RE: [hlds] [OT] Serverwiki Thank you

2005-10-21 Thread Rick Payton
This is a multi-part message in MIME format.
--
Glad to contribute :)

even if you keep having to fix my mistakes :P

Rick Payton, IT Support
Morikawa  Associates
(808) 572-1745
http://www.mai-hawaii.com/

-Original Message-
From: [EMAIL PROTECTED] on behalf of Mike Miller
Sent: Thu 10/20/2005 7:06 PM
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Subject: [hlds] [OT] Serverwiki Thank you

--
[ Picked text/plain from multipart/alternative ]
Apologies for posting this here, but these guys need some recognition.

Just a big thanks to everyone who's been helping out with ServerWiki.org the
past week or so. It's taken off faster than I ever could have dreamed it
would.

A special thanks to HoundDawg, FreekBoy, Deadsexy, Leopard, and Whisper for
all the hard work you've done. You guys embody what it means to be part of a
community.

Thanks again to everyone who's submitted, added, corrected, edited, or even
visited ServerWiki! We've come a long way in a short time, but we still have
a very long way to go!


--
Mike DaiTengu Miller
Serverwiki Founder
http://www.serverwiki.org

H^2 | http://www.daitengu.com
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[hlds] Bots and CSS

2005-10-21 Thread Bud Ingram

Mr. Reynolds,

It appears some are experiencing an issue initially experienced in February
of this year.  Specifically the issue is that servers have been running
successfully with bots for months; we receive an update at time of release
for DOD:S and now bots are crashing some Windows based systems.

Could you tell us if Valve is more than peripherally aware of the situation,
and if anything is being considered to rectify the situation?  Perhaps a
redefining the minimum machine requirements for a Windows 200x Server if
that is the problem?

I believe that there was another update sometime after the February fiasco
that also made adding bots without players difficult, someone came out with
a workaround that was very successful -- that particular issue did not
present itself with the C++ errors seen at this time (and seen back in
February).  Does Valve have some agenda to prevent bots from being on a
server when no humans are playing?  I do not believe that that is true, but
there is some suspicion at this point.

Do you have any recommendations?  Perhaps how to get data populated in the
MDMP files that are created at crash time to help diagnose?

I appreciate your time, as always, and look forward to your reply.

Sincerely,

Bud Ingram

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Re: [hlds] Bots and CSS

2005-10-21 Thread Tyler Cook
