Re: [hlds] Name change exploit
Go get a name management plugin for the mod you are running they exist. On Mon, 14 Mar 2005 01:12:29 +1100, Andrew Armstrong <[EMAIL PROTECTED]> wrote: > Can Valve do something about the name change exploit, where a player can > change their name extreamly fast (ie, no flood protection/throttling) in a > server and prevent them from being easily kicked (as their name changes so > fast, on a full server, its very hard to match up their steam ID to their > name - since its changed by the time I read the status output!). > > Can we have a throttle of 1 name change per round as usual or 1 name change > while in observer per reconnect etc > > ATTN VALVE: response please > > Thanks > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RE: Name change exploit
Rather than Valve wasting their time adding in features to cater to unco people, I'd rather see them putting in a quick, sane default to stop the immediate problem and then focusing on some of the other more serious issues, and I'm sure the majority of server administrators and game players would also. -- david Original Message From: "David Fencik" <[EMAIL PROTECTED]> To: Sent: Tuesday, March 15, 2005 4:02 PM Subject: RE: [hlds] RE: Name change exploit No it isn't. Sometimes people have goofy clan tags, don't bind a key to change their name, and might make 3 typos in a row, forget quotes, etc. Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dv8 Sent: Tuesday, March 15, 2005 12:24 AM To: hlds@list.valvesoftware.com Subject: [hlds] RE: Name change exploit I see no reason why anyone would have to change a name once a minute. I wouldn't mind a few variables if Valve wants to spend the time for bells and whistles but it is my personnel opinion that changing your name once a round is more than enough. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] RE: Name change exploit
No it isn't. Sometimes people have goofy clan tags, don't bind a key to change their name, and might make 3 typos in a row, forget quotes, etc. Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dv8 Sent: Tuesday, March 15, 2005 12:24 AM To: hlds@list.valvesoftware.com Subject: [hlds] RE: Name change exploit I see no reason why anyone would have to change a name once a minute. I wouldn't mind a few variables if Valve wants to spend the time for bells and whistles but it is my personnel opinion that changing your name once a round is more than enough. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] RE: Name change exploit
I see no reason why anyone would have to change a name once a minute. I wouldn't mind a few variables if Valve wants to spend the time for bells and whistles but it is my personnel opinion that changing your name once a round is more than enough. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] VAC2 Source only?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] "- Original Message - From: "Matt B" <@valvesoftware.com> To: <[EMAIL PROTECTED]> Sent: Thursday, March 10, 2005 9:10 AM Subject: FW: VAC2 when? Hi, Dagok. We haven't said much publicly about VAC2 other than the fact that we're working hard on it, and it's coming soon. You should look for more news within weeks (not days, and not months). Sorry to be a little vague-- we just aren't quite ready to say anything just yet. Cheers, -mattb" Have some patience guys, its coming soon! Quoted from http://forums.steampowered.com/forums/showthread.php?s=&threadid=260625&highlight=vac2+email Zack Jay Carter wrote: >This is a multi-part message in MIME format. >-- >Jason O. Washburn wrote: > > > >>I THIRD THAT!!! >> >>-Original Message- >>From: [EMAIL PROTECTED] >>[mailto:[EMAIL PROTECTED] On Behalf Of J Marcus >>Sent: Monday, March 14, 2005 9:16 PM >>To: hlds@list.valvesoftware.com >>Subject: RE: [hlds] VAC2 Source only? >> >> >>"if VAC2 does not deal directly with HL based games, for crying out loud >>can Valve unlock the damn game so people who do want to create good >>anti-cheats for what is still a very popular game, can do so, without >>fear of Valve coming in and breaking everything quite deliberately!" >> >>I second that...I mean as long as this game has been out and we still do >>not have an anti-cheat...stop making maps...stop f'in with bots and get >>us an anti cheat. Please? >> >> >> >> >> > >No VAC updates in almost a year, what do you guys think? > >Removing VAC altogether would be great. > > >-- > >Jay > >Jay Carter >Site Administrator - Turbo 6 Power >[EMAIL PROTECTED] >[EMAIL PROTECTED] > >-- >[ Jay.vcf of type text/x-vcard deleted ] >-- > > >___ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] VAC2 Source only?
This is a multi-part message in MIME format. -- Jason O. Washburn wrote: >I THIRD THAT!!! > >-Original Message- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED] On Behalf Of J Marcus >Sent: Monday, March 14, 2005 9:16 PM >To: hlds@list.valvesoftware.com >Subject: RE: [hlds] VAC2 Source only? > > >"if VAC2 does not deal directly with HL based games, for crying out loud >can Valve unlock the damn game so people who do want to create good >anti-cheats for what is still a very popular game, can do so, without >fear of Valve coming in and breaking everything quite deliberately!" > >I second that...I mean as long as this game has been out and we still do >not have an anti-cheat...stop making maps...stop f'in with bots and get >us an anti cheat. Please? > > > No VAC updates in almost a year, what do you guys think? Removing VAC altogether would be great. -- Jay Jay Carter Site Administrator - Turbo 6 Power [EMAIL PROTECTED] [EMAIL PROTECTED] -- [ Jay.vcf of type text/x-vcard deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] VAC2 Source only?
I THIRD THAT!!! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J Marcus Sent: Monday, March 14, 2005 9:16 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] VAC2 Source only? "if VAC2 does not deal directly with HL based games, for crying out loud can Valve unlock the damn game so people who do want to create good anti-cheats for what is still a very popular game, can do so, without fear of Valve coming in and breaking everything quite deliberately!" I second that...I mean as long as this game has been out and we still do not have an anti-cheat...stop making maps...stop f'in with bots and get us an anti cheat. Please? jefe -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Monday, March 14, 2005 8:59 PM To: HLDS Subject: [hlds] VAC2 Source only? >From what I have read nobody knows whether VAC2 will for SRCDS AND HLDS or just SRCDS because everybody seems to just assume VAC2 = problem solved for all Valve games across the board! Is CS 1.6 just going to be left to wither and die? Can we get a clarification on this issue? I ask because the 2 rendering methods for HL & Source are totally different and would require completely seperate detection methods imho, I could be wrong. So what the deal? If VAC2 does not deal directly with HL based games, for crying out loud can Valve unlock the damn game so people who do want to create good anti-cheats for what is still a very popular game, can do so, without fear of Valve coming in and breaking everything quite deliberately! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.7.1 - Release Date: 3/9/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.7.1 - Release Date: 3/9/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] VAC2 Source only?
"if VAC2 does not deal directly with HL based games, for crying out loud can Valve unlock the damn game so people who do want to create good anti-cheats for what is still a very popular game, can do so, without fear of Valve coming in and breaking everything quite deliberately!" I second that...I mean as long as this game has been out and we still do not have an anti-cheat...stop making maps...stop f'in with bots and get us an anti cheat. Please? jefe -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Monday, March 14, 2005 8:59 PM To: HLDS Subject: [hlds] VAC2 Source only? >From what I have read nobody knows whether VAC2 will for SRCDS AND HLDS or just SRCDS because everybody seems to just assume VAC2 = problem solved for all Valve games across the board! Is CS 1.6 just going to be left to wither and die? Can we get a clarification on this issue? I ask because the 2 rendering methods for HL & Source are totally different and would require completely seperate detection methods imho, I could be wrong. So what the deal? If VAC2 does not deal directly with HL based games, for crying out loud can Valve unlock the damn game so people who do want to create good anti-cheats for what is still a very popular game, can do so, without fear of Valve coming in and breaking everything quite deliberately! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.7.1 - Release Date: 3/9/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.7.1 - Release Date: 3/9/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] VAC2 Source only?
>From what I have read nobody knows whether VAC2 will for SRCDS AND HLDS or just SRCDS because everybody seems to just assume VAC2 = problem solved for all Valve games across the board! Is CS 1.6 just going to be left to wither and die? Can we get a clarification on this issue? I ask because the 2 rendering methods for HL & Source are totally different and would require completely seperate detection methods imho, I could be wrong. So what the deal? If VAC2 does not deal directly with HL based games, for crying out loud can Valve unlock the damn game so people who do want to create good anti-cheats for what is still a very popular game, can do so, without fear of Valve coming in and breaking everything quite deliberately! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Name change exploit
Either make its so its a server side variable that server admins can control themselves or set it to once per round, since once a map is too limiting and you are screwed if you make a typo, which gawd knows I'm liable to do at any given time. On Tue, 15 Mar 2005 12:41:12 +1100, Andrew Armstrong <[EMAIL PROTECTED]> wrote: > Bit off topic from this, but could an addition be to have a nick name filter > variable? > For example, sv_namefilter "bad,name"; > > Would block people having the words 'bad' or 'name' in their nickname. > > - Original Message - > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > To: > Sent: Tuesday, March 15, 2005 6:11 AM > Subject: RE: [hlds] Name change exploit > > > We will look at increasing the timeout interval, I can't tell you the > > exact implementation right now however (we are bouncing around a couple > > of ideas). > > > > - Alfred > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason > > Sent: Monday, March 14, 2005 11:01 AM > > To: hlds@list.valvesoftware.com > > Subject: RE: [hlds] Name change exploit > > > > Alfred, please put my vote in with for a threshold of 1x per map or 1x > > every 5-10 minutes or more. Perhaps a default value of 1x per map, with > > config entry to modify if desired. > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of CHiLLZ > > Sent: Monday, March 14, 2005 10:38 AM > > To: hlds@list.valvesoftware.com > > Subject: RE: [hlds] Name change exploit > > > > I would say once per minute is plenty. If Valve could help us with that, > > it would be extremely useful. > > > > - CHiLLZ > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of > > [EMAIL PROTECTED] > > Sent: Monday, March 14, 2005 3:24 AM > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Name change exploit > > > > It's CS:S that is being referred to. One of the newly released hacks out > > now is a speedhack that will also grab every username on the server, and > > change that players name to a slight variation of each one, once a > > second. > > > > Something like a cvar that admins can set or something hard-coded to > > where either 1) the name-change allowed every X seconds is increased > > significantly or 2) only X amount of name changes allowed per round or > > (more ideally) per map would be nice. > > > > And here's hoping that VAC2 comes out soon - the hacks and cheats have > > become very bad recently, and are now widespread. > > > > - K2 > > http://www.hardfought.org > > > > > > "Alfred Reynolds" <[EMAIL PROTECTED]> wrote: > > > > > What mod are you talking about? Counter-Strike: Source has rate > > > limiting on name changes (once per second), we could change that > > threshold. > > > > > > - Alfred > > > > > > -Original Message- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew > > > Armstrong > > > Sent: Sunday, March 13, 2005 6:12 AM > > > To: hlds@list.valvesoftware.com > > > Subject: [hlds] Name change exploit > > > > > > Can Valve do something about the name change exploit, where a player > > > can change their name extreamly fast (ie, no flood > > > protection/throttling) in a server and prevent them from being easily > > > kicked (as their name changes so fast, on a full server, its very hard > > > > > to match up their steam ID to their name - since its changed by the > > > time I read the status output!). > > > > > > Can we have a throttle of 1 name change per round as usual or 1 name > > > change while in observer per reconnect etc > > > > > > ATTN VALVE: response please > > > > > > Thanks > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please > > > visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/list
Re: [hlds] Name change exploit
Bit off topic from this, but could an addition be to have a nick name filter variable? For example, sv_namefilter "bad,name"; Would block people having the words 'bad' or 'name' in their nickname. - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Tuesday, March 15, 2005 6:11 AM Subject: RE: [hlds] Name change exploit > We will look at increasing the timeout interval, I can't tell you the > exact implementation right now however (we are bouncing around a couple > of ideas). > > - Alfred > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason > Sent: Monday, March 14, 2005 11:01 AM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Name change exploit > > Alfred, please put my vote in with for a threshold of 1x per map or 1x > every 5-10 minutes or more. Perhaps a default value of 1x per map, with > config entry to modify if desired. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of CHiLLZ > Sent: Monday, March 14, 2005 10:38 AM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Name change exploit > > I would say once per minute is plenty. If Valve could help us with that, > it would be extremely useful. > > - CHiLLZ > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > [EMAIL PROTECTED] > Sent: Monday, March 14, 2005 3:24 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Name change exploit > > It's CS:S that is being referred to. One of the newly released hacks out > now is a speedhack that will also grab every username on the server, and > change that players name to a slight variation of each one, once a > second. > > Something like a cvar that admins can set or something hard-coded to > where either 1) the name-change allowed every X seconds is increased > significantly or 2) only X amount of name changes allowed per round or > (more ideally) per map would be nice. > > And here's hoping that VAC2 comes out soon - the hacks and cheats have > become very bad recently, and are now widespread. > > - K2 > http://www.hardfought.org > > > "Alfred Reynolds" <[EMAIL PROTECTED]> wrote: > > > What mod are you talking about? Counter-Strike: Source has rate > > limiting on name changes (once per second), we could change that > threshold. > > > > - Alfred > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew > > Armstrong > > Sent: Sunday, March 13, 2005 6:12 AM > > To: hlds@list.valvesoftware.com > > Subject: [hlds] Name change exploit > > > > Can Valve do something about the name change exploit, where a player > > can change their name extreamly fast (ie, no flood > > protection/throttling) in a server and prevent them from being easily > > kicked (as their name changes so fast, on a full server, its very hard > > > to match up their steam ID to their name - since its changed by the > > time I read the status output!). > > > > Can we have a throttle of 1 name change per round as usual or 1 name > > change while in observer per reconnect etc > > > > ATTN VALVE: response please > > > > Thanks > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please > > visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Name change exploit
On 15/03/2005 10:39 a.m., Jason O. Washburn wrote: 1X per map is more than enough. If you need to change it more than that something is wrong. Bleeding Tomato I think that's unnecessarily restrictive. All this really needs is the same 'spam' protections that are applied to chat messages. -Simon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Name change exploit
Then explain yourself. Why am I wrong. Bleeding Tomato -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin Sent: Monday, March 14, 2005 4:46 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name change exploit There are quite a few instance where that is not true. Please dont push your arbitrary limits on the community as a whole. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jason O. Washburn Sent: Monday, March 14, 2005 4:39 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name change exploit 1X per map is more than enough. If you need to change it more than that something is wrong. Bleeding Tomato -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason Sent: Monday, March 14, 2005 1:01 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name change exploit Alfred, please put my vote in with for a threshold of 1x per map or 1x every 5-10 minutes or more. Perhaps a default value of 1x per map, with config entry to modify if desired. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of CHiLLZ Sent: Monday, March 14, 2005 10:38 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name change exploit I would say once per minute is plenty. If Valve could help us with that, it would be extremely useful. - CHiLLZ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, March 14, 2005 3:24 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Name change exploit It's CS:S that is being referred to. One of the newly released hacks out now is a speedhack that will also grab every username on the server, and change that players name to a slight variation of each one, once a second. Something like a cvar that admins can set or something hard-coded to where either 1) the name-change allowed every X seconds is increased significantly or 2) only X amount of name changes allowed per round or (more ideally) per map would be nice. And here's hoping that VAC2 comes out soon - the hacks and cheats have become very bad recently, and are now widespread. - K2 http://www.hardfought.org "Alfred Reynolds" <[EMAIL PROTECTED]> wrote: > What mod are you talking about? Counter-Strike: Source has rate > limiting on name changes (once per second), we could change that > threshold. > > - Alfred > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew > Armstrong > Sent: Sunday, March 13, 2005 6:12 AM > To: hlds@list.valvesoftware.com > Subject: [hlds] Name change exploit > > Can Valve do something about the name change exploit, where a player > can change their name extreamly fast (ie, no flood > protection/throttling) in a server and prevent them from being easily > kicked (as their name changes so fast, on a full server, its very hard > to match up their steam ID to their name - since its changed by the > time I read the status output!). > > Can we have a throttle of 1 name change per round as usual or 1 name > change while in observer per reconnect etc > > ATTN VALVE: response please > > Thanks > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Name change exploit
ok that would work for me. Bleeding Tomato -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: Monday, March 14, 2005 4:44 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Name change exploit I'd say 2. One so people can change their name to something silly and one more to change it back. In CS1.6 wasn't it once per spawn? On Mon, 14 Mar 2005 15:39:09 -0600, Jason O. Washburn <[EMAIL PROTECTED]> wrote: > 1X per map is more than enough. If you need to change it more than > that something is wrong. > > Bleeding Tomato ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Name change exploit
Sorry read your other post before this one. Your explanation sounds good. I like server flexibility. Bleeding Tomato -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin Sent: Monday, March 14, 2005 4:45 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name change exploit Put me down on the side of serveradmin flexability. Option to disable the rename ability completely during your server connection\map. namechangewhileconnected (0\1 default 1) Option to limit # of times perplayer per map namechangeperplayer (# - default 3) Option to limit overall rate of name changes globally namechangetickrate (seconds - default 60) namechangeratelimit # (default 6) Something to this effect would allow server admins greater flexability then just some Valve derived, hard coded limit. though you could alway tack on an internal limited of say something like 10 a second to prevent dos's. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds Sent: Monday, March 14, 2005 2:12 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name change exploit We will look at increasing the timeout interval, I can't tell you the exact implementation right now however (we are bouncing around a couple of ideas). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason Sent: Monday, March 14, 2005 11:01 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name change exploit Alfred, please put my vote in with for a threshold of 1x per map or 1x every 5-10 minutes or more. Perhaps a default value of 1x per map, with config entry to modify if desired. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of CHiLLZ Sent: Monday, March 14, 2005 10:38 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name change exploit I would say once per minute is plenty. If Valve could help us with that, it would be extremely useful. - CHiLLZ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, March 14, 2005 3:24 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Name change exploit It's CS:S that is being referred to. One of the newly released hacks out now is a speedhack that will also grab every username on the server, and change that players name to a slight variation of each one, once a second. Something like a cvar that admins can set or something hard-coded to where either 1) the name-change allowed every X seconds is increased significantly or 2) only X amount of name changes allowed per round or (more ideally) per map would be nice. And here's hoping that VAC2 comes out soon - the hacks and cheats have become very bad recently, and are now widespread. - K2 http://www.hardfought.org "Alfred Reynolds" <[EMAIL PROTECTED]> wrote: > What mod are you talking about? Counter-Strike: Source has rate > limiting on name changes (once per second), we could change that threshold. > > - Alfred > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew > Armstrong > Sent: Sunday, March 13, 2005 6:12 AM > To: hlds@list.valvesoftware.com > Subject: [hlds] Name change exploit > > Can Valve do something about the name change exploit, where a player > can change their name extreamly fast (ie, no flood > protection/throttling) in a server and prevent them from being easily > kicked (as their name changes so fast, on a full server, its very hard > to match up their steam ID to their name - since its changed by the > time I read the status output!). > > Can we have a throttle of 1 name change per round as usual or 1 name > change while in observer per reconnect etc > > ATTN VALVE: response please > > Thanks > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hld
Re: [hlds] Name change exploit
Darren Mason wrote: Kevin, Could you please shed some light on this. I am sure there are several here who would love to be aware of "situations" where changing your name more than 1x per map would be necessary. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin Sent: Monday, March 14, 2005 2:46 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name change exploit There are quite a few instance where that is not true. Please dont push your arbitrary limits on the community as a whole. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jason O. Washburn Sent: Monday, March 14, 2005 4:39 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name change exploit 1X per map is more than enough. If you need to change it more than that something is wrong. Bleeding Tomato -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason Sent: Monday, March 14, 2005 1:01 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name change exploit Alfred, please put my vote in with for a threshold of 1x per map or 1x every 5-10 minutes or more. Perhaps a default value of 1x per map, with config entry to modify if desired. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of CHiLLZ Sent: Monday, March 14, 2005 10:38 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name change exploit I would say once per minute is plenty. If Valve could help us with that, it would be extremely useful. - CHiLLZ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, March 14, 2005 3:24 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Name change exploit It's CS:S that is being referred to. One of the newly released hacks out now is a speedhack that will also grab every username on the server, and change that players name to a slight variation of each one, once a second. Something like a cvar that admins can set or something hard-coded to where either 1) the name-change allowed every X seconds is increased significantly or 2) only X amount of name changes allowed per round or (more ideally) per map would be nice. And here's hoping that VAC2 comes out soon - the hacks and cheats have become very bad recently, and are now widespread. - K2 http://www.hardfought.org "Alfred Reynolds" <[EMAIL PROTECTED]> wrote: What mod are you talking about? Counter-Strike: Source has rate limiting on name changes (once per second), we could change that threshold. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Sunday, March 13, 2005 6:12 AM To: hlds@list.valvesoftware.com Subject: [hlds] Name change exploit Can Valve do something about the name change exploit, where a player can change their name extreamly fast (ie, no flood protection/throttling) in a server and prevent them from being easily kicked (as their name changes so fast, on a full server, its very hard to match up their steam ID to their name - since its changed by the time I read the status output!). Can we have a throttle of 1 name change per round as usual or 1 name change while in observer per reconnect etc ATTN VALVE: response please Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Maybe we should be allowed to set this as a cvar. There are obviously mixed opinions as to what the limit should be so maybe we should be allowed to set it ourselves? -
RE: [hlds] Name change exploit
Here's a really simple one; while developing a nasty name filter I's neccessary to change you name various times; this becomes a real pain in the ass while testing if I had to reconnect every dam time. Additionally there are plenty of us who may want to change our name more then once per connection\map. Putting on an admining tag comes to mind, as does renaming others who may have filthy or offensive names. I suggest flexibility in whatever solution is deployed not some hardcoded valve enforced limit of 1 or 2.. make it configurable, that way folks like yourself get what you want and folks with other ideas get what they want. "fixing" this via a brute force limiting it to 1 is just asinine imho, though I'm sure you meant well. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Darren Mason Sent: Monday, March 14, 2005 5:58 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name change exploit Kevin, Could you please shed some light on this. I am sure there are several here who would love to be aware of "situations" where changing your name more than 1x per map would be necessary. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin Sent: Monday, March 14, 2005 2:46 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name change exploit There are quite a few instance where that is not true. Please dont push your arbitrary limits on the community as a whole. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jason O. Washburn Sent: Monday, March 14, 2005 4:39 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name change exploit 1X per map is more than enough. If you need to change it more than that something is wrong. Bleeding Tomato -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason Sent: Monday, March 14, 2005 1:01 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name change exploit Alfred, please put my vote in with for a threshold of 1x per map or 1x every 5-10 minutes or more. Perhaps a default value of 1x per map, with config entry to modify if desired. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of CHiLLZ Sent: Monday, March 14, 2005 10:38 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name change exploit I would say once per minute is plenty. If Valve could help us with that, it would be extremely useful. - CHiLLZ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, March 14, 2005 3:24 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Name change exploit It's CS:S that is being referred to. One of the newly released hacks out now is a speedhack that will also grab every username on the server, and change that players name to a slight variation of each one, once a second. Something like a cvar that admins can set or something hard-coded to where either 1) the name-change allowed every X seconds is increased significantly or 2) only X amount of name changes allowed per round or (more ideally) per map would be nice. And here's hoping that VAC2 comes out soon - the hacks and cheats have become very bad recently, and are now widespread. - K2 http://www.hardfought.org "Alfred Reynolds" <[EMAIL PROTECTED]> wrote: > What mod are you talking about? Counter-Strike: Source has rate > limiting on name changes (once per second), we could change that > threshold. > > - Alfred > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew > Armstrong > Sent: Sunday, March 13, 2005 6:12 AM > To: hlds@list.valvesoftware.com > Subject: [hlds] Name change exploit > > Can Valve do something about the name change exploit, where a player > can change their name extreamly fast (ie, no flood > protection/throttling) in a server and prevent them from being easily > kicked (as their name changes so fast, on a full server, its very hard > to match up their steam ID to their name - since its changed by the > time I read the status output!). > > Can we have a throttle of 1 name change per round as usual or 1 name > change while in observer per reconnect etc > > ATTN VALVE: response please > > Thanks > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscr
Re: [hlds] Name change exploit
I too vote for server admin making the choices. Please don't hard code restrictions like this, let me decide how I want to limit it. The other day I was in my server with a few of the regulars, and they were trying to decide on a clan name. They were changing their names several times a minute and we were voting/commenting on the changes. This may not be the norm, but the more important point is that this should be my choice, not Valves choice. - Original Message - From: "Napier, Kevin" <[EMAIL PROTECTED]> To: Sent: Monday, March 14, 2005 2:45 PM Subject: RE: [hlds] Name change exploit > Put me down on the side of serveradmin flexability. > Option to disable the rename ability completely during your server connection\map. > namechangewhileconnected (0\1 default 1) > > Option to limit # of times perplayer per map > namechangeperplayer (# - default 3) > > Option to limit overall rate of name changes globally > namechangetickrate (seconds - default 60) > namechangeratelimit # (default 6) > > Something to this effect would allow server admins greater flexability then just some Valve derived, hard coded limit. though you could alway tack on an internal limited of say something like 10 a second to prevent dos's. > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds > Sent: Monday, March 14, 2005 2:12 PM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Name change exploit > > > We will look at increasing the timeout interval, I can't tell you the > exact implementation right now however (we are bouncing around a couple > of ideas). > > - Alfred > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason > Sent: Monday, March 14, 2005 11:01 AM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Name change exploit > > Alfred, please put my vote in with for a threshold of 1x per map or 1x > every 5-10 minutes or more. Perhaps a default value of 1x per map, with > config entry to modify if desired. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of CHiLLZ > Sent: Monday, March 14, 2005 10:38 AM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Name change exploit > > I would say once per minute is plenty. If Valve could help us with that, > it would be extremely useful. > > - CHiLLZ > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > [EMAIL PROTECTED] > Sent: Monday, March 14, 2005 3:24 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Name change exploit > > It's CS:S that is being referred to. One of the newly released hacks out > now is a speedhack that will also grab every username on the server, and > change that players name to a slight variation of each one, once a > second. > > Something like a cvar that admins can set or something hard-coded to > where either 1) the name-change allowed every X seconds is increased > significantly or 2) only X amount of name changes allowed per round or > (more ideally) per map would be nice. > > And here's hoping that VAC2 comes out soon - the hacks and cheats have > become very bad recently, and are now widespread. > > - K2 > http://www.hardfought.org > > > "Alfred Reynolds" <[EMAIL PROTECTED]> wrote: > > > What mod are you talking about? Counter-Strike: Source has rate > > limiting on name changes (once per second), we could change that > threshold. > > > > - Alfred > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew > > Armstrong > > Sent: Sunday, March 13, 2005 6:12 AM > > To: hlds@list.valvesoftware.com > > Subject: [hlds] Name change exploit > > > > Can Valve do something about the name change exploit, where a player > > can change their name extreamly fast (ie, no flood > > protection/throttling) in a server and prevent them from being easily > > kicked (as their name changes so fast, on a full server, its very hard > > > to match up their steam ID to their name - since its changed by the > > time I read the status output!). > > > > Can we have a throttle of 1 name change per round as usual or 1 name > > change while in observer per reconnect etc > > > > ATTN VALVE: response please > > > > Thanks > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please > > visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To
RE: [hlds] Name change exploit
Kevin, Could you please shed some light on this. I am sure there are several here who would love to be aware of "situations" where changing your name more than 1x per map would be necessary. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin Sent: Monday, March 14, 2005 2:46 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name change exploit There are quite a few instance where that is not true. Please dont push your arbitrary limits on the community as a whole. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jason O. Washburn Sent: Monday, March 14, 2005 4:39 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name change exploit 1X per map is more than enough. If you need to change it more than that something is wrong. Bleeding Tomato -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason Sent: Monday, March 14, 2005 1:01 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name change exploit Alfred, please put my vote in with for a threshold of 1x per map or 1x every 5-10 minutes or more. Perhaps a default value of 1x per map, with config entry to modify if desired. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of CHiLLZ Sent: Monday, March 14, 2005 10:38 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name change exploit I would say once per minute is plenty. If Valve could help us with that, it would be extremely useful. - CHiLLZ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, March 14, 2005 3:24 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Name change exploit It's CS:S that is being referred to. One of the newly released hacks out now is a speedhack that will also grab every username on the server, and change that players name to a slight variation of each one, once a second. Something like a cvar that admins can set or something hard-coded to where either 1) the name-change allowed every X seconds is increased significantly or 2) only X amount of name changes allowed per round or (more ideally) per map would be nice. And here's hoping that VAC2 comes out soon - the hacks and cheats have become very bad recently, and are now widespread. - K2 http://www.hardfought.org "Alfred Reynolds" <[EMAIL PROTECTED]> wrote: > What mod are you talking about? Counter-Strike: Source has rate > limiting on name changes (once per second), we could change that > threshold. > > - Alfred > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew > Armstrong > Sent: Sunday, March 13, 2005 6:12 AM > To: hlds@list.valvesoftware.com > Subject: [hlds] Name change exploit > > Can Valve do something about the name change exploit, where a player > can change their name extreamly fast (ie, no flood > protection/throttling) in a server and prevent them from being easily > kicked (as their name changes so fast, on a full server, its very hard > to match up their steam ID to their name - since its changed by the > time I read the status output!). > > Can we have a throttle of 1 name change per round as usual or 1 name > change while in observer per reconnect etc > > ATTN VALVE: response please > > Thanks > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Name change exploit
I'd say 2. One so people can change their name to something silly and one more to change it back. In CS1.6 wasn't it once per spawn? On Mon, 14 Mar 2005 15:39:09 -0600, Jason O. Washburn <[EMAIL PROTECTED]> wrote: > 1X per map is more than enough. If you need to change it more than that > something is wrong. > > Bleeding Tomato ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Name change exploit
Put me down on the side of serveradmin flexability. Option to disable the rename ability completely during your server connection\map. namechangewhileconnected (0\1 default 1) Option to limit # of times perplayer per map namechangeperplayer (# - default 3) Option to limit overall rate of name changes globally namechangetickrate (seconds - default 60) namechangeratelimit # (default 6) Something to this effect would allow server admins greater flexability then just some Valve derived, hard coded limit. though you could alway tack on an internal limited of say something like 10 a second to prevent dos's. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds Sent: Monday, March 14, 2005 2:12 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name change exploit We will look at increasing the timeout interval, I can't tell you the exact implementation right now however (we are bouncing around a couple of ideas). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason Sent: Monday, March 14, 2005 11:01 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name change exploit Alfred, please put my vote in with for a threshold of 1x per map or 1x every 5-10 minutes or more. Perhaps a default value of 1x per map, with config entry to modify if desired. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of CHiLLZ Sent: Monday, March 14, 2005 10:38 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name change exploit I would say once per minute is plenty. If Valve could help us with that, it would be extremely useful. - CHiLLZ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, March 14, 2005 3:24 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Name change exploit It's CS:S that is being referred to. One of the newly released hacks out now is a speedhack that will also grab every username on the server, and change that players name to a slight variation of each one, once a second. Something like a cvar that admins can set or something hard-coded to where either 1) the name-change allowed every X seconds is increased significantly or 2) only X amount of name changes allowed per round or (more ideally) per map would be nice. And here's hoping that VAC2 comes out soon - the hacks and cheats have become very bad recently, and are now widespread. - K2 http://www.hardfought.org "Alfred Reynolds" <[EMAIL PROTECTED]> wrote: > What mod are you talking about? Counter-Strike: Source has rate > limiting on name changes (once per second), we could change that threshold. > > - Alfred > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew > Armstrong > Sent: Sunday, March 13, 2005 6:12 AM > To: hlds@list.valvesoftware.com > Subject: [hlds] Name change exploit > > Can Valve do something about the name change exploit, where a player > can change their name extreamly fast (ie, no flood > protection/throttling) in a server and prevent them from being easily > kicked (as their name changes so fast, on a full server, its very hard > to match up their steam ID to their name - since its changed by the > time I read the status output!). > > Can we have a throttle of 1 name change per round as usual or 1 name > change while in observer per reconnect etc > > ATTN VALVE: response please > > Thanks > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Name change exploit
There are quite a few instance where that is not true. Please dont push your arbitrary limits on the community as a whole. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jason O. Washburn Sent: Monday, March 14, 2005 4:39 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name change exploit 1X per map is more than enough. If you need to change it more than that something is wrong. Bleeding Tomato -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason Sent: Monday, March 14, 2005 1:01 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name change exploit Alfred, please put my vote in with for a threshold of 1x per map or 1x every 5-10 minutes or more. Perhaps a default value of 1x per map, with config entry to modify if desired. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of CHiLLZ Sent: Monday, March 14, 2005 10:38 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name change exploit I would say once per minute is plenty. If Valve could help us with that, it would be extremely useful. - CHiLLZ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, March 14, 2005 3:24 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Name change exploit It's CS:S that is being referred to. One of the newly released hacks out now is a speedhack that will also grab every username on the server, and change that players name to a slight variation of each one, once a second. Something like a cvar that admins can set or something hard-coded to where either 1) the name-change allowed every X seconds is increased significantly or 2) only X amount of name changes allowed per round or (more ideally) per map would be nice. And here's hoping that VAC2 comes out soon - the hacks and cheats have become very bad recently, and are now widespread. - K2 http://www.hardfought.org "Alfred Reynolds" <[EMAIL PROTECTED]> wrote: > What mod are you talking about? Counter-Strike: Source has rate > limiting on name changes (once per second), we could change that > threshold. > > - Alfred > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew > Armstrong > Sent: Sunday, March 13, 2005 6:12 AM > To: hlds@list.valvesoftware.com > Subject: [hlds] Name change exploit > > Can Valve do something about the name change exploit, where a player > can change their name extreamly fast (ie, no flood > protection/throttling) in a server and prevent them from being easily > kicked (as their name changes so fast, on a full server, its very hard > to match up their steam ID to their name - since its changed by the > time I read the status output!). > > Can we have a throttle of 1 name change per round as usual or 1 name > change while in observer per reconnect etc > > ATTN VALVE: response please > > Thanks > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Name change exploit
1X per map is more than enough. If you need to change it more than that something is wrong. Bleeding Tomato -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason Sent: Monday, March 14, 2005 1:01 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name change exploit Alfred, please put my vote in with for a threshold of 1x per map or 1x every 5-10 minutes or more. Perhaps a default value of 1x per map, with config entry to modify if desired. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of CHiLLZ Sent: Monday, March 14, 2005 10:38 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name change exploit I would say once per minute is plenty. If Valve could help us with that, it would be extremely useful. - CHiLLZ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, March 14, 2005 3:24 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Name change exploit It's CS:S that is being referred to. One of the newly released hacks out now is a speedhack that will also grab every username on the server, and change that players name to a slight variation of each one, once a second. Something like a cvar that admins can set or something hard-coded to where either 1) the name-change allowed every X seconds is increased significantly or 2) only X amount of name changes allowed per round or (more ideally) per map would be nice. And here's hoping that VAC2 comes out soon - the hacks and cheats have become very bad recently, and are now widespread. - K2 http://www.hardfought.org "Alfred Reynolds" <[EMAIL PROTECTED]> wrote: > What mod are you talking about? Counter-Strike: Source has rate > limiting on name changes (once per second), we could change that > threshold. > > - Alfred > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew > Armstrong > Sent: Sunday, March 13, 2005 6:12 AM > To: hlds@list.valvesoftware.com > Subject: [hlds] Name change exploit > > Can Valve do something about the name change exploit, where a player > can change their name extreamly fast (ie, no flood > protection/throttling) in a server and prevent them from being easily > kicked (as their name changes so fast, on a full server, its very hard > to match up their steam ID to their name - since its changed by the > time I read the status output!). > > Can we have a throttle of 1 name change per round as usual or 1 name > change while in observer per reconnect etc > > ATTN VALVE: response please > > Thanks > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Name change exploit
Alfred Reynolds wrote: We will look at increasing the timeout interval, I can't tell you the exact implementation right now however (we are bouncing around a couple of ideas). - Alfred how about a seperate setting to disallow name changes in game between map changes period. this way our observers can get the demos and status screenshots we require for verifiable ban evidence. Another nice feature would be to detect automatic name changing and automatically rename the player to something unattractive. well maybe not... that one sounds more like a mani admin mod feature doen't it. lol the best solution overall is to have VAC for Source so the "skillz downloaders" can be banned period. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Name change exploit
We will look at increasing the timeout interval, I can't tell you the exact implementation right now however (we are bouncing around a couple of ideas). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason Sent: Monday, March 14, 2005 11:01 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name change exploit Alfred, please put my vote in with for a threshold of 1x per map or 1x every 5-10 minutes or more. Perhaps a default value of 1x per map, with config entry to modify if desired. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of CHiLLZ Sent: Monday, March 14, 2005 10:38 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name change exploit I would say once per minute is plenty. If Valve could help us with that, it would be extremely useful. - CHiLLZ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, March 14, 2005 3:24 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Name change exploit It's CS:S that is being referred to. One of the newly released hacks out now is a speedhack that will also grab every username on the server, and change that players name to a slight variation of each one, once a second. Something like a cvar that admins can set or something hard-coded to where either 1) the name-change allowed every X seconds is increased significantly or 2) only X amount of name changes allowed per round or (more ideally) per map would be nice. And here's hoping that VAC2 comes out soon - the hacks and cheats have become very bad recently, and are now widespread. - K2 http://www.hardfought.org "Alfred Reynolds" <[EMAIL PROTECTED]> wrote: > What mod are you talking about? Counter-Strike: Source has rate > limiting on name changes (once per second), we could change that threshold. > > - Alfred > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew > Armstrong > Sent: Sunday, March 13, 2005 6:12 AM > To: hlds@list.valvesoftware.com > Subject: [hlds] Name change exploit > > Can Valve do something about the name change exploit, where a player > can change their name extreamly fast (ie, no flood > protection/throttling) in a server and prevent them from being easily > kicked (as their name changes so fast, on a full server, its very hard > to match up their steam ID to their name - since its changed by the > time I read the status output!). > > Can we have a throttle of 1 name change per round as usual or 1 name > change while in observer per reconnect etc > > ATTN VALVE: response please > > Thanks > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Name change exploit
Alfred, please put my vote in with for a threshold of 1x per map or 1x every 5-10 minutes or more. Perhaps a default value of 1x per map, with config entry to modify if desired. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of CHiLLZ Sent: Monday, March 14, 2005 10:38 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name change exploit I would say once per minute is plenty. If Valve could help us with that, it would be extremely useful. - CHiLLZ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, March 14, 2005 3:24 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Name change exploit It's CS:S that is being referred to. One of the newly released hacks out now is a speedhack that will also grab every username on the server, and change that players name to a slight variation of each one, once a second. Something like a cvar that admins can set or something hard-coded to where either 1) the name-change allowed every X seconds is increased significantly or 2) only X amount of name changes allowed per round or (more ideally) per map would be nice. And here's hoping that VAC2 comes out soon - the hacks and cheats have become very bad recently, and are now widespread. - K2 http://www.hardfought.org "Alfred Reynolds" <[EMAIL PROTECTED]> wrote: > What mod are you talking about? Counter-Strike: Source has rate limiting > on name changes (once per second), we could change that threshold. > > - Alfred > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong > Sent: Sunday, March 13, 2005 6:12 AM > To: hlds@list.valvesoftware.com > Subject: [hlds] Name change exploit > > Can Valve do something about the name change exploit, where a player can > change their name extreamly fast (ie, no flood protection/throttling) in > a server and prevent them from being easily kicked (as their name > changes so fast, on a full server, its very hard to match up their steam > ID to their name - since its changed by the time I read the status > output!). > > Can we have a throttle of 1 name change per round as usual or 1 name > change while in observer per reconnect etc > > ATTN VALVE: response please > > Thanks > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Name change exploit
I would say once per minute is plenty. If Valve could help us with that, it would be extremely useful. - CHiLLZ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, March 14, 2005 3:24 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Name change exploit It's CS:S that is being referred to. One of the newly released hacks out now is a speedhack that will also grab every username on the server, and change that players name to a slight variation of each one, once a second. Something like a cvar that admins can set or something hard-coded to where either 1) the name-change allowed every X seconds is increased significantly or 2) only X amount of name changes allowed per round or (more ideally) per map would be nice. And here's hoping that VAC2 comes out soon - the hacks and cheats have become very bad recently, and are now widespread. - K2 http://www.hardfought.org "Alfred Reynolds" <[EMAIL PROTECTED]> wrote: > What mod are you talking about? Counter-Strike: Source has rate limiting > on name changes (once per second), we could change that threshold. > > - Alfred > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong > Sent: Sunday, March 13, 2005 6:12 AM > To: hlds@list.valvesoftware.com > Subject: [hlds] Name change exploit > > Can Valve do something about the name change exploit, where a player can > change their name extreamly fast (ie, no flood protection/throttling) in > a server and prevent them from being easily kicked (as their name > changes so fast, on a full server, its very hard to match up their steam > ID to their name - since its changed by the time I read the status > output!). > > Can we have a throttle of 1 name change per round as usual or 1 name > change while in observer per reconnect etc > > ATTN VALVE: response please > > Thanks > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] network and system usage graph
hya folks! sometime ago someone has talked about a network and system graph about his system, today i was looking that in the hlds archive but didn't find it =/ someone have it? I already have MRTG running here, but i saw one that count traffic for exact game service, cpu usage by process and yada yada yada that is realllyyy cute graphs aehueoeahuoe someone got that soft? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] FW: couple net commands
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] _ From: Pimp Daddy [mailto:[EMAIL PROTECTED] Sent: Monday, March 14, 2005 7:44 AM To: 'hlds@list.valvesoftware.com' Subject: couple net commands I found these commands in a config and I was wondering if they are still needed for 1.6 and what they actually do. max_queries_sec -1 max_queries_sec_global -1 max_queries_window -1+ Thanks -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Name change exploit
It's CS:S that is being referred to. One of the newly released hacks out now is a speedhack that will also grab every username on the server, and change that players name to a slight variation of each one, once a second. Something like a cvar that admins can set or something hard-coded to where either 1) the name-change allowed every X seconds is increased significantly or 2) only X amount of name changes allowed per round or (more ideally) per map would be nice. And here's hoping that VAC2 comes out soon - the hacks and cheats have become very bad recently, and are now widespread. - K2 http://www.hardfought.org "Alfred Reynolds" <[EMAIL PROTECTED]> wrote: > What mod are you talking about? Counter-Strike: Source has rate limiting > on name changes (once per second), we could change that threshold. > > - Alfred > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong > Sent: Sunday, March 13, 2005 6:12 AM > To: hlds@list.valvesoftware.com > Subject: [hlds] Name change exploit > > Can Valve do something about the name change exploit, where a player can > change their name extreamly fast (ie, no flood protection/throttling) in > a server and prevent them from being easily kicked (as their name > changes so fast, on a full server, its very hard to match up their steam > ID to their name - since its changed by the time I read the status > output!). > > Can we have a throttle of 1 name change per round as usual or 1 name > change while in observer per reconnect etc > > ATTN VALVE: response please > > Thanks > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Name change exploit
Yes, CS: Source. I dont think its once per second... its a lot faster than that when viewed via HLSW, can you check? Try via observer/spectate mode as well. Increase this throttle from once per second to something like once per 30/60 seconds - No one needs to change their name every second. Thanks, Plasma - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Monday, March 14, 2005 7:19 PM Subject: RE: [hlds] Name change exploit > What mod are you talking about? Counter-Strike: Source has rate limiting > on name changes (once per second), we could change that threshold. > > - Alfred > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong > Sent: Sunday, March 13, 2005 6:12 AM > To: hlds@list.valvesoftware.com > Subject: [hlds] Name change exploit > > Can Valve do something about the name change exploit, where a player can > change their name extreamly fast (ie, no flood protection/throttling) in > a server and prevent them from being easily kicked (as their name > changes so fast, on a full server, its very hard to match up their steam > ID to their name - since its changed by the time I read the status > output!). > > Can we have a throttle of 1 name change per round as usual or 1 name > change while in observer per reconnect etc > > ATTN VALVE: response please > > Thanks > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Name change exploit
-- [ Picked text/plain from multipart/alternative ] Alfred, There is a aimbot script going around 1.6 that also changes a players name multiple times a second. I am not sure if it has made it to CS:S or not but I have seen it on our 1.6 servers. Rich ---Original Message--- From: hlds@list.valvesoftware.com Date: 03/14/05 03:24:09 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name change exploit What mod are you talking about? Counter-Strike: Source has rate limiting on name changes (once per second), we could change that threshold. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Sunday, March 13, 2005 6:12 AM To: hlds@list.valvesoftware.com Subject: [hlds] Name change exploit Can Valve do something about the name change exploit, where a player can change their name extreamly fast (ie, no flood protection/throttling) in a server and prevent them from being easily kicked (as their name changes so fast, on a full server, its very hard to match up their steam ID to their name - since its changed by the time I read the status output!). Can we have a throttle of 1 name change per round as usual or 1 name change while in observer per reconnect etc ATTN VALVE: response please Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Name change exploit
What mod are you talking about? Counter-Strike: Source has rate limiting on name changes (once per second), we could change that threshold. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Sunday, March 13, 2005 6:12 AM To: hlds@list.valvesoftware.com Subject: [hlds] Name change exploit Can Valve do something about the name change exploit, where a player can change their name extreamly fast (ie, no flood protection/throttling) in a server and prevent them from being easily kicked (as their name changes so fast, on a full server, its very hard to match up their steam ID to their name - since its changed by the time I read the status output!). Can we have a throttle of 1 name change per round as usual or 1 name change while in observer per reconnect etc ATTN VALVE: response please Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds