RE: [hlds] VAC2 Source only?

2005-03-15 Thread Brandon Dumont - MWEB
Eventually 1.6 will have to get buried...

The more time spent refining new technology the better.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: 15 March 2005 03:59
To: HLDS
Subject: [hlds] VAC2 Source only?

From what I have read nobody knows whether VAC2 will for SRCDS AND HLDS
or just SRCDS because everybody seems to just assume VAC2 = problem
solved for all Valve games across the board!

Is CS 1.6 just going to be left to wither and die?

Can we get a clarification on this issue?

I ask because the 2 rendering methods for HL  Source are totally
different and would require completely seperate detection methods imho,
I could be wrong.

So what the deal?

If VAC2 does not deal directly with HL based games, for crying out loud
can Valve unlock the damn game so people who do want to create good
anti-cheats for what is still a very popular game, can do so, without
fear of Valve coming in and breaking everything quite deliberately!

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Re: [hlds] VAC2 Source only?

2005-03-15 Thread Saint K.
cs 1.6 is still going very strong here, and people even prefer it above
source
- Original Message -
From: Brandon Dumont - MWEB [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, March 15, 2005 12:50 PM
Subject: RE: [hlds] VAC2 Source only?

Eventually 1.6 will have to get buried...
The more time spent refining new technology the better.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: 15 March 2005 03:59
To: HLDS
Subject: [hlds] VAC2 Source only?
From what I have read nobody knows whether VAC2 will for SRCDS AND HLDS
or just SRCDS because everybody seems to just assume VAC2 = problem
solved for all Valve games across the board!
Is CS 1.6 just going to be left to wither and die?
Can we get a clarification on this issue?
I ask because the 2 rendering methods for HL  Source are totally
different and would require completely seperate detection methods imho,
I could be wrong.
So what the deal?
If VAC2 does not deal directly with HL based games, for crying out loud
can Valve unlock the damn game so people who do want to create good
anti-cheats for what is still a very popular game, can do so, without
fear of Valve coming in and breaking everything quite deliberately!
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Re: [hlds] VAC2 Source only?

2005-03-15 Thread Tony
You know, it's funny. We were talking about something similar at work
(since we all work in IT). That deadlines for stuff people don't want
or need are always met, yet with stuff they're dying for, those
deadlines are NEVER met.

If I remember correctly, VAC2 was an end of Febuary release. That has
come and gone. Weeks away? I can say weeks away and mean 5 weeks.

I'd rather them say nothing at all than give us another crappy time estimate.

It's time to let third parties get in on the security bandwagon. There
were 8 cheaters reported on my server last night... Valve may care,
but they need to get their priorities straight.

Basically, you can not play on any server that doesn't have active
admins. Luckily on my server, during the day at least someone is
watching the console if not directly in game (hey, we get bored at
work XD).


On Mon, 14 Mar 2005 23:36:49 -0500, Jay Carter [EMAIL PROTECTED] wrote:
 This is a multi-part message in MIME format.
 --
 Jason O. Washburn wrote:

 I THIRD THAT!!!
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of J Marcus
 Sent: Monday, March 14, 2005 9:16 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] VAC2 Source only?
 
 
 if VAC2 does not deal directly with HL based games, for crying out loud
 can Valve unlock the damn game so people who do want to create good
 anti-cheats for what is still a very popular game, can do so, without
 fear of Valve coming in and breaking everything quite deliberately!
 
 I second that...I mean as long as this game has been out and we still do
 not have an anti-cheat...stop making maps...stop f'in with bots and get
 us an anti cheat. Please?
 
 
 

 No VAC updates in almost a year, what do you guys think?

 Removing VAC altogether would be great.

 --

 Jay

 Jay Carter
 Site Administrator - Turbo 6 Power
 [EMAIL PROTECTED]
 [EMAIL PROTECTED]

 --
 [ Jay.vcf of type text/x-vcard deleted ]
 --


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Re: [hlds] Name change exploit

2005-03-15 Thread Whisper
Three Cheers for David Harrison


On Sun, 13 Mar 2005 09:31:00 -0800, Erik Mannon [EMAIL PROTECTED] wrote:
 Go get a name management plugin for the mod you are running they exist.

 On Mon, 14 Mar 2005 01:12:29 +1100, Andrew Armstrong
 [EMAIL PROTECTED] wrote:
  Can Valve do something about the name change exploit, where a player can
  change their name extreamly fast (ie, no flood protection/throttling) in a
  server and prevent them from being easily kicked (as their name changes so
  fast, on a full server, its very hard to match up their steam ID to their
  name - since its changed by the time I read the status output!).
 
  Can we have a throttle of 1 name change per round as usual or 1 name change
  while in observer per reconnect etc
 
  ATTN VALVE: response please
 
  Thanks
 
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Re: [hlds] VAC2 Source only?

2005-03-15 Thread Whisper
Dude I've seen a server collapse that was running nicely as 1 hacker
comes in, starts using some blatant speedhack just to be disruptive
and then have the rest of the server turn their hacks on in response,
thats how bad it is.

I just rcon quit the server.

What do you do on an 18 player server which was full and running fine,
only to find out that you and perhaps 2 other guys are the only ones
without hacks?

On Tue, 15 Mar 2005 07:43:07 -0500, Tony [EMAIL PROTECTED] wrote:
 You know, it's funny. We were talking about something similar at work
 (since we all work in IT). That deadlines for stuff people don't want
 or need are always met, yet with stuff they're dying for, those
 deadlines are NEVER met.

 If I remember correctly, VAC2 was an end of Febuary release. That has
 come and gone. Weeks away? I can say weeks away and mean 5 weeks.

 I'd rather them say nothing at all than give us another crappy time estimate.

 It's time to let third parties get in on the security bandwagon. There
 were 8 cheaters reported on my server last night... Valve may care,
 but they need to get their priorities straight.

 Basically, you can not play on any server that doesn't have active
 admins. Luckily on my server, during the day at least someone is
 watching the console if not directly in game (hey, we get bored at
 work XD).


 On Mon, 14 Mar 2005 23:36:49 -0500, Jay Carter [EMAIL PROTECTED] wrote:
  This is a multi-part message in MIME format.
  --
  Jason O. Washburn wrote:
 
  I THIRD THAT!!!
  
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of J Marcus
  Sent: Monday, March 14, 2005 9:16 PM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] VAC2 Source only?
  
  
  if VAC2 does not deal directly with HL based games, for crying out loud
  can Valve unlock the damn game so people who do want to create good
  anti-cheats for what is still a very popular game, can do so, without
  fear of Valve coming in and breaking everything quite deliberately!
  
  I second that...I mean as long as this game has been out and we still do
  not have an anti-cheat...stop making maps...stop f'in with bots and get
  us an anti cheat. Please?
  
  
  
 
  No VAC updates in almost a year, what do you guys think?
 
  Removing VAC altogether would be great.
 
  --
 
  Jay
 
  Jay Carter
  Site Administrator - Turbo 6 Power
  [EMAIL PROTECTED]
  [EMAIL PROTECTED]
 
  --
  [ Jay.vcf of type text/x-vcard deleted ]
  --
 
 
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RE: [hlds] Invalid steam ticket - two legal accounts connecting to internal server

2005-03-15 Thread Brandon Dumont - MWEB
Hi all

Weird problem with invalid tickets recently myself.

After the latest 1.6 server update, everyone who connected to the server
got a invalid steam ticket (1) error.
The server itself was running from a normal user account.
Running the server from the administrator account fixed this problem.
Running win server 2003 standard ed.

Could someone please shed some light on this for me? I really don't like
running servers from the admin account as I have some terminal uses who
help maintain our servers.


/Brandon

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason O.
Washburn
Sent: 14 March 2005 04:36
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Invalid steam ticket - two legal accounts connecting
to internal server

That would be a good place to start.   Networking problems can make you
insane.



Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: Sunday, March 13, 2005 7:27 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Invalid steam ticket - two legal accounts connecting
to internal server


So, I moved the account to another computer and it worked just fine.
And, interesting enough, I did NOT change clientport settings. Both
clients connect to my server just fine. Went back to the first and it
still did not work. There must be something about either the box or my
network config. The two that work are connected to each other via a
Dlink 1000mbps switch and gigabit nics (you ever transfer files from box
to box at 700mbps? Holy Crap!), and from there into my WRT54G. The
server itself goes into the WRT54G. The box that doesn't work is
connected to WRT54G via a Linksys WirelessG nic. There is no firewall
anywhere, and I don't see how it being a wireless connection would cause
this. The box is 20 feet from the router, and everything else works fine
on the box, including connecting to other servers out in the real world.
shrug..Only problem is that I need it to work on the one box, so I
think I'll run a cable to it and see if it is the wireless connection
causing the problem.


- Original Message -
From: Ook [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, March 13, 2005 12:35 PM
Subject: Re: [hlds] Invalid steam ticket - two legal accounts connecting
to internal server


I tried that already, but it did not help. Also, if I exit the first
client  and close steam, the second client still can't connect.

 - Original Message -
 From: List Keeper [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Sunday, March 13, 2005 12:49 PM
 Subject: Re: [hlds] Invalid steam ticket - two legal accounts
 connecting to internal server


 On each computer you will need to specify a different client port.
 This has to be done separately for each game.

 Right click on the game name then go to 'Properties'.  Click on
 Lauang options and add something like '+set clientport 27###' with
 ### being a different port for each computer like the example below.

 Computer #1: +set clientport 27101
 Computer #2: +set clientport 27102


 On Sunday, March 13, 2005 12:25 PM [GMT-06:00], Ook
 [EMAIL PROTECTED] wrote:

 I'm not sure if this is a server issue or just Steam flakiness, so
 I'll post here and see if anyone has any ideas.

 I have two legal purchaged legitimate Steam accounts. Neither one
 has been loaned out, borrowed, or hacked. I run these on different
 computers behind the same router on the same Internet connection. I
 can login and see the correct available games, and both can connect
 to different servers
at
 the
 same time (which proves the accounts are valid).

 However, I can't get both to connect to my own server. One will, the

 other keeps giving Steam ticket expired and asks for password. I can

 immediatley connect to some other server, so it is obviously not an
 invalid
steam
 id
 issue, hacked account, etc. How do I get both accounts to connect to

 my own server? It doesn't matter if I use internal or external ip
 address.
 And if I
 log out of the working account, the second account still won't
 connect.


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Re: [hlds] VAC2 Source only?

2005-03-15 Thread wArgOd
Just opinionating here..
Perhaps the VACII timeline is more dependent upon the lawyers than
upon the code.
We need something big to happen here and soon.
I have shut down all but 2 servers because of the enormous surge of
cheats that have been released in the last 2 weeks.
We simply don't have enough mature admins to handle the load.
I went into one server yesterday and only one player out of 14 was not
using speed hacks (and thus rendering the entire system unstable).
So, I banned the cheaters. After I shut down all the servers they like
to hang out in.
Perhaps someone at VALVe/STEAM would become concerned if suddenly the
source server count dropped to less than a thousand.
Why bother running the code if speed hack racing is what the future of
Source servers has become?
On the other hand I do appreciate Alfred  the VALVe Team's efforts and
attention to these list server messages.
Regardless of the cheaters and general hassles, I continue to work on
admin utilities for Source servers.
Eventually VACII (or whatever it is called) will come out as will new
games from other vendors and the hacker community will, as they always
do, run off to harrass the players elsewhere. The hackers like the
challenge of the new games more than they like the drudgery of writing
hax with trojans for the perverse pleasure of seeing thousands of idiots
disappear from the servers when the idiot's hard drives get eaten up.
(Death Adder Trojan)
So why don't the game developers use the features of Data Execution
Prevention to stop the WriteProcessMemory() calls all hax use anyway?
I would immediately upgrade my processor to the AMD FX55 if they did.
Tony wrote:
You know, it's funny. We were talking about something similar at work
(since we all work in IT). That deadlines for stuff people don't want
or need are always met, yet with stuff they're dying for, those
deadlines are NEVER met.
If I remember correctly, VAC2 was an end of Febuary release. That has
come and gone. Weeks away? I can say weeks away and mean 5 weeks.
I'd rather them say nothing at all than give us another crappy time estimate.

snip snip
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RE: [hlds] RE: Name change exploit

2005-03-15 Thread David Fencik
You're discussing the difference between 30 minutes of coding and
testing and 20 minutes of coding and testing.

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Harrison
Sent: Tuesday, March 15, 2005 1:20 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: Name change exploit

Rather than Valve wasting their time adding in features to cater to unco
people, I'd rather see them putting in a quick, sane default to stop the
immediate problem and then focusing on some of the other more serious
issues, and I'm sure the majority of server administrators and game
players would also.

-- david

 Original Message 
From: David Fencik [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, March 15, 2005 4:02 PM
Subject: RE: [hlds] RE: Name change exploit

 No it isn't.  Sometimes people have goofy clan tags, don't bind a key
 to
 change their name, and might make 3 typos in a row, forget quotes,
 etc.

 Dave

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Dv8
 Sent: Tuesday, March 15, 2005 12:24 AM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] RE: Name change exploit

 I see no reason why anyone would have to change a name once a minute.
 I
 wouldn't mind a few variables if Valve wants to spend the time for
 bells
 and
 whistles but it is my personnel opinion that changing your name once a
 round
 is more than enough.



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RE: [hlds] VAC2 Source only?

2005-03-15 Thread David Fencik
Wait...so you'd update your processor just to ensure that YOU don't
hack?  I think you're just looking for an excuse to spend another 800+
dollars on your pc.

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of wArgOd
Sent: Tuesday, March 15, 2005 8:34 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] VAC2 Source only?

Just opinionating here..

Perhaps the VACII timeline is more dependent upon the lawyers than
upon the code.

We need something big to happen here and soon.

I have shut down all but 2 servers because of the enormous surge of
cheats that have been released in the last 2 weeks.
We simply don't have enough mature admins to handle the load.
I went into one server yesterday and only one player out of 14 was not
using speed hacks (and thus rendering the entire system unstable).
So, I banned the cheaters. After I shut down all the servers they like
to hang out in.

Perhaps someone at VALVe/STEAM would become concerned if suddenly the
source server count dropped to less than a thousand.
Why bother running the code if speed hack racing is what the future of
Source servers has become?

On the other hand I do appreciate Alfred  the VALVe Team's efforts and
attention to these list server messages.
Regardless of the cheaters and general hassles, I continue to work on
admin utilities for Source servers.

Eventually VACII (or whatever it is called) will come out as will new
games from other vendors and the hacker community will, as they always
do, run off to harrass the players elsewhere. The hackers like the
challenge of the new games more than they like the drudgery of writing
hax with trojans for the perverse pleasure of seeing thousands of idiots
disappear from the servers when the idiot's hard drives get eaten up.
(Death Adder Trojan)

So why don't the game developers use the features of Data Execution
Prevention to stop the WriteProcessMemory() calls all hax use anyway?
I would immediately upgrade my processor to the AMD FX55 if they
did.

Tony wrote:

You know, it's funny. We were talking about something similar at work
(since we all work in IT). That deadlines for stuff people don't want
or need are always met, yet with stuff they're dying for, those
deadlines are NEVER met.

If I remember correctly, VAC2 was an end of Febuary release. That has
come and gone. Weeks away? I can say weeks away and mean 5 weeks.

I'd rather them say nothing at all than give us another crappy time
estimate.



snip snip

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Re: [hlds] VAC2 Source only?

2005-03-15 Thread wArgOd
David Fencik wrote:
Wait...so you'd update your processor just to ensure that YOU don't
hack?  I think you're just looking for an excuse to spend another 800+
dollars on your pc.
Dave

got to justify that new ASUS A8N SLI Deluxe with 2 SLI enabled nVidia
6800s somehow...
;-)
FYI, I have a box built on that ASUS mobo with 2 6800s now and it makes
a humongo difference.
(Using the current setup I see you a half second before you can see me,
etc. constant hax accuasations, etc.)
I'm wondering what diff the high end processor and the ASUS 6800 pair
would make.
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Re: [hlds] VAC2 Source only?

2005-03-15 Thread Whisper
David is right, NOTHING you do will prevent other people from hacking.

Its a completely client side issue

If HLDS/SRCDS were setup a lot better in reagrds to forward thinking
about what people are going to do to break their systems it would
alleviate a lot of the problems.

Look what HLGuard can do as a Server Add on, most of which many of you
will aggree would appear to be a no-brainer to be running as part of
the Server software by default.

Speedhacks, I seriously don't understand how these can be allowed to
exist when the server is the final arbitor of all player actions

Wallhack should be significantly less effective if the damn server
would stop send all clients perfect player positions

Script Exploits, well bugs are bugs and they should be addressed, but
server administrators should have a way of being able to force CVAR's
to a specific Value or Range of Values. Hell if the only thing
stopping this is because Valve are worried about abusive server
adminsitrators, the answer is rather simple, have the ability for CVAR
checking/setting to only be able to be set at server start up.

Now you are left with AIMBOT's

Just a little bit more helpful information from the server in regards
to the actions the server is seeing players make would make all the
differece. If CPU usage is an issue and in this case and some of those
above simply setup a port that sent the raw data to another server for
analysis. Who cares if an aimbot isn't detected straight away, just as
long as they are detected reasonably quickly.

Hell, the script/cvar  checking could also be done by a totally
seperate server which clients connect to as well as the gameserver.
This can be an option and most GSP's would jump at it as it enables us
to admin our servers better, and provide a better user experience,
whislt the little one server shops can run with or without and because
they generally have a better admin presence don't need all these fancy
tools larger server providers do.

On that note, I'd be very intrested to see if the greater amount of
server slots AND used server slots are provided by GSP's or by the
single server operators running off their home connections (generally)
It ought to give Valve a good indication where they should focus their
efforts and on who they should be providing the majority of the
support for.

Obviously being part of GSP and being familiar with the environment, I
more for automated tools to take care of 90% of issues as that is the
only way we see we can deal with administrating such a large number of
servers, but I could be wrong and the direction that servers are
taking is for lots of single server setups run by the people playing
on them, thus this is why I feel we get ignored on these sorts of
issues.

On Tue, 15 Mar 2005 09:59:10 -0500, David Fencik [EMAIL PROTECTED] wrote:
 Wait...so you'd update your processor just to ensure that YOU don't
 hack?  I think you're just looking for an excuse to spend another 800+
 dollars on your pc.

 Dave

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of wArgOd
 Sent: Tuesday, March 15, 2005 8:34 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] VAC2 Source only?

 Just opinionating here..

 Perhaps the VACII timeline is more dependent upon the lawyers than
 upon the code.

 We need something big to happen here and soon.

 I have shut down all but 2 servers because of the enormous surge of
 cheats that have been released in the last 2 weeks.
 We simply don't have enough mature admins to handle the load.
 I went into one server yesterday and only one player out of 14 was not
 using speed hacks (and thus rendering the entire system unstable).
 So, I banned the cheaters. After I shut down all the servers they like
 to hang out in.

 Perhaps someone at VALVe/STEAM would become concerned if suddenly the
 source server count dropped to less than a thousand.
 Why bother running the code if speed hack racing is what the future of
 Source servers has become?

 On the other hand I do appreciate Alfred  the VALVe Team's efforts and
 attention to these list server messages.
 Regardless of the cheaters and general hassles, I continue to work on
 admin utilities for Source servers.

 Eventually VACII (or whatever it is called) will come out as will new
 games from other vendors and the hacker community will, as they always
 do, run off to harrass the players elsewhere. The hackers like the
 challenge of the new games more than they like the drudgery of writing
 hax with trojans for the perverse pleasure of seeing thousands of idiots
 disappear from the servers when the idiot's hard drives get eaten up.
 (Death Adder Trojan)

 So why don't the game developers use the features of Data Execution
 Prevention to stop the WriteProcessMemory() calls all hax use anyway?
 I would immediately upgrade my processor to the AMD FX55 if they
 did.

 Tony wrote:

 You know, it's funny. We were talking about something similar at work

RE: [hlds] VAC2 Source only?

2005-03-15 Thread David Fencik
It could make a big difference, depending on what processor you got.  At
this level, your graphics cards may not be the performance bottleneck.

Are those regular (12 pipeline) 6800s?  I had one of those, but traded
it in for a 6800GT.

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of wArgOd
Sent: Tuesday, March 15, 2005 10:11 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] VAC2 Source only?

David Fencik wrote:

Wait...so you'd update your processor just to ensure that YOU don't
hack?  I think you're just looking for an excuse to spend another 800+
dollars on your pc.

Dave



got to justify that new ASUS A8N SLI Deluxe with 2 SLI enabled nVidia
6800s somehow...
;-)

FYI, I have a box built on that ASUS mobo with 2 6800s now and it makes
a humongo difference.
(Using the current setup I see you a half second before you can see me,
etc. constant hax accuasations, etc.)

I'm wondering what diff the high end processor and the ASUS 6800 pair
would make.

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Re: [hlds] VAC2 Source only?

2005-03-15 Thread wArgOd
Whisper wrote:
snip snip
Obviously being part of GSP and being familiar with the environment, I
more for automated tools to take care of 90% of issues as that is the
only way we see we can deal with administrating such a large number of
servers, but I could be wrong and the direction that servers are
taking is for lots of single server setups run by the people playing
on them, thus this is why I feel we get ignored on these sorts of
issues.

I consider myself fortunate that i decided to NOT rent servers out thus
the option I have to simply close up shop and board the doors against
hackers.
A GSP has no such option.
Maybe if the GSPs agreed to some sort of miniscule royalty back to VALVe
the new revenue stream would make them pay more attention than they
currently do.
(it could not be much of a royalty since making money as a GSP is as
difficult as any other business today)
Being a software engineer myself I understand why Alfred tries to limit
access to the team so as to ensure they are concentrating on priorities
for VALVe.
Speed hax. What a pain.
I tried dropping the sv_max_usercmd_future_ticks to 5 and it appears
this variable has no effect on anything whatsoever.
Perhaps sv_max_usercmd_future_ticks is not hooked up due to an oversight.
I think I will see what happens when this setting is zero or 1. If the
server code is not checking for movement bounds then I suspect there
will always be speed hax. Seems to me the server would work harder but
provide better quality gameplay if a player movement distance were
checked to make sure they are not going faster than allowed.
Perhaps Alfred (or other VALVe engineer)  might be willing to comment
and make recommendations on the following variables as related to speed
hax prevention...
sv_maxrate
sv_minrate
sv_maxupdaterate
sv_max_usercmd_future_ticks
sv_maxspeed
sv_maxunlag
sv_maxvelocity
sv_minupdaterate
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[hlds] Re: hlds digest, Vol 1 #3497 - 6 msgs

2005-03-15 Thread Wazoo
I would say 2 would be good per round. I always warn ppl about their names
and give them 1 round to change before I kick them. Or make it a cvar so we
can set it to what we want.
Just my input,
Wazoo
What mod are you talking about? Counter-Strike: Source has rate
limiting on name changes (once per second), we could change that
threshold.
- Alfred

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[hlds] Re: hlds digest, Vol 1 #3500 - 1 msg

2005-03-15 Thread Douglas Hunton
Ditto here.
- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, March 15, 2005 7:26 AM
Subject: hlds digest, Vol 1 #3500 - 1 msg

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Message: 1
Date: Tue, 15 Mar 2005 08:33:36 -0500
From: wArgOd [EMAIL PROTECTED]
To:  hlds@list.valvesoftware.com
Subject: Re: [hlds] VAC2 Source only?
Reply-To: hlds@list.valvesoftware.com
Just opinionating here..
Perhaps the VACII timeline is more dependent upon the lawyers than
upon the code.
We need something big to happen here and soon.
I have shut down all but 2 servers because of the enormous surge of
cheats that have been released in the last 2 weeks.
We simply don't have enough mature admins to handle the load.
I went into one server yesterday and only one player out of 14 was not
using speed hacks (and thus rendering the entire system unstable).
So, I banned the cheaters. After I shut down all the servers they like
to hang out in.
Perhaps someone at VALVe/STEAM would become concerned if suddenly the
source server count dropped to less than a thousand.
Why bother running the code if speed hack racing is what the future of
Source servers has become?
On the other hand I do appreciate Alfred  the VALVe Team's efforts and
attention to these list server messages.
Regardless of the cheaters and general hassles, I continue to work on
admin utilities for Source servers.
Eventually VACII (or whatever it is called) will come out as will new
games from other vendors and the hacker community will, as they always
do, run off to harrass the players elsewhere. The hackers like the
challenge of the new games more than they like the drudgery of writing
hax with trojans for the perverse pleasure of seeing thousands of idiots
disappear from the servers when the idiot's hard drives get eaten up.
(Death Adder Trojan)
So why don't the game developers use the features of Data Execution
Prevention to stop the WriteProcessMemory() calls all hax use anyway?
I would immediately upgrade my processor to the AMD FX55 if they did.
Tony wrote:
You know, it's funny. We were talking about something similar at work
(since we all work in IT). That deadlines for stuff people don't want
or need are always met, yet with stuff they're dying for, those
deadlines are NEVER met.
If I remember correctly, VAC2 was an end of Febuary release. That has
come and gone. Weeks away? I can say weeks away and mean 5 weeks.
I'd rather them say nothing at all than give us another crappy time
estimate.

snip snip

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[hlds] hlds from network share

2005-03-15 Thread Ook
Just to be different (and to see what happens) I'm currently running hlds
(OP4 6 player server) from a network share. Has anyone else tried this? I
have a gigabit connection to the server (a linux box, old PIII/800), and I'm
finding that it consumes little bandwidth.
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