Re: [hlds] HL2MP - getting started with rcon

2005-02-26 Thread Whisper
Well use your packet sniffer and filter for TCP & UDP traffic to &
from the server Address and see what you can see.

It ought to become immediately apparent what is happening.


On Sat, 26 Feb 2005 22:45:33 -0400, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:
> Rcon documentation resources are somewhat sparse - and there seems to
> have been a change to the rcon protocol between HL and HL2, shifting
> from a completely udp based mechanism to a combined tcp and udp
> protocol.
>
> http://wiki.hlsw.net/wiki/wiki.phtml?title=HL_2_Rcon_Protocol
>
> Someone correct me if I am wrong.  I have found at least 4 code
> examples, in various languages, that implement via tcp sockets - for
> authenticated rcon commands - and udp - for unauthenticated udp queries.
>
> I would think the fact that the hl2dm server actually accepts a socket
> connection on tcp seems to indicate it may have something to say over
> that protocol.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Saturday, February 26, 2005 10:15 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] HL2MP - getting started with rcon
>
> Lol
>
> The communications between HLDS and yourself are done using UDP packets
>
> It is the sort of thing you ought to know BEFORE you start fooling
> around with packet sniffers.
>
> Here are some useful resources for the newbie and not so newbie:
>
> This is where to start http://www.warriorsofthe.net/index.html
>
> This is the Microsoft TCP-IP Guide (read this first)
> http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dniph/h
> tml/tcpipintro.asp
>
> This is the IBM TCP-IP Guide
> http://publib-b.boulder.ibm.com/abstracts/gg243376.html?Open
>
> This is a list of port numbers
> http://www.iana.org/assignments/port-numbers
>
> This is a packet sniffer http://www.ethereal.com/
>
> This is where just about everybody ends up when they want to learn to
> subnet http://www.learntosubnet.com/
>
> This is where you will end up once you have digested all of the above
> and want to be able to actually do something with networks
> http://www.cisco.com
>
> I'm sure there are more links, but this is an ok start if you serious
> about Networking
>
> On Sat, 26 Feb 2005 18:59:32 -0400, [EMAIL PROTECTED]
> <[EMAIL PROTECTED]> wrote:
> > I'm confused:  how does hooking up the udp sockets affect the
> > authentication process?  I thought that that was done completely on
> the
> > tcp socket connection:
> >
> > Open the tcp socket
> > Send the auth command on the socket
> > Read the socket and discard the first response
> > Read the socket again to get the auth response
> >
> > The sample python code I am trying to follow seems to use udp sockets
> > for non-rcon messages - like queries?  What am I missing?
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
> > Sent: Saturday, February 26, 2005 6:48 PM
> > To: hlds@list.valvesoftware.com
> > Subject: RE: [hlds] HL2MP - getting started with rcon
> >
> > Just examine the interaction between the hl2 client and the server.
> > Make your code do an exact replica.
> >
> > You have to connect your UDP sockets.
> >
> > Dave
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > [EMAIL PROTECTED]
> > Sent: Saturday, February 26, 2005 5:43 PM
> > To: hlds@list.valvesoftware.com
> > Subject: RE: [hlds] HL2MP - getting started with rcon
> >
> > Still working on some code for rcon. I am having difficulty getting a
> > response message from my source dedicated server.  I open up a socket
> > connection to my server's IP and configured port.  Netsh -a on both
> > machines shows that the connection is good.  I send what I think is a
> > well-formed auth request (packet sniff here:)
> >
> > 00 00 00 12
> > 00 00 00 FF
> > 00 00 00 03
> > 72 63 6F 6E 74 65 73 74 00
> > 00
> >
> > I get an immediate tcp ack - but then I don't seem to get rcon
> response
> > from the game server.  Am I missing something that I need to set up on
> > the server?  Is rcon active by default - or do I have to start it?
> Also
> > - I am doing big endian encoding on the integers - but just straight
> > ascii encoding on the text (string1 and string2).  Even if the
> encoding
> > on the strings was wrong, I would expect at least a failed auth
> > response.
> >
> > Any ideas of what I might look for here.  Perplexing.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > ___
> > To unsubscribe, edit your list preferences, or v

RE: [hlds] HL2MP - getting started with rcon

2005-02-26 Thread pfsmith
Update...

On a hunch, I stopped using big endian encoding on the integers (size,
requestID, and commandID) and I have it working now.

And hey, Whisper... using tcp sockets too!!  I must have that OTHER
source server...

Cheers all.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Saturday, February 26, 2005 10:46 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] HL2MP - getting started with rcon

Rcon documentation resources are somewhat sparse - and there seems to
have been a change to the rcon protocol between HL and HL2, shifting
from a completely udp based mechanism to a combined tcp and udp
protocol.

http://wiki.hlsw.net/wiki/wiki.phtml?title=HL_2_Rcon_Protocol

Someone correct me if I am wrong.  I have found at least 4 code
examples, in various languages, that implement via tcp sockets - for
authenticated rcon commands - and udp - for unauthenticated udp queries.

I would think the fact that the hl2dm server actually accepts a socket
connection on tcp seems to indicate it may have something to say over
that protocol.





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Saturday, February 26, 2005 10:15 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] HL2MP - getting started with rcon

Lol

The communications between HLDS and yourself are done using UDP packets

It is the sort of thing you ought to know BEFORE you start fooling
around with packet sniffers.

Here are some useful resources for the newbie and not so newbie:

This is where to start http://www.warriorsofthe.net/index.html

This is the Microsoft TCP-IP Guide (read this first)
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dniph/h
tml/tcpipintro.asp

This is the IBM TCP-IP Guide
http://publib-b.boulder.ibm.com/abstracts/gg243376.html?Open

This is a list of port numbers
http://www.iana.org/assignments/port-numbers

This is a packet sniffer http://www.ethereal.com/

This is where just about everybody ends up when they want to learn to
subnet http://www.learntosubnet.com/

This is where you will end up once you have digested all of the above
and want to be able to actually do something with networks
http://www.cisco.com

I'm sure there are more links, but this is an ok start if you serious
about Networking

On Sat, 26 Feb 2005 18:59:32 -0400, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:
> I'm confused:  how does hooking up the udp sockets affect the
> authentication process?  I thought that that was done completely on
the
> tcp socket connection:
>
> Open the tcp socket
> Send the auth command on the socket
> Read the socket and discard the first response
> Read the socket again to get the auth response
>
> The sample python code I am trying to follow seems to use udp sockets
> for non-rcon messages - like queries?  What am I missing?
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
> Sent: Saturday, February 26, 2005 6:48 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] HL2MP - getting started with rcon
>
> Just examine the interaction between the hl2 client and the server.
> Make your code do an exact replica.
>
> You have to connect your UDP sockets.
>
> Dave
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Saturday, February 26, 2005 5:43 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] HL2MP - getting started with rcon
>
> Still working on some code for rcon. I am having difficulty getting a
> response message from my source dedicated server.  I open up a socket
> connection to my server's IP and configured port.  Netsh -a on both
> machines shows that the connection is good.  I send what I think is a
> well-formed auth request (packet sniff here:)
>
> 00 00 00 12
> 00 00 00 FF
> 00 00 00 03
> 72 63 6F 6E 74 65 73 74 00
> 00
>
> I get an immediate tcp ack - but then I don't seem to get rcon
response
> from the game server.  Am I missing something that I need to set up on
> the server?  Is rcon active by default - or do I have to start it?
Also
> - I am doing big endian encoding on the integers - but just straight
> ascii encoding on the text (string1 and string2).  Even if the
encoding
> on the strings was wrong, I would expect at least a failed auth
> response.
>
> Any ideas of what I might look for here.  Perplexing.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
ple

RE: [hlds] HL2MP - getting started with rcon

2005-02-26 Thread pfsmith
Rcon documentation resources are somewhat sparse - and there seems to
have been a change to the rcon protocol between HL and HL2, shifting
from a completely udp based mechanism to a combined tcp and udp
protocol.

http://wiki.hlsw.net/wiki/wiki.phtml?title=HL_2_Rcon_Protocol

Someone correct me if I am wrong.  I have found at least 4 code
examples, in various languages, that implement via tcp sockets - for
authenticated rcon commands - and udp - for unauthenticated udp queries.

I would think the fact that the hl2dm server actually accepts a socket
connection on tcp seems to indicate it may have something to say over
that protocol.





