RE: [hlds] Ignore server.cfg?

2005-04-11 Thread Alexander Kobbevik
I thought server.cfg was no longer executed on map change?

-Alex


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
Sent: 8. april 2005 19:30
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Ignore server.cfg?


Sounds right, you telling the server to start by exec'ing server1.cfg, but
on map change it sounds right that it would fall back to using server.cfg
unless there is a way in server1.cfg to tell it not to such as the
mapchangecfgfile type setting.

Maybe just make server.cfg it an empty file, else it may get replaced by an
update if you delete it.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Andrew Armstrong
Sent: Friday, April 08, 2005 10:47 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Ignore server.cfg?


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Looks like you cannot (atleast in nix servers) ignore the
cstrike/cfg/server.cfg file?

So, running ... srcds_run ... +exec server1.cfg

Executes the file, but then server.cfg becomes executed, overriding
server1.cfg's settings!

Am I missing something here? Maybe I should just delete server.cfg :)
--


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RE: [hlds] Request to clear steam id's from global ban lists

2005-04-11 Thread Alexander Kobbevik
I know that not everything is perfect...
And im not talking about a false positive here.
Im talking about people beeing banned for other reasons by an admin and
therefor ending up in this banlist.
Anyways... I hope this is only a minority who is so ignorant as to trust
such a list.
Shit happeneds, you just don't need to add to it.


Good luck though..


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roc
Sent: 8. april 2005 18:45
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Request to clear steam id's from global ban lists


Hi, I don't think it's silly.  Besides Valve accidentally bans people too
dude. Nothing is perfect, open your eyes!

We all can agree steambans is not the answer.

In fact if more people adapt to this method I think it will help the
community more than harm! (just my humble opinion)

Regards

Alexander Kobbevik wrote:

Maybe this will help people see how bad it is to try to maintain a
banlist where anyone can contribute... Its just silly... and I think
you all know it...

I understand that you are desperate to ban cheaters.. but you are also
banning non-cheating players...

Open your eyes



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of wArgOd
Sent: 8. april 2005 05:11
Cc: [EMAIL PROTECTED];
hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds] Request to clear steam id's from global ban lists


A review of our ban list turned up some steamid's that should not be
banned.

If you are using the global ban list from
http://70.85.25.116/banned_user.cfg then please take the time to remove
the following accounts from your banned_user.cfg:

STEAM_0:1:6555719
STEAM_0:1:4973968
STEAM_0:1:1123940
STEAM_0:1:4284202
STEAM_0:0:4167326
STEAM_0:0:3277947
STEAM_0:1:5453208
STEAM_0:0:4379225
STEAM_0:1:5289314
STEAM_0:0:3320503
STEAM_0:1:5332537
STEAM_0:1:4912823
STEAM_0:1:1716825
STEAM_0:1:988502
STEAM_0:1:5860323

Here is the same set prefixed with the removeid command for easy
running on your server(s):

removeid STEAM_0:1:4973968
removeid STEAM_0:1:1123940
removeid STEAM_0:1:4284202
removeid STEAM_0:0:4167326
removeid STEAM_0:0:3277947
removeid STEAM_0:1:5453208
removeid STEAM_0:0:4379225
removeid STEAM_0:1:5289314
removeid STEAM_0:0:3320503
removeid STEAM_0:1:5332537
removeid STEAM_0:1:4912823
removeid STEAM_0:1:1716825
removeid STEAM_0:1:988502
removeid STEAM_0:1:5860323


Thank you.


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Re: [hlds] Ignore server.cfg?

2005-04-11 Thread m0gely
Alexander Kobbevik wrote:
I thought server.cfg was no longer executed on map change?
-Alex
It is in srcds, just not in hlds.  However Alfred mentioned he would
eventually be changing this so it's only exec'd at startup in srcds.
You can cause it to be exec'd at map change in hlds by using the
'mapchangecfgfile' cvar in your shortcut or by adding it to the server.cfg:
mapchangecfgfile server.cfg
srcds currently does not have this cvar, but doesn't need it yet either.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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RE: [hlds] Ignore server.cfg?

2005-04-11 Thread Alexander Kobbevik
What I don't understand is why do they change everything back to where HLDS
was ages ago?
There must be a good reason why they for example stoped executing the
server.cfg back then?
Why not use what they learned in HLDS and put it into SRCDS right away?

It just doesn't make sense to me..



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of m0gely
Sent: 11. april 2005 09:07
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Ignore server.cfg?


Alexander Kobbevik wrote:

 I thought server.cfg was no longer executed on map change?

 -Alex

It is in srcds, just not in hlds.  However Alfred mentioned he would
eventually be changing this so it's only exec'd at startup in srcds.

You can cause it to be exec'd at map change in hlds by using the
'mapchangecfgfile' cvar in your shortcut or by adding it to the server.cfg:

mapchangecfgfile server.cfg

srcds currently does not have this cvar, but doesn't need it yet either.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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Re: [hlds] Ignore server.cfg?

2005-04-11 Thread m0gely
Alexander Kobbevik wrote:
What I don't understand is why do they change everything back to where HLDS
was ages ago?
No no.  They are changing it to what hlds is *now*.
There must be a good reason why they for example stoped executing the
server.cfg back then?
Alfred just said that's the way he originally intended it.  None of the
admins here agree with him as that's how the autoexec.cfg is handled,
and why make two files do the same thing.
Why not use what they learned in HLDS and put it into SRCDS right away?
There's a lot of things in hlds that's not in srcds.  It's a newer
product and hasn't had the time to mature yet.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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Re: [hlds] Ignore server.cfg?

2005-04-11 Thread Andrew Armstrong
one thing I noticed which was dumb, was that after the +exec file is
executed, then the server config is done - it should be the other way around

- Original Message -
From: Alexander Kobbevik [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, April 11, 2005 5:25 PM
Subject: RE: [hlds] Ignore server.cfg?


 What I don't understand is why do they change everything back to where
HLDS
 was ages ago?
 There must be a good reason why they for example stoped executing the
 server.cfg back then?
 Why not use what they learned in HLDS and put it into SRCDS right away?

 It just doesn't make sense to me..



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of m0gely
 Sent: 11. april 2005 09:07
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Ignore server.cfg?


 Alexander Kobbevik wrote:

  I thought server.cfg was no longer executed on map change?
 
  -Alex

 It is in srcds, just not in hlds.  However Alfred mentioned he would
 eventually be changing this so it's only exec'd at startup in srcds.

 You can cause it to be exec'd at map change in hlds by using the
 'mapchangecfgfile' cvar in your shortcut or by adding it to the
server.cfg:

 mapchangecfgfile server.cfg

 srcds currently does not have this cvar, but doesn't need it yet either.

 --
 - m0gely
 http://quake2.telestream.com/
 Q2 | Q3A | Counter-strike

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RE: [hlds] Demo playback failed

2005-04-11 Thread paul
I believe one of the latest steam updates broke the ability to playback
demo's done prior to the update

-Original Message-
From: Andrew Armstrong [mailto:[EMAIL PROTECTED]
Sent: 11 April 2005 04:11
To: hlds@list.valvesoftware.com
Subject: [hlds] Demo playback failed


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Anyone know how to prevent this from happening, if possible?

Im trying to playback a demo several weeks old, yet I get this error (it was
working fine weeks ago):


Initializing renderer...
Couldn't find customization file 'sound/player/jingle.wav'.
Missing RecvProp for DT_AI_BaseNPC - DT_OverlayVars/baseclass
Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed.

Demo playback finished ( 177.3 seconds, 18654 render frames, 105.24 fps).


Any ideas?
--


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Re: [hlds] Request to clear steam id's from global ban lists

2005-04-11 Thread Roc
With all the people playing this game why would you be so worried about
losing a few here and there?
Unless you are from the minority of ignorant Admins who see running a
server as a competition with other server Ops of who's server is more
1337 or better yet support the hackers like some who troll this list
simply to oppose of anything positive in regards stopping the little
cheats then why would you care?
Nothing is perfect!
Look on the bright side, for each of us that use this list, more players
chance visiting your server! :)
Maybe you and the minority who question it need to look in the mirror!
Regards
Alexander Kobbevik wrote:
I know that not everything is perfect...
And im not talking about a false positive here.
Im talking about people beeing banned for other reasons by an admin and
therefor ending up in this banlist.
Anyways... I hope this is only a minority who is so ignorant as to trust
such a list.
Shit happeneds, you just don't need to add to it.
Good luck though..
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roc
Sent: 8. april 2005 18:45
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Request to clear steam id's from global ban lists
Hi, I don't think it's silly.  Besides Valve accidentally bans people too
dude. Nothing is perfect, open your eyes!
We all can agree steambans is not the answer.
In fact if more people adapt to this method I think it will help the
community more than harm! (just my humble opinion)
Regards
Alexander Kobbevik wrote:

Maybe this will help people see how bad it is to try to maintain a
banlist where anyone can contribute... Its just silly... and I think
you all know it...
I understand that you are desperate to ban cheaters.. but you are also
banning non-cheating players...
Open your eyes

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of wArgOd
Sent: 8. april 2005 05:11
Cc: [EMAIL PROTECTED];
hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds] Request to clear steam id's from global ban lists
A review of our ban list turned up some steamid's that should not be
banned.
If you are using the global ban list from
http://70.85.25.116/banned_user.cfg then please take the time to remove
the following accounts from your banned_user.cfg:
STEAM_0:1:6555719
STEAM_0:1:4973968
STEAM_0:1:1123940
STEAM_0:1:4284202
STEAM_0:0:4167326
STEAM_0:0:3277947
STEAM_0:1:5453208
STEAM_0:0:4379225
STEAM_0:1:5289314
STEAM_0:0:3320503
STEAM_0:1:5332537
STEAM_0:1:4912823
STEAM_0:1:1716825
STEAM_0:1:988502
STEAM_0:1:5860323
Here is the same set prefixed with the removeid command for easy
running on your server(s):
removeid STEAM_0:1:4973968
removeid STEAM_0:1:1123940
removeid STEAM_0:1:4284202
removeid STEAM_0:0:4167326
removeid STEAM_0:0:3277947
removeid STEAM_0:1:5453208
removeid STEAM_0:0:4379225
removeid STEAM_0:1:5289314
removeid STEAM_0:0:3320503
removeid STEAM_0:1:5332537
removeid STEAM_0:1:4912823
removeid STEAM_0:1:1716825
removeid STEAM_0:1:988502
removeid STEAM_0:1:5860323
Thank you.
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Re: [hlds] Source dedicated server CONFIG FILES

2005-04-11 Thread Graham Robinson
 and then i do the rcon bot_add_t for however many bots i want.  that works,
 and there'll be 20 bots vs. 5 humans.  but as SOON as the map changes, the
 bots are evened out (i.e. 10 bots on one team, ten on another).  how do i
 make it do the same thing every time?

This is from steam news

--
Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch
Update Available
February 24, 2005, 5:21 pm · cliffe

Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch
updates are available and will be applied automatically when Steam is
restarted. The changes include:

Counter-Strike: Source

[SNIP]

Added mp_humanteam cvar [any | ct | t] (forces human players onto
specified team - useful for humans vs bots)
--

So if you do rcon mp_humanteam ct the bots will always go Ts

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[hlds] -port and -ip : running multiple server instances on the same box

2005-04-11 Thread BlackYoda
I plan on running 1 26 player CS server and 1 HL2/TDM server on the same
box, which has plenty of CPU and bandwidth to handle this... Are there
any other ports that I need to specify or move in config files if they
are going to be running on the same box.

Also, I plan on running the separate instances from the same HL2DS
install directory - is this a good idea, or should they each run from a
unique copy?

I am running a windows 2000 (workstation) OS, but they are dedicated
servers in a colo.


Alfred Reynolds wrote:

Also note that the correct syntax for specifying the ip and port to bind
to for the server now is:

-port port -ip ip addr

For example:
-port 27040 -ip 127.0.0.1

Note that +port and +ip will also work but shouldn't be used as their
use is deprecated.

- Alfred




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RE: [hlds] -port and -ip : running multiple server instances on the same box

2005-04-11 Thread Jack
Any other Ports? = nup

Same install directory - Good idea? = yup

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of BlackYoda
Sent: 11 April 2005 23:04
To: hlds@list.valvesoftware.com
Cc: hlds_linux@list.valvesoftware.com
Subject: [hlds] -port and -ip : running multiple server instances on the
same box

I plan on running 1 26 player CS server and 1 HL2/TDM server on the same
box, which has plenty of CPU and bandwidth to handle this... Are there
any other ports that I need to specify or move in config files if they
are going to be running on the same box.

Also, I plan on running the separate instances from the same HL2DS
install directory - is this a good idea, or should they each run from a
unique copy?

I am running a windows 2000 (workstation) OS, but they are dedicated
servers in a colo.


Alfred Reynolds wrote:

Also note that the correct syntax for specifying the ip and port to bind
to for the server now is:

-port port -ip ip addr

For example:
-port 27040 -ip 127.0.0.1

Note that +port and +ip will also work but shouldn't be used as their
use is deprecated.

- Alfred




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Re: [hlds] .bsp maps

2005-04-11 Thread Ned Haskin
Thanks for all the responses, but out of all the files I have found only
EntEd.exe works. Since I am new to HL2 CC Source
editing, I don't feel confident using it. Have tried winbspc 1.2 , won't
convert css bsp'sto map. And GCFScape110b, didn't work either.
BSPTwoMAP.zip didn't work also. The I found http://www.cs-maps.org/ and
thought I had found what I was looking for, NOT.
You must except 3rd party cookies with private header info  web bugs in
order to download from their site. Just to find their utlities
aren't Source compatable. The maps worked though. So I  looked around
some more and found http://nemesis.thewavelength.net/index.php
looks to me like these people have everything utility wise, haven't
found any maps yet, but hell I can edit my own and compile them now
Fabian Flori wrote:
m0gely wrote:
Mikee wrote:
Yes you can, if you mean edit the entities.  There was a recently
posted
link for the BSP editor utility in the Steam Forums HL2-DM section.

I searched and did not find.  If you have a link you can dig up easily
please post it.  I have ented.exe but am always on the lookout for a new
app.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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Re: [hlds] Source dedicated server CONFIG FILES

2005-04-11 Thread Ned Haskin
BTW you can add to your cstrike\cfg\server.cfg
//mp_humanteam cvar [any | ct | t] (forces human players onto specified
team - useful for humans vs bots)
mp_humanteam ct
bot_add_t
bot_add_t
bot_add_t
bot_add_t
bot_add_t
the bots will auto spawn
if you add  rcon_password whatever
to your  counter-strike source\cstrike\cfg\config.cfg
and your password will be already loaded for anything else you need to do
Ned
Graham Robinson wrote:
and then i do the rcon bot_add_t for however many bots i want.  that works,
and there'll be 20 bots vs. 5 humans.  but as SOON as the map changes, the
bots are evened out (i.e. 10 bots on one team, ten on another).  how do i
make it do the same thing every time?

This is from steam news
--
Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch
Update Available
February 24, 2005, 5:21 pm · cliffe
Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch
updates are available and will be applied automatically when Steam is
restarted. The changes include:
Counter-Strike: Source
[SNIP]
Added mp_humanteam cvar [any | ct | t] (forces human players onto
specified team - useful for humans vs bots)
--
So if you do rcon mp_humanteam ct the bots will always go Ts
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[hlds] SourceTV Problems

2005-04-11 Thread Andrew Armstrong
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hey,

Im trying to get SourceTV working, but am running into a few problems.

1) The variable 'srctvport' can be set, yet does not dictate which port the 
SourceTV server is run on, it always seems to default to 27020 and keeps 
climbing until there is a free port - this is not helpful!

2) There is no documentation on how to use SourceTV, so im trying to figure it 
out myself, and its proving somewhat difficult.

3) Using tv_enable 1 and then changing the level brings a sourcetv bot into the 
server, great. This now launches a sourcetv server to be connected on port 
27020 (or whatever it chooses, not the port you set via srctvport console var).

Now, I have the bot in the game server, yet on this server, is now a sourcetv 
server - What if I want the relay proxy to be running off another server that 
clients join? This way we wont have 120 odd players watching a match lagging 
the box the game is currently on.

With HLTV you could spawn a HLTV process on one machine, and have it 
join/connect to the other server and you would join the game from the HLTV 
machine.
With SourceTV, it appears you cannot do this (there is no 'just act as a proxy 
server' option - You can ONLY host the sourcetv server on the box the server is 
running on).

Anyone know how to overcome this?

