[hlds] Undocumented auto-TK kick?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Is there some hard coded, undocumented auto TK kick system coded into CSS atleast? If I TK a friendly player within the first few seconds of round start I get kicked by console. This is not helpful when im trying to develop a system to handle TKs myself without the game doing stuff I have no control over. Valve? - Plasma -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: Re:[hlds] Most Updates a second?
you make reference to srcdsbooster is this an addon??? I am not familar with this option - Original Message - From: [DinoBot]Sidmind [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, May 17, 2005 8:54 AM Subject: Re:[hlds] Most Updates a second? Whoops, I forgot, I run a tickrate of 45 on the 20 slot server and default tickrate on the 12 man. --- [DinoBot]Sidmind [EMAIL PROTECTED] wrote: Since we are on the topic. I would like to ask a question for anyone willing to help. On our server (Dual 1ghz CPU's,2.5gb ram) I keep two Source servers running 1 @ 20 slot 1 @ 12 slot. I also run the srcdsbooster and fps_max 300 sv_minrate 5000 sv_maxrate sv_minupdaterate 13 sv_maxupdaterate 30 Also this server is at a Dediated co-location company in Dallas. But I still don't get very good results.. Things get choppy when both servers are full. I only recently cut back the second server to 12 slots because it got so laggy when both servers were full (about 30+ players) Could someone take a look at what I posted above and come up with a better recomendation. Discover Yahoo! Use Yahoo! to plan a weekend, have fun online and more. Check it out! http://discover.yahoo.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Yahoo! Mail Mobile Take Yahoo! Mail with you! Check email on your mobile phone. http://mobile.yahoo.com/learn/mail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Most Updates a second?
Sounds unlikelyAt least I've never observed that on any client computer, and I've seen a few in my time :) You known that the figures your a looking for, are on the right hand side (xx.x/s) ? (The left hand side is packet size) net_maxfragments has nothing to do with it - The updates/s that are counted by netgraph,are game updates/s not packet/s - So if a game updates spans 100 packets, it still only counts as 1 update. I wouldnt mock about with net_maxfragments too much. Although small packets usually are favorites to traverse internet routers faster than big packets. Most packets from the Source netcode are small as it is, and the added overhead of fragmenting packets is hardly worth it. You only really want to change it if you are on a segmet where you cannot send 1500 bytes packets, without some device having to fragment them, in that case it would be prudent to set it (GRE tunnel etc). In from left to right: - Size of last update (received) - Avg. bw used/s for last 30/s (not sure about the 30, but I seem to recall something about 30 from the SDK) - Avg game updates/s for last 30/s Out from left to right: - Size of last update (sent) - Avg. bw used/s for last 30/s - Avg game updates/s for last 30/s /Jesper SxRxRnR wrote: Whisper, I know for a fact that the cl_updaterate and cl_cmdrate to not directly correlate to the same values in the netgraph. I can have both values on default of 20 and 30 on my client and still get 70-100 for the in and out values in the netgraph. You can try changing net_maxfragments to see if that changes anything (def. Max fragment bytes per packet). Try setting that to different values to see if anything changes. Has anyone seen higher values? SxRxRnR ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Undocumented auto-TK kick?
mp_spawnprotectiontime set that to 0 Andrew Armstrong wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Is there some hard coded, undocumented auto TK kick system coded into CSS atleast? If I TK a friendly player within the first few seconds of round start I get kicked by console. This is not helpful when im trying to develop a system to handle TKs myself without the game doing stuff I have no control over. Valve? - Plasma -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Undocumented auto-TK kick?
Ive set that to 0 and even -1. Seems every second time I TK I get booted :\ - Plasma - Original Message - From: Ted Gribble [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, May 18, 2005 4:17 PM Subject: Re: [hlds] Undocumented auto-TK kick? mp_spawnprotectiontime set that to 0 Andrew Armstrong wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Is there some hard coded, undocumented auto TK kick system coded into CSS atleast? If I TK a friendly player within the first few seconds of round start I get kicked by console. This is not helpful when im trying to develop a system to handle TKs myself without the game doing stuff I have no control over. Valve? - Plasma -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Most Updates a second?
