Re: [hlds] Name change exploit

2005-03-14 Thread Erik Mannon
Go get a name management plugin for the mod you are running they exist.


On Mon, 14 Mar 2005 01:12:29 +1100, Andrew Armstrong
<[EMAIL PROTECTED]> wrote:
> Can Valve do something about the name change exploit, where a player can
> change their name extreamly fast (ie, no flood protection/throttling) in a
> server and prevent them from being easily kicked (as their name changes so
> fast, on a full server, its very hard to match up their steam ID to their
> name - since its changed by the time I read the status output!).
>
> Can we have a throttle of 1 name change per round as usual or 1 name change
> while in observer per reconnect etc
>
> ATTN VALVE: response please
>
> Thanks
>
> ___
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> visit:
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Re: [hlds] RE: Name change exploit

2005-03-14 Thread David Harrison
Rather than Valve wasting their time adding in features to cater to unco
people, I'd rather see them putting in a quick, sane default to stop the
immediate problem and then focusing on some of the other more serious
issues, and I'm sure the majority of server administrators and game
players would also.
-- david
 Original Message 
From: "David Fencik" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, March 15, 2005 4:02 PM
Subject: RE: [hlds] RE: Name change exploit
No it isn't.  Sometimes people have goofy clan tags, don't bind a key
to
change their name, and might make 3 typos in a row, forget quotes,
etc.
Dave
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dv8
Sent: Tuesday, March 15, 2005 12:24 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] RE: Name change exploit
I see no reason why anyone would have to change a name once a minute.
I
wouldn't mind a few variables if Valve wants to spend the time for
bells
and
whistles but it is my personnel opinion that changing your name once a
round
is more than enough.

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RE: [hlds] RE: Name change exploit

2005-03-14 Thread David Fencik
No it isn't.  Sometimes people have goofy clan tags, don't bind a key to
change their name, and might make 3 typos in a row, forget quotes, etc.

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dv8
Sent: Tuesday, March 15, 2005 12:24 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] RE: Name change exploit

I see no reason why anyone would have to change a name once a minute. I
wouldn't mind a few variables if Valve wants to spend the time for bells
and
whistles but it is my personnel opinion that changing your name once a
round
is more than enough.



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[hlds] RE: Name change exploit

2005-03-14 Thread Dv8
I see no reason why anyone would have to change a name once a minute. I
wouldn't mind a few variables if Valve wants to spend the time for bells and
whistles but it is my personnel opinion that changing your name once a round
is more than enough.

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Re: [hlds] VAC2 Source only?

2005-03-14 Thread Z Teknology G-Mail
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
"- Original Message -
From: "Matt B" <@valvesoftware.com>
To: <[EMAIL PROTECTED]>
Sent: Thursday, March 10, 2005 9:10 AM
Subject: FW: VAC2 when?


Hi, Dagok.

We haven't said much publicly about VAC2 other than the fact that we're
working hard on it, and it's coming soon. You should look for more news
within weeks (not days, and not months).

Sorry to be a little vague-- we just aren't quite ready to say anything
just yet.

Cheers,
-mattb"


Have some patience guys, its coming soon!  Quoted from
http://forums.steampowered.com/forums/showthread.php?s=&threadid=260625&highlight=vac2+email

Zack


Jay Carter wrote:

>This is a multi-part message in MIME format.
>--
>Jason O. Washburn wrote:
>
>
>
>>I THIRD THAT!!!
>>
>>-Original Message-
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] On Behalf Of J Marcus
>>Sent: Monday, March 14, 2005 9:16 PM
>>To: hlds@list.valvesoftware.com
>>Subject: RE: [hlds] VAC2 Source only?
>>
>>
>>"if VAC2 does not deal directly with HL based games, for crying out loud
>>can Valve unlock the damn game so people who do want to create good
>>anti-cheats for what is still a very popular game, can do so, without
>>fear of Valve coming in and breaking everything quite deliberately!"
>>
>>I second that...I mean as long as this game has been out and we still do
>>not have an anti-cheat...stop making maps...stop f'in with bots and get
>>us an anti cheat. Please?
>>
>>
>>
>>
>>
>
>No VAC updates in almost a year, what do you guys think?
>
>Removing VAC altogether would be great.
>
>
>--
>
>Jay
>
>Jay Carter
>Site Administrator - Turbo 6 Power
>[EMAIL PROTECTED]
>[EMAIL PROTECTED]
>
>--
>[ Jay.vcf of type text/x-vcard deleted ]
>--
>
>
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Re: [hlds] VAC2 Source only?

2005-03-14 Thread Jay Carter
This is a multi-part message in MIME format.
--
Jason O. Washburn wrote:

>I THIRD THAT!!!
>
>-Original Message-
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of J Marcus
>Sent: Monday, March 14, 2005 9:16 PM
>To: hlds@list.valvesoftware.com
>Subject: RE: [hlds] VAC2 Source only?
>
>
>"if VAC2 does not deal directly with HL based games, for crying out loud
>can Valve unlock the damn game so people who do want to create good
>anti-cheats for what is still a very popular game, can do so, without
>fear of Valve coming in and breaking everything quite deliberately!"
>
>I second that...I mean as long as this game has been out and we still do
>not have an anti-cheat...stop making maps...stop f'in with bots and get
>us an anti cheat. Please?
>
>
>

No VAC updates in almost a year, what do you guys think?

Removing VAC altogether would be great.


--

Jay

Jay Carter
Site Administrator - Turbo 6 Power
[EMAIL PROTECTED]
[EMAIL PROTECTED]

--
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RE: [hlds] VAC2 Source only?

2005-03-14 Thread Jason O. Washburn
I THIRD THAT!!!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J Marcus
Sent: Monday, March 14, 2005 9:16 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] VAC2 Source only?


"if VAC2 does not deal directly with HL based games, for crying out loud
can Valve unlock the damn game so people who do want to create good
anti-cheats for what is still a very popular game, can do so, without
fear of Valve coming in and breaking everything quite deliberately!"

I second that...I mean as long as this game has been out and we still do
not have an anti-cheat...stop making maps...stop f'in with bots and get
us an anti cheat. Please?

jefe

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Monday, March 14, 2005 8:59 PM
To: HLDS
Subject: [hlds] VAC2 Source only?

>From what I have read nobody knows whether VAC2 will for SRCDS AND HLDS
or just SRCDS because everybody seems to just assume VAC2 = problem
solved for all Valve games across the board!

Is CS 1.6 just going to be left to wither and die?

Can we get a clarification on this issue?

I ask because the 2 rendering methods for HL & Source are totally
different and would require completely seperate detection methods imho,
I could be wrong.

So what the deal?

If VAC2 does not deal directly with HL based games, for crying out loud
can Valve unlock the damn game so people who do want to create good
anti-cheats for what is still a very popular game, can do so, without
fear of Valve coming in and breaking everything quite deliberately!

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RE: [hlds] VAC2 Source only?

2005-03-14 Thread J Marcus
"if VAC2 does not deal directly with HL based games, for crying out
loud can Valve unlock the damn game so people who do want to create
good anti-cheats for what is still a very popular game, can do so,
without fear of Valve coming in and breaking everything quite
deliberately!"

I second that...I mean as long as this game has been out and we still do not
have an anti-cheat...stop making maps...stop f'in with bots and get us an
anti cheat. Please?

jefe

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Monday, March 14, 2005 8:59 PM
To: HLDS
Subject: [hlds] VAC2 Source only?

>From what I have read nobody knows whether VAC2 will for SRCDS AND
HLDS or just SRCDS because everybody seems to just assume VAC2 =
problem solved for all Valve games across the board!

Is CS 1.6 just going to be left to wither and die?

Can we get a clarification on this issue?

I ask because the 2 rendering methods for HL & Source are totally
different and would require completely seperate detection methods
imho, I could be wrong.

So what the deal?

If VAC2 does not deal directly with HL based games, for crying out
loud can Valve unlock the damn game so people who do want to create
good anti-cheats for what is still a very popular game, can do so,
without fear of Valve coming in and breaking everything quite
deliberately!

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Checked by AVG Anti-Virus.
Version: 7.0.308 / Virus Database: 266.7.1 - Release Date: 3/9/2005


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Checked by AVG Anti-Virus.
Version: 7.0.308 / Virus Database: 266.7.1 - Release Date: 3/9/2005



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[hlds] VAC2 Source only?

2005-03-14 Thread Whisper
>From what I have read nobody knows whether VAC2 will for SRCDS AND
HLDS or just SRCDS because everybody seems to just assume VAC2 =
problem solved for all Valve games across the board!

Is CS 1.6 just going to be left to wither and die?

Can we get a clarification on this issue?

I ask because the 2 rendering methods for HL & Source are totally
different and would require completely seperate detection methods
imho, I could be wrong.

So what the deal?

If VAC2 does not deal directly with HL based games, for crying out
loud can Valve unlock the damn game so people who do want to create
good anti-cheats for what is still a very popular game, can do so,
without fear of Valve coming in and breaking everything quite
deliberately!

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Re: [hlds] Name change exploit

2005-03-14 Thread Whisper
Either make its so its a server side variable that server admins can
control themselves or set it to once per round, since once a map is
too limiting and you are screwed if you make a typo, which gawd knows
I'm liable to do at any given time.

On Tue, 15 Mar 2005 12:41:12 +1100, Andrew Armstrong
<[EMAIL PROTECTED]> wrote:
> Bit off topic from this, but could an addition be to have a nick name filter
> variable?
> For example, sv_namefilter "bad,name";
>
> Would block people having the words 'bad' or 'name' in their nickname.
>
> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: 
> Sent: Tuesday, March 15, 2005 6:11 AM
> Subject: RE: [hlds] Name change exploit
>
> > We will look at increasing the timeout interval, I can't tell you the
> > exact implementation right now however (we are bouncing around a couple
> > of ideas).
> >
> > - Alfred
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason
> > Sent: Monday, March 14, 2005 11:01 AM
> > To: hlds@list.valvesoftware.com
> > Subject: RE: [hlds] Name change exploit
> >
> > Alfred, please put my vote in with for a threshold of 1x per map or 1x
> > every 5-10 minutes or more. Perhaps a default value of 1x per map, with
> > config entry to modify if desired.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of CHiLLZ
> > Sent: Monday, March 14, 2005 10:38 AM
> > To: hlds@list.valvesoftware.com
> > Subject: RE: [hlds] Name change exploit
> >
> > I would say once per minute is plenty. If Valve could help us with that,
> > it would be extremely useful.
> >
> > - CHiLLZ
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > [EMAIL PROTECTED]
> > Sent: Monday, March 14, 2005 3:24 AM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Name change exploit
> >
> > It's CS:S that is being referred to. One of the newly released hacks out
> > now is a speedhack that will also grab every username on the server, and
> > change that players name to a slight variation of each one, once a
> > second.
> >
> > Something like a cvar that admins can set or something hard-coded to
> > where either 1) the name-change allowed every X seconds is increased
> > significantly or 2) only X amount of name changes allowed per round or
> > (more ideally) per map would be nice.
> >
> > And here's hoping that VAC2 comes out soon - the hacks and cheats have
> > become very bad recently, and are now widespread.
> >
> > - K2
> > http://www.hardfought.org
> >
> >
> > "Alfred Reynolds" <[EMAIL PROTECTED]> wrote:
> >
> > > What mod are you talking about? Counter-Strike: Source has rate
> > > limiting on name changes (once per second), we could change that
> > threshold.
> > >
> > > - Alfred
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew
> > > Armstrong
> > > Sent: Sunday, March 13, 2005 6:12 AM
> > > To: hlds@list.valvesoftware.com
> > > Subject: [hlds] Name change exploit
> > >
> > > Can Valve do something about the name change exploit, where a player
> > > can change their name extreamly fast (ie, no flood
> > > protection/throttling) in a server and prevent them from being easily
> > > kicked (as their name changes so fast, on a full server, its very hard
> >
> > > to match up their steam ID to their name - since its changed by the
> > > time I read the status output!).
> > >
> > > Can we have a throttle of 1 name change per round as usual or 1 name
> > > change while in observer per reconnect etc
> > >
> > > ATTN VALVE: response please
> > >
> > > Thanks
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> >
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please
> > > visit:
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> > >
> >
> >
> >
> >
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> > please visit:
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> >
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> >
> >
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Re: [hlds] Name change exploit

2005-03-14 Thread Andrew Armstrong
Bit off topic from this, but could an addition be to have a nick name filter
variable?
For example, sv_namefilter "bad,name";

Would block people having the words 'bad' or 'name' in their nickname.

- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, March 15, 2005 6:11 AM
Subject: RE: [hlds] Name change exploit


> We will look at increasing the timeout interval, I can't tell you the
> exact implementation right now however (we are bouncing around a couple
> of ideas).
>
> - Alfred
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason
> Sent: Monday, March 14, 2005 11:01 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Name change exploit
>
> Alfred, please put my vote in with for a threshold of 1x per map or 1x
> every 5-10 minutes or more. Perhaps a default value of 1x per map, with
> config entry to modify if desired.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of CHiLLZ
> Sent: Monday, March 14, 2005 10:38 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Name change exploit
>
> I would say once per minute is plenty. If Valve could help us with that,
> it would be extremely useful.
>
> - CHiLLZ
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Monday, March 14, 2005 3:24 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Name change exploit
>
> It's CS:S that is being referred to. One of the newly released hacks out
> now is a speedhack that will also grab every username on the server, and
> change that players name to a slight variation of each one, once a
> second.
>
> Something like a cvar that admins can set or something hard-coded to
> where either 1) the name-change allowed every X seconds is increased
> significantly or 2) only X amount of name changes allowed per round or
> (more ideally) per map would be nice.
>
> And here's hoping that VAC2 comes out soon - the hacks and cheats have
> become very bad recently, and are now widespread.
>
> - K2
> http://www.hardfought.org
>
>
> "Alfred Reynolds" <[EMAIL PROTECTED]> wrote:
>
> > What mod are you talking about? Counter-Strike: Source has rate
> > limiting on name changes (once per second), we could change that
> threshold.
> >
> > - Alfred
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew
> > Armstrong
> > Sent: Sunday, March 13, 2005 6:12 AM
> > To: hlds@list.valvesoftware.com
> > Subject: [hlds] Name change exploit
> >
> > Can Valve do something about the name change exploit, where a player
> > can change their name extreamly fast (ie, no flood
> > protection/throttling) in a server and prevent them from being easily
> > kicked (as their name changes so fast, on a full server, its very hard
>
> > to match up their steam ID to their name - since its changed by the
> > time I read the status output!).
> >
> > Can we have a throttle of 1 name change per round as usual or 1 name
> > change while in observer per reconnect etc
> >
> > ATTN VALVE: response please
> >
> > Thanks
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
>
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please
> > visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
>
> ___
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> please visit:
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>
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>
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Re: [hlds] Name change exploit

2005-03-14 Thread Simon Garner
On 15/03/2005 10:39 a.m., Jason O. Washburn wrote:
1X per map is more than enough.  If you need to change it more than that
something is wrong.
Bleeding Tomato
I think that's unnecessarily restrictive. All this really needs is the
same 'spam' protections that are applied to chat messages.
-Simon
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RE: [hlds] Name change exploit

2005-03-14 Thread Jason O. Washburn
Then explain yourself.  Why am I wrong.



Bleeding Tomato

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
Sent: Monday, March 14, 2005 4:46 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name change exploit


There are quite a few instance where that is not true. Please dont push
your arbitrary limits on the community as a whole.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Jason O. Washburn
Sent: Monday, March 14, 2005 4:39 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name change exploit


1X per map is more than enough.  If you need to change it more than that
something is wrong.


Bleeding Tomato



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason
Sent: Monday, March 14, 2005 1:01 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name change exploit


Alfred, please put my vote in with for a threshold of 1x per map or 1x
every 5-10 minutes or more. Perhaps a default value of 1x per map, with
config entry to modify if desired.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of CHiLLZ
Sent: Monday, March 14, 2005 10:38 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name change exploit

I would say once per minute is plenty. If Valve could help us with that,
it would be extremely useful.

- CHiLLZ


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, March 14, 2005 3:24 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Name change exploit

It's CS:S that is being referred to. One of the newly released hacks out
now is a speedhack that will also grab every username on the server, and
change that players name to a slight variation of each one, once a
second.

Something like a cvar that admins can set or something hard-coded to
where either 1) the name-change allowed every X seconds is increased
significantly or 2) only X amount of name changes allowed per round or
(more ideally) per map would be nice.

And here's hoping that VAC2 comes out soon - the hacks and cheats have
become very bad recently, and are now widespread.

- K2
http://www.hardfought.org


"Alfred Reynolds" <[EMAIL PROTECTED]> wrote:

> What mod are you talking about? Counter-Strike: Source has rate
> limiting on name changes (once per second), we could change that
> threshold.
>
> - Alfred
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Andrew
> Armstrong
> Sent: Sunday, March 13, 2005 6:12 AM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Name change exploit
>
> Can Valve do something about the name change exploit, where a player
> can change their name extreamly fast (ie, no flood
> protection/throttling) in a server and prevent them from being easily
> kicked (as their name changes so fast, on a full server, its very hard

> to match up their steam ID to their name - since its changed by the
> time I read the status output!).
>
> Can we have a throttle of 1 name change per round as usual or 1 name
> change while in observer per reconnect etc
>
> ATTN VALVE: response please
>
> Thanks
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>




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RE: [hlds] Name change exploit

2005-03-14 Thread Jason O. Washburn
ok that would work for me.


Bleeding Tomato

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson
Sent: Monday, March 14, 2005 4:44 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Name change exploit


I'd say 2. One so people can change their name to something silly and
one more to change it back.

In CS1.6 wasn't it once per spawn?


On Mon, 14 Mar 2005 15:39:09 -0600, Jason O. Washburn
<[EMAIL PROTECTED]> wrote:
> 1X per map is more than enough.  If you need to change it more than
> that something is wrong.
>
> Bleeding Tomato

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RE: [hlds] Name change exploit

2005-03-14 Thread Jason O. Washburn
Sorry read your other post before this one.  Your explanation sounds
good.  I like server flexibility.



Bleeding Tomato

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
Sent: Monday, March 14, 2005 4:45 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name change exploit


Put me down on the side of serveradmin flexability.
Option to disable the rename ability completely during your server
connection\map. namechangewhileconnected (0\1 default 1)

Option to limit # of times perplayer per map namechangeperplayer (# -
default 3)

Option to limit overall rate of name changes globally namechangetickrate
(seconds - default 60) namechangeratelimit # (default 6)

Something to this effect would allow server admins greater flexability
then just some Valve derived, hard coded limit. though you could alway
tack on an internal limited of say something like 10 a second to prevent
dos's.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
Sent: Monday, March 14, 2005 2:12 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name change exploit


We will look at increasing the timeout interval, I can't tell you the
exact implementation right now however (we are bouncing around a couple
of ideas).

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason
Sent: Monday, March 14, 2005 11:01 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name change exploit

Alfred, please put my vote in with for a threshold of 1x per map or 1x
every 5-10 minutes or more. Perhaps a default value of 1x per map, with
config entry to modify if desired.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of CHiLLZ
Sent: Monday, March 14, 2005 10:38 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name change exploit

I would say once per minute is plenty. If Valve could help us with that,
it would be extremely useful.

- CHiLLZ


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, March 14, 2005 3:24 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Name change exploit

It's CS:S that is being referred to. One of the newly released hacks out
now is a speedhack that will also grab every username on the server, and
change that players name to a slight variation of each one, once a
second.

Something like a cvar that admins can set or something hard-coded to
where either 1) the name-change allowed every X seconds is increased
significantly or 2) only X amount of name changes allowed per round or
(more ideally) per map would be nice.

And here's hoping that VAC2 comes out soon - the hacks and cheats have
become very bad recently, and are now widespread.

- K2
http://www.hardfought.org


"Alfred Reynolds" <[EMAIL PROTECTED]> wrote:

> What mod are you talking about? Counter-Strike: Source has rate
> limiting on name changes (once per second), we could change that
threshold.
>
> - Alfred
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Andrew
> Armstrong
> Sent: Sunday, March 13, 2005 6:12 AM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Name change exploit
>
> Can Valve do something about the name change exploit, where a player
> can change their name extreamly fast (ie, no flood
> protection/throttling) in a server and prevent them from being easily
> kicked (as their name changes so fast, on a full server, its very hard

> to match up their steam ID to their name - since its changed by the
> time I read the status output!).
>
> Can we have a throttle of 1 name change per round as usual or 1 name
> change while in observer per reconnect etc
>
> ATTN VALVE: response please
>
> Thanks
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>




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Re: [hlds] Name change exploit

2005-03-14 Thread Monil Patel (Reload Network)
Darren Mason wrote:
Kevin,
Could you please shed some light on this. I am sure there are several here
who would love to be aware of "situations" where changing your name more
than 1x per map would be necessary.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
Sent: Monday, March 14, 2005 2:46 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name change exploit
There are quite a few instance where that is not true. Please dont push your
arbitrary limits on the community as a whole.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Jason O. Washburn
Sent: Monday, March 14, 2005 4:39 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name change exploit
1X per map is more than enough.  If you need to change it more than that
something is wrong.
Bleeding Tomato

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason
Sent: Monday, March 14, 2005 1:01 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name change exploit
Alfred, please put my vote in with for a threshold of 1x per map or 1x
every 5-10 minutes or more. Perhaps a default value of 1x per map, with
config entry to modify if desired.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of CHiLLZ
Sent: Monday, March 14, 2005 10:38 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name change exploit
I would say once per minute is plenty. If Valve could help us with that,
it would be extremely useful.
- CHiLLZ
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, March 14, 2005 3:24 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Name change exploit
It's CS:S that is being referred to. One of the newly released hacks out
now is a speedhack that will also grab every username on the server, and
change that players name to a slight variation of each one, once a
second.
Something like a cvar that admins can set or something hard-coded to
where either 1) the name-change allowed every X seconds is increased
significantly or 2) only X amount of name changes allowed per round or
(more ideally) per map would be nice.
And here's hoping that VAC2 comes out soon - the hacks and cheats have
become very bad recently, and are now widespread.
- K2
http://www.hardfought.org
"Alfred Reynolds" <[EMAIL PROTECTED]> wrote:

What mod are you talking about? Counter-Strike: Source has rate
limiting on name changes (once per second), we could change that
threshold.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Armstrong
Sent: Sunday, March 13, 2005 6:12 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Name change exploit
Can Valve do something about the name change exploit, where a player
can change their name extreamly fast (ie, no flood
protection/throttling) in a server and prevent them from being easily
kicked (as their name changes so fast, on a full server, its very hard



to match up their steam ID to their name - since its changed by the
time I read the status output!).
Can we have a throttle of 1 name change per round as usual or 1 name
change while in observer per reconnect etc
ATTN VALVE: response please
Thanks
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Maybe we should be allowed to set this as a cvar. There are obviously
mixed opinions as to what the limit should be so maybe we should be
allowed to set it ourselves?
-

RE: [hlds] Name change exploit

2005-03-14 Thread Napier, Kevin
Here's a really simple one; while developing a nasty name filter I's neccessary 
to change you name various times; this becomes a real pain in the ass while 
testing if I had to reconnect every dam time.  Additionally there are plenty of 
us who may want to change our name more then once per connection\map.  Putting 
on an admining tag comes to mind, as does renaming others who may have filthy 
or offensive names.

I suggest flexibility in whatever solution is deployed not some hardcoded valve 
enforced limit of 1 or 2.. make it configurable, that way folks like yourself 
get what you want and folks with other ideas get what they want.  "fixing" this 
via a brute force limiting it to 1 is just asinine imho, though I'm sure you 
meant well.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Darren Mason
Sent: Monday, March 14, 2005 5:58 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name change exploit


Kevin,

Could you please shed some light on this. I am sure there are several here
who would love to be aware of "situations" where changing your name more
than 1x per map would be necessary.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
Sent: Monday, March 14, 2005 2:46 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name change exploit

There are quite a few instance where that is not true. Please dont push your
arbitrary limits on the community as a whole.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Jason O. Washburn
Sent: Monday, March 14, 2005 4:39 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name change exploit


1X per map is more than enough.  If you need to change it more than that
something is wrong.


Bleeding Tomato



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason
Sent: Monday, March 14, 2005 1:01 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name change exploit


Alfred, please put my vote in with for a threshold of 1x per map or 1x
every 5-10 minutes or more. Perhaps a default value of 1x per map, with
config entry to modify if desired.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of CHiLLZ
Sent: Monday, March 14, 2005 10:38 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name change exploit

I would say once per minute is plenty. If Valve could help us with that,
it would be extremely useful.

- CHiLLZ


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, March 14, 2005 3:24 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Name change exploit

It's CS:S that is being referred to. One of the newly released hacks out
now is a speedhack that will also grab every username on the server, and
change that players name to a slight variation of each one, once a
second.

Something like a cvar that admins can set or something hard-coded to
where either 1) the name-change allowed every X seconds is increased
significantly or 2) only X amount of name changes allowed per round or
(more ideally) per map would be nice.

And here's hoping that VAC2 comes out soon - the hacks and cheats have
become very bad recently, and are now widespread.

- K2
http://www.hardfought.org


"Alfred Reynolds" <[EMAIL PROTECTED]> wrote:

> What mod are you talking about? Counter-Strike: Source has rate
> limiting on name changes (once per second), we could change that
> threshold.
>
> - Alfred
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Andrew
> Armstrong
> Sent: Sunday, March 13, 2005 6:12 AM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Name change exploit
>
> Can Valve do something about the name change exploit, where a player
> can change their name extreamly fast (ie, no flood
> protection/throttling) in a server and prevent them from being easily
> kicked (as their name changes so fast, on a full server, its very hard

> to match up their steam ID to their name - since its changed by the
> time I read the status output!).
>
> Can we have a throttle of 1 name change per round as usual or 1 name
> change while in observer per reconnect etc
>
> ATTN VALVE: response please
>
> Thanks
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please
> visit:
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>




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Re: [hlds] Name change exploit

2005-03-14 Thread ooksserver
I too vote for server admin making the choices. Please don't hard code
restrictions like this, let me decide how I want to limit it. The other day
I was in my server with a few of the regulars, and they were trying to
decide on a clan name. They were changing their names several times a minute
and we were voting/commenting on the changes. This may not be the norm, but
the more important point is that this should be my choice, not Valves
choice.


- Original Message -
From: "Napier, Kevin" <[EMAIL PROTECTED]>
To: 
Sent: Monday, March 14, 2005 2:45 PM
Subject: RE: [hlds] Name change exploit


> Put me down on the side of serveradmin flexability.
> Option to disable the rename ability completely during your server
connection\map.
> namechangewhileconnected (0\1 default 1)
>
> Option to limit # of times perplayer per map
> namechangeperplayer (# - default 3)
>
> Option to limit overall rate of name changes globally
> namechangetickrate (seconds - default 60)
> namechangeratelimit # (default 6)
>
> Something to this effect would allow server admins greater flexability
then just some Valve derived, hard coded limit. though you could alway tack
on an internal limited of say something like 10 a second to prevent dos's.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
> Sent: Monday, March 14, 2005 2:12 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Name change exploit
>
>
> We will look at increasing the timeout interval, I can't tell you the
> exact implementation right now however (we are bouncing around a couple
> of ideas).
>
> - Alfred
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason
> Sent: Monday, March 14, 2005 11:01 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Name change exploit
>
> Alfred, please put my vote in with for a threshold of 1x per map or 1x
> every 5-10 minutes or more. Perhaps a default value of 1x per map, with
> config entry to modify if desired.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of CHiLLZ
> Sent: Monday, March 14, 2005 10:38 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Name change exploit
>
> I would say once per minute is plenty. If Valve could help us with that,
> it would be extremely useful.
>
> - CHiLLZ
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Monday, March 14, 2005 3:24 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Name change exploit
>
> It's CS:S that is being referred to. One of the newly released hacks out
> now is a speedhack that will also grab every username on the server, and
> change that players name to a slight variation of each one, once a
> second.
>
> Something like a cvar that admins can set or something hard-coded to
> where either 1) the name-change allowed every X seconds is increased
> significantly or 2) only X amount of name changes allowed per round or
> (more ideally) per map would be nice.
>
> And here's hoping that VAC2 comes out soon - the hacks and cheats have
> become very bad recently, and are now widespread.
>
> - K2
> http://www.hardfought.org
>
>
> "Alfred Reynolds" <[EMAIL PROTECTED]> wrote:
>
> > What mod are you talking about? Counter-Strike: Source has rate
> > limiting on name changes (once per second), we could change that
> threshold.
> >
> > - Alfred
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew
> > Armstrong
> > Sent: Sunday, March 13, 2005 6:12 AM
> > To: hlds@list.valvesoftware.com
> > Subject: [hlds] Name change exploit
> >
> > Can Valve do something about the name change exploit, where a player
> > can change their name extreamly fast (ie, no flood
> > protection/throttling) in a server and prevent them from being easily
> > kicked (as their name changes so fast, on a full server, its very hard
>
> > to match up their steam ID to their name - since its changed by the
> > time I read the status output!).
> >
> > Can we have a throttle of 1 name change per round as usual or 1 name
> > change while in observer per reconnect etc
> >
> > ATTN VALVE: response please
> >
> > Thanks
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
>
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please
> > visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To 

RE: [hlds] Name change exploit

2005-03-14 Thread Darren Mason
Kevin,

Could you please shed some light on this. I am sure there are several here
who would love to be aware of "situations" where changing your name more
than 1x per map would be necessary.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
Sent: Monday, March 14, 2005 2:46 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name change exploit

There are quite a few instance where that is not true. Please dont push your
arbitrary limits on the community as a whole.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Jason O. Washburn
Sent: Monday, March 14, 2005 4:39 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name change exploit


1X per map is more than enough.  If you need to change it more than that
something is wrong.


Bleeding Tomato



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason
Sent: Monday, March 14, 2005 1:01 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name change exploit


Alfred, please put my vote in with for a threshold of 1x per map or 1x
every 5-10 minutes or more. Perhaps a default value of 1x per map, with
config entry to modify if desired.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of CHiLLZ
Sent: Monday, March 14, 2005 10:38 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name change exploit

I would say once per minute is plenty. If Valve could help us with that,
it would be extremely useful.

- CHiLLZ


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, March 14, 2005 3:24 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Name change exploit

It's CS:S that is being referred to. One of the newly released hacks out
now is a speedhack that will also grab every username on the server, and
change that players name to a slight variation of each one, once a
second.

Something like a cvar that admins can set or something hard-coded to
where either 1) the name-change allowed every X seconds is increased
significantly or 2) only X amount of name changes allowed per round or
(more ideally) per map would be nice.

And here's hoping that VAC2 comes out soon - the hacks and cheats have
become very bad recently, and are now widespread.

- K2
http://www.hardfought.org


"Alfred Reynolds" <[EMAIL PROTECTED]> wrote:

> What mod are you talking about? Counter-Strike: Source has rate
> limiting on name changes (once per second), we could change that
> threshold.
>
> - Alfred
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Andrew
> Armstrong
> Sent: Sunday, March 13, 2005 6:12 AM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Name change exploit
>
> Can Valve do something about the name change exploit, where a player
> can change their name extreamly fast (ie, no flood
> protection/throttling) in a server and prevent them from being easily
> kicked (as their name changes so fast, on a full server, its very hard

> to match up their steam ID to their name - since its changed by the
> time I read the status output!).
>
> Can we have a throttle of 1 name change per round as usual or 1 name
> change while in observer per reconnect etc
>
> ATTN VALVE: response please
>
> Thanks
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please
> visit:
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Re: [hlds] Name change exploit

2005-03-14 Thread Graham Robinson
I'd say 2. One so people can change their name to something silly and
one more to change it back.

In CS1.6 wasn't it once per spawn?


On Mon, 14 Mar 2005 15:39:09 -0600, Jason O. Washburn
<[EMAIL PROTECTED]> wrote:
> 1X per map is more than enough.  If you need to change it more than that
> something is wrong.
>
> Bleeding Tomato

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RE: [hlds] Name change exploit

2005-03-14 Thread Napier, Kevin
Put me down on the side of serveradmin flexability.
Option to disable the rename ability completely during your server 
connection\map.
namechangewhileconnected (0\1 default 1)

Option to limit # of times perplayer per map
namechangeperplayer (# - default 3)

Option to limit overall rate of name changes globally
namechangetickrate (seconds - default 60)
namechangeratelimit # (default 6)

Something to this effect would allow server admins greater flexability then 
just some Valve derived, hard coded limit. though you could alway tack on an 
internal limited of say something like 10 a second to prevent dos's.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
Sent: Monday, March 14, 2005 2:12 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name change exploit


We will look at increasing the timeout interval, I can't tell you the
exact implementation right now however (we are bouncing around a couple
of ideas).

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason
Sent: Monday, March 14, 2005 11:01 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name change exploit

Alfred, please put my vote in with for a threshold of 1x per map or 1x
every 5-10 minutes or more. Perhaps a default value of 1x per map, with
config entry to modify if desired.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of CHiLLZ
Sent: Monday, March 14, 2005 10:38 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name change exploit

I would say once per minute is plenty. If Valve could help us with that,
it would be extremely useful.

- CHiLLZ


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, March 14, 2005 3:24 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Name change exploit

It's CS:S that is being referred to. One of the newly released hacks out
now is a speedhack that will also grab every username on the server, and
change that players name to a slight variation of each one, once a
second.

Something like a cvar that admins can set or something hard-coded to
where either 1) the name-change allowed every X seconds is increased
significantly or 2) only X amount of name changes allowed per round or
(more ideally) per map would be nice.

And here's hoping that VAC2 comes out soon - the hacks and cheats have
become very bad recently, and are now widespread.

- K2
http://www.hardfought.org


"Alfred Reynolds" <[EMAIL PROTECTED]> wrote:

> What mod are you talking about? Counter-Strike: Source has rate
> limiting on name changes (once per second), we could change that
threshold.
>
> - Alfred
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Andrew
> Armstrong
> Sent: Sunday, March 13, 2005 6:12 AM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Name change exploit
>
> Can Valve do something about the name change exploit, where a player
> can change their name extreamly fast (ie, no flood
> protection/throttling) in a server and prevent them from being easily
> kicked (as their name changes so fast, on a full server, its very hard

> to match up their steam ID to their name - since its changed by the
> time I read the status output!).
>
> Can we have a throttle of 1 name change per round as usual or 1 name
> change while in observer per reconnect etc
>
> ATTN VALVE: response please
>
> Thanks
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>




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RE: [hlds] Name change exploit

2005-03-14 Thread Napier, Kevin
There are quite a few instance where that is not true. Please dont push your 
arbitrary limits on the community as a whole.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Jason O. Washburn
Sent: Monday, March 14, 2005 4:39 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name change exploit


1X per map is more than enough.  If you need to change it more than that
something is wrong.


Bleeding Tomato



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason
Sent: Monday, March 14, 2005 1:01 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name change exploit


Alfred, please put my vote in with for a threshold of 1x per map or 1x
every 5-10 minutes or more. Perhaps a default value of 1x per map, with
config entry to modify if desired.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of CHiLLZ
Sent: Monday, March 14, 2005 10:38 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name change exploit

I would say once per minute is plenty. If Valve could help us with that,
it would be extremely useful.

- CHiLLZ


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, March 14, 2005 3:24 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Name change exploit

It's CS:S that is being referred to. One of the newly released hacks out
now is a speedhack that will also grab every username on the server, and
change that players name to a slight variation of each one, once a
second.

Something like a cvar that admins can set or something hard-coded to
where either 1) the name-change allowed every X seconds is increased
significantly or 2) only X amount of name changes allowed per round or
(more ideally) per map would be nice.

And here's hoping that VAC2 comes out soon - the hacks and cheats have
become very bad recently, and are now widespread.

- K2
http://www.hardfought.org


"Alfred Reynolds" <[EMAIL PROTECTED]> wrote:

> What mod are you talking about? Counter-Strike: Source has rate
> limiting on name changes (once per second), we could change that
> threshold.
>
> - Alfred
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Andrew
> Armstrong
> Sent: Sunday, March 13, 2005 6:12 AM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Name change exploit
>
> Can Valve do something about the name change exploit, where a player
> can change their name extreamly fast (ie, no flood
> protection/throttling) in a server and prevent them from being easily
> kicked (as their name changes so fast, on a full server, its very hard

> to match up their steam ID to their name - since its changed by the
> time I read the status output!).
>
> Can we have a throttle of 1 name change per round as usual or 1 name
> change while in observer per reconnect etc
>
> ATTN VALVE: response please
>
> Thanks
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>




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RE: [hlds] Name change exploit

2005-03-14 Thread Jason O. Washburn
1X per map is more than enough.  If you need to change it more than that
something is wrong.


Bleeding Tomato



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason
Sent: Monday, March 14, 2005 1:01 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name change exploit


Alfred, please put my vote in with for a threshold of 1x per map or 1x
every 5-10 minutes or more. Perhaps a default value of 1x per map, with
config entry to modify if desired.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of CHiLLZ
Sent: Monday, March 14, 2005 10:38 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name change exploit

I would say once per minute is plenty. If Valve could help us with that,
it would be extremely useful.

- CHiLLZ


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, March 14, 2005 3:24 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Name change exploit

It's CS:S that is being referred to. One of the newly released hacks out
now is a speedhack that will also grab every username on the server, and
change that players name to a slight variation of each one, once a
second.

Something like a cvar that admins can set or something hard-coded to
where either 1) the name-change allowed every X seconds is increased
significantly or 2) only X amount of name changes allowed per round or
(more ideally) per map would be nice.

And here's hoping that VAC2 comes out soon - the hacks and cheats have
become very bad recently, and are now widespread.

- K2
http://www.hardfought.org


"Alfred Reynolds" <[EMAIL PROTECTED]> wrote:

> What mod are you talking about? Counter-Strike: Source has rate
> limiting on name changes (once per second), we could change that
> threshold.
>
> - Alfred
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Andrew
> Armstrong
> Sent: Sunday, March 13, 2005 6:12 AM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Name change exploit
>
> Can Valve do something about the name change exploit, where a player
> can change their name extreamly fast (ie, no flood
> protection/throttling) in a server and prevent them from being easily
> kicked (as their name changes so fast, on a full server, its very hard

> to match up their steam ID to their name - since its changed by the
> time I read the status output!).
>
> Can we have a throttle of 1 name change per round as usual or 1 name
> change while in observer per reconnect etc
>
> ATTN VALVE: response please
>
> Thanks
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>




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Re: [hlds] Name change exploit

2005-03-14 Thread wArgOd
Alfred Reynolds wrote:
We will look at increasing the timeout interval, I can't tell you the
exact implementation right now however (we are bouncing around a couple
of ideas).
- Alfred

how about a seperate setting to disallow name changes in game between
map changes period.
this way our observers can get the demos and status screenshots we
require for verifiable ban evidence.
Another nice feature would be to detect automatic name changing and
automatically rename the player to something unattractive.
well maybe not... that one sounds more like a mani admin mod feature
doen't it.
lol
the best solution overall is to have VAC for Source so the "skillz
downloaders" can be banned period.
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RE: [hlds] Name change exploit

2005-03-14 Thread Alfred Reynolds
We will look at increasing the timeout interval, I can't tell you the
exact implementation right now however (we are bouncing around a couple
of ideas).

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason
Sent: Monday, March 14, 2005 11:01 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name change exploit

Alfred, please put my vote in with for a threshold of 1x per map or 1x
every 5-10 minutes or more. Perhaps a default value of 1x per map, with
config entry to modify if desired.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of CHiLLZ
Sent: Monday, March 14, 2005 10:38 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name change exploit

I would say once per minute is plenty. If Valve could help us with that,
it would be extremely useful.

- CHiLLZ


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, March 14, 2005 3:24 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Name change exploit

It's CS:S that is being referred to. One of the newly released hacks out
now is a speedhack that will also grab every username on the server, and
change that players name to a slight variation of each one, once a
second.

Something like a cvar that admins can set or something hard-coded to
where either 1) the name-change allowed every X seconds is increased
significantly or 2) only X amount of name changes allowed per round or
(more ideally) per map would be nice.

And here's hoping that VAC2 comes out soon - the hacks and cheats have
become very bad recently, and are now widespread.

- K2
http://www.hardfought.org


"Alfred Reynolds" <[EMAIL PROTECTED]> wrote:

> What mod are you talking about? Counter-Strike: Source has rate
> limiting on name changes (once per second), we could change that
threshold.
>
> - Alfred
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Andrew
> Armstrong
> Sent: Sunday, March 13, 2005 6:12 AM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Name change exploit
>
> Can Valve do something about the name change exploit, where a player
> can change their name extreamly fast (ie, no flood
> protection/throttling) in a server and prevent them from being easily
> kicked (as their name changes so fast, on a full server, its very hard

> to match up their steam ID to their name - since its changed by the
> time I read the status output!).
>
> Can we have a throttle of 1 name change per round as usual or 1 name
> change while in observer per reconnect etc
>
> ATTN VALVE: response please
>
> Thanks
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>




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RE: [hlds] Name change exploit

2005-03-14 Thread Darren Mason
Alfred, please put my vote in with for a threshold of 1x per map or 1x every
5-10 minutes or more. Perhaps a default value of 1x per map, with config
entry to modify if desired.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of CHiLLZ
Sent: Monday, March 14, 2005 10:38 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name change exploit

I would say once per minute is plenty. If Valve could help us with that, it
would be extremely useful.

- CHiLLZ


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, March 14, 2005 3:24 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Name change exploit

It's CS:S that is being referred to. One of the newly released hacks out now
is a speedhack that will also grab every username on the server, and change
that players name to a slight variation of each one, once a second.

Something like a cvar that admins can set or something hard-coded to where
either 1) the name-change allowed every X seconds is increased significantly
or 2) only X amount of name changes allowed per round or (more ideally) per
map would be nice.

And here's hoping that VAC2 comes out soon - the hacks and cheats have
become
very bad recently, and are now widespread.

- K2
http://www.hardfought.org


"Alfred Reynolds" <[EMAIL PROTECTED]> wrote:

> What mod are you talking about? Counter-Strike: Source has rate limiting
> on name changes (once per second), we could change that threshold.
>
> - Alfred
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
> Sent: Sunday, March 13, 2005 6:12 AM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Name change exploit
>
> Can Valve do something about the name change exploit, where a player can
> change their name extreamly fast (ie, no flood protection/throttling) in
> a server and prevent them from being easily kicked (as their name
> changes so fast, on a full server, its very hard to match up their steam
> ID to their name - since its changed by the time I read the status
> output!).
>
> Can we have a throttle of 1 name change per round as usual or 1 name
> change while in observer per reconnect etc
>
> ATTN VALVE: response please
>
> Thanks
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>




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RE: [hlds] Name change exploit

2005-03-14 Thread CHiLLZ
I would say once per minute is plenty. If Valve could help us with that, it
would be extremely useful.

- CHiLLZ


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, March 14, 2005 3:24 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Name change exploit

It's CS:S that is being referred to. One of the newly released hacks out now
is a speedhack that will also grab every username on the server, and change
that players name to a slight variation of each one, once a second.

Something like a cvar that admins can set or something hard-coded to where
either 1) the name-change allowed every X seconds is increased significantly
or 2) only X amount of name changes allowed per round or (more ideally) per
map would be nice.

And here's hoping that VAC2 comes out soon - the hacks and cheats have
become
very bad recently, and are now widespread.

- K2
http://www.hardfought.org


"Alfred Reynolds" <[EMAIL PROTECTED]> wrote:

> What mod are you talking about? Counter-Strike: Source has rate limiting
> on name changes (once per second), we could change that threshold.
>
> - Alfred
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
> Sent: Sunday, March 13, 2005 6:12 AM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Name change exploit
>
> Can Valve do something about the name change exploit, where a player can
> change their name extreamly fast (ie, no flood protection/throttling) in
> a server and prevent them from being easily kicked (as their name
> changes so fast, on a full server, its very hard to match up their steam
> ID to their name - since its changed by the time I read the status
> output!).
>
> Can we have a throttle of 1 name change per round as usual or 1 name
> change while in observer per reconnect etc
>
> ATTN VALVE: response please
>
> Thanks
>
>
> ___
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> please visit:
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[hlds] network and system usage graph

2005-03-14 Thread matheus paschoal
hya folks!

sometime ago someone has talked about a network and system graph about his
system, today i was looking that in the hlds archive but didn't find it =/

someone have it? I already have MRTG running here, but i saw one that count
traffic for exact game service, cpu usage by process and yada yada yada
that is realllyyy cute graphs aehueoeahuoe

someone got that soft?


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[hlds] FW: couple net commands

2005-03-14 Thread Pimp Daddy
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]




  _

From: Pimp Daddy [mailto:[EMAIL PROTECTED]
Sent: Monday, March 14, 2005 7:44 AM
To: 'hlds@list.valvesoftware.com'
Subject: couple net commands



I found these commands in a config and I was wondering if they are still
needed for 1.6 and what they actually do.



max_queries_sec -1

max_queries_sec_global -1

max_queries_window -1+



Thanks





--



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Re: [hlds] Name change exploit

2005-03-14 Thread k2_1971
It's CS:S that is being referred to. One of the newly released hacks out now
is a speedhack that will also grab every username on the server, and change
that players name to a slight variation of each one, once a second.

Something like a cvar that admins can set or something hard-coded to where
either 1) the name-change allowed every X seconds is increased significantly
or 2) only X amount of name changes allowed per round or (more ideally) per
map would be nice.

And here's hoping that VAC2 comes out soon - the hacks and cheats have become
very bad recently, and are now widespread.

- K2
http://www.hardfought.org


"Alfred Reynolds" <[EMAIL PROTECTED]> wrote:

> What mod are you talking about? Counter-Strike: Source has rate limiting
> on name changes (once per second), we could change that threshold.
>
> - Alfred
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
> Sent: Sunday, March 13, 2005 6:12 AM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Name change exploit
>
> Can Valve do something about the name change exploit, where a player can
> change their name extreamly fast (ie, no flood protection/throttling) in
> a server and prevent them from being easily kicked (as their name
> changes so fast, on a full server, its very hard to match up their steam
> ID to their name - since its changed by the time I read the status
> output!).
>
> Can we have a throttle of 1 name change per round as usual or 1 name
> change while in observer per reconnect etc
>
> ATTN VALVE: response please
>
> Thanks
>
>
> ___
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> please visit:
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Re: [hlds] Name change exploit

2005-03-14 Thread Andrew Armstrong
Yes, CS: Source.

I dont think its once per second... its a lot faster than that when viewed
via HLSW, can you check? Try via observer/spectate mode as well.

Increase this throttle from once per second to something like once per 30/60
seconds - No one needs to change their name every second.

Thanks,
Plasma

- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: 
Sent: Monday, March 14, 2005 7:19 PM
Subject: RE: [hlds] Name change exploit


> What mod are you talking about? Counter-Strike: Source has rate limiting
> on name changes (once per second), we could change that threshold.
>
> - Alfred
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
> Sent: Sunday, March 13, 2005 6:12 AM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Name change exploit
>
> Can Valve do something about the name change exploit, where a player can
> change their name extreamly fast (ie, no flood protection/throttling) in
> a server and prevent them from being easily kicked (as their name
> changes so fast, on a full server, its very hard to match up their steam
> ID to their name - since its changed by the time I read the status
> output!).
>
> Can we have a throttle of 1 name change per round as usual or 1 name
> change while in observer per reconnect etc
>
> ATTN VALVE: response please
>
> Thanks
>
>
> ___
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> please visit:
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RE: [hlds] Name change exploit

2005-03-14 Thread Richard Welsh
--
[ Picked text/plain from multipart/alternative ]
 Alfred,
There is a aimbot script going around 1.6 that also changes a players
name multiple times a second.  I am not sure if it has made it to CS:S or
not but I have seen it on our 1.6 servers.

Rich

---Original Message---

From: hlds@list.valvesoftware.com
Date: 03/14/05 03:24:09
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name change exploit

What mod are you talking about? Counter-Strike: Source has rate limiting
on name changes (once per second), we could change that threshold.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
Sent: Sunday, March 13, 2005 6:12 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Name change exploit

Can Valve do something about the name change exploit, where a player can
change their name extreamly fast (ie, no flood protection/throttling) in
a server and prevent them from being easily kicked (as their name
changes so fast, on a full server, its very hard to match up their steam
ID to their name - since its changed by the time I read the status
output!).

Can we have a throttle of 1 name change per round as usual or 1 name
change while in observer per reconnect etc

ATTN VALVE: response please

Thanks


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RE: [hlds] Name change exploit

2005-03-14 Thread Alfred Reynolds
What mod are you talking about? Counter-Strike: Source has rate limiting
on name changes (once per second), we could change that threshold.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
Sent: Sunday, March 13, 2005 6:12 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Name change exploit

Can Valve do something about the name change exploit, where a player can
change their name extreamly fast (ie, no flood protection/throttling) in
a server and prevent them from being easily kicked (as their name
changes so fast, on a full server, its very hard to match up their steam
ID to their name - since its changed by the time I read the status
output!).

Can we have a throttle of 1 name change per round as usual or 1 name
change while in observer per reconnect etc

ATTN VALVE: response please

Thanks


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