Additionally, these console variables are new to me:
 tv_retry
  - Reconnects the SrcTV relay proxy.
--- WHAT srctv relay proxy? Can someone elaborate on what this means?

 tv_relay
  - Connect to SrcTV server and relay broadcast.
--- Whats this talking about? Connect what, to where? Relay what broadcast? 
Right now you can only host the srctv server off the box thats hosting the game?
IE, theres no standalone srctv process! It always acompanies a gameserver 
process.

 tv_dispatchmode = 1
  - Dispatch clients to relay proxies: 0=never, 1=if appropriate, 
2=always
--- There are no relay proxies?

 tv_overrideroot = 0
  - Overrides the SrcTV master root address.
--- No idea what this means

 tv_relaypassword = 
  notify
  - SrcTV password for relay proxies
--- Whats this do?

 tv_password = 
  notify
  - SrcTV password for all clients
--- Is this the server join password to view the broadcast? If so, when this 
is set, the steam server browser does not ask for a password, instead, just 
pops up 'bad password'.



If someone can provide some insight into this new and undocumented feature that 
would be fantastic.

Cheers,
Andrew
--


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RE: [hlds] Request to clear steam id's from global ban lists

2005-04-11 Thread Alexander Kobbevik
Again you miss my point, but fine.

I run two server, both password protected.
So no, im not trying to win any competition with anyone.
Nor do I think im so great. I just think someone should point out
why the idea might not be a good idea. And I did.

We are going in circles.. so i give up.. you win ;)

-Alex


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roc
Sent: 11. april 2005 17:19
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Request to clear steam id's from global ban lists


With all the people playing this game why would you be so worried about
losing a few here and there? Unless you are from the minority of ignorant
Admins who see running a server as a competition with other server Ops of
who's server is more 1337 or better yet support the hackers like some who
troll this list simply to oppose of anything positive in regards stopping
the little cheats then why would you care?

Nothing is perfect!

Look on the bright side, for each of us that use this list, more players
chance visiting your server! :)

Maybe you and the minority who question it need to look in the mirror!

Regards

Alexander Kobbevik wrote:

I know that not everything is perfect...
And im not talking about a false positive here.
Im talking about people beeing banned for other reasons by an admin and
therefor ending up in this banlist. Anyways... I hope this is only a
minority who is so ignorant as to trust such a list.
Shit happeneds, you just don't need to add to it.


Good luck though..


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roc
Sent: 8. april 2005 18:45
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Request to clear steam id's from global ban lists


Hi, I don't think it's silly.  Besides Valve accidentally bans people
too dude. Nothing is perfect, open your eyes!

We all can agree steambans is not the answer.

In fact if more people adapt to this method I think it will help the
community more than harm! (just my humble opinion)

Regards

Alexander Kobbevik wrote:



Maybe this will help people see how bad it is to try to maintain a
banlist where anyone can contribute... Its just silly... and I think
you all know it...

I understand that you are desperate to ban cheaters.. but you are also
banning non-cheating players...

Open your eyes



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of wArgOd
Sent: 8. april 2005 05:11
Cc: [EMAIL PROTECTED];
hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds] Request to clear steam id's from global ban lists


A review of our ban list turned up some steamid's that should not be
banned.

If you are using the global ban list from
http://70.85.25.116/banned_user.cfg then please take the time to
remove the following accounts from your banned_user.cfg:

STEAM_0:1:6555719
STEAM_0:1:4973968
STEAM_0:1:1123940
STEAM_0:1:4284202
STEAM_0:0:4167326
STEAM_0:0:3277947
STEAM_0:1:5453208
STEAM_0:0:4379225
STEAM_0:1:5289314
STEAM_0:0:3320503
STEAM_0:1:5332537
STEAM_0:1:4912823
STEAM_0:1:1716825
STEAM_0:1:988502
STEAM_0:1:5860323

Here is the same set prefixed with the removeid command for easy
running on your server(s):

removeid STEAM_0:1:4973968
removeid STEAM_0:1:1123940
removeid STEAM_0:1:4284202
removeid STEAM_0:0:4167326
removeid STEAM_0:0:3277947
removeid STEAM_0:1:5453208
removeid STEAM_0:0:4379225
removeid STEAM_0:1:5289314
removeid STEAM_0:0:3320503
removeid STEAM_0:1:5332537
removeid STEAM_0:1:4912823
removeid STEAM_0:1:1716825
removeid STEAM_0:1:988502
removeid STEAM_0:1:5860323


Thank you.


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