-- [ Picked text/plain from multipart/alternative ] Ahhh I worked it out hy some of you aren't some of you aren't getting the updates you should be getting. 1. tickrate is a command line option so set in your startup cmd line -tickrate 66 or -tickrate 100 2. You must ping boost your server by changing the Windows Multimedia timer. The most fool proof method is to start Windows Media Player with clock.avi loaded but not playing. 3. sv_maxupdaterate has to be higher than the tickrate for tickrates to be reflected correctly in the net_graph 3 as per Jesper Sørensen's explanation *AND* you must either change the sv_maxupdaterate value in your server.cfgfile and reboot the server or change it manually and then change the map. Most sv_ variables can be changed via rcon but then a map change must be done for the values to feed through. Moreover, please do an rcon sv_maxupdaterate with no value to get the server to report back to you exactly what it thinks it is using, rather than assume what you think it is using. Thats about as much as I have worked out thus far. Where to go from here? Thanks On 5/18/05, Jesper Sørensen [EMAIL PROTECTED] wrote: Sounds unlikelyAt least I've never observed that on any client computer, and I've seen a few in my time :) You known that the figures your a looking for, are on the right hand side (xx.x/s) ? (The left hand side is packet size) net_maxfragments has nothing to do with it - The updates/s that are counted by netgraph,are game updates/s not packet/s - So if a game updates spans 100 packets, it still only counts as 1 update. I wouldnt mock about with net_maxfragments too much. Although small packets usually are favorites to traverse internet routers faster than big packets. Most packets from the Source netcode are small as it is, and the added overhead of fragmenting packets is hardly worth it. You only really want to change it if you are on a segmet where you cannot send 1500 bytes packets, without some device having to fragment them, in that case it would be prudent to set it (GRE tunnel etc). In from left to right: - Size of last update (received) - Avg. bw used/s for last 30/s (not sure about the 30, but I seem to recall something about 30 from the SDK) - Avg game updates/s for last 30/s Out from left to right: - Size of last update (sent) - Avg. bw used/s for last 30/s - Avg game updates/s for last 30/s /Jesper SxRxRnR wrote: Whisper, I know for a fact that the cl_updaterate and cl_cmdrate to not directly correlate to the same values in the netgraph. I can have both values on default of 20 and 30 on my client and still get 70-100 for the in and out values in the netgraph. You can try changing net_maxfragments to see if that changes anything (def. Max fragment bytes per packet). Try setting that to different values to see if anything changes. Has anyone seen higher values? SxRxRnR ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Undocumented auto-TK kick?
Set mp_tkpunish to 0 to disable the built in TK protection. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Wednesday, May 18, 2005 12:08 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Undocumented auto-TK kick? Ive set that to 0 and even -1. Seems every second time I TK I get booted :\ - Plasma - Original Message - From: Ted Gribble [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, May 18, 2005 4:17 PM Subject: Re: [hlds] Undocumented auto-TK kick? mp_spawnprotectiontime set that to 0 Andrew Armstrong wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Is there some hard coded, undocumented auto TK kick system coded into CSS atleast? If I TK a friendly player within the first few seconds of round start I get kicked by console. This is not helpful when im trying to develop a system to handle TKs myself without the game doing stuff I have no control over. Valve? - Plasma -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Undocumented auto-TK kick?
Thank you, I thought mp_autokick 0 and mp_tkpunish 0 would have done the trick in the past (right?), but it stopped working? DrBashir -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ted Gribble Sent: Wednesday, May 18, 2005 8:17 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Undocumented auto-TK kick? mp_spawnprotectiontime set that to 0 Andrew Armstrong wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Is there some hard coded, undocumented auto TK kick system coded into CSS atleast? If I TK a friendly player within the first few seconds of round start I get kicked by console. This is not helpful when im trying to develop a system to handle TKs myself without the game doing stuff I have no control over. Valve? - Plasma -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Undocumented auto-TK kick?
Whoops, that should have been mp_spawnprotectiontime 0 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Micha Vermeer Sent: Wednesday, May 18, 2005 9:33 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Undocumented auto-TK kick? Oh hehe, as soon as I send my email, I saw this one from Alfred... Maybe the combination of: Mp_autokick 0 Mp_tkpunish 0 Mp_spawnprotection 0 ?? If that doesn't solve it for you... then I'm stuck still as well (I'm @ work, so not able to test my server atm) DrBashir -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, May 18, 2005 9:22 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Undocumented auto-TK kick? Set mp_tkpunish to 0 to disable the built in TK protection. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Wednesday, May 18, 2005 12:08 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Undocumented auto-TK kick? Ive set that to 0 and even -1. Seems every second time I TK I get booted :\ - Plasma - Original Message - From: Ted Gribble [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, May 18, 2005 4:17 PM Subject: Re: [hlds] Undocumented auto-TK kick? mp_spawnprotectiontime set that to 0 Andrew Armstrong wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Is there some hard coded, undocumented auto TK kick system coded into CSS atleast? If I TK a friendly player within the first few seconds of round start I get kicked by console. This is not helpful when im trying to develop a system to handle TKs myself without the game doing stuff I have no control over. Valve? - Plasma -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Undocumented auto-TK kick?
Theres also mp_autokick that Micha pointed out saying it kicks 'TKers and idle players'. So, what relationship does mp_tkpunish and mp_autokick have? - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, May 18, 2005 5:21 PM Subject: RE: [hlds] Undocumented auto-TK kick? Set mp_tkpunish to 0 to disable the built in TK protection. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Wednesday, May 18, 2005 12:08 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Undocumented auto-TK kick? Ive set that to 0 and even -1. Seems every second time I TK I get booted :\ - Plasma - Original Message - From: Ted Gribble [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, May 18, 2005 4:17 PM Subject: Re: [hlds] Undocumented auto-TK kick? mp_spawnprotectiontime set that to 0 Andrew Armstrong wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Is there some hard coded, undocumented auto TK kick system coded into CSS atleast? If I TK a friendly player within the first few seconds of round start I get kicked by console. This is not helpful when im trying to develop a system to handle TKs myself without the game doing stuff I have no control over. Valve? - Plasma -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: [SPAM] Re: [SPAM] Re: [SPAM] Re: [SPAM] Re: [SPAM] Re: [SPAM] Re: [SPAM]
No matter what I do with the so-called anti-spam settings on this email account it just keeps on with the [SPAM] crap. So I am going to unsubscribe and resubscribe with an account I actually have control over. Sheesh! Steve Tilson wrote: blah blah blah ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Undocumented auto-TK kick?
I think I figured it out: mp_tkpunish game replicated - Will a TK'er be punished in the next round? {0=no, 1=yes} mp_autokick ( def. 1 ) game replicated - Kick idle/team-killing players mp_spawnprotectiontime ( def. 5 ) game replicated - Kick players who team-kill within this many seconds of a round restart. So mp_spawnprotectiontime [seconds/0 to disable] is going to kill anyone within that time that is TK'ing And mp_tkpunish [0/1] will kill the guy on the next round (on spawn) Then, if mp_autokick [0/1] is 1, instead of 'kill' in the above 2 var's, replace it with 'kick'... I think it works that way... though correct me if I'm wrong! My problem was that I didn't know about mp_spawnprotectiontime until now, it wasn't in the config files... DrBashir -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Wednesday, May 18, 2005 12:13 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Undocumented auto-TK kick? Theres also mp_autokick that Micha pointed out saying it kicks 'TKers and idle players'. So, what relationship does mp_tkpunish and mp_autokick have? - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, May 18, 2005 5:21 PM Subject: RE: [hlds] Undocumented auto-TK kick? Set mp_tkpunish to 0 to disable the built in TK protection. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Wednesday, May 18, 2005 12:08 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Undocumented auto-TK kick? Ive set that to 0 and even -1. Seems every second time I TK I get booted :\ - Plasma - Original Message - From: Ted Gribble [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, May 18, 2005 4:17 PM Subject: Re: [hlds] Undocumented auto-TK kick? mp_spawnprotectiontime set that to 0 Andrew Armstrong wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Is there some hard coded, undocumented auto TK kick system coded into CSS atleast? If I TK a friendly player within the first few seconds of round start I get kicked by console. This is not helpful when im trying to develop a system to handle TKs myself without the game doing stuff I have no control over. Valve? - Plasma -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Utility: CSRSC
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] This is a new utility that I'm working on, currently only works with CS:S. I'm an Unreal Tournament player and server admin. One of the biggest hassles I've found with managing servers is keeping the http downloads in synch with the game server, add the option of being able to compress files makes things even more of a pain. In the Unreal world fastdownloads are called redirection, so I'll refer to it as that from here on out. In a nutshell it compares the custom files on your server to the files on your redirect. If a file on the game server isn't found on the redirect, it'll compress it, and copy it to the root of your http download area, and also create the appropriate directory structure. This is still very Beta, I'm not as experienced with srcds as I am with the UT world; so there is probably going to be frequent updates until it's stable. Read the readme.txt file for more info and how to get started. Feel free to email me off list with comments or problems. I'm releasing this in hopes of making things easier for the admins, and making the experience for our players better. http://rsc.brainless.us/rsc/csrscbeta.zip Take care, Masher www.brainless.us http://www.brainless.us/ [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Wk3 Service Pack 1 problems with Source??
I am getting ready to upgrade to Service Pack 1 for Windows 2003 Server. I just want to double check and make sure there are no problems with SRCDS. ??? Discover Yahoo! Use Yahoo! to plan a weekend, have fun online and more. Check it out! http://discover.yahoo.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Wk3 Service Pack 1 problems with Source??
Im running win2k3 sp1 without a problem (1 cs 1.6 and 2 cs:s servers on it) - Original Message - From: [DinoBot]Sidmind [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, May 18, 2005 3:31 PM Subject: [hlds] Wk3 Service Pack 1 problems with Source?? I am getting ready to upgrade to Service Pack 1 for Windows 2003 Server. I just want to double check and make sure there are no problems with SRCDS. ??? Discover Yahoo! Use Yahoo! to plan a weekend, have fun online and more. Check it out! http://discover.yahoo.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Wk3 Service Pack 1 problems with Source??
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] There was a single issue reported some weeks ago that was specific to dep and dell servers but beyond that I've not heard of any. From: [EMAIL PROTECTED] on behalf of Saint K. Sent: Wed 5/18/2005 9:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Wk3 Service Pack 1 problems with Source?? Im running win2k3 sp1 without a problem (1 cs 1.6 and 2 cs:s servers on it) - Original Message - From: [DinoBot]Sidmind [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, May 18, 2005 3:31 PM Subject: [hlds] Wk3 Service Pack 1 problems with Source?? I am getting ready to upgrade to Service Pack 1 for Windows 2003 Server. I just want to double check and make sure there are no problems with SRCDS. ??? Discover Yahoo! Use Yahoo! to plan a weekend, have fun online and more. Check it out! http://discover.yahoo.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [SPAM] Re: Re:[hlds] Most Updates a second?
Thanks Steve for the info So I noticed alot more serverare on VAC now is VAC still beta... or on a slow roll out? - Original Message - From: Steve Tilson [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, May 18, 2005 4:27 AM Subject: Re: [SPAM] Re: Re:[hlds] Most Updates a second? The author of srcdsbooster is hanging around here somewhere... (give me a readme for the zip dooode!) You can download srcdsbooster and other useful utilities from the download page http://www.noclans.com/downloads.htm Or the direct link: http://www.noclans.com/downloads/srcdsbooster.zip I suspect you can download the file from counter-strike.net too. Best method of appreciating what this little gem does: 1. If you are running it, Turn off the winblows media player clock.avi thing, 2. note the 65fps of your srcds consoles, 3. set your server fps_max to 999 and restart your server 4. Unzip srcdsbooster.zip to any folder 5. run srcdsbooster.exe 6. Note the console fps just jumped up to around 500 (if your system runs like mine) Enjoy! Jim wrote: you make reference to srcdsbooster is this an addon??? I am not familar with this option ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Speed hack detection?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hey, Im sending this to hlcoders and hlds lists. Im curious, is it possible for hlcoders via a plugin or whatnot to track player positions? What about through console messages with a cvar turned on? Surely if you can tell a player is moving at X/units per second he is using speed hack and to instantly ban, no? Or does the SDK not provide such interactivity? - Plasma -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [SPAM] Re: Re:[hlds] Most Updates a second?
