PROTECTED]> > Cc: "Erik Johnson" <[EMAIL PROTECTED]>; "Leon Hartwig" > <[EMAIL PROTECTED]> > Sent: Wednesday, October 24, 2001 6:04 PM > Subject: [hlds] Beta Half-Life Engine > > > > We're aware of the stability issues with the x.1.0.8 versions of the > > servers, and we're working to solve the problems as quickly as we can. We > > have a beta Half-Life engine that we'd like to begin testing. > > > > Issues we have addressed with this version of the Half-Life engine: > > > > - Fixed "bad address type" fatal server error (caused by clients with long > > names). > > - Added logging of fatal Sys_Error server shutdowns. > > > > We've also included the latest versions of HLTV, the beta TFC server, and > > the beta CStrike server. The files are available for you to download via > > our FTP site: > > > > ftp: ftp.valvesoftware.com > > login: hlserver > > pass: hlserver > > > > Windows > > === > > filename: /Beta/Win32/hlds_4108c_beta.zip > > md5sum: f7172f5f766b7828c74eaa1698a7e68e > > files that are replaced: > > /4108c_changes.txt > > /cstrike.dat (for CS Retail listen servers) > > /hl.dat (for HL listen servers) > > /hltv.cfg > > /hltv.exe > > /HLTV-Readme.txt > > /sw.dll > > /tfc/dlls/tfc.dll > > /cstrike/dlls/mp.dll > > > > Linux > > = > > filename: /Beta/Linux/hlds_l_3108c_beta.tar.gz > > md5sum: 647de4be55e14208633c4b8dc437ccc3 > > files that are replaced: > > hlds_l/3108c_changes.txt > > hlds_l/engine_i386.so > > hlds_l/hltv > > hlds_l/hltv.cfg > > hlds_l/HLTV-Readme.txt > > hlds_l/cstrike/dlls/cs_i386.so > > hlds_l/tfc/dlls/tfc_i386.so > > > > All you need to do is download the appropriate file(s) and replace your > old > > one(s). It's always a good idea to back-up your old versions first. > > Clients should not have any problems connecting to your server. > > > > If you have any questions, please let me know > > (mailto:[EMAIL PROTECTED]). > > > > Thanks. > > > > Eric Smith > > Valve Software > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Beta Half-Life Engine
Thanks for the link - must be a gazillion people downloading from valve right now :-) - Original Message - From: "HoundDawg" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, October 24, 2001 7:18 PM Subject: Re: [hlds] Beta Half-Life Engine > I am mirroring the beta here: > > http://hl.wwgaming.com/serving/view-page.php?i=7 > > > HoundDawg-WWg-nC- > > World Wide Gaming Network > http://hl.wwgaming.com/serving > > - Original Message - > From: "Eric Smith" <[EMAIL PROTECTED]> > To: "Half-Life Dedicated Server Mailing List" <[EMAIL PROTECTED]>; > "Half-Life Dedicated Linux Server Mailing List" > <[EMAIL PROTECTED]> > Cc: "Erik Johnson" <[EMAIL PROTECTED]>; "Leon Hartwig" > <[EMAIL PROTECTED]> > Sent: Wednesday, October 24, 2001 6:04 PM > Subject: [hlds] Beta Half-Life Engine > > > > We're aware of the stability issues with the x.1.0.8 versions of the > > servers, and we're working to solve the problems as quickly as we can. We > > have a beta Half-Life engine that we'd like to begin testing. > > > > Issues we have addressed with this version of the Half-Life engine: > > > > - Fixed "bad address type" fatal server error (caused by clients with long > > names). > > - Added logging of fatal Sys_Error server shutdowns. > > > > We've also included the latest versions of HLTV, the beta TFC server, and > > the beta CStrike server. The files are available for you to download via > > our FTP site: > > > > ftp: ftp.valvesoftware.com > > login: hlserver > > pass: hlserver > > > > Windows > > === > > filename: /Beta/Win32/hlds_4108c_beta.zip > > md5sum: f7172f5f766b7828c74eaa1698a7e68e > > files that are replaced: > > /4108c_changes.txt > > /cstrike.dat (for CS Retail listen servers) > > /hl.dat (for HL listen servers) > > /hltv.cfg > > /hltv.exe > > /HLTV-Readme.txt > > /sw.dll > > /tfc/dlls/tfc.dll > > /cstrike/dlls/mp.dll > > > > Linux > > = > > filename: /Beta/Linux/hlds_l_3108c_beta.tar.gz > > md5sum: 647de4be55e14208633c4b8dc437ccc3 > > files that are replaced: > > hlds_l/3108c_changes.txt > > hlds_l/engine_i386.so > > hlds_l/hltv > > hlds_l/hltv.cfg > > hlds_l/HLTV-Readme.txt > > hlds_l/cstrike/dlls/cs_i386.so > > hlds_l/tfc/dlls/tfc_i386.so > > > > All you need to do is download the appropriate file(s) and replace your > old > > one(s). It's always a good idea to back-up your old versions first. > > Clients should not have any problems connecting to your server. > > > > If you have any questions, please let me know > > (mailto:[EMAIL PROTECTED]). > > > > Thanks. > > > > Eric Smith > > Valve Software > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster]
chicks, I think...not hatched...basketsomething about not counting :-) - Original Message - From: "Ryan McCullough" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, October 24, 2001 4:07 PM Subject: RE: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster] > tell me about the rabbits george > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] > Sent: Wednesday, October 24, 2001 3:44 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlds] RE: [hlds_linux] Valve responding? [was: Re: > Punkbuster] > > > oh oh oh can't wait!!! Didn't know a release was happening so soon! > > /me gets excited!!! > /me counts the number of server crashes this last week and gets real > excited!!! > > :-) > > > - Original Message - > From: "Erik Johnson" <[EMAIL PROTECTED]> > To: "Half-Life Dedicated Server Mailing List" <[EMAIL PROTECTED]> > Sent: Wednesday, October 24, 2001 3:22 PM > Subject: RE: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster] > > > > That we should have under control with the next server release (likely to > > happen today or tomorrow). > > > > Erik > > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] > > Sent: Wednesday, October 24, 2001 3:07 PM > > To: [EMAIL PROTECTED] > > Subject: Re: [hlds] RE: [hlds_linux] Valve responding? [was: Re: > > Punkbuster] > > > > > > You mean second highest, second only to getting hlds stable again, I hope? > > > > > > > > :-) > > > > > > - Original Message - > > From: "Erik Johnson" <[EMAIL PROTECTED]> > > To: "Half-Life Dedicated Linux Server Mailing List" > > <[EMAIL PROTECTED]>; "Half-Life Dedicated Server Mailing > > List" <[EMAIL PROTECTED]> > > Sent: Wednesday, October 24, 2001 2:14 PM > > Subject: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster] > > > > > > > We're working now on our own anti-cheating technology now. It's our > > highest > > > priority for the next Half-Life engine release. > > > > > > Erik > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Beta Half-Life Engine
