[hlds] max/min rates

2005-05-26 Thread Ben Laban
--
[ Picked text/plain from multipart/alternative ]
>Valve said 256Bytes is roughly the max size of a game-packet

In Day of Defeat you can get up to 400Bytes per packet with the
minimap on. With net_graph set to 3 you can see the size (in bytes) of
incomming and outgoing packets.

 - Ben
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RE: [hlds] Closing & Restarting Crashed Game servers

2005-05-26 Thread K2
Serverdoc is another tool you may wanna take a look at -
http://www.serverdoc.com - I use firedaemon to run serverdoc as a service
process, which in turn spawns srcds.exe - serverdoc will restart instances
that freeze/hang as well as just crash. Worth a look at.

- K2

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Oompa
Sent: Thursday, May 26, 2005 4:21 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Closing & Restarting Crashed Game servers

--
[ Picked text/plain from multipart/alternative ]
Scorp You're f*cking awesome.

On 5/26/05, Pvt. Jimmy <[EMAIL PROTECTED]> wrote:
>
> Scorpion, thanks for the info. I made the change to 1.
>
> >>Correct, Firedaemon may not restart it properly if there is a dialog box
> >>with a memory read error. You can however edit you registry to get rid
> of
> >>most of those pop-ups.
>
> >>Edit the value of ErrorMode under
> >>hklm\system\currentcontrolset\control\windows to either 1 or 2 to reduce
> >>those pop-ups from Windows itself (memory read errors). The link may be
> >>2000, but it works for other versions as well.
>
> >>
> http://www.microsoft.com/resources/documentation/Windows/2000/server/reski
> >>t/en-us/regentry/29991.asp
>
> >>-SS
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds] Closing & Restarting Crashed Game servers

2005-05-26 Thread Oompa
--
[ Picked text/plain from multipart/alternative ]
Scorp You're f*cking awesome.

On 5/26/05, Pvt. Jimmy <[EMAIL PROTECTED]> wrote:
>
> Scorpion, thanks for the info. I made the change to 1.
>
> >>Correct, Firedaemon may not restart it properly if there is a dialog box
> >>with a memory read error. You can however edit you registry to get rid
> of
> >>most of those pop-ups.
>
> >>Edit the value of ErrorMode under
> >>hklm\system\currentcontrolset\control\windows to either 1 or 2 to reduce
> >>those pop-ups from Windows itself (memory read errors). The link may be
> >>2000, but it works for other versions as well.
>
> >>
> http://www.microsoft.com/resources/documentation/Windows/2000/server/reski
> >>t/en-us/regentry/29991.asp
>
> >>-SS
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
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RE: [hlds] Closing & Restarting Crashed Game servers

2005-05-26 Thread Pvt. Jimmy
Scorpion, thanks for the info. I made the change to 1.

>>Correct, Firedaemon may not restart it properly if there is a dialog box
>>with a memory read error.  You can however edit you registry to get rid of
>>most of those pop-ups.

>>Edit the value of ErrorMode under
>>hklm\system\currentcontrolset\control\windows to either 1 or 2 to reduce
>>those pop-ups from Windows itself (memory read errors).  The link may be
>>2000, but it works for other versions as well.

>>http://www.microsoft.com/resources/documentation/Windows/2000/server/reski
>>t/en-us/regentry/29991.asp

>>-SS



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RE: [hlds] Closing & Restarting Crashed Game servers

2005-05-26 Thread Scorpion_Sting
Correct, Firedaemon may not restart it properly if there is a dialog box
with a memory read error.  You can however edit you registry to get rid of
most of those pop-ups.

Edit the value of ErrorMode under
hklm\system\currentcontrolset\control\windows to either 1 or 2 to reduce
those pop-ups from Windows itself (memory read errors).  The link may be
2000, but it works for other versions as well.

http://www.microsoft.com/resources/documentation/Windows/2000/server/reskit/
en-us/regentry/29991.asp

-SS


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Pvt. Jimmy
Sent: Thursday, May 26, 2005 2:59 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Closing & Restarting Crashed Game servers


I am having the problem with one of my servers, only 1 of the 6 does it. I
use a program similar to Fire Daemon and it won't restart the server until I
also click the OK buttons so I don't think using fire daemon would help this
problem since the actual service the is being watched does shutdown until
you click the OK buttons.

Has anyone else ever seen this error and know how to correct it?

I am sorry I don't have the exact wording, next time it happens, I will post
it.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rick Payton
Sent: Thursday, May 26, 2005 5:33 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Closing & Restarting Crashed Game servers

I like firedaemon personally. www.firedaemon.org

Rick Payton, IT Support
Morikawa & Associates
(808) 572-1745
http://www.mai-hawaii.com/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of BoNfiRe
Sent: Thursday, May 26, 2005 11:27 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Closing & Restarting Crashed Game servers

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi,
 I was wondering if anyone knew how to restart a crashed server. I have a
bat file that will restart it if it crashes most of the time however
sometimes there is a memory error and the server won't restart until I press
ok button which shows the error. (Can I stop these errors from displaying ?)

Any help would be much apreciated
TIA
BoNfiRe
--


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[hlds] Re: E3 interviews missing 1 question...

2005-05-26 Thread Dagok
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Though I'd pass this along since Doug didn't CC the hlds list.

Dagok

  - Original Message -
  From: Doug Lombardi
  To: [EMAIL PROTECTED]
  Sent: Thursday, May 26, 2005 2:34 PM
  Subject: RE: E3 interviews missing 1 question...


  "Imminently."

  Cheers


--

  From: Dagok [mailto:[EMAIL PROTECTED]
  Sent: Wednesday, May 25, 2005 2:58 PM
  To: hlds@list.valvesoftware.com; Alfred Reynolds; Doug Lombardi
  Subject: E3 interviews missing 1 question...


  Hey guys,  I've seen a few E3 interviews with Doug so far, most answer the 
questions I think most of us have had about the work you are doing.

  But one important question seems to be absent.  When can we expect to have 
VAC2 launched publicly for server admins to enable Secure mode and permanently 
banning cheaters from secure servers?

  thanks,
  Dagok
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RE: [hlds] Closing & Restarting Crashed Game servers

2005-05-26 Thread Pvt. Jimmy
I am having the problem with one of my servers, only 1 of the 6 does it. I
use a program similar to Fire Daemon and it won't restart the server until I
also click the OK buttons so I don't think using fire daemon would help this
problem since the actual service the is being watched does shutdown until
you click the OK buttons.

Has anyone else ever seen this error and know how to correct it?

I am sorry I don't have the exact wording, next time it happens, I will post
it.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rick Payton
Sent: Thursday, May 26, 2005 5:33 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Closing & Restarting Crashed Game servers

I like firedaemon personally. www.firedaemon.org

Rick Payton, IT Support
Morikawa & Associates
(808) 572-1745
http://www.mai-hawaii.com/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of BoNfiRe
Sent: Thursday, May 26, 2005 11:27 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Closing & Restarting Crashed Game servers

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi,
 I was wondering if anyone knew how to restart a crashed server. I have
a bat file that will restart it if it crashes most of the time however
sometimes there is a memory error and the server won't restart until I
press ok button which shows the error. (Can I stop these errors from
displaying ?)

Any help would be much apreciated
TIA
BoNfiRe
--


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[hlds] css server not logging

2005-05-26 Thread TeXas
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
My css server isnt writing logs before its shut down, anyone know why/how to 
fix it?
--


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RE: [hlds] Closing & Restarting Crashed Game servers

2005-05-26 Thread Rick Payton
I like firedaemon personally. www.firedaemon.org

Rick Payton, IT Support
Morikawa & Associates
(808) 572-1745
http://www.mai-hawaii.com/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of BoNfiRe
Sent: Thursday, May 26, 2005 11:27 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Closing & Restarting Crashed Game servers

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi,
 I was wondering if anyone knew how to restart a crashed server. I have
a bat file that will restart it if it crashes most of the time however
sometimes there is a memory error and the server won't restart until I
press ok button which shows the error. (Can I stop these errors from
displaying ?)

Any help would be much apreciated
TIA
BoNfiRe
--


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[hlds] Closing & Restarting Crashed Game servers

2005-05-26 Thread BoNfiRe
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi,
 I was wondering if anyone knew how to restart a crashed server. I have a bat 
file that will restart it if it crashes most of the time however sometimes 
there is a memory error and the server won't restart until I press ok button 
which shows the error. (Can I stop these errors from displaying ?)

Any help would be much apreciated
TIA
BoNfiRe
--


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Re: [hlds] css logging

2005-05-26 Thread Mike Beane

At the bottom of the emails:

To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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{r$r} || mAlFuNcTiOn /RRCLAN.NET wrote:


How do I unsubscribe please
(All matters seem to be under control at this time)

===
{r$r} || Clan Server Admin
{r$r}|| mAlFuNcTiOn
www.rrclan.net
623-935-2525
- Original Message -
From: "TeXas" <[EMAIL PROTECTED]>
To: 
Sent: Friday, May 27, 2005 8:50 AM
Subject: [hlds] css logging



This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
My css server doesnt write logs before its shut down, any ideas why?
--


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Re: [hlds] In-Game Menu

2005-05-26 Thread Clayton Macleod
no need to speculate at all. There was only one thing left in the game
on the server-side that *they* were using it for. Since that feature
has now been moved client-side, they want to get rid of the useless
code in the server.

On 5/26/05, Sweaty Balls <[EMAIL PROTECTED]> wrote:
> Can anyone speculate as to why Valve is wanting to remove the in-game menu?
> Is it causing problems, etc?


--
Clayton Macleod

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Re: [hlds] Czero bots

2005-05-26 Thread Richard Welsh
--
--
[ Picked text/plain from multipart/alternative ]
The following is my sever.cfg.  look under the heading bots.
Some of the variables do not work but most do.  Enjoy


Richard


// Use this file to configure your DEDICATED server.
// This config file is executed on server start.

rcon_password password
sv_password password
mapchangecfgfile server.cfg

allow_spectators 1

coop 0
deathmatch 1
decalfrequency 120
edgefriction 2
hostage_debug 0
humans_join_team any
motd_display_time 15
pausable 0

//Server Name
hostname "Got CZero?"

//Logging
log on

//Map Variables
mp_allowmonsters 0
mp_autokick 0
mp_autoteambalance 0
mp_buytime 1.5
mp_c4timer 45
mp_chattime 5
mp_consistency 1
mp_fadetoblack 0
mp_falldamage 1
mp_flashlight 1
mp_footsteps 1
mp_forcechasecam 0
mp_fragsleft 0
mp_freezetime 6
mp_friendlyfire 1
mp_friendly_grenade_damage 1
mp_ghostfrequency 0.1
mp_hostagepenalty 0
mp_kickpercent .51
mp_limitteams 2
mp_logdetail 1
mp_logfile 1
mp_logmessages 1
mp_mapvoteratio .51
mp_maxrounds 21
mp_mirrordamage 0
mp_playerid 0
mp_roundtime 9
mp_startmoney 4500
mp_timeleft 0
mp_timelimit 0
mp_tkpunish 0
mp_windifference 1
mp_winlimit 11

//Server Variables
sv_aim 0
sv_airaccelerate 5
sv_airmove 5
sv_allowdownload 1
sv_allowupload 0
sv_allow_download 1
sv_alltalk 0
sv_bounce 1
sv_cheats 0
sv_clienttrace 1
sv_clipmode 0
sv_downloadurl
sv_friction 4
sv_gravity 750
sv_lan 0
sv_maxspeed 400
sv_proxies 0
sv_restart 0
sv_restartround 0
sv_stepsize 18
sv_stopspeed 75
sv_spectalk 1
sv_voiceenable 1
sv_wateraccelerate 10
sv_waterfriction 1

//Bots
bot_allow_grenades 1
bot_allow_machine_guns 1
bot_allow_pistols 1
bot_allow_rifles 1
bot_allow_rogues 1
bot_allow_shield 1
bot_allow_shotguns 1
bot_allow_snipers 1
bot_allow_sub_machine_guns 1
bot_auto_vacate 1
bot_chatter normal
bot_debug 0
bot_defer_to_human 0
bot_difficulty 0
bot_join_after_player 0
bot_join_team any
bot_nav_edit 0
bot_nav_zdraw 4
bot_prefix -COMP-
bot_profile_db BotProfile.db
bot_quicksave 0
bot_quota 10
bot_quota_match 0
bot_show_danger 0
bot_show_nav 0
bot_stop 0
bot_traceview 0
bot_walk 0
bot_zombie 0

exec listip.cfg
exec banned.cfg

//Rates
sv_maxrate 
sv_minrate 2500

//Contact
sv_contact
sv_region 0


exec addons/adminmod/config/adminmod.cfg

---Original Message---

From: Chuck Wow
Date: 05/26/05 14:52:17
To: hlds@list.valvesoftware.com
Subject: [hlds] Czero bots

--
[ Picked text/plain from multipart/alternative ]

Anyone know what kind of bots/metamod bot plugin I can add to allow bots on
the server that will stay on even when no one is playing. I tried PodBotMM
but there are no waypoint files for CZ.

thanks!


-
Do You Yahoo!?
  Yahoo! Small Business - Try our new Resources site!
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[hlds] Czero bots

2005-05-26 Thread Chuck Wow
--
[ Picked text/plain from multipart/alternative ]

Anyone know what kind of bots/metamod bot plugin I can add to allow bots on the 
server that will stay on even when no one is playing. I tried PodBotMM but 
there are no waypoint files for CZ.

thanks!


-
Do You Yahoo!?
 Yahoo! Small Business - Try our new Resources site!
--

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Re: [hlds] HOLY CRAP WTF?!

2005-05-26 Thread Sweaty Balls

Quoting the entire messages makes *DIGEST* mode very difficult to read. THAT
is the point trying to be made here.  For those who just get each individual
message as it comes in, the quoting is a non issue.

Still don't get it?  Switch to digest mode and see...



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[hlds] In-Game Menu

2005-05-26 Thread Sweaty Balls

Can anyone speculate as to why Valve is wanting to remove the in-game menu?
Is it causing problems, etc?



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RE: [hlds] FAO VALVE: Garbage in console log

2005-05-26 Thread Deadman Standing
Agreed. If this was something other than hardware (or even plugins) you
would see this list filled with the same reports. I run dual xeon my self
and never see win32 console corruption.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Thursday, May 26, 2005 9:47 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] FAO VALVE: Garbage in console log

--
[ Picked text/plain from multipart/alternative ]
Not saying that it isn't a HLDM issue, but shit does happen to hardware,
even in the best data centers.

On 5/26/05, [EMAIL PROTECTED] <
[EMAIL PROTECTED]> wrote:
>
> > This error in combination with your General Protection Fault seems to
> point more to bad server memory or over clocking.
>
> > Can't say I have seen either of these issues. If they happen to you
> "*every* time" (even in a win32 console) I would look at your server.
>
> Nope, server is fine, it has uptimes of over 2 months (137 days once!) and
> only needs rebooting when there's windows updates for it.
>
> I also ran a memtest x86 burn-in for 2 days when I hand built the server.
>
> It also runs EVERY SINGLE other app just fine. (os, dns, web, bf1942,
> quake2, quake3, swat4, cz) _ONLY_ HL2:DM has issues.
>
> The server has TWO cpu's (2x2.8ghz Xeon 800FSB's), maybe it's related to a
> multi-cpu server configuration issue that b0rks hl2:dm somehow?
>
> The server is not over clocked and runs in a data center with server room
> grade air-conditioning keeping my server at a chilly 15 degrees C.
>
> Maybe valve should buy a reverse debugger (google) and run their apps
> though
> them if they can't find the bugs the conventional way.
>
> Thanks,
>
> Dominic Clifton
>
>
> ___
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Re: [hlds] css logging

2005-05-26 Thread {r$r} || mAlFuNcTiOn /RRCLAN.NET

How do I unsubscribe please
(All matters seem to be under control at this time)

===
{r$r} || Clan Server Admin
{r$r}|| mAlFuNcTiOn
www.rrclan.net
623-935-2525
- Original Message -
From: "TeXas" <[EMAIL PROTECTED]>
To: 
Sent: Friday, May 27, 2005 8:50 AM
Subject: [hlds] css logging



This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
My css server doesnt write logs before its shut down, any ideas why?
--


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[hlds] css logging

2005-05-26 Thread TeXas
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
My css server doesnt write logs before its shut down, any ideas why?
--


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Re: [hlds] FAO VALVE: Garbage in console log

2005-05-26 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Not saying that it isn't a HLDM issue, but shit does happen to hardware,
even in the best data centers.

On 5/26/05, [EMAIL PROTECTED] <
[EMAIL PROTECTED]> wrote:
>
> > This error in combination with your General Protection Fault seems to
> point more to bad server memory or over clocking.
>
> > Can't say I have seen either of these issues. If they happen to you
> "*every* time" (even in a win32 console) I would look at your server.
>
> Nope, server is fine, it has uptimes of over 2 months (137 days once!) and
> only needs rebooting when there's windows updates for it.
>
> I also ran a memtest x86 burn-in for 2 days when I hand built the server.
>
> It also runs EVERY SINGLE other app just fine. (os, dns, web, bf1942,
> quake2, quake3, swat4, cz) _ONLY_ HL2:DM has issues.
>
> The server has TWO cpu's (2x2.8ghz Xeon 800FSB's), maybe it's related to a
> multi-cpu server configuration issue that b0rks hl2:dm somehow?
>
> The server is not over clocked and runs in a data center with server room
> grade air-conditioning keeping my server at a chilly 15 degrees C.
>
> Maybe valve should buy a reverse debugger (google) and run their apps
> though
> them if they can't find the bugs the conventional way.
>
> Thanks,
>
> Dominic Clifton
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] max/min rates -tickrate

2005-05-26 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
http://forums.steampowered.com/forums/showthread.php?s=&threadid=293285
 There you go

 On 5/26/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> my tickrate is on 100 , what are the ideal rates to run on the server
> side?
> --
>
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RE: [hlds] FAO VALVE: Garbage in console log

2005-05-26 Thread mailinglist.hlds
> This error in combination with your General Protection Fault seems to
point more to bad server memory or over clocking.

> Can't say I have seen either of these issues. If they happen to you
"*every* time" (even in a win32 console) I would look at your server.

Nope, server is fine, it has uptimes of over 2 months (137 days once!) and
only needs rebooting when there's windows updates for it.

I also ran a memtest x86 burn-in for 2 days when I hand built the server.

It also runs EVERY SINGLE other app just fine. (os, dns, web, bf1942,
quake2, quake3, swat4, cz)  _ONLY_ HL2:DM has issues.

The server has TWO cpu's (2x2.8ghz Xeon 800FSB's), maybe it's related to a
multi-cpu server configuration issue that b0rks hl2:dm somehow?

The server is not over clocked and runs in a data center with server room
grade air-conditioning keeping my server at a chilly 15 degrees C.

Maybe valve should buy a reverse debugger (google) and run their apps though
them if they can't find the bugs the conventional way.

Thanks,

Dominic Clifton


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Re: [hlds] max/min rates -tickrate

2005-05-26 Thread LiQuiDXAN3X
--
[ Picked text/plain from multipart/alternative ]
my tickrate is on 100 , what are the ideal rates to run  on the server side?
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RE: [hlds] HOLY CRAP WTF?!

2005-05-26 Thread Alexander Kobbevik
I think it is more like:
You can try make something fool-proof, but someone will always make a better
fool ;)


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: 26. mai 2005 08:58
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] HOLY CRAP WTF?!


--
[ Picked text/plain from multipart/alternative ]
Actually I prefer that people top post.
 Its a mailing list
 If I am following a conversation I will already be familiar with the
discussion, and I do not want to waste time scrolling through crap I've
already read.  In any case, gmail is the best mail client I've found for
dealing with this sort of communication method. Until some tard decides to
reply to the entire digest.  As they say, you can make something foolproof,
you just cannot not make something absolutely foolproof! :)

 On 5/26/05, Rick Payton <[EMAIL PROTECTED]> wrote:
>
> When I started posting on this mailing list, I just read for a while
> before posting, and when I did post I wanted to make sure I followed
> the etiquette I perceived was there - post on top, quoted text on
> bottom.
>
> AKA I am a sheep :)
>
> In forums though, I keep it the other way.
>
> Rick Payton, IT Support
> Morikawa & Associates
> (808) 572-1745
> http://www.mai-hawaii.com/
>
> -Original Message-
> Subject: Re: [hlds] HOLY CRAP WTF?!
> Rick Payton wrote:
> > see back in my BBS days and even in forums I've always put the
> > quoted
> text on top and "responded" to it underneath.
> > Rick
> > -Original Message-
> > Subject: Re: [hlds] HOLY CRAP WTF?!
> >
> > that's funny, always been 'reply at top with quote under' as long as
> > I
> Except for this one? ;P
> - m0gely
>
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Re: [hlds] FAO VALVE: No autoswitch?

2005-05-26 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
This is a client side ONLY question
 It has nothing to do with HLDS or SRCDS
 Or should I start refering the great unwashed hoards at the STEAM Forums to
this list because there might be some people nice enough to help out?
 Trust me when I say, they'd probably all disappear if that started to
happen.

 On 5/26/05, Graham Robinson <[EMAIL PROTECTED]> wrote:
>
> You ask in a different list about Valve ignoring questions. Well I
> have been on this list about 6 months (i.e. not very long) but I have
> noticed this.
>
> When someone asks a new technical question, a question that you can't
> find by looking on the first page of a google search or, in your case,
> by looking through the options page, they respond. Just be fortunate
> that there are hundreds of other excellent server admins that are on
> this list that are nice enough to help people out. Please don't try to
> tell them that you don't want to listen to what they have to say
> because they don't work for Valve.
>
> On 5/26/05, [EMAIL PROTECTED]
> <[EMAIL PROTECTED]> wrote:
> > Why is there no way to turn of auto-switch when you walk over a gun or
> some
> > ammo?
> [Snip]
> > Is someone at valve working on fixing this?
> >
> > Thanks,
> >
> > Dominic Clifton
>
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Re: [hlds] FAO VALVE: No autoswitch?

2005-05-26 Thread Graham Robinson
You ask in a different list about Valve ignoring questions. Well I
have been on this list about 6 months (i.e. not very long) but I have
noticed this.

When someone asks a new technical question, a question that you can't
find by looking on the first page of a google search or, in your case,
by looking through the options page, they respond. Just be fortunate
that there are hundreds of other excellent server admins that are on
this list that are nice enough to help people out. Please don't try to
tell them that you don't want to listen to what they have to say
because they don't work for Valve.

On 5/26/05, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:
> Why is there no way to turn of auto-switch when you walk over a gun or some
> ammo?
[Snip]
> Is someone at valve working on fixing this?
>
> Thanks,
>
> Dominic Clifton

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Re: [hlds] FAO VALVE: No autoswitch?

2005-05-26 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
hud_fastswitch "1"
cl_autowepswitch "1"
 Or 0 as your case suits
 Your question is in the wrong place

 On 5/26/05, Ted Gribble <[EMAIL PROTECTED]> wrote:
>
> In CS1.6 the client var was: _cl_autowepswitch "0"
> (with the _ in front)
> Perhaps it works for HL2DM & CS:S?
> cheers,
> regards,
> condolences,
> sincerely,
> -bOoya
>
> Dagok wrote:
> > Options>Multiplayer tab> Advanced> Automatically switch to picked up
> weapon
> > (if more powerfull)
> >
> > Dagok
> >
> >
> >
> > - Original Message -
> > From: <[EMAIL PROTECTED]>
> > To: 
> > Sent: Wednesday, May 25, 2005 6:07 PM
> > Subject: [hlds] FAO VALVE: No autoswitch?
> >
> >
> >> Why is there no way to turn of auto-switch when you walk over a gun or
> >> some
> >> ammo?
> >>
> >> And no, i'm not talking about hud_fastswitch that appears in the
> advanced
> >> settings under the keyboard options.
> >>
> >> auto-switch is *really* annoying when you're in the middle of a fire
> >> fight
> >> with someone and then it automatically changes weapon to a gun with no
> >> ammo,
> >> and starts to reload it, at which point you get killed.
> >>
> >> Is someone at valve working on fixing this?
> >>
> >> Thanks,
> >>
> >> Dominic Clifton
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >
> >
> > ___
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> > please visit:
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>
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Re: [hlds] HOLY CRAP WTF?!

2005-05-26 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Actually I prefer that people top post.
 Its a mailing list
 If I am following a conversation I will already be familiar with the
discussion, and I do not want to waste time scrolling through crap I've
already read.
 In any case, gmail is the best mail client I've found for dealing with this
sort of communication method. Until some tard decides to reply to the entire
digest.
 As they say, you can make something foolproof, you just cannot not make
something absolutely foolproof! :)

 On 5/26/05, Rick Payton <[EMAIL PROTECTED]> wrote:
>
> When I started posting on this mailing list, I just read for a while
> before posting, and when I did post I wanted to make sure I followed the
> etiquette I perceived was there - post on top, quoted text on bottom.
>
> AKA I am a sheep :)
>
> In forums though, I keep it the other way.
>
> Rick Payton, IT Support
> Morikawa & Associates
> (808) 572-1745
> http://www.mai-hawaii.com/
>
> -Original Message-
> Subject: Re: [hlds] HOLY CRAP WTF?!
> Rick Payton wrote:
> > see back in my BBS days and even in forums I've always put the quoted
> text on top and "responded" to it underneath.
> > Rick
> > -Original Message-
> > Subject: Re: [hlds] HOLY CRAP WTF?!
> >
> > that's funny, always been 'reply at top with quote under' as long as I
> Except for this one? ;P
> - m0gely
>
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> please visit:
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Re: [hlds] Server Listings

2005-05-26 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Thanks Alfred

On 5/26/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> Not the ICMP form of ping, when you do content server selection your
> client connects to a subset of our content servers and selects the one
> with the lowest connection time.
>
> - Alfred
>
> Original Message
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent:
> Tuesday, May 24, 2005 10:55 PM To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Server Listings
>
> > --
> > [ Picked text/plain from multipart/alternative ] So your connection
> > to a content server is not based on ping or subnet or anything like
> > that?
> >
> > On 5/25/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
> > >
> > > Um, what method? Server lists have nothing to do with the content
> > > system.
> > >
> > > - Alfred
> > >
> > > Original Message
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> > > Sent: Tuesday, May 24, 2005 8:44 PM To: hlds@list.valvesoftware.com
> > > Subject: Re: [hlds] Server Listings
> > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ] Alfred, can I
> > > > confirm this is the same method used to decide which content
> > > > server you will try to connect to first, assuming of course the
> > > > content server has the content in question you want? Cheers
> > > >
> > > > On 5/25/05, artiecs <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > Well after i set the Internet setting to ISDN from T1/LAN, and
> > > > > joined our CSS server, i realized that my 'rate' had been reset
> > > > > down to 5000, and i got choke like crazy. I reset rate to 2,
> > > > > and it stayed there after multiple exits/joins from the server,
> > > > > and game was playin great as usual. So it seems that changing
> > > > > the Steam-->Internet setting changes your rate, but
> > > > > one-time-only (per setting change) which is good, it doesn't
> > > > > force it to a value permanantly, or cap it. None of my other
> > > > > network settings in CSS ( i.e. updaterate, cmdrate etc.) were
> > > > > affected by changing the Internet setting, only Rate.
> > > > >
> > > > > Good call on that one Alfred. My main server list is showing
> > > > > pings correctly now. Some clarification on that
> > > > > Steam-->Internet dialog box, for the general public, would
> > > > > definately help a lot of people out.
> > > > >
> > > > >
> > > > > - Original Message -
> > > > > From: "[DinoBot]Sidmind" <[EMAIL PROTECTED]>
> > > > > To: 
> > > > > Sent: Tuesday, May 24, 2005 8:41 PM
> > > > > Subject: RE: [hlds] Server Listings
> > > > >
> > > > >
> > > > > > WOW ALfred, Good Informationb, I didn't know this, and I
> > > > > > consider myself Very Technical ( 8 years as sys
> > > > > > admin)
> > > > > > People always come to me for CS troublshooting, and the first
> > > > > > thing I tell them is to set there "internet speed" to LAN/T1
> > > > > > and reset there rates to default. because most everyone has
> > > > > > DSL or CABLE that is generally above
> > > > > > 1.5mb..
> > > > > >
> > > > > > Now from what you have just stated, it is apparent that I am
> > > > > > telling people incorectly. You need to have some more options
> > > > > > for download/upload speeds so that it gives people the best
> > > > > > expierence possible. example:
> > > > > >
> > > > > > 56k Modem
> > > > > > DSL 600/128
> > > > > > DSL 1000/256
> > > > > > Cable 1500/200
> > > > > > Cable 3000/300
> > > > > >
> > > > > > SO ON AND SO ON
> > > > > >
> > > > > > Many of us have always known that the internet speed settings,
> > > > > > and running default .cfg's always work best.
> > > > > > Other than cl_cmdrate, cl_updaterate and rate, what cvars
> > > > > > does the internet settings affect?
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > --- Alfred Reynolds <[EMAIL PROTECTED]> wrote:
> > > > > >
> > > > > > > The upload speed is the important value.
> > > > > > > Specifically, we assume your
> > > > > > > upload speed be the same as the value you selected in that
> > > > > > > drop down (as does the game, it does NOT take into account
> > > > > > > any asymmetry in your bandwidth).
> > > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > __
> > > > > > Do you Yahoo!?
> > > > > > Yahoo! Small Business - Try our new Resources site
> > > > > > http://smallbusiness.yahoo.com/resources/
> > > > > >
> > > > > > ___
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> > > > >
> > > > >
> > > > >
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> >