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Saturday, February 26, 2005 10:15 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] HL2MP - getting started with rcon

Lol

The communications between HLDS and yourself are done using UDP packets

It is the sort of thing you ought to know BEFORE you start fooling
around with packet sniffers.

Here are some useful resources for the newbie and not so newbie:

This is where to start http://www.warriorsofthe.net/index.html

This is the Microsoft TCP-IP Guide (read this first)
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dniph/h
tml/tcpipintro.asp

This is the IBM TCP-IP Guide
http://publib-b.boulder.ibm.com/abstracts/gg243376.html?Open

This is a list of port numbers
http://www.iana.org/assignments/port-numbers

This is a packet sniffer http://www.ethereal.com/

This is where just about everybody ends up when they want to learn to
subnet http://www.learntosubnet.com/

This is where you will end up once you have digested all of the above
and want to be able to actually do something with networks
http://www.cisco.com

I'm sure there are more links, but this is an ok start if you serious
about Networking

On Sat, 26 Feb 2005 18:59:32 -0400, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:
> I'm confused:  how does hooking up the udp sockets affect the
> authentication process?  I thought that that was done completely on
the
> tcp socket connection:
>
> Open the tcp socket
> Send the auth command on the socket
> Read the socket and discard the first response
> Read the socket again to get the auth response
>
> The sample python code I am trying to follow seems to use udp sockets
> for non-rcon messages - like queries?  What am I missing?
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
> Sent: Saturday, February 26, 2005 6:48 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] HL2MP - getting started with rcon
>
> Just examine the interaction between the hl2 client and the server.
> Make your code do an exact replica.
>
> You have to connect your UDP sockets.
>
> Dave
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Saturday, February 26, 2005 5:43 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] HL2MP - getting started with rcon
>
> Still working on some code for rcon. I am having difficulty getting a
> response message from my source dedicated server.  I open up a socket
> connection to my server's IP and configured port.  Netsh -a on both
> machines shows that the connection is good.  I send what I think is a
> well-formed auth request (packet sniff here:)
>
> 00 00 00 12
> 00 00 00 FF
> 00 00 00 03
> 72 63 6F 6E 74 65 73 74 00
> 00
>
> I get an immediate tcp ack - but then I don't seem to get rcon
response
> from the game server.  Am I missing something that I need to set up on
> the server?  Is rcon active by default - or do I have to start it?
Also
> - I am doing big endian encoding on the integers - but just straight
> ascii encoding on the text (string1 and string2).  Even if the
encoding
> on the strings was wrong, I would expect at least a failed auth
> response.
>
> Any ideas of what I might look for here.  Perplexing.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

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Re: [hlds] HL2MP - getting started with rcon

2005-02-26 Thread Whisper
Lol

The communications between HLDS and yourself are done using UDP packets

It is the sort of thing you ought to know BEFORE you start fooling
around with packet sniffers.

Here are some useful resources for the newbie and not so newbie:

This is where to start http://www.warriorsofthe.net/index.html

This is the Microsoft TCP-IP Guide (read this first)
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dniph/html/tcpipintro.asp

This is the IBM TCP-IP Guide
http://publib-b.boulder.ibm.com/abstracts/gg243376.html?Open

This is a list of port numbers http://www.iana.org/assignments/port-numbers

This is a packet sniffer http://www.ethereal.com/

This is where just about everybody ends up when they want to learn to
subnet http://www.learntosubnet.com/

This is where you will end up once you have digested all of the above
and want to be able to actually do something with networks
http://www.cisco.com

I'm sure there are more links, but this is an ok start if you serious
about Networking

On Sat, 26 Feb 2005 18:59:32 -0400, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:
> I'm confused:  how does hooking up the udp sockets affect the
> authentication process?  I thought that that was done completely on the
> tcp socket connection:
>
> Open the tcp socket
> Send the auth command on the socket
> Read the socket and discard the first response
> Read the socket again to get the auth response
>
> The sample python code I am trying to follow seems to use udp sockets
> for non-rcon messages - like queries?  What am I missing?
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
> Sent: Saturday, February 26, 2005 6:48 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] HL2MP - getting started with rcon
>
> Just examine the interaction between the hl2 client and the server.
> Make your code do an exact replica.
>
> You have to connect your UDP sockets.
>
> Dave
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Saturday, February 26, 2005 5:43 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] HL2MP - getting started with rcon
>
> Still working on some code for rcon. I am having difficulty getting a
> response message from my source dedicated server.  I open up a socket
> connection to my server's IP and configured port.  Netsh -a on both
> machines shows that the connection is good.  I send what I think is a
> well-formed auth request (packet sniff here:)
>
> 00 00 00 12
> 00 00 00 FF
> 00 00 00 03
> 72 63 6F 6E 74 65 73 74 00
> 00
>
> I get an immediate tcp ack - but then I don't seem to get rcon response
> from the game server.  Am I missing something that I need to set up on
> the server?  Is rcon active by default - or do I have to start it?  Also
> - I am doing big endian encoding on the integers - but just straight
> ascii encoding on the text (string1 and string2).  Even if the encoding
> on the strings was wrong, I would expect at least a failed auth
> response.
>
> Any ideas of what I might look for here.  Perplexing.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

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RE: [hlds] HL2MP - getting started with rcon

2005-02-26 Thread pfsmith
I'm confused:  how does hooking up the udp sockets affect the
authentication process?  I thought that that was done completely on the
tcp socket connection:

Open the tcp socket
Send the auth command on the socket
Read the socket and discard the first response
Read the socket again to get the auth response

The sample python code I am trying to follow seems to use udp sockets
for non-rcon messages - like queries?  What am I missing?




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
Sent: Saturday, February 26, 2005 6:48 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] HL2MP - getting started with rcon

Just examine the interaction between the hl2 client and the server.
Make your code do an exact replica.

You have to connect your UDP sockets.

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Saturday, February 26, 2005 5:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] HL2MP - getting started with rcon

Still working on some code for rcon. I am having difficulty getting a
response message from my source dedicated server.  I open up a socket
connection to my server's IP and configured port.  Netsh -a on both
machines shows that the connection is good.  I send what I think is a
well-formed auth request (packet sniff here:)

00 00 00 12
00 00 00 FF
00 00 00 03
72 63 6F 6E 74 65 73 74 00
00

I get an immediate tcp ack - but then I don't seem to get rcon response
from the game server.  Am I missing something that I need to set up on
the server?  Is rcon active by default - or do I have to start it?  Also
- I am doing big endian encoding on the integers - but just straight
ascii encoding on the text (string1 and string2).  Even if the encoding
on the strings was wrong, I would expect at least a failed auth
response.

Any ideas of what I might look for here.  Perplexing.



___
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please visit:
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RE: [hlds] HL2MP - getting started with rcon

2005-02-26 Thread David Fencik
Just examine the interaction between the hl2 client and the server.
Make your code do an exact replica.

You have to connect your UDP sockets.

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Saturday, February 26, 2005 5:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] HL2MP - getting started with rcon

Still working on some code for rcon. I am having difficulty getting a
response message from my source dedicated server.  I open up a socket
connection to my server's IP and configured port.  Netsh -a on both
machines shows that the connection is good.  I send what I think is a
well-formed auth request (packet sniff here:)

00 00 00 12
00 00 00 FF
00 00 00 03
72 63 6F 6E 74 65 73 74 00
00

I get an immediate tcp ack - but then I don't seem to get rcon response
from the game server.  Am I missing something that I need to set up on
the server?  Is rcon active by default - or do I have to start it?  Also
- I am doing big endian encoding on the integers - but just straight
ascii encoding on the text (string1 and string2).  Even if the encoding
on the strings was wrong, I would expect at least a failed auth
response.

Any ideas of what I might look for here.  Perplexing.



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please visit:
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Re: [hlds] new command, -tickrate.

2005-02-26 Thread LiQuiDXAN3X
--
[ Picked text/plain from multipart/alternative ]
cant do it since i rent server and only have acces to the cstrike dir,
another question i have is that , i cant get my css to run at a steady 100fps or
more, i have a 3.6 p4 nv5900 oc at 950 mhz and a gig and 1.2 mem still drops to
 like 40 fps?
--

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RE: [hlds] HL2MP - getting started with rcon

2005-02-26 Thread pfsmith
Still working on some code for rcon. I am having difficulty getting a
response message from my source dedicated server.  I open up a socket
connection to my server's IP and configured port.  Netsh -a on both
machines shows that the connection is good.  I send what I think is a
well-formed auth request (packet sniff here:)

00 00 00 12
00 00 00 FF
00 00 00 03
72 63 6F 6E 74 65 73 74 00
00

I get an immediate tcp ack - but then I don't seem to get rcon response
from the game server.  Am I missing something that I need to set up on
the server?  Is rcon active by default - or do I have to start it?  Also
- I am doing big endian encoding on the integers - but just straight
ascii encoding on the text (string1 and string2).  Even if the encoding
on the strings was wrong, I would expect at least a failed auth
response.

Any ideas of what I might look for here.  Perplexing.



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Re: [hlds] new command, -tickrate.

2005-02-26 Thread List Keeper
Default is 66 only for HL2DM; for CS:S it is 33.

- Original Message -
From: "Mikee" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, February 26, 2005 01:47 PM
Subject: Re: [hlds] new command, -tickrate.


> As was posted earlier, it is a launch property command line flag ONLY, and
> is used like  -tickrate 85  (default is 66Hz).  Alfred recommended trying up
> to 100.
>
> - Original Message -
> From: <[EMAIL PROTECTED]>
> To: 
> Sent: Saturday, February 26, 2005 2:14 PM
> Subject: Re: [hlds] new command, -tickrate.
>
>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> is this a server side command , and how do you exec it? or a client and
>> how
>> do you exec it?
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Re: [hlds] How to empty banned.cfg's cache

2005-02-26 Thread Roc
Hi,
1. You NEED to COMPLETELY shut down HLDS/server
2. THEN delete/edit the banned.cfg
3. THEN start HLDS/server
4. Why are you listing "exiting HLDS then shutting down server" when
they are one in the same
Regards
Agent 001Fox wrote:
Well... I run the server at my home.
I exit HLDS
empty the banned.cfg
shutdown the server
start the server
start HLDS
ban someone by Steam ID
banned.cfg suddenly full of old banned Steam ID's
In server.cfg I have "exec banned.cfg"
I know it sounds crazy, so that's why I think there is some file that
saves
the ID's in a cache or something.
Gonna try Mikee's method tomorrow morning (make the banned.cfg
read-only).
//DiS|Fox

From: "Deadman Standing" <[EMAIL PROTECTED]>
Then you are doing something wrong. Is this a lan server or are you
banning by ip maybe? Do you exec a different file that contains bans in
server.cfg? Are you sure the hlds process is exiting?
Basically if hlds is not running and you delete banned.cfg there is
nothing to recreate it, in a default hlds config.

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RE: [hlds] How to empty banned.cfg's cache

2005-02-26 Thread Agent 001Fox
Well... I run the server at my home.
I exit HLDS
empty the banned.cfg
shutdown the server
start the server
start HLDS
ban someone by Steam ID
banned.cfg suddenly full of old banned Steam ID's
In server.cfg I have "exec banned.cfg"
I know it sounds crazy, so that's why I think there is some file that saves
the ID's in a cache or something.
Gonna try Mikee's method tomorrow morning (make the banned.cfg read-only).
//DiS|Fox

From: "Deadman Standing" <[EMAIL PROTECTED]>
Then you are doing something wrong. Is this a lan server or are you
banning by ip maybe? Do you exec a different file that contains bans in
server.cfg? Are you sure the hlds process is exiting?
Basically if hlds is not running and you delete banned.cfg there is
nothing to recreate it, in a default hlds config.
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Re: [hlds] How to empty banned.cfg's cache

2005-02-26 Thread Agent 001Fox
No worries Mikee... :-)
I dowloaded HL Server Watch and waited until someone got banned.
And like expected it had all the Steam ID's in it when a bann occured.
I removed all through HLSW and klicked on Update and Write.
Now the banned.cfg was empty, but when I checked after an hour it was loaded
whith all the ID's again!!!
Tomorrow morning I'm going to try the "read only" method...
I'll hear from me then! :-)
//DiS|Fox
From: "Mikee" <[EMAIL PROTECTED]>
Sorry, I didn't realize you were talking about CS which has the file called
banned.cfg, but did you try uploading your correct banned.cfg after making
it a read only file that cannot be overwritten, then issue the "writeid"
command at console which cannot overwrite your temporary "read only"
version, but may replace the cache version stored somewhere, then re-upload
a replacement banned.cfg which has the same data, but is not read only
protected after you resolve it?
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Re: [hlds] new command, -tickrate.

2005-02-26 Thread Team Pfeffer
C:\steam\srcds.exe -tickrate 100

On Sat, 26 Feb 2005 16:08:20 EST, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> how do you use it?

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Re: [hlds] new command, -tickrate.

2005-02-26 Thread LiQuiDXAN3X
--
[ Picked text/plain from multipart/alternative ]
how do you use it?
--

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Re: [hlds] new command, -tickrate.

2005-02-26 Thread Mikee
As was posted earlier, it is a launch property command line flag ONLY, and
is used like  -tickrate 85  (default is 66Hz).  Alfred recommended trying up
to 100.
- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Saturday, February 26, 2005 2:14 PM
Subject: Re: [hlds] new command, -tickrate.

--
[ Picked text/plain from multipart/alternative ]
is this a server side command , and how do you exec it? or a client and
how
do you exec it?
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Re: [hlds] new command, -tickrate.

2005-02-26 Thread LiQuiDXAN3X
--
[ Picked text/plain from multipart/alternative ]
is this a server side command , and how do you exec it? or a client and how
do you exec it?
--

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RE: [hlds] How to empty banned.cfg's cache

2005-02-26 Thread David Fencik
The "cache" is not stored anywhere.  It is loaded into memory from the
banned.cfg file and may also be added to or subtracted from using the
addid or removeid commands.

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee
Sent: Saturday, February 26, 2005 8:40 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] How to empty banned.cfg's cache

Sorry, I didn't realize you were talking about CS which has the file
called
banned.cfg, but did you try uploading your correct banned.cfg after
making
it a read only file that cannot be overwritten, then issue the "writeid"
command at console which cannot overwrite your temporary "read only"
version, but may replace the cache version stored somewhere, then
re-upload
a replacement banned.cfg which has the same data, but is not read only
protected after you resolve it?

- Original Message -
From: "Agent 001Fox" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, February 26, 2005 5:09 AM
Subject: Re: [hlds] How to empty banned.cfg's cache


>From: "Mikee" <[EMAIL PROTECTED]>

>That is a good question about where the ban's are stored in cache of
the
>server, you might look at the files that are modified most recently,
such
>as the the blob files.  I know what you are dealing with, but I could
>always resolve that cache by shutting down the server and editing the
file
>before restarting.

*** Sorry, but that doesn't help when I trie that... :-)

>
>This is going to sound really insulting, which I don't mean it to
>becoming from the old ban files, I did not realize at first that
all
>bans are now put in "banned_user.cfg" and "banned_ip.cfg" instead of
the
>old file names (banned.cfg & banip.cfg).   I just want to make sure you
are
>working with the correct file because I made that mistake.

*** But when I delete the banned.cfg file it recreates
*** it again as banned.cfg and not banned_user.cfg.
*** Is this in CS Source? I have a CS 1.6 server.

>
>If you are still having the same problem, maybe consider uploading the
>corrected banned_user.cfg file after making it "read only," and then
>manually type a console command to "exec banned_user.cfg" which should
put
>it into cache, then re-upload another non-read only version.
>
>Like Deadman Standing suggested, the removeid and writeid might be the
>easiest.  My other suggestion is to just use the latest 1.0.0.41
version of
>HL Server Watch (www.hlsw.net), and remove the bans from thereit is
>very fast and efficient.   Good Luck!

*** Downloaded the program and waiting until someone
*** get's banned to see if it works. :-)




>From: "Agent 001Fox" <[EMAIL PROTECTED]>

>It doesn't matter how many times I try.
>Even if I restart the server (not HLDS but the actual computer) and
empty
>the banned.cfg it still writes in all the Steam ID's as soon as someone
>gets
>banned.
>
>What I want to know is where all the Steam ID's are stored so I can
empty
>it's cache.
>
>Not even Valve's staff seems to know. ;-)
>
>//DiS|Fox





>>From: "David Fencik" <[EMAIL PROTECTED]>

>>Try again.
>>
>>Dave







>>-Original Message-
>>[mailto:[EMAIL PROTECTED] On Behalf Of Agent001Fox

>>Already tried that, and it doesn't work.
>>I forgot to mention that it is a CS 1.6 server.
>>
>>//DiS|Fox






>> >From: "Alexander Kobbevik" <[EMAIL PROTECTED]>

>> >My guess would be to shut down your server, edit the banned.cfg,
then
>> >restart the server.
>> >Since the server reads from banned.cfg into the cache when it starts
>> >(right?).
>> >
>> >-Alex






>> >[mailto:[EMAIL PROTECTED] On Behalf Of Agent001Fox

>> >Because I sometimes manually update my banned.cfg I cannot get rid
of
>>some
>> >Steam ID's.
>> >
>> >Is there any way to empty the banned.cfg's cache? Some file I can
>> >delete/rename or something like that?
>> >
>> >//DiS|Fox

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RE: [hlds] How to empty banned.cfg's cache

2005-02-26 Thread Deadman Standing
Then you are doing something wrong. Is this a lan server or are you
banning by ip maybe? Do you exec a different file that contains bans in
server.cfg? Are you sure the hlds process is exiting?

Basically if hlds is not running and you delete banned.cfg there is
nothing to recreate it, in a default hlds config.

>You can also modify banned.cfg manually if hlds is NOT running.
>
>Ex:
>1) Stop hlds
>2) modify and save changes to banned.cfg
>3) Restart hlds
>
>Note: If you modify banned.cfg WHILE hlds is running hlds may recreate
>the file, especially if someone new is banned, and overwrite any
changes
>you made.

*** Also tried that, even had the
*** banned.cfg removed completly so it
*** had to regenerate a new banned.cfg.
*** Still no luck.



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Re: [hlds] How to empty banned.cfg's cache

2005-02-26 Thread Mikee
Sorry, I didn't realize you were talking about CS which has the file called
banned.cfg, but did you try uploading your correct banned.cfg after making
it a read only file that cannot be overwritten, then issue the "writeid"
command at console which cannot overwrite your temporary "read only"
version, but may replace the cache version stored somewhere, then re-upload
a replacement banned.cfg which has the same data, but is not read only
protected after you resolve it?
- Original Message -
From: "Agent 001Fox" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, February 26, 2005 5:09 AM
Subject: Re: [hlds] How to empty banned.cfg's cache

From: "Mikee" <[EMAIL PROTECTED]>

That is a good question about where the ban's are stored in cache of the
server, you might look at the files that are modified most recently, such
as the the blob files.  I know what you are dealing with, but I could
always resolve that cache by shutting down the server and editing the file
before restarting.
*** Sorry, but that doesn't help when I trie that... :-)
This is going to sound really insulting, which I don't mean it to
becoming from the old ban files, I did not realize at first that all
bans are now put in "banned_user.cfg" and "banned_ip.cfg" instead of the
old file names (banned.cfg & banip.cfg).   I just want to make sure you are
working with the correct file because I made that mistake.
*** But when I delete the banned.cfg file it recreates
*** it again as banned.cfg and not banned_user.cfg.
*** Is this in CS Source? I have a CS 1.6 server.
If you are still having the same problem, maybe consider uploading the
corrected banned_user.cfg file after making it "read only," and then
manually type a console command to "exec banned_user.cfg" which should put
it into cache, then re-upload another non-read only version.
Like Deadman Standing suggested, the removeid and writeid might be the
easiest.  My other suggestion is to just use the latest 1.0.0.41 version of
HL Server Watch (www.hlsw.net), and remove the bans from thereit is
very fast and efficient.   Good Luck!
*** Downloaded the program and waiting until someone
*** get's banned to see if it works. :-)


From: "Agent 001Fox" <[EMAIL PROTECTED]>

It doesn't matter how many times I try.
Even if I restart the server (not HLDS but the actual computer) and empty
the banned.cfg it still writes in all the Steam ID's as soon as someone
gets
banned.
What I want to know is where all the Steam ID's are stored so I can empty
it's cache.
Not even Valve's staff seems to know. ;-)
//DiS|Fox



From: "David Fencik" <[EMAIL PROTECTED]>

Try again.
Dave




-Original Message-
[mailto:[EMAIL PROTECTED] On Behalf Of Agent001Fox

Already tried that, and it doesn't work.
I forgot to mention that it is a CS 1.6 server.
//DiS|Fox



>From: "Alexander Kobbevik" <[EMAIL PROTECTED]>

>My guess would be to shut down your server, edit the banned.cfg, then
>restart the server.
>Since the server reads from banned.cfg into the cache when it starts
>(right?).
>
>-Alex



>[mailto:[EMAIL PROTECTED] On Behalf Of Agent001Fox

>Because I sometimes manually update my banned.cfg I cannot get rid of
some
>Steam ID's.
>
>Is there any way to empty the banned.cfg's cache? Some file I can
>delete/rename or something like that?
>
>//DiS|Fox
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Re: [hlds] How to empty banned.cfg's cache

2005-02-26 Thread Agent 001Fox
From: "Mikee" <[EMAIL PROTECTED]>

That is a good question about where the ban's are stored in cache of the
server, you might look at the files that are modified most recently, such
as the the blob files.  I know what you are dealing with, but I could
always resolve that cache by shutting down the server and editing the file
before restarting.
*** Sorry, but that doesn't help when I trie that... :-)
This is going to sound really insulting, which I don't mean it to
becoming from the old ban files, I did not realize at first that all
bans are now put in "banned_user.cfg" and "banned_ip.cfg" instead of the
old file names (banned.cfg & banip.cfg).   I just want to make sure you are
working with the correct file because I made that mistake.
*** But when I delete the banned.cfg file it recreates
*** it again as banned.cfg and not banned_user.cfg.
*** Is this in CS Source? I have a CS 1.6 server.
If you are still having the same problem, maybe consider uploading the
corrected banned_user.cfg file after making it "read only," and then
manually type a console command to "exec banned_user.cfg" which should put
it into cache, then re-upload another non-read only version.
Like Deadman Standing suggested, the removeid and writeid might be the
easiest.  My other suggestion is to just use the latest 1.0.0.41 version of
HL Server Watch (www.hlsw.net), and remove the bans from thereit is
very fast and efficient.   Good Luck!
*** Downloaded the program and waiting until someone
*** get's banned to see if it works. :-)


From: "Agent 001Fox" <[EMAIL PROTECTED]>

It doesn't matter how many times I try.
Even if I restart the server (not HLDS but the actual computer) and empty
the banned.cfg it still writes in all the Steam ID's as soon as someone
gets
banned.
What I want to know is where all the Steam ID's are stored so I can empty
it's cache.
Not even Valve's staff seems to know. ;-)
//DiS|Fox



From: "David Fencik" <[EMAIL PROTECTED]>

Try again.
Dave




-Original Message-
[mailto:[EMAIL PROTECTED] On Behalf Of Agent001Fox

Already tried that, and it doesn't work.
I forgot to mention that it is a CS 1.6 server.
//DiS|Fox



>From: "Alexander Kobbevik" <[EMAIL PROTECTED]>

>My guess would be to shut down your server, edit the banned.cfg, then
>restart the server.
>Since the server reads from banned.cfg into the cache when it starts
>(right?).
>
>-Alex



>[mailto:[EMAIL PROTECTED] On Behalf Of Agent001Fox

>Because I sometimes manually update my banned.cfg I cannot get rid of
some
>Steam ID's.
>
>Is there any way to empty the banned.cfg's cache? Some file I can
>delete/rename or something like that?
>
>//DiS|Fox
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RE: [hlds] How to empty banned.cfg's cache

2005-02-26 Thread Agent 001Fox
From: "Deadman Standing" <[EMAIL PROTECTED]>

In CS1.6 they are stored in banned.cfg . You can use removeid  to
remove a player from banned.cfg and use writeid to store the current
list of banned players to banned.cfg . Ex:
removeid STEAM_0:0:23452345
writeid
*** I tried that.
*** And every time I write listid it seems OK, but
*** next time the server starts up they're all there again
You can also modify banned.cfg manually if hlds is NOT running.
Ex:
1) Stop hlds
2) modify and save changes to banned.cfg
3) Restart hlds
Note: If you modify banned.cfg WHILE hlds is running hlds may recreate
the file, especially if someone new is banned, and overwrite any changes
you made.
*** Also tried that, even had the
*** banned.cfg removed completly so it
*** had to regenerate a new banned.cfg.
*** Still no luck.
-Original Message-
It doesn't matter how many times I try.
Even if I restart the server (not HLDS but the actual computer) and
empty
the banned.cfg it still writes in all the Steam ID's as soon as someone
gets
banned.
What I want to know is where all the Steam ID's are stored so I can
empty
it's cache.
Not even Valve's staff seems to know. ;-)
//DiS|Fox
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