I think it's more that someone posted the command line to start it on this list. I'm sure that when it is released we will at least get a 'there will be a source update in the next few hours' email even if it doesn't say VAC on it. Remember it has been stated that when VAC is released it will be on by default so you will see as soon as you update that VAC is released if you _haven't_ set sv_secure anywhere. Graham On 5/18/05, Jim [EMAIL PROTECTED] wrote: Thanks Steve for the info So I noticed alot more serverare on VAC now is VAC still beta... or on a slow roll out? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] More info on Bad Challenge/No Challenge
I was playing around with the IP's that always show up in the console that have the bad challenge message. I was under the impression that these were probably people that have an old version of HLSW. BUT as a test, I set up a new Source server(password protected so no one would join) using a NEW IP address thats never been used before. This way no one will have it in there HLSW. Funny thing is that I still get the bad challenge errors. So I decided to do some more testing. I turned on net_showudp and below is a typical output that Constantly streams the console, Below is only a few seconds of the copy/paste. What I notice is that only the UDP packet that had a port around the range of ports used by CS got flagged. Also after playing with this for a little while, I basically figured out that these strange connections are probably people on the internet that have Virus's or spam on there computers and are broadcasting looking for others to infect. I am not sure if this means anything or not to anyone, but it's probably worth someone that is more knowledgable than I, try the same type of test and see what they think... note: net_showtcp didnt return ANYTHING even after leaving it on for several minutes. net_showudp 1 UDP - 64.81.227.179:63392: sz=25 OOB 'T' UDP - 64.81.227.179:63392: sz=88 OOB 'I' UDP - 217.93.234.62:1960: sz=25 OOB 'T' UDP - 217.93.234.62:1960: sz=88 OOB 'I' UDP - 67.84.228.213:1699: sz=25 OOB 'T' UDP - 67.84.228.213:1699: sz=88 OOB 'I' UDP - 68.44.15.163:1691: sz=25 OOB 'T' UDP - 68.44.15.163:1691: sz=88 OOB 'I' UDP - 68.221.252.204:50576: sz=25 OOB 'T UDP - 68.221.252.204:50576: sz=88 OOB 'I UDP - 67.8.144.155:8128: sz=25 OOB 'T' UDP - 67.8.144.155:8128: sz=88 OOB 'I' UDP - 24.3.197.232:1123: sz=25 OOB 'T' UDP - 24.3.197.232:1123: sz=88 OOB 'I' UDP - 68.60.187.173:2936: sz=25 OOB 'T' UDP - 68.60.187.173:2936: sz=88 OOB 'I' UDP - 194.251.249.103:27243: sz=25 OOB ' UDP - 194.251.249.103:27243: sz=88 OOB ' UDP - 194.251.249.103:27243: sz=9 OOB 'V Old challenge from 194.251.249.103:27243. UDP - 194.251.249.103:27243: sz=9 OOB 'A UDP - 194.251.249.103:27243: sz=9 OOB 'U Bad challenge from 194.251.249.103:27243. UDP - 194.251.249.103:27243: sz=9 OOB 'A UDP - 68.228.152.246:3052: sz=25 OOB 'T' UDP - 68.228.152.246:3052: sz=88 OOB 'I' UDP - 69.247.4.250:1072: sz=25 OOB 'T' UDP - 69.247.4.250:1072: sz=88 OOB 'I' UDP - 68.191.165.193:61629: sz=25 OOB 'T UDP - 68.191.165.193:61629: sz=88 OOB 'I UDP - 80.139.93.15:2830: sz=25 OOB 'T' UDP - 80.139.93.15:2830: sz=88 OOB 'I' net_showudp 0 Yahoo! Mail Stay connected, organized, and protected. Take the tour: http://tour.mail.yahoo.com/mailtour.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] More info on Bad Challenge/No Challenge
Its more likely people that just haven't updated their query tools like ASE, gamespy etc. All of which will get the server list from the master then query the servers will the old protocol. It even looks like some of the masters have yet to be updated ( no surprise after ASE was purchased by Yahoo and we all know what they are like ). Steve / K - Original Message - From: [DinoBot]Sidmind [EMAIL PROTECTED] Also after playing with this for a little while, I basically figured out that these strange connections are probably people on the internet that have Virus's or spam on there computers and are broadcasting looking for others to infect. I am not sure if this means anything or not to anyone, but it's probably worth someone that is more knowledgable than I, try the same type of test and see what they think... This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] More info on Bad Challenge/No Challenge
Steven Hartland wrote: Its more likely people that just haven't updated their query tools like ASE, gamespy etc. All of which will get the server list from the master then query the servers will the old protocol. So wouldn't we be able to trigger this message ourself then by using -hl2s in qstat? When I emailed you off list about this I noticed that using the old protocol there did not cause the Bad Challenge/No Challenge message to be echoed on my console. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] More info on Bad Challenge/No Challenge
I don't believe its programs like gamespy, I have used nslookup on MANY MANY of the IP's,, at least 20 All of them appear to be home PC's , Below is a nslookup on just one of the ip's I listed. Name:pcp0011791344pcs.hamden01.ct.comcast.net Address: 69.247.4.250 Name:c68.191.165.193.stp.wi.charter.com Address: 68.191.165.193 I would think that SRCDS would block all UDP traffic that is not needed by the netcode. But look at the list I provided, there is UDP traffic from a wide range of ports. --- Steven Hartland [EMAIL PROTECTED] wrote: Its more likely people that just haven't updated their query tools like ASE, gamespy etc. All of which will get the server list from the master then query the servers will the old protocol. It even looks like some of the masters have yet to be updated Yahoo! Mail Stay connected, organized, and protected. Take the tour: http://tour.mail.yahoo.com/mailtour.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] More info on Bad Challenge/No Challenge
- Original Message - From: m0gely [EMAIL PROTECTED] So wouldn't we be able to trigger this message ourself then by using -hl2s in qstat? When I emailed you off list about this I noticed that using the old protocol there did not cause the Bad Challenge/No Challenge message to be echoed on my console. Interesting I would have though it would but as u say it doesn't Wonder if Alfred could let us know what triggers said message then? Is it an old un updated client? Steve / K This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] More info on Bad Challenge/No Challenge
That message is printed when a server query is received by the server with the incorrect (or missing) challenge value in the packet. Right now this means clients (i.e running older serverbrowser tools) querying your server. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Wednesday, May 18, 2005 4:31 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] More info on Bad Challenge/No Challenge - Original Message - From: m0gely [EMAIL PROTECTED] So wouldn't we be able to trigger this message ourself then by using -hl2s in qstat? When I emailed you off list about this I noticed that using the old protocol there did not cause the Bad Challenge/No Challenge message to be echoed on my console. Interesting I would have though it would but as u say it doesn't Wonder if Alfred could let us know what triggers said message then? Is it an old un updated client? Steve / K This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] More info on Bad Challenge/No Challenge
Correction, SOME of the packets are from ASE If you look at the list I provided The bad challenge error was port 27243 here is a yahoo search result for port 27243 http://www.wokkel.net:3000/showPortTraffic.html?port=27243 If you google port 27243 you will see all kinds of references for ASE ( All Seeing Eye ) But this still doesn't explain the Weird and varied ports that are showing from net_showudp 1 __ Yahoo! Mail Mobile Take Yahoo! Mail with you! Check email on your mobile phone. http://mobile.yahoo.com/learn/mail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] More info on Bad Challenge/No Challenge
Alfred, can you explain why when I turn on net_showudp that a wide range of ports that are obviosly NOT serverbrowsers are turning up. Remember I did these tests on a server that had a brand new IP address never used for anything. so no one would have this in there programs. Of course ASE/gamespy would eventually pick it up from the Master Server, but it doesn't explain all the Home PC's I had a steady stream of udp traffic, below is only about 1 seconds worth of copy/paste , and according to nslookup these are all homepc's UDP - 64.81.227.179:63392: sz=25 OOB 'T' UDP - 64.81.227.179:63392: sz=88 OOB 'I' UDP - 217.93.234.62:1960: sz=25 OOB 'T' UDP - 217.93.234.62:1960: sz=88 OOB 'I' UDP - 67.84.228.213:1699: sz=25 OOB 'T' UDP - 67.84.228.213:1699: sz=88 OOB 'I' UDP - 68.44.15.163:1691: sz=25 OOB 'T' UDP - 68.44.15.163:1691: sz=88 OOB 'I' UDP - 68.221.252.204:50576: sz=25 OOB 'T UDP - 68.221.252.204:50576: sz=88 OOB 'I UDP - 67.8.144.155:8128: sz=25 OOB 'T' UDP - 67.8.144.155:8128: sz=88 OOB 'I' UDP - 24.3.197.232:1123: sz=25 OOB 'T' UDP - 24.3.197.232:1123: sz=88 OOB 'I' UDP - 68.60.187.173:2936: sz=25 OOB 'T' --- Alfred Reynolds [EMAIL PROTECTED] wrote: That message is printed when a server query is received by the server with the incorrect (or missing) challenge value in the packet. Right now this means clients (i.e running older serverbrowser tools) querying your server. - Alfred __ Yahoo! Mail Mobile Take Yahoo! Mail with you! Check email on your mobile phone. http://mobile.yahoo.com/learn/mail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] More info on Bad Challenge/No Challenge
- Original Message - From: Alfred Reynolds [EMAIL PROTECTED] That message is printed when a server query is received by the server with the incorrect (or missing) challenge value in the packet. Right now this means clients (i.e running older serverbrowser tools) querying your server. Thought as much but there also may be another issue at hand. I've got a trace here which shows a client doing a query but not just one two straight off and that seemed to trigger it as well. I assume this is due to the fact that the server maintains state on the source address and as such two well formed but interleaved requests could trigger this message. If you want the packet trace Alfred I can provide it. Steve / K This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] More info on Bad Challenge/No Challenge
That is people running serverbrowsers at home (tools like GameSpy ping the servers directly). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [DinoBot]Sidmind Sent: Wednesday, May 18, 2005 4:48 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] More info on Bad Challenge/No Challenge Alfred, can you explain why when I turn on net_showudp that a wide range of ports that are obviosly NOT serverbrowsers are turning up. Remember I did these tests on a server that had a brand new IP address never used for anything. so no one would have this in there programs. Of course ASE/gamespy would eventually pick it up from the Master Server, but it doesn't explain all the Home PC's I had a steady stream of udp traffic, below is only about 1 seconds worth of copy/paste , and according to nslookup these are all homepc's UDP - 64.81.227.179:63392: sz=25 OOB 'T' UDP - 64.81.227.179:63392: sz=88 OOB 'I' UDP - 217.93.234.62:1960: sz=25 OOB 'T' UDP - 217.93.234.62:1960: sz=88 OOB 'I' UDP - 67.84.228.213:1699: sz=25 OOB 'T' UDP - 67.84.228.213:1699: sz=88 OOB 'I' UDP - 68.44.15.163:1691: sz=25 OOB 'T' UDP - 68.44.15.163:1691: sz=88 OOB 'I' UDP - 68.221.252.204:50576: sz=25 OOB 'T UDP - 68.221.252.204:50576: sz=88 OOB 'I UDP - 67.8.144.155:8128: sz=25 OOB 'T' UDP - 67.8.144.155:8128: sz=88 OOB 'I' UDP - 24.3.197.232:1123: sz=25 OOB 'T' UDP - 24.3.197.232:1123: sz=88 OOB 'I' UDP - 68.60.187.173:2936: sz=25 OOB 'T' --- Alfred Reynolds [EMAIL PROTECTED] wrote: That message is printed when a server query is received by the server with the incorrect (or missing) challenge value in the packet. Right now this means clients (i.e running older serverbrowser tools) querying your server. - Alfred __ Yahoo! Mail Mobile Take Yahoo! Mail with you! Check email on your mobile phone. http://mobile.yahoo.com/learn/mail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: Speed hack detection?
I thought of this too... But wouldn't it also kick people that lag? The lagging player can sometimes move very fast after lagging for 5 seconds or so... From: Ruiner [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Speed hack detection? Date: Wed, 18 May 2005 13:37:50 -0400 Reply-To: hlds@list.valvesoftware.com I'm pretty sure that would be possible. I've personally played a lot with the engine on server-side, and was able to fix a lot of engine problems. (mostly for TFC) - http://sparky.konspiracy.org/server - ie, fixing nail gren exploits, kicking people who spam in front of respawn doors, etc.. you definately know the positions of the players and could compare. it could be an interesting project. - Original Message - From: Andrew Armstrong [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com; hlds@list.valvesoftware.com Sent: Wednesday, May 18, 2005 10:40 AM Subject: [hlds] Speed hack detection? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hey, Im sending this to hlcoders and hlds lists. Im curious, is it possible for hlcoders via a plugin or whatnot to track player positions? What about through console messages with a cvar turned on? Surely if you can tell a player is moving at X/units per second he is using speed hack and to instantly ban, no? Or does the SDK not provide such interactivity? - Plasma ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] AMX Mod Slot Reservation and Auto-Retry function in Steam
Anyone know of a method to get the amx mod adminslots reservation module to work with the auto-retry feature in steam. Presently if my server is full on the public slots, (I have it set to 24 player, with 4 reserved, giving the server 28 player capacity) with 24 peeps on, the next non-reserved person to join gets a kicked by server message. I would rather have it allow the player to have the steam option to auto-retry connection to the server then just receive a you have been kicked by server message. Running amx 0.9.7, CS 1.6. TIA ---daggy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: UDP ports
It's kinda lame but im just going to link to my thread at steampowered forums since people have replied and I;ve replied back. http://forums.steampowered.com/forums/showthread.php?s=postid=2843764#post2843764 Either reply there or here. Or both. Either is fine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] More info on Bad Challenge/No Challenge
zombie bot net out of europe scanning for open ports to hack. if you are running a win32 host and have the ftp service running then your host is likley to come under increased probes looking for ftp so they can get in and establish control. if you have any ftp servers running that allow anonymous access then you are probably already hacked. keep an eye out in your ftp logs for strange looking strings with a lot of plus signs. if you find an odd set of directories that you can't delete then you are hacked and get to format your drive. [DinoBot]Sidmind wrote: Alfred, can you explain why when I turn on net_showudp that a wide range of ports that are obviosly NOT serverbrowsers are turning up. Remember I did these tests on a server that had a brand new IP address never used for anything. so no one would have this in there programs. Of course ASE/gamespy would eventually pick it up from the Master Server, but it doesn't explain all the Home PC's I had a steady stream of udp traffic, below is only about 1 seconds worth of copy/paste , and according to nslookup these are all homepc's UDP - 64.81.227.179:63392: sz=25 OOB 'T' UDP - 64.81.227.179:63392: sz=88 OOB 'I' UDP - 217.93.234.62:1960: sz=25 OOB 'T' UDP - 217.93.234.62:1960: sz=88 OOB 'I' UDP - 67.84.228.213:1699: sz=25 OOB 'T' UDP - 67.84.228.213:1699: sz=88 OOB 'I' UDP - 68.44.15.163:1691: sz=25 OOB 'T' UDP - 68.44.15.163:1691: sz=88 OOB 'I' UDP - 68.221.252.204:50576: sz=25 OOB 'T UDP - 68.221.252.204:50576: sz=88 OOB 'I UDP - 67.8.144.155:8128: sz=25 OOB 'T' UDP - 67.8.144.155:8128: sz=88 OOB 'I' UDP - 24.3.197.232:1123: sz=25 OOB 'T' UDP - 24.3.197.232:1123: sz=88 OOB 'I' UDP - 68.60.187.173:2936: sz=25 OOB 'T' --- Alfred Reynolds [EMAIL PROTECTED] wrote: That message is printed when a server query is received by the server with the incorrect (or missing) challenge value in the packet. Right now this means clients (i.e running older serverbrowser tools) querying your server. - Alfred __ Yahoo! Mail Mobile Take Yahoo! Mail with you! Check email on your mobile phone. http://mobile.yahoo.com/learn/mail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: UDP ports
Try hostport instead of port - Original Message - From: Rafael Lopez [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, May 18, 2005 9:14 PM Subject: [hlds] Re: UDP ports It's kinda lame but im just going to link to my thread at steampowered forums since people have replied and I;ve replied back. http://forums.steampowered.com/forums/showthread.php?s=postid=2843764#post2843764 Either reply there or here. Or both. Either is fine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.11.12 - Release Date: 5/17/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.11.12 - Release Date: 5/17/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] AMX Mod Slot Reservation and Auto-Retry function in Steam
[EMAIL PROTECTED] wrote: Anyone know of a method to get the amx mod adminslots reservation module to work with the auto-retry feature in steam. Presently if my server is full on the public slots, (I have it set to 24 player, with 4 reserved, giving the server 28 player capacity) with 24 peeps on, the next non-reserved person to join gets a kicked by server message. I would rather have it allow the player to have the steam option to auto-retry connection to the server then just receive a you have been kicked by server message. Running amx 0.9.7, CS 1.6. This is not AMX's fault. The server is a 28 player server, and so the engine will allow 28 players to connect. AMX is just monitoring and taking action after 24 players. The *only* option it has is to kick. The 'retry' feature works because the engine is telling the client there are no more slots left to connect to. For AMX to figure out of a player gets a res slot or not, it has to allow them to connect first. It's nothing any plugin can change. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] AMX Mod Slot Reservation and Auto-Retry function in Steam
hello, Look for the AMX reservation plugin wich allowes you to hide the reservated slot. This way people can use auto retry, and admins etc can do a console connect (connect iphere). This WILL allowe em to join when the server shows to be full If u cant find the plugin let me know and ill find it for u after work - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, May 19, 2005 3:27 AM Subject: [hlds] AMX Mod Slot Reservation and Auto-Retry function in Steam Anyone know of a method to get the amx mod adminslots reservation module to work with the auto-retry feature in steam. Presently if my server is full on the public slots, (I have it set to 24 player, with 4 reserved, giving the server 28 player capacity) with 24 peeps on, the next non-reserved person to join gets a kicked by server message. I would rather have it allow the player to have the steam option to auto-retry connection to the server then just receive a you have been kicked by server message. Running amx 0.9.7, CS 1.6. TIA ---daggy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] AMX Mod Slot Reservation and Auto-Retry function in Steam
Saint K. wrote: hello, Look for the AMX reservation plugin wich allowes you to hide the reservated slot. This way people can use auto retry, and admins etc can do a console connect (connect iphere). This WILL allowe em to join when the server shows to be full This is default functionality in 0.9.9. It sets the sv_visiblemaxplayers cvar. But in my experience that cvar isn't predictable. I've set it and seen the server show one more slot than it was suppose to on many occasions. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds