Re: [hlds] Re: sv_unlag and Ping
its 1.0 so realisticly you should set it much higher if you have a nice connection like 100Mb? - Original Message - From: "Clayton Macleod" <[EMAIL PROTECTED]> To: Sent: Sunday, July 17, 2005 12:13 AM Subject: Re: [hlds] Re: sv_unlag and Ping 1.0 On 7/16/05, sprout <[EMAIL PROTECTED]> wrote: what is default sv_unlag? -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] maxplayers in server.cfg for hlds
I don't believe that can be done - Original Message - From: "dexion" <[EMAIL PROTECTED]> To: Sent: Sunday, July 17, 2005 12:36 AM Subject: RE: [hlds] maxplayers in server.cfg for hlds sorry, im not being clear. I want to disable, stop, invalidate any maxplayer command put anywhere other than the command line. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Andrew Armstrong Sent: Sunday, July 17, 2005 1:28 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] maxplayers in server.cfg for hlds Tried just putting maxplayers 32 in the config file? Try not specifying the player count in the command line. - Original Message - From: "dexion" <[EMAIL PROTECTED]> To: Sent: Sunday, July 17, 2005 3:14 PM Subject: RE: [hlds] maxplayers in server.cfg for hlds I guess i wasnt clear enough. When launching a hlds server in the command line one must specify a maxplayers -maxplayers 10 for instance. It is possible to put maxplayers 32 in the server.cfg and have the server launch with 32 players instead of 10. I would like a way to invalidate the command in the server.cfg and have only the command line one be used. dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Andrew Armstrong Sent: Sunday, July 17, 2005 12:52 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] maxplayers in server.cfg for hlds bind maxplayers none ? - Original Message - From: "dexion" <[EMAIL PROTECTED]> To: Sent: Sunday, July 17, 2005 2:42 PM Subject: [hlds] maxplayers in server.cfg for hlds Is there any way to invalidate this svar in the server.cfg? Something like the -nobots in css? dex ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] maxplayers in server.cfg for hlds
sorry, im not being clear. I want to disable, stop, invalidate any maxplayer command put anywhere other than the command line. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Andrew Armstrong Sent: Sunday, July 17, 2005 1:28 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] maxplayers in server.cfg for hlds Tried just putting maxplayers 32 in the config file? Try not specifying the player count in the command line. - Original Message - From: "dexion" <[EMAIL PROTECTED]> To: Sent: Sunday, July 17, 2005 3:14 PM Subject: RE: [hlds] maxplayers in server.cfg for hlds >I guess i wasnt clear enough. When launching a hlds server in the command > line one must specify a maxplayers -maxplayers 10 for instance. It is > possible to put maxplayers 32 in the server.cfg and have the server launch > with 32 players instead of 10. I would like a way to invalidate the > command > in the server.cfg and have only the command line one be used. > dex > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Andrew Armstrong > Sent: Sunday, July 17, 2005 12:52 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] maxplayers in server.cfg for hlds > > > bind maxplayers none > > ? > > - Original Message - > From: "dexion" <[EMAIL PROTECTED]> > To: > Sent: Sunday, July 17, 2005 2:42 PM > Subject: [hlds] maxplayers in server.cfg for hlds > > >> Is there any way to invalidate this svar in the server.cfg? Something >> like >> the -nobots in css? >> dex >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] maxplayers in server.cfg for hlds
Tried just putting maxplayers 32 in the config file? Try not specifying the player count in the command line. - Original Message - From: "dexion" <[EMAIL PROTECTED]> To: Sent: Sunday, July 17, 2005 3:14 PM Subject: RE: [hlds] maxplayers in server.cfg for hlds I guess i wasnt clear enough. When launching a hlds server in the command line one must specify a maxplayers -maxplayers 10 for instance. It is possible to put maxplayers 32 in the server.cfg and have the server launch with 32 players instead of 10. I would like a way to invalidate the command in the server.cfg and have only the command line one be used. dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Andrew Armstrong Sent: Sunday, July 17, 2005 12:52 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] maxplayers in server.cfg for hlds bind maxplayers none ? - Original Message - From: "dexion" <[EMAIL PROTECTED]> To: Sent: Sunday, July 17, 2005 2:42 PM Subject: [hlds] maxplayers in server.cfg for hlds Is there any way to invalidate this svar in the server.cfg? Something like the -nobots in css? dex ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] maxplayers in server.cfg for hlds
I guess i wasnt clear enough. When launching a hlds server in the command line one must specify a maxplayers -maxplayers 10 for instance. It is possible to put maxplayers 32 in the server.cfg and have the server launch with 32 players instead of 10. I would like a way to invalidate the command in the server.cfg and have only the command line one be used. dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Andrew Armstrong Sent: Sunday, July 17, 2005 12:52 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] maxplayers in server.cfg for hlds bind maxplayers none ? - Original Message - From: "dexion" <[EMAIL PROTECTED]> To: Sent: Sunday, July 17, 2005 2:42 PM Subject: [hlds] maxplayers in server.cfg for hlds > Is there any way to invalidate this svar in the server.cfg? Something like > the -nobots in css? > dex > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: sv_unlag and Ping
1.0 On 7/16/05, sprout <[EMAIL PROTECTED]> wrote: > what is default sv_unlag? -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] maxplayers in server.cfg for hlds
bind maxplayers none ? - Original Message - From: "dexion" <[EMAIL PROTECTED]> To: Sent: Sunday, July 17, 2005 2:42 PM Subject: [hlds] maxplayers in server.cfg for hlds Is there any way to invalidate this svar in the server.cfg? Something like the -nobots in css? dex ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] maxplayers in server.cfg for hlds
Is there any way to invalidate this svar in the server.cfg? Something like the -nobots in css? dex ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: sv_unlag and Ping
what is default sv_unlag? - Original Message - From: "Mikee" <[EMAIL PROTECTED]> To: Sent: Saturday, July 16, 2005 9:25 PM Subject: Re: [hlds] Re: sv_unlag and Ping I am always amazed at how the simple concept of bits and bytes are confused by so many. It goes back to hardware engineers using the Metric (base 10) system in describing Hard Drive storage sizes, and bandwidth transfer speeds being expressed in "bits" of information. Then the software programmers use base 2, and only describe useable data expressed in terms of bytes (comprised of 8 bits--think of the parts of a digital clock showing the numeral 8 which has 7 pieces + 1 where they are all off). It is pretty confusing that the only real way to properly distinguish between bits and bytes is with a lower and upper case letter "b"/"B" respectively. They should have called a "Byte" something like a "Zoot" so there would never have been this confusion. - Original Message - From: "sprout" <[EMAIL PROTECTED]> To: Sent: Saturday, July 16, 2005 1:39 PM Subject: Re: [hlds] Re: sv_unlag and Ping MB=mega byte Mb means mega bit ... thats where the confusion is its all in the abreviation but clayton has it right as well as james just diffeernt views but for the reasoning of the server I think its figured in bits so clayton is altimatly right ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Warning about revision R of mani mod
I am using it. It is Fine. We use fast downloads with the models bzip and they take 30 seconds if that to download Munra - Original Message - From: "Mikee" <[EMAIL PROTECTED]> To: Sent: Saturday, July 16, 2005 10:14 PM Subject: Re: [hlds] Warning about revision R of mani mod Yeah, it is easy to remove his models, sounds, and other things you don't want. Mani's Mod is the best thing to happen to HL2, and he actually listens to his fans, and does regular updates that are wanted. - Original Message - From: "Jim" <[EMAIL PROTECTED]> To: Sent: Saturday, July 16, 2005 9:05 PM Subject: Re: [hlds] Warning about revision R of mani mod I downloade the same Revision. "R" and no problems... however I did not