Thx for the link HoundDawg :-P K2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of HoundDawg Sent: Wednesday, October 24, 2001 9:19 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Beta Half-Life Engine I am mirroring the beta here: http://hl.wwgaming.com/serving/view-page.php?i=7 HoundDawg-WWg-nC- World Wide Gaming Network http://hl.wwgaming.com/serving - Original Message - From: "Eric Smith" <[EMAIL PROTECTED]> To: "Half-Life Dedicated Server Mailing List" <[EMAIL PROTECTED]>; "Half-Life Dedicated Linux Server Mailing List" <[EMAIL PROTECTED]> Cc: "Erik Johnson" <[EMAIL PROTECTED]>; "Leon Hartwig" <[EMAIL PROTECTED]> Sent: Wednesday, October 24, 2001 6:04 PM Subject: [hlds] Beta Half-Life Engine > We're aware of the stability issues with the x.1.0.8 versions of the > servers, and we're working to solve the problems as quickly as we can. We > have a beta Half-Life engine that we'd like to begin testing. > > Issues we have addressed with this version of the Half-Life engine: > > - Fixed "bad address type" fatal server error (caused by clients with long > names). > - Added logging of fatal Sys_Error server shutdowns. > > We've also included the latest versions of HLTV, the beta TFC server, and > the beta CStrike server. The files are available for you to download via > our FTP site: > > ftp: ftp.valvesoftware.com > login: hlserver > pass: hlserver > > Windows > === > filename: /Beta/Win32/hlds_4108c_beta.zip > md5sum: f7172f5f766b7828c74eaa1698a7e68e > files that are replaced: > /4108c_changes.txt > /cstrike.dat (for CS Retail listen servers) > /hl.dat (for HL listen servers) > /hltv.cfg > /hltv.exe > /HLTV-Readme.txt > /sw.dll > /tfc/dlls/tfc.dll > /cstrike/dlls/mp.dll > > Linux > = > filename: /Beta/Linux/hlds_l_3108c_beta.tar.gz > md5sum: 647de4be55e14208633c4b8dc437ccc3 > files that are replaced: > hlds_l/3108c_changes.txt > hlds_l/engine_i386.so > hlds_l/hltv > hlds_l/hltv.cfg > hlds_l/HLTV-Readme.txt > hlds_l/cstrike/dlls/cs_i386.so > hlds_l/tfc/dlls/tfc_i386.so > > All you need to do is download the appropriate file(s) and replace your old > one(s). It's always a good idea to back-up your old versions first. > Clients should not have any problems connecting to your server. > > If you have any questions, please let me know > (mailto:[EMAIL PROTECTED]). > > Thanks. > > Eric Smith > Valve Software > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Beta Half-Life Engine
Those are for people running Listen Servers. It won't hurt to have them in your directory, even if they're not being used. -Eric -Original Message- From: Kevin J. Anderson [mailto:[EMAIL PROTECTED]] Sent: Wednesday, October 24, 2001 6:58 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Beta Half-Life Engine quick question, what are the cstrike.dat and hl.dat files that were added? kev - Original Message - From: "HoundDawg" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, October 24, 2001 9:41 PM Subject: Re: [hlds] Beta Half-Life Engine | Eric, does this "c" beta cover all previous betas too? I assume it does. | For example: | | x108 --> x108c | x108a --> x108c | x108b --> x108c | | | HoundDawg-WWg-nC- | | World Wide Gaming Network | http://hl.wwgaming.com/serving | | - Original Message - | From: "Eric Smith" <[EMAIL PROTECTED]> | To: "Half-Life Dedicated Server Mailing List" <[EMAIL PROTECTED]>; | "Half-Life Dedicated Linux Server Mailing List" | <[EMAIL PROTECTED]> | Cc: "Erik Johnson" <[EMAIL PROTECTED]>; "Leon Hartwig" | <[EMAIL PROTECTED]> | Sent: Wednesday, October 24, 2001 6:04 PM | Subject: [hlds] Beta Half-Life Engine | | | > We're aware of the stability issues with the x.1.0.8 versions of the | > servers, and we're working to solve the problems as quickly as we can. We | > have a beta Half-Life engine that we'd like to begin testing. | > | > Issues we have addressed with this version of the Half-Life engine: | > | > - Fixed "bad address type" fatal server error (caused by clients with long | > names). | > - Added logging of fatal Sys_Error server shutdowns. | > | > We've also included the latest versions of HLTV, the beta TFC server, and | > the beta CStrike server. The files are available for you to download via | > our FTP site: | > | > ftp: ftp.valvesoftware.com | > login: hlserver | > pass: hlserver | > | > Windows | > === | > filename: /Beta/Win32/hlds_4108c_beta.zip | > md5sum: f7172f5f766b7828c74eaa1698a7e68e | > files that are replaced: | > /4108c_changes.txt | > /cstrike.dat (for CS Retail listen servers) | > /hl.dat (for HL listen servers) | > /hltv.cfg | > /hltv.exe | > /HLTV-Readme.txt | > /sw.dll | > /tfc/dlls/tfc.dll | > /cstrike/dlls/mp.dll | > | > Linux | > = | > filename: /Beta/Linux/hlds_l_3108c_beta.tar.gz | > md5sum: 647de4be55e14208633c4b8dc437ccc3 | > files that are replaced: | > hlds_l/3108c_changes.txt | > hlds_l/engine_i386.so | > hlds_l/hltv | > hlds_l/hltv.cfg | > hlds_l/HLTV-Readme.txt | > hlds_l/cstrike/dlls/cs_i386.so | > hlds_l/tfc/dlls/tfc_i386.so | > | > All you need to do is download the appropriate file(s) and replace your | old | > one(s). It's always a good idea to back-up your old versions first. | > Clients should not have any problems connecting to your server. | > | > If you have any questions, please let me know | > (mailto:[EMAIL PROTECTED]). | > | > Thanks. | > | > Eric Smith | > Valve Software | > ___ | > To unsubscribe, edit your list preferences, or view the list archives, | please visit: | > http://list.valvesoftware.com/mailman/listinfo/hlds | > | > | | ___ | To unsubscribe, edit your list preferences, or view the list archives, please visit: | http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Beta Half-Life Engine
Yes, it covers all the previous betas. -Eric -Original Message- From: HoundDawg [mailto:[EMAIL PROTECTED]] Sent: Wednesday, October 24, 2001 6:41 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Beta Half-Life Engine Eric, does this "c" beta cover all previous betas too? I assume it does. For example: x108 --> x108c x108a --> x108c x108b --> x108c HoundDawg-WWg-nC- World Wide Gaming Network http://hl.wwgaming.com/serving - Original Message - From: "Eric Smith" <[EMAIL PROTECTED]> To: "Half-Life Dedicated Server Mailing List" <[EMAIL PROTECTED]>; "Half-Life Dedicated Linux Server Mailing List" <[EMAIL PROTECTED]> Cc: "Erik Johnson" <[EMAIL PROTECTED]>; "Leon Hartwig" <[EMAIL PROTECTED]> Sent: Wednesday, October 24, 2001 6:04 PM Subject: [hlds] Beta Half-Life Engine > We're aware of the stability issues with the x.1.0.8 versions of the > servers, and we're working to solve the problems as quickly as we can. We > have a beta Half-Life engine that we'd like to begin testing. > > Issues we have addressed with this version of the Half-Life engine: > > - Fixed "bad address type" fatal server error (caused by clients with long > names). > - Added logging of fatal Sys_Error server shutdowns. > > We've also included the latest versions of HLTV, the beta TFC server, and > the beta CStrike server. The files are available for you to download via > our FTP site: > > ftp: ftp.valvesoftware.com > login: hlserver > pass: hlserver > > Windows > === > filename: /Beta/Win32/hlds_4108c_beta.zip > md5sum: f7172f5f766b7828c74eaa1698a7e68e > files that are replaced: > /4108c_changes.txt > /cstrike.dat (for CS Retail listen servers) > /hl.dat (for HL listen servers) > /hltv.cfg > /hltv.exe > /HLTV-Readme.txt > /sw.dll > /tfc/dlls/tfc.dll > /cstrike/dlls/mp.dll > > Linux > = > filename: /Beta/Linux/hlds_l_3108c_beta.tar.gz > md5sum: 647de4be55e14208633c4b8dc437ccc3 > files that are replaced: > hlds_l/3108c_changes.txt > hlds_l/engine_i386.so > hlds_l/hltv > hlds_l/hltv.cfg > hlds_l/HLTV-Readme.txt > hlds_l/cstrike/dlls/cs_i386.so > hlds_l/tfc/dlls/tfc_i386.so > > All you need to do is download the appropriate file(s) and replace your old > one(s). It's always a good idea to back-up your old versions first. > Clients should not have any problems connecting to your server. > > If you have any questions, please let me know > (mailto:[EMAIL PROTECTED]). > > Thanks. > > Eric Smith > Valve Software > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Beta Half-Life Engine
I am mirroring the beta here: http://hl.wwgaming.com/serving/view-page.php?i=7 HoundDawg-WWg-nC- World Wide Gaming Network http://hl.wwgaming.com/serving - Original Message - From: "Eric Smith" <[EMAIL PROTECTED]> To: "Half-Life Dedicated Server Mailing List" <[EMAIL PROTECTED]>; "Half-Life Dedicated Linux Server Mailing List" <[EMAIL PROTECTED]> Cc: "Erik Johnson" <[EMAIL PROTECTED]>; "Leon Hartwig" <[EMAIL PROTECTED]> Sent: Wednesday, October 24, 2001 6:04 PM Subject: [hlds] Beta Half-Life Engine > We're aware of the stability issues with the x.1.0.8 versions of the > servers, and we're working to solve the problems as quickly as we can. We > have a beta Half-Life engine that we'd like to begin testing. > > Issues we have addressed with this version of the Half-Life engine: > > - Fixed "bad address type" fatal server error (caused by clients with long > names). > - Added logging of fatal Sys_Error server shutdowns. > > We've also included the latest versions of HLTV, the beta TFC server, and > the beta CStrike server. The files are available for you to download via > our FTP site: > > ftp: ftp.valvesoftware.com > login: hlserver > pass: hlserver > > Windows > === > filename: /Beta/Win32/hlds_4108c_beta.zip > md5sum: f7172f5f766b7828c74eaa1698a7e68e > files that are replaced: > /4108c_changes.txt > /cstrike.dat (for CS Retail listen servers) > /hl.dat (for HL listen servers) > /hltv.cfg > /hltv.exe > /HLTV-Readme.txt > /sw.dll > /tfc/dlls/tfc.dll > /cstrike/dlls/mp.dll > > Linux > = > filename: /Beta/Linux/hlds_l_3108c_beta.tar.gz > md5sum: 647de4be55e14208633c4b8dc437ccc3 > files that are replaced: > hlds_l/3108c_changes.txt > hlds_l/engine_i386.so > hlds_l/hltv > hlds_l/hltv.cfg > hlds_l/HLTV-Readme.txt > hlds_l/cstrike/dlls/cs_i386.so > hlds_l/tfc/dlls/tfc_i386.so > > All you need to do is download the appropriate file(s) and replace your old > one(s). It's always a good idea to back-up your old versions first. > Clients should not have any problems connecting to your server. > > If you have any questions, please let me know > (mailto:[EMAIL PROTECTED]). > > Thanks. > > Eric Smith > Valve Software > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Beta Half-Life Engine
quick question, what are the cstrike.dat and hl.dat files that were added? kev - Original Message - From: "HoundDawg" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, October 24, 2001 9:41 PM Subject: Re: [hlds] Beta Half-Life Engine | Eric, does this "c" beta cover all previous betas too? I assume it does. | For example: | | x108 --> x108c | x108a --> x108c | x108b --> x108c | | | HoundDawg-WWg-nC- | | World Wide Gaming Network | http://hl.wwgaming.com/serving | | - Original Message - | From: "Eric Smith" <[EMAIL PROTECTED]> | To: "Half-Life Dedicated Server Mailing List" <[EMAIL PROTECTED]>; | "Half-Life Dedicated Linux Server Mailing List" | <[EMAIL PROTECTED]> | Cc: "Erik Johnson" <[EMAIL PROTECTED]>; "Leon Hartwig" | <[EMAIL PROTECTED]> | Sent: Wednesday, October 24, 2001 6:04 PM | Subject: [hlds] Beta Half-Life Engine | | | > We're aware of the stability issues with the x.1.0.8 versions of the | > servers, and we're working to solve the problems as quickly as we can. We | > have a beta Half-Life engine that we'd like to begin testing. | > | > Issues we have addressed with this version of the Half-Life engine: | > | > - Fixed "bad address type" fatal server error (caused by clients with long | > names). | > - Added logging of fatal Sys_Error server shutdowns. | > | > We've also included the latest versions of HLTV, the beta TFC server, and | > the beta CStrike server. The files are available for you to download via | > our FTP site: | > | > ftp: ftp.valvesoftware.com | > login: hlserver | > pass: hlserver | > | > Windows | > === | > filename: /Beta/Win32/hlds_4108c_beta.zip | > md5sum: f7172f5f766b7828c74eaa1698a7e68e | > files that are replaced: | > /4108c_changes.txt | > /cstrike.dat (for CS Retail listen servers) | > /hl.dat (for HL listen servers) | > /hltv.cfg | > /hltv.exe | > /HLTV-Readme.txt | > /sw.dll | > /tfc/dlls/tfc.dll | > /cstrike/dlls/mp.dll | > | > Linux | > = | > filename: /Beta/Linux/hlds_l_3108c_beta.tar.gz | > md5sum: 647de4be55e14208633c4b8dc437ccc3 | > files that are replaced: | > hlds_l/3108c_changes.txt | > hlds_l/engine_i386.so | > hlds_l/hltv | > hlds_l/hltv.cfg | > hlds_l/HLTV-Readme.txt | > hlds_l/cstrike/dlls/cs_i386.so | > hlds_l/tfc/dlls/tfc_i386.so | > | > All you need to do is download the appropriate file(s) and replace your | old | > one(s). It's always a good idea to back-up your old versions first. | > Clients should not have any problems connecting to your server. | > | > If you have any questions, please let me know | > (mailto:[EMAIL PROTECTED]). | > | > Thanks. | > | > Eric Smith | > Valve Software | > ___ | > To unsubscribe, edit your list preferences, or view the list archives, | please visit: | > http://list.valvesoftware.com/mailman/listinfo/hlds | > | > | | ___ | To unsubscribe, edit your list preferences, or view the list archives, please visit: | http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Beta Half-Life Engine
Eric, does this "c" beta cover all previous betas too? I assume it does. For example: x108 --> x108c x108a --> x108c x108b --> x108c HoundDawg-WWg-nC- World Wide Gaming Network http://hl.wwgaming.com/serving - Original Message - From: "Eric Smith" <[EMAIL PROTECTED]> To: "Half-Life Dedicated Server Mailing List" <[EMAIL PROTECTED]>; "Half-Life Dedicated Linux Server Mailing List" <[EMAIL PROTECTED]> Cc: "Erik Johnson" <[EMAIL PROTECTED]>; "Leon Hartwig" <[EMAIL PROTECTED]> Sent: Wednesday, October 24, 2001 6:04 PM Subject: [hlds] Beta Half-Life Engine > We're aware of the stability issues with the x.1.0.8 versions of the > servers, and we're working to solve the problems as quickly as we can. We > have a beta Half-Life engine that we'd like to begin testing. > > Issues we have addressed with this version of the Half-Life engine: > > - Fixed "bad address type" fatal server error (caused by clients with long > names). > - Added logging of fatal Sys_Error server shutdowns. > > We've also included the latest versions of HLTV, the beta TFC server, and > the beta CStrike server. The files are available for you to download via > our FTP site: > > ftp: ftp.valvesoftware.com > login: hlserver > pass: hlserver > > Windows > === > filename: /Beta/Win32/hlds_4108c_beta.zip > md5sum: f7172f5f766b7828c74eaa1698a7e68e > files that are replaced: > /4108c_changes.txt > /cstrike.dat (for CS Retail listen servers) > /hl.dat (for HL listen servers) > /hltv.cfg > /hltv.exe > /HLTV-Readme.txt > /sw.dll > /tfc/dlls/tfc.dll > /cstrike/dlls/mp.dll > > Linux > = > filename: /Beta/Linux/hlds_l_3108c_beta.tar.gz > md5sum: 647de4be55e14208633c4b8dc437ccc3 > files that are replaced: > hlds_l/3108c_changes.txt > hlds_l/engine_i386.so > hlds_l/hltv > hlds_l/hltv.cfg > hlds_l/HLTV-Readme.txt > hlds_l/cstrike/dlls/cs_i386.so > hlds_l/tfc/dlls/tfc_i386.so > > All you need to do is download the appropriate file(s) and replace your old > one(s). It's always a good idea to back-up your old versions first. > Clients should not have any problems connecting to your server. > > If you have any questions, please let me know > (mailto:[EMAIL PROTECTED]). > > Thanks. > > Eric Smith > Valve Software > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Beta Half-Life Engine
Thanks Eric! HoundDawg-WWg-nC- World Wide Gaming Network http://hl.wwgaming.com/serving - Original Message - From: "Eric Smith" <[EMAIL PROTECTED]> To: "Half-Life Dedicated Server Mailing List" <[EMAIL PROTECTED]>; "Half-Life Dedicated Linux Server Mailing List" <[EMAIL PROTECTED]> Cc: "Erik Johnson" <[EMAIL PROTECTED]>; "Leon Hartwig" <[EMAIL PROTECTED]> Sent: Wednesday, October 24, 2001 6:04 PM Subject: [hlds] Beta Half-Life Engine > We're aware of the stability issues with the x.1.0.8 versions of the > servers, and we're working to solve the problems as quickly as we can. We > have a beta Half-Life engine that we'd like to begin testing. > > Issues we have addressed with this version of the Half-Life engine: > > - Fixed "bad address type" fatal server error (caused by clients with long > names). > - Added logging of fatal Sys_Error server shutdowns. > > We've also included the latest versions of HLTV, the beta TFC server, and > the beta CStrike server. The files are available for you to download via > our FTP site: > > ftp: ftp.valvesoftware.com > login: hlserver > pass: hlserver > > Windows > === > filename: /Beta/Win32/hlds_4108c_beta.zip > md5sum: f7172f5f766b7828c74eaa1698a7e68e > files that are replaced: > /4108c_changes.txt > /cstrike.dat (for CS Retail listen servers) > /hl.dat (for HL listen servers) > /hltv.cfg > /hltv.exe > /HLTV-Readme.txt > /sw.dll > /tfc/dlls/tfc.dll > /cstrike/dlls/mp.dll > > Linux > = > filename: /Beta/Linux/hlds_l_3108c_beta.tar.gz > md5sum: 647de4be55e14208633c4b8dc437ccc3 > files that are replaced: > hlds_l/3108c_changes.txt > hlds_l/engine_i386.so > hlds_l/hltv > hlds_l/hltv.cfg > hlds_l/HLTV-Readme.txt > hlds_l/cstrike/dlls/cs_i386.so > hlds_l/tfc/dlls/tfc_i386.so > > All you need to do is download the appropriate file(s) and replace your old > one(s). It's always a good idea to back-up your old versions first. > Clients should not have any problems connecting to your server. > > If you have any questions, please let me know > (mailto:[EMAIL PROTECTED]). > > Thanks. > > Eric Smith > Valve Software > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] WON Fixed Yet?
I am having problems with my 4 phineas DM servers dropping clients, hanging up, getting stuck, and CL_Flush Entity packet warnings, or they just time out or get dropped...if not then the play is so slow and doggy they don't stay. I have run these servers for 2 years now and no problems till the new patch was installed...I am glad to see I am not the only one. I have 2 CS servers running and they seeem to have no problems. Any ideas guys??? [W2H]MAN'TOK CLAN[W2H]~Squadron MIRADA Servers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Beta Half-Life Engine
We're aware of the stability issues with the x.1.0.8 versions of the servers, and we're working to solve the problems as quickly as we can. We have a beta Half-Life engine that we'd like to begin testing. Issues we have addressed with this version of the Half-Life engine: - Fixed "bad address type" fatal server error (caused by clients with long names). - Added logging of fatal Sys_Error server shutdowns. We've also included the latest versions of HLTV, the beta TFC server, and the beta CStrike server. The files are available for you to download via our FTP site: ftp: ftp.valvesoftware.com login: hlserver pass: hlserver Windows === filename: /Beta/Win32/hlds_4108c_beta.zip md5sum: f7172f5f766b7828c74eaa1698a7e68e files that are replaced: /4108c_changes.txt /cstrike.dat(for CS Retail listen servers) /hl.dat (for HL listen servers) /hltv.cfg /hltv.exe /HLTV-Readme.txt /sw.dll /tfc/dlls/tfc.dll /cstrike/dlls/mp.dll Linux = filename: /Beta/Linux/hlds_l_3108c_beta.tar.gz md5sum: 647de4be55e14208633c4b8dc437ccc3 files that are replaced: hlds_l/3108c_changes.txt hlds_l/engine_i386.so hlds_l/hltv hlds_l/hltv.cfg hlds_l/HLTV-Readme.txt hlds_l/cstrike/dlls/cs_i386.so hlds_l/tfc/dlls/tfc_i386.so All you need to do is download the appropriate file(s) and replace your old one(s). It's always a good idea to back-up your old versions first. Clients should not have any problems connecting to your server. If you have any questions, please let me know (mailto:[EMAIL PROTECTED]). Thanks. Eric Smith Valve Software ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] cvars in mapcycle.txt???
// Instruction for using mapcycle.txt // No, you can't change maxplayers on the server, but you can skip maps that don't fit the current # of players // If no suitable match is found anywhere in your mapcycle file, then the server just moves to the next map in the file anyway. // Minplayers or maxplayers set to 0 mean don't restrict based on that parameter. You don't have to include minplayers or maxplayers if you // are not making a restriction. They default to 0 if missing. // You can list a file twice in the rotation now // You can issue a command ( rather than setting key value pairs ) at the server console by bracketing it with a blank // key value: e.g., \mycommand\\ // minplayers and maxplayers are special tokens and are parsed and removed before the commands are executed // Commands are executed just after the changelevel command occurs. // Be sure to remove conflicting settings from any server.cfg or listenserver.cfg files you use since those values will stomp // on the ones you set here // The double quotes are necessary // BTW, the old format will still work // Here's an example for the first map cz2 "\minplayers\6\maxplayers\32" well "\minplayers\6\maxplayers\32" badlands "\minplayers\6\maxplayers\32" crossover2 "\minplayers\6\maxplayers\32" rock2 "\minplayers\6\maxplayers\32" hunted "\minplayers\10\maxplayers\32" casbah "\minplayers\6\maxplayers\32" warpath "\minplayers\6\maxplayers\32" avanti "\minplayers\6\maxplayers\32" 2fort HoundDawg-WWg-nC- World Wide Gaming Network http://hl.wwgaming.com/serving - Original Message - From: "Kristopher Volter" <[EMAIL PROTECTED]> To: "HLDS Mailing List" <[EMAIL PROTECTED]> Sent: Wednesday, October 24, 2001 5:33 PM Subject: [hlds] cvars in mapcycle.txt??? > I know that there is a way to set server cvars in the mapcycle.txt file, > but I can't remember how to do it? Could someone provide me with a clue? :-) > > Digitally yours, > > Ketwyld the Hawk > [EMAIL PROTECTED] > > HL DeathMatch - 64.35.57.141:27015 > HL OZ DM - 64.35.57.169:27015 > HL TeamPlay - 64.35.55.74:27015 > > Quiquid latine dictum sit altum viditur. > Si hoc legere scis, nimis eruditionis habes. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] cvars in mapcycle.txt???
I know that there is a way to set server cvars in the mapcycle.txt file, but I can't remember how to do it? Could someone provide me with a clue? :-) Digitally yours, Ketwyld the Hawk [EMAIL PROTECTED] HL DeathMatch - 64.35.57.141:27015 HL OZ DM - 64.35.57.169:27015 HL TeamPlay - 64.35.55.74:27015 Quiquid latine dictum sit altum viditur. Si hoc legere scis, nimis eruditionis habes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CL_Flush Entity Packet
I have also had problems with dial-up members complaining that they get choked off. I have my sv_minrate @ 3000 and sv_maxrate @ 6000. What do most people run for sv_minrate and sv_maxrate? (I understand this depends on how fat your pipe is also) On some servers have seen both of these values set to zero (under server information online). Does that make since to anyone? Are there other parameters that I should be looking at? Thanks, Admin101 - Original Message - From: Manny_PacBell <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, October 24, 2001 5:56 PM Subject: [hlds] CL_Flush Entity Packet > Ever since I did the upgrade I have been getting complaints from my modem > and some dsl members that they are getting choked off, and getting stutters, > lock ups and CL_FlushEntity Packet and connection problem errors. What is > up??? > I am using the same server cfg as before and have juggled the maxrate and > minrate to no availAm I missing something or what?? Is something diff > in the new patch?? > I am running HL DM Phineas Bot servers on dsl linesnever had these > problems before the changover. > > Thanks > [W2H]MAN'TOK > CLAN[W@H]~Squadron MIRADA Servers > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Experience about server crashing
But i don't experience server crashing during the earlier release of hlds. beside, static routing is handled by win2k automatically.(correct me pls if i am mistaken coz i don't usually add static routing to my win2k server manually.) One other thing "route print" displayed what John asked me to "route add." Well anyway i will dig deep into the problem. Thanks John. Let ya know if there's some progress. I think we can't help but patiently wait till valve sorted out the problem we're having. - Original Message - From: HoundDawg To: [EMAIL PROTECTED] Sent: Thursday, October 25, 2001 12:43 AM Subject: Re: [hlds] Experience about server crashing LOL, at least I wasn't the only parrot. HoundDawg-WWg-nC World Wide Gaming Networkhttp://hl.wwgaming.com/serving - Original Message - From: Perry, John To: '[EMAIL PROTECTED]' Sent: Wednesday, October 24, 2001 9:05 AM Subject: RE: [hlds] Experience about server crashing This is due to the fact that both NT4 and Win2k drop their internal routes when they dial out on a dial-up-networking connection. The easiest way around this would be to put a static route table entry in for your internal network. Just do a route add -p xxx.xxx.xxx.xxx mask 255.xxx.xxx.xxx xxx.xxx.xxx.xxx ^Your internal net^its subnet mask ^the ip of your NIC to that lan on the server. This should fix your problem. -Original Message-From: Oliver C. Agustin(PhilWeb) [mailto:[EMAIL PROTECTED]]Sent: Tuesday, October 23, 2001 6:57 PMTo: [EMAIL PROTECTED]Subject: [hlds] Experience about server crashing share you some experience about server cs 1.3 and hlds 1.0.0.8, I'm running a local lan with at least 20 players connected to it. Server specs was: p3 733/128mb rdram 9.1 scsi hdd, intel pro/100+ nic. i execute hlds.exe with -nomaster and +sv_lan 1 options, hlds is stable, but once the server(running win2k svr) connects to the internet through dial-up connection, hlds would unpredictably crash. Sometimes the players connected to it would simultaneously freeze(at least 3 of them).
RE: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster]
tell me about the rabbits george -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] Sent: Wednesday, October 24, 2001 3:44 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster] oh oh oh can't wait!!! Didn't know a release was happening so soon! /me gets excited!!! /me counts the number of server crashes this last week and gets real excited!!! :-) - Original Message - From: "Erik Johnson" <[EMAIL PROTECTED]> To: "Half-Life Dedicated Server Mailing List" <[EMAIL PROTECTED]> Sent: Wednesday, October 24, 2001 3:22 PM Subject: RE: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster] > That we should have under control with the next server release (likely to > happen today or tomorrow). > > Erik > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] > Sent: Wednesday, October 24, 2001 3:07 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlds] RE: [hlds_linux] Valve responding? [was: Re: > Punkbuster] > > > You mean second highest, second only to getting hlds stable again, I hope? > > > > :-) > > > - Original Message - > From: "Erik Johnson" <[EMAIL PROTECTED]> > To: "Half-Life Dedicated Linux Server Mailing List" > <[EMAIL PROTECTED]>; "Half-Life Dedicated Server Mailing > List" <[EMAIL PROTECTED]> > Sent: Wednesday, October 24, 2001 2:14 PM > Subject: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster] > > > > We're working now on our own anti-cheating technology now. It's our > highest > > priority for the next Half-Life engine release. > > > > Erik > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] CL_Flush Entity Packet
Ever since I did the upgrade I have been getting complaints from my modem and some dsl members that they are getting choked off, and getting stutters, lock ups and CL_FlushEntity Packet and connection problem errors. What is up??? I am using the same server cfg as before and have juggled the maxrate and minrate to no availAm I missing something or what?? Is something diff in the new patch?? I am running HL DM Phineas Bot servers on dsl linesnever had these problems before the changover. Thanks [W2H]MAN'TOK CLAN[W@H]~Squadron MIRADA Servers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster]
oh oh oh can't wait!!! Didn't know a release was happening so soon! /me gets excited!!! /me counts the number of server crashes this last week and gets real excited!!! :-) - Original Message - From: "Erik Johnson" <[EMAIL PROTECTED]> To: "Half-Life Dedicated Server Mailing List" <[EMAIL PROTECTED]> Sent: Wednesday, October 24, 2001 3:22 PM Subject: RE: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster] > That we should have under control with the next server release (likely to > happen today or tomorrow). > > Erik > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] > Sent: Wednesday, October 24, 2001 3:07 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlds] RE: [hlds_linux] Valve responding? [was: Re: > Punkbuster] > > > You mean second highest, second only to getting hlds stable again, I hope? > > > > :-) > > > - Original Message - > From: "Erik Johnson" <[EMAIL PROTECTED]> > To: "Half-Life Dedicated Linux Server Mailing List" > <[EMAIL PROTECTED]>; "Half-Life Dedicated Server Mailing > List" <[EMAIL PROTECTED]> > Sent: Wednesday, October 24, 2001 2:14 PM > Subject: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster] > > > > We're working now on our own anti-cheating technology now. It's our > highest > > priority for the next Half-Life engine release. > > > > Erik > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster]
hahahaha. i doubt it, (linux is more than robust enough, unless its running on a super old machine) but it would be just the perfect kick in the arse while we were least expecting it... kev - Original Message - From: "Wrath_of_Ace" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, October 24, 2001 6:33 PM Subject: Re: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster] | We will see a massive mailing list mishapp soon I suppose? | | Dan | - Original Message - | From: "Erik Johnson" <[EMAIL PROTECTED]> | To: "Half-Life Dedicated Server Mailing List" <[EMAIL PROTECTED]> | Sent: Wednesday, October 24, 2001 4:22 PM | Subject: RE: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster] | | | > That we should have under control with the next server release (likely to | > happen today or tomorrow). | > | > Erik | > | > -Original Message- | > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] | > Sent: Wednesday, October 24, 2001 3:07 PM | > To: [EMAIL PROTECTED] | > Subject: Re: [hlds] RE: [hlds_linux] Valve responding? [was: Re: | > Punkbuster] | > | > | > You mean second highest, second only to getting hlds stable again, I hope? | > | > | > | > :-) | > | > | > - Original Message - | > From: "Erik Johnson" <[EMAIL PROTECTED]> | > To: "Half-Life Dedicated Linux Server Mailing List" | > <[EMAIL PROTECTED]>; "Half-Life Dedicated Server Mailing | > List" <[EMAIL PROTECTED]> | > Sent: Wednesday, October 24, 2001 2:14 PM | > Subject: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster] | > | > | > > We're working now on our own anti-cheating technology now. It's our | > highest | > > priority for the next Half-Life engine release. | > > | > > Erik | > > | > | > | > ___ | > To unsubscribe, edit your list preferences, or view the list archives, | > please visit: | > http://list.valvesoftware.com/mailman/listinfo/hlds | > ___ | > To unsubscribe, edit your list preferences, or view the list archives, | please visit: | > http://list.valvesoftware.com/mailman/listinfo/hlds | > | | ___ | To unsubscribe, edit your list preferences, or view the list archives, please visit: | http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster]
We will see a massive mailing list mishapp soon I suppose? Dan - Original Message - From: "Erik Johnson" <[EMAIL PROTECTED]> To: "Half-Life Dedicated Server Mailing List" <[EMAIL PROTECTED]> Sent: Wednesday, October 24, 2001 4:22 PM Subject: RE: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster] > That we should have under control with the next server release (likely to > happen today or tomorrow). > > Erik > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] > Sent: Wednesday, October 24, 2001 3:07 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlds] RE: [hlds_linux] Valve responding? [was: Re: > Punkbuster] > > > You mean second highest, second only to getting hlds stable again, I hope? > > > > :-) > > > - Original Message - > From: "Erik Johnson" <[EMAIL PROTECTED]> > To: "Half-Life Dedicated Linux Server Mailing List" > <[EMAIL PROTECTED]>; "Half-Life Dedicated Server Mailing > List" <[EMAIL PROTECTED]> > Sent: Wednesday, October 24, 2001 2:14 PM > Subject: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster] > > > > We're working now on our own anti-cheating technology now. It's our > highest > > priority for the next Half-Life engine release. > > > > Erik > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Clients dropping and "lagging" 4.1.0.8 b2
Thank you for staying on top of things. You guys are doing a great job! Paladin82 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Eric Smith Sent: Wednesday, October 24, 2001 1:48 PM To: Half-Life Dedicated Server Mailing List Subject: RE: [hlds] Clients dropping and "lagging" 4.1.0.8 b2 This might be related to the "long name" exploit currently being used. It causes severe lag with all the players in the server and sometimes crashes the server. We'll be releasing a fix for this either later today or tomorrow. More information will be sent to the mailing list when the release is ready. -Eric -Original Message- From: Alex Lane [mailto:[EMAIL PROTECTED]] Sent: Wednesday, October 24, 2001 1:32 PM To: [EMAIL PROTECTED] Subject: [hlds] Clients dropping and "lagging" 4.1.0.8 b2 I seem to lose a few clients every 10/15 minutes. The symptoms are they are experiencing "lag" yet their ping is under 60ms. Then they either recover or drop. Firewall log shows that there was a lot of UDP traffic on port 0 coming from the clients. The firewall interprets this as a teardrop DoS attempt and filters those packets. This was not the case with 4.1.0.7. Is this related to the new voice comms ? We could sacrifice the voice feature if need be. Would it be possible that someone could publish what TCP and UDP ports HLDS 4.1.0.8 b2 needs to have open ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster]
That we should have under control with the next server release (likely to happen today or tomorrow). Erik -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] Sent: Wednesday, October 24, 2001 3:07 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster] You mean second highest, second only to getting hlds stable again, I hope? :-) - Original Message - From: "Erik Johnson" <[EMAIL PROTECTED]> To: "Half-Life Dedicated Linux Server Mailing List" <[EMAIL PROTECTED]>; "Half-Life Dedicated Server Mailing List" <[EMAIL PROTECTED]> Sent: Wednesday, October 24, 2001 2:14 PM Subject: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster] > We're working now on our own anti-cheating technology now. It's our highest > priority for the next Half-Life engine release. > > Erik > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster]
You mean second highest, second only to getting hlds stable again, I hope? :-) - Original Message - From: "Erik Johnson" <[EMAIL PROTECTED]> To: "Half-Life Dedicated Linux Server Mailing List" <[EMAIL PROTECTED]>; "Half-Life Dedicated Server Mailing List" <[EMAIL PROTECTED]> Sent: Wednesday, October 24, 2001 2:14 PM Subject: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster] > We're working now on our own anti-cheating technology now. It's our highest > priority for the next Half-Life engine release. > > Erik > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster]
hehe hound dawg.. hehe yeye anyti cheat technology :-)) knew valve had it in hand... Dan - Original Message - From: "HoundDawg" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, October 24, 2001 10:39 PM Subject: Re: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster] > including anything that would help hack and cheat developers know what to > focus their attention on? > > =P > > > HoundDawg-WWg-nC- > > World Wide Gaming Network > http://hl.wwgaming.com/serving > > - Original Message - > From: "Ryan McCullough" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Wednesday, October 24, 2001 2:25 PM > Subject: RE: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster] > > > > any cool previews? stuff it will do? Model? > > > > -Original Message- > > From: Erik Johnson [mailto:[EMAIL PROTECTED]] > > Sent: Wednesday, October 24, 2001 2:15 PM > > To: Half-Life Dedicated Linux Server Mailing List; Half-Life Dedicated > > Server Mailing List > > Subject: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster] > > > > > > We're working now on our own anti-cheating technology now. It's our > highest > > priority for the next Half-Life engine release. > > > > Erik > > > > -Original Message- > > From: Jon Paul Nollmann [mailto:[EMAIL PROTECTED]] > > Sent: Wednesday, October 24, 2001 12:04 PM > > To: [EMAIL PROTECTED] > > Subject: Re: [hlds_linux] Valve responding? [was: Re: Punkbuster] > > > > > > On 23/10/2001, 20:49:31, God <[EMAIL PROTECTED]> wrote regarding Re: [hlds_linux] > > Re: Punkbuster: > > > Valve ... get off your fucking ass and at least _respond_ ... thats all > > we > > > ask :( > > > > In Valve's defense, though they are slow to respond sometimes, once > > they do they're really on the ball. Perhaps, as a server admin who > > doesn't regularly bash on Valve on public mailing lists, I get > > faster responses from Erik/c and Yahn than some others? hehe. :) > > > > Seriously, though, I'm more than willing to accept a habitual > > silence from Valve as evidence that they're all slavishly pumping > > out code for TF2. Valve has earned my rarely-granted trust, and when > > they say that they're gaining a lot of valuable experience with HL > > that they're actively coding into TF2, I believe them. This is one > > admin who's gonna be more than happy to shell out some $$ for TF2 > > when it comes out (especially if there's a native Linux client for > > it... mmm. > > > > (No, Valve hasn't said there will be a native Linux client, but > > can't I be allowed to indulge my little fantasies once in a while?) > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster]
I think previews wont be till they release the update. Dan - Original Message - From: "Ryan McCullough" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, October 24, 2001 3:25 PM Subject: RE: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster] > any cool previews? stuff it will do? Model? > > -Original Message- > From: Erik Johnson [mailto:[EMAIL PROTECTED]] > Sent: Wednesday, October 24, 2001 2:15 PM > To: Half-Life Dedicated Linux Server Mailing List; Half-Life Dedicated > Server Mailing List > Subject: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster] > > > We're working now on our own anti-cheating technology now. It's our highest > priority for the next Half-Life engine release. > > Erik > > -Original Message- > From: Jon Paul Nollmann [mailto:[EMAIL PROTECTED]] > Sent: Wednesday, October 24, 2001 12:04 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlds_linux] Valve responding? [was: Re: Punkbuster] > > > On 23/10/2001, 20:49:31, God <[EMAIL PROTECTED]> wrote regarding Re: [hlds_linux] > Re: Punkbuster: > > Valve ... get off your fucking ass and at least _respond_ ... thats all > we > > ask :( > > In Valve's defense, though they are slow to respond sometimes, once > they do they're really on the ball. Perhaps, as a server admin who > doesn't regularly bash on Valve on public mailing lists, I get > faster responses from Erik/c and Yahn than some others? hehe. :) > > Seriously, though, I'm more than willing to accept a habitual > silence from Valve as evidence that they're all slavishly pumping > out code for TF2. Valve has earned my rarely-granted trust, and when > they say that they're gaining a lot of valuable experience with HL > that they're actively coding into TF2, I believe them. This is one > admin who's gonna be more than happy to shell out some $$ for TF2 > when it comes out (especially if there's a native Linux client for > it... mmm. > > (No, Valve hasn't said there will be a native Linux client, but > can't I be allowed to indulge my little fantasies once in a while?) > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster]
including anything that would help hack and cheat developers know what to focus their attention on? =P HoundDawg-WWg-nC- World Wide Gaming Network http://hl.wwgaming.com/serving - Original Message - From: "Ryan McCullough" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, October 24, 2001 2:25 PM Subject: RE: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster] > any cool previews? stuff it will do? Model? > > -Original Message- > From: Erik Johnson [mailto:[EMAIL PROTECTED]] > Sent: Wednesday, October 24, 2001 2:15 PM > To: Half-Life Dedicated Linux Server Mailing List; Half-Life Dedicated > Server Mailing List > Subject: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster] > > > We're working now on our own anti-cheating technology now. It's our highest > priority for the next Half-Life engine release. > > Erik > > -Original Message- > From: Jon Paul Nollmann [mailto:[EMAIL PROTECTED]] > Sent: Wednesday, October 24, 2001 12:04 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlds_linux] Valve responding? [was: Re: Punkbuster] > > > On 23/10/2001, 20:49:31, God <[EMAIL PROTECTED]> wrote regarding Re: [hlds_linux] > Re: Punkbuster: > > Valve ... get off your fucking ass and at least _respond_ ... thats all > we > > ask :( > > In Valve's defense, though they are slow to respond sometimes, once > they do they're really on the ball. Perhaps, as a server admin who > doesn't regularly bash on Valve on public mailing lists, I get > faster responses from Erik/c and Yahn than some others? hehe. :) > > Seriously, though, I'm more than willing to accept a habitual > silence from Valve as evidence that they're all slavishly pumping > out code for TF2. Valve has earned my rarely-granted trust, and when > they say that they're gaining a lot of valuable experience with HL > that they're actively coding into TF2, I believe them. This is one > admin who's gonna be more than happy to shell out some $$ for TF2 > when it comes out (especially if there's a native Linux client for > it... mmm. > > (No, Valve hasn't said there will be a native Linux client, but > can't I be allowed to indulge my little fantasies once in a while?) > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster]
any cool previews? stuff it will do? Model? -Original Message- From: Erik Johnson [mailto:[EMAIL PROTECTED]] Sent: Wednesday, October 24, 2001 2:15 PM To: Half-Life Dedicated Linux Server Mailing List; Half-Life Dedicated Server Mailing List Subject: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster] We're working now on our own anti-cheating technology now. It's our highest priority for the next Half-Life engine release. Erik -Original Message- From: Jon Paul Nollmann [mailto:[EMAIL PROTECTED]] Sent: Wednesday, October 24, 2001 12:04 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Valve responding? [was: Re: Punkbuster] On 23/10/2001, 20:49:31, God <[EMAIL PROTECTED]> wrote regarding Re: [hlds_linux] Re: Punkbuster: > Valve ... get off your fucking ass and at least _respond_ ... thats all we > ask :( In Valve's defense, though they are slow to respond sometimes, once they do they're really on the ball. Perhaps, as a server admin who doesn't regularly bash on Valve on public mailing lists, I get faster responses from Erik/c and Yahn than some others? hehe. :) Seriously, though, I'm more than willing to accept a habitual silence from Valve as evidence that they're all slavishly pumping out code for TF2. Valve has earned my rarely-granted trust, and when they say that they're gaining a lot of valuable experience with HL that they're actively coding into TF2, I believe them. This is one admin who's gonna be more than happy to shell out some $$ for TF2 when it comes out (especially if there's a native Linux client for it... mmm. (No, Valve hasn't said there will be a native Linux client, but can't I be allowed to indulge my little fantasies once in a while?) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster]
We're working now on our own anti-cheating technology now. It's our highest priority for the next Half-Life engine release. Erik -Original Message- From: Jon Paul Nollmann [mailto:[EMAIL PROTECTED]] Sent: Wednesday, October 24, 2001 12:04 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Valve responding? [was: Re: Punkbuster] On 23/10/2001, 20:49:31, God <[EMAIL PROTECTED]> wrote regarding Re: [hlds_linux] Re: Punkbuster: > Valve ... get off your fucking ass and at least _respond_ ... thats all we > ask :( In Valve's defense, though they are slow to respond sometimes, once they do they're really on the ball. Perhaps, as a server admin who doesn't regularly bash on Valve on public mailing lists, I get faster responses from Erik/c and Yahn than some others? hehe. :) Seriously, though, I'm more than willing to accept a habitual silence from Valve as evidence that they're all slavishly pumping out code for TF2. Valve has earned my rarely-granted trust, and when they say that they're gaining a lot of valuable experience with HL that they're actively coding into TF2, I believe them. This is one admin who's gonna be more than happy to shell out some $$ for TF2 when it comes out (especially if there's a native Linux client for it... mmm. (No, Valve hasn't said there will be a native Linux client, but can't I be allowed to indulge my little fantasies once in a while?) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Clients dropping and "lagging" 4.1.0.8 b2
This might be related to the "long name" exploit currently being used. It causes severe lag with all the players in the server and sometimes crashes the server. We'll be releasing a fix for this either later today or tomorrow. More information will be sent to the mailing list when the release is ready. -Eric -Original Message- From: Alex Lane [mailto:[EMAIL PROTECTED]] Sent: Wednesday, October 24, 2001 1:32 PM To: [EMAIL PROTECTED] Subject: [hlds] Clients dropping and "lagging" 4.1.0.8 b2 I seem to lose a few clients every 10/15 minutes. The symptoms are they are experiencing "lag" yet their ping is under 60ms. Then they either recover or drop. Firewall log shows that there was a lot of UDP traffic on port 0 coming from the clients. The firewall interprets this as a teardrop DoS attempt and filters those packets. This was not the case with 4.1.0.7. Is this related to the new voice comms ? We could sacrifice the voice feature if need be. Would it be possible that someone could publish what TCP and UDP ports HLDS 4.1.0.8 b2 needs to have open ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Clients dropping and "lagging" 4.1.0.8 b2
I seem to lose a few clients every 10/15 minutes. The symptoms are they are experiencing "lag" yet their ping is under 60ms. Then they either recover or drop. Firewall log shows that there was a lot of UDP traffic on port 0 coming from the clients. The firewall interprets this as a teardrop DoS attempt and filters those packets. This was not the case with 4.1.0.7. Is this related to the new voice comms ? We could sacrifice the voice feature if need be. Would it be possible that someone could publish what TCP and UDP ports HLDS 4.1.0.8 b2 needs to have open ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] UnitedAdmins.com Replaced
Actually, nm all. Sorry for these posts. I was receiving duplicates probably because I subscribed with the wwgaming.com account and the unitedadmins.com account hadn't been unsubscribed yet. =\ HoundDawg-WWg-nC World Wide Gaming Network http://hl.wwgaming.com/serving - Original Message - From: "HoundDawg" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, October 24, 2001 9:41 AM Subject: Re: [hlds] UnitedAdmins.com Replaced > I have no idea why the listserv sent this 2x since I only sent 1 copy. I > even had to verify my sent folder. =\ > > Erik, did the listserv web interface sign my new account on 2x? > > > HoundDawg-WWg-nC > > World Wide Gaming Network > http://hl.wwgaming.com/serving > > - Original Message - > From: "HoundDawg" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Wednesday, October 24, 2001 9:27 AM > Subject: [hlds] UnitedAdmins.com Replaced > > > > UnitedAdmins.com (UA), the former membership based website for game server > > admins, has now been officially replaced by a site that is part of the > World > > Wide Gaming Network (WWg). WWg is committed to providing useful > information > > for the gaming community. This new network will not only serve the server > > admin community, but have websites dedicated to delivering information to > > developers, mappers, and gamers in general. > > > > One of the major complaints received by server admins about > > UnitedAdmins.com, was the membership requirement. We have completely done > > away with that model which has opened up the new site to all admins > without > > requiring membership. Those of you that were UA members, may notice that > > the navigation has improved substantially along with improved information > > delivery. > > > > The site is still young and we are working on publishing a lot more > content > > in the coming weeks. Here is the URL (which you may want to bookmark): > > http://hl.wwgaming.com/serving > > > > > > HoundDawg-WWg-nC > > > > World Wide Gaming Network > > http://hl.wwgaming.com/serving > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Experience about server crashing
LOL, at least I wasn't the only parrot. HoundDawg-WWg-nC World Wide Gaming Networkhttp://hl.wwgaming.com/serving - Original Message - From: Perry, John To: '[EMAIL PROTECTED]' Sent: Wednesday, October 24, 2001 9:05 AM Subject: RE: [hlds] Experience about server crashing This is due to the fact that both NT4 and Win2k drop their internal routes when they dial out on a dial-up-networking connection. The easiest way around this would be to put a static route table entry in for your internal network. Just do a route add -p xxx.xxx.xxx.xxx mask 255.xxx.xxx.xxx xxx.xxx.xxx.xxx ^Your internal net^its subnet mask ^the ip of your NIC to that lan on the server. This should fix your problem. -Original Message-From: Oliver C. Agustin(PhilWeb) [mailto:[EMAIL PROTECTED]]Sent: Tuesday, October 23, 2001 6:57 PMTo: [EMAIL PROTECTED]Subject: [hlds] Experience about server crashing share you some experience about server cs 1.3 and hlds 1.0.0.8, I'm running a local lan with at least 20 players connected to it. Server specs was: p3 733/128mb rdram 9.1 scsi hdd, intel pro/100+ nic. i execute hlds.exe with -nomaster and +sv_lan 1 options, hlds is stable, but once the server(running win2k svr) connects to the internet through dial-up connection, hlds would unpredictably crash. Sometimes the players connected to it would simultaneously freeze(at least 3 of them).
Re: [hlds] UnitedAdmins.com Replaced
I have no idea why the listserv sent this 2x since I only sent 1 copy. I even had to verify my sent folder. =\ Erik, did the listserv web interface sign my new account on 2x? HoundDawg-WWg-nC World Wide Gaming Network http://hl.wwgaming.com/serving - Original Message - From: "HoundDawg" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, October 24, 2001 9:27 AM Subject: [hlds] UnitedAdmins.com Replaced > UnitedAdmins.com (UA), the former membership based website for game server > admins, has now been officially replaced by a site that is part of the World > Wide Gaming Network (WWg). WWg is committed to providing useful information > for the gaming community. This new network will not only serve the server > admin community, but have websites dedicated to delivering information to > developers, mappers, and gamers in general. > > One of the major complaints received by server admins about > UnitedAdmins.com, was the membership requirement. We have completely done > away with that model which has opened up the new site to all admins without > requiring membership. Those of you that were UA members, may notice that > the navigation has improved substantially along with improved information > delivery. > > The site is still young and we are working on publishing a lot more content > in the coming weeks. Here is the URL (which you may want to bookmark): > http://hl.wwgaming.com/serving > > > HoundDawg-WWg-nC > > World Wide Gaming Network > http://hl.wwgaming.com/serving > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] UnitedAdmins.com Replaced
UnitedAdmins.com (UA), the former membership based website for game server admins, has now been officially replaced by a site that is part of the World Wide Gaming Network (WWg). WWg is committed to providing useful information for the gaming community. This new network will not only serve the server admin community, but have websites dedicated to delivering information to developers, mappers, and gamers in general. One of the major complaints received by server admins about UnitedAdmins.com, was the membership requirement. We have completely done away with that model which has opened up the new site to all admins without requiring membership. Those of you that were UA members, may notice that the navigation has improved substantially along with improved information delivery. The site is still young and we are working on publishing a lot more content in the coming weeks. Here is the URL (which you may want to bookmark): http://hl.wwgaming.com/serving HoundDawg-WWg-nC World Wide Gaming Network http://hl.wwgaming.com/serving ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Experience about server crashing
This is due to the fact that both NT4 and Win2k drop their internal routes when they dial out on a dial-up-networking connection. The easiest way around this would be to put a static route table entry in for your internal network. Just do a route add -p xxx.xxx.xxx.xxx mask 255.xxx.xxx.xxx xxx.xxx.xxx.xxx ^Your internal net^its subnet mask ^the ip of your NIC to that lan on the server. This should fix your problem. -Original Message-From: Oliver C. Agustin(PhilWeb) [mailto:[EMAIL PROTECTED]]Sent: Tuesday, October 23, 2001 6:57 PMTo: [EMAIL PROTECTED]Subject: [hlds] Experience about server crashing share you some experience about server cs 1.3 and hlds 1.0.0.8, I'm running a local lan with at least 20 players connected to it. Server specs was: p3 733/128mb rdram 9.1 scsi hdd, intel pro/100+ nic. i execute hlds.exe with -nomaster and +sv_lan 1 options, hlds is stable, but once the server(running win2k svr) connects to the internet through dial-up connection, hlds would unpredictably crash. Sometimes the players connected to it would simultaneously freeze(at least 3 of them).
[hlds] (no subject)
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