go with his Model Pack that was recommended. you have the models configured to pull down. Go in and remove the models, and any associated Zips and you will be fine. - Original Message - From: "[DinoBot]Sidmind" <[EMAIL PROTECTED]> To: Sent: Saturday, July 16, 2005 4:54 PM Subject: [hlds] Warning about revision R of mani mod normally, when mani releases an update, I just download the "patch" make backups of my cfg folder, then overwrite my existing files. but TODAY, I did the same thing for revision R He also recomended a model pak, so I downloaded it and overwrote my /cstrike folder. but now "EVERYONE" who joins the server HAS to download 16 meg worth of models. I have edited the mani_server.cfg to turned all the model crap off, but it still downloads them, and is crashing like crazy. I have gone back to version "P" of mani mod, untill he gets his stuff lined out. Mani needs to stop making enhancments that are FORCED on people, any new items should be turned off by default, OR at least a warning about before I update. I honestly dont know if it the mani version R that is forcing people to download, or his recomended "model" pack. __ Do you Yahoo!? Read only the mail you want - Yahoo! Mail SpamGuard. http://promotions.yahoo.com/new_mail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: sv_unlag and Ping
I am always amazed at how the simple concept of bits and bytes are confused by so many. It goes back to hardware engineers using the Metric (base 10) system in describing Hard Drive storage sizes, and bandwidth transfer speeds being expressed in "bits" of information. Then the software programmers use base 2, and only describe useable data expressed in terms of bytes (comprised of 8 bits--think of the parts of a digital clock showing the numeral 8 which has 7 pieces + 1 where they are all off). It is pretty confusing that the only real way to properly distinguish between bits and bytes is with a lower and upper case letter "b"/"B" respectively. They should have called a "Byte" something like a "Zoot" so there would never have been this confusion. - Original Message - From: "sprout" <[EMAIL PROTECTED]> To: Sent: Saturday, July 16, 2005 1:39 PM Subject: Re: [hlds] Re: sv_unlag and Ping MB=mega byte Mb means mega bit ... thats where the confusion is its all in the abreviation but clayton has it right as well as james just diffeernt views but for the reasoning of the server I think its figured in bits so clayton is altimatly right ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Warning about revision R of mani mod
Yeah, it is easy to remove his models, sounds, and other things you don't want. Mani's Mod is the best thing to happen to HL2, and he actually listens to his fans, and does regular updates that are wanted. - Original Message - From: "Jim" <[EMAIL PROTECTED]> To: Sent: Saturday, July 16, 2005 9:05 PM Subject: Re: [hlds] Warning about revision R of mani mod I downloade the same Revision. "R" and no problems... however I did not go with his Model Pack that was recommended. you have the models configured to pull down. Go in and remove the models, and any associated Zips and you will be fine. - Original Message - From: "[DinoBot]Sidmind" <[EMAIL PROTECTED]> To: Sent: Saturday, July 16, 2005 4:54 PM Subject: [hlds] Warning about revision R of mani mod normally, when mani releases an update, I just download the "patch" make backups of my cfg folder, then overwrite my existing files. but TODAY, I did the same thing for revision R He also recomended a model pak, so I downloaded it and overwrote my /cstrike folder. but now "EVERYONE" who joins the server HAS to download 16 meg worth of models. I have edited the mani_server.cfg to turned all the model crap off, but it still downloads them, and is crashing like crazy. I have gone back to version "P" of mani mod, untill he gets his stuff lined out. Mani needs to stop making enhancments that are FORCED on people, any new items should be turned off by default, OR at least a warning about before I update. I honestly dont know if it the mani version R that is forcing people to download, or his recomended "model" pack. __ Do you Yahoo!? Read only the mail you want - Yahoo! Mail SpamGuard. http://promotions.yahoo.com/new_mail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Warning about revision R of mani mod
I downloade the same Revision. "R" and no problems... however I did not go with his Model Pack that was recommended. you have the models configured to pull down. Go in and remove the models, and any associated Zips and you will be fine. - Original Message - From: "[DinoBot]Sidmind" <[EMAIL PROTECTED]> To: Sent: Saturday, July 16, 2005 4:54 PM Subject: [hlds] Warning about revision R of mani mod normally, when mani releases an update, I just download the "patch" make backups of my cfg folder, then overwrite my existing files. but TODAY, I did the same thing for revision R He also recomended a model pak, so I downloaded it and overwrote my /cstrike folder. but now "EVERYONE" who joins the server HAS to download 16 meg worth of models. I have edited the mani_server.cfg to turned all the model crap off, but it still downloads them, and is crashing like crazy. I have gone back to version "P" of mani mod, untill he gets his stuff lined out. Mani needs to stop making enhancments that are FORCED on people, any new items should be turned off by default, OR at least a warning about before I update. I honestly dont know if it the mani version R that is forcing people to download, or his recomended "model" pack. __ Do you Yahoo!? Read only the mail you want - Yahoo! Mail SpamGuard. http://promotions.yahoo.com/new_mail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Warning about revision R of mani mod
normally, when mani releases an update, I just download the "patch" make backups of my cfg folder, then overwrite my existing files. but TODAY, I did the same thing for revision R He also recomended a model pak, so I downloaded it and overwrote my /cstrike folder. but now "EVERYONE" who joins the server HAS to download 16 meg worth of models. I have edited the mani_server.cfg to turned all the model crap off, but it still downloads them, and is crashing like crazy. I have gone back to version "P" of mani mod, untill he gets his stuff lined out. Mani needs to stop making enhancments that are FORCED on people, any new items should be turned off by default, OR at least a warning about before I update. I honestly dont know if it the mani version R that is forcing people to download, or his recomended "model" pack. __ Do you Yahoo!? Read only the mail you want - Yahoo! Mail SpamGuard. http://promotions.yahoo.com/new_mail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] SRCDS SYSTEM/NETWORK REQUIREMENTS
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I'm interested in setting up a dedicated linux box for hosting a couple servers... My ISP offers 10mbit down, 1mbit up for bandwidth... would this be enough to host 1 18-man pub and 1 11-man private 100tic servers? Also, what kind of hardware would be sufficient for said operation? I'd like to use the server for other basic things too (not near as intensive as CS:S) like web serving, email, firewall, etc. Thanks in advance, and pardon the newb question ;D Beau Newcomb -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: sv_unlag and Ping
sprout wrote: MB=mega byte Mb means mega bit bit's is what I meant, yes I know that a bad typographical error to make. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: sv_unlag and Ping
MB=mega byte Mb means mega bit ... thats where the confusion is its all in the abreviation but clayton has it right as well as james just diffeernt views but for the reasoning of the server I think its figured in bits so clayton is altimatly right - Original Message - From: "Steve Dalberg" <[EMAIL PROTECTED]> To: Sent: Saturday, July 16, 2005 12:01 PM Subject: Re: [hlds] Re: sv_unlag and Ping I'll second what Clayton says... 100b/s is 1Mbps Clayton Macleod wrote: sorry, but you're wrong. 1Mbps in terms of *network communication* is always 1,000,000 bits, just like 1Kbps is always 1,000 bits. On 7/16/05, James Tucker <[EMAIL PROTECTED]> wrote: Sorry, but I just want to verify, you do know those byte values are wrong don't you? 1MB is 1024 KB which is 1048576 Bytes, which is 8388608 bits. Gb->Mb->Kb always factors of 1024 different. There are 8 bits in a byte. 1Mbps (bits per second, the standard measurement for most telcommunications speeds) 1Mbps is capable of sending 1024kbps, which is 1048576 bits per second. 128k is actually 131072 bits per second 16k is 16384 bits per second. Rounded values are however good as they leave some space for oversubscription / link control / protocol overhead. Yeah, I couldn't recommend running a server on 16kbps up. -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: sv_unlag and Ping
I'll second what Clayton says... 100b/s is 1Mbps Clayton Macleod wrote: sorry, but you're wrong. 1Mbps in terms of *network communication* is always 1,000,000 bits, just like 1Kbps is always 1,000 bits. On 7/16/05, James Tucker <[EMAIL PROTECTED]> wrote: Sorry, but I just want to verify, you do know those byte values are wrong don't you? 1MB is 1024 KB which is 1048576 Bytes, which is 8388608 bits. Gb->Mb->Kb always factors of 1024 different. There are 8 bits in a byte. 1Mbps (bits per second, the standard measurement for most telcommunications speeds) 1Mbps is capable of sending 1024kbps, which is 1048576 bits per second. 128k is actually 131072 bits per second 16k is 16384 bits per second. Rounded values are however good as they leave some space for oversubscription / link control / protocol overhead. Yeah, I couldn't recommend running a server on 16kbps up. -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: sv_unlag and Ping
sorry, but you're wrong. 1Mbps in terms of *network communication* is always 1,000,000 bits, just like 1Kbps is always 1,000 bits. On 7/16/05, James Tucker <[EMAIL PROTECTED]> wrote: > Sorry, but I just want to verify, you do know those byte values are > wrong don't you? > > 1MB is 1024 KB which is 1048576 Bytes, which is 8388608 bits. > > Gb->Mb->Kb always factors of 1024 different. > There are 8 bits in a byte. > > 1Mbps (bits per second, the standard measurement for most > telcommunications speeds) > > 1Mbps is capable of sending 1024kbps, which is 1048576 bits per second. > 128k is actually 131072 bits per second > 16k is 16384 bits per second. > > Rounded values are however good as they leave some space for > oversubscription / link control / protocol overhead. > > Yeah, I couldn't recommend running a server on 16kbps up. -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: sv_unlag and Ping
Sorry, but I just want to verify, you do know those byte values are wrong don't you? 1MB is 1024 KB which is 1048576 Bytes, which is 8388608 bits. Gb->Mb->Kb always factors of 1024 different. There are 8 bits in a byte. 1Mbps (bits per second, the standard measurement for most telcommunications speeds) 1Mbps is capable of sending 1024kbps, which is 1048576 bits per second. 128k is actually 131072 bits per second 16k is 16384 bits per second. Rounded values are however good as they leave some space for oversubscription / link control / protocol overhead. Yeah, I couldn't recommend running a server on 16kbps up. On 7/15/05, m0gely <[EMAIL PROTECTED]> wrote: > David Williams wrote: > > > i'm new to this and i've been reading this thread with interest as i > > have a 16k upload and a 128k download on my connection (1 megabit fibre > > optic cable) > > 1Mb = 1,024,000 bytes > 128k = 128,000 bytes > 16k =16,000 bytes > > Something you're saying isn't making sense to me. So I'm just going to > use your upload and download numbers. > > > and i want to run 8 players on my cs 1.6 server > > I don't see how you could get more than 4 people on that connection > without considerable lag. My server graphs indicate 4.5Kb per player > outgoing as the ave for 1.6. So, if you're certain that 16k is in fact > your outgoing limit, then this line just isn't suitable to run a server, > unless you like very small maps for 4 player action. Outgoing line > speed is where the bulk of the traffic is due to each client getting > info from the server about all the other clients. > > -- > - m0gely > http://quake2.telestream.com/ > Q2 | Q3A | Counter-strike > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hl2dm server: log files
[EMAIL PROTECTED] wrote: Thanks m0gely, I have that set, however, I'm still getting mulitple log files. Any other suggestions? hmm, did you restart the server after? Do "cvarlist sv_log" in your console to see all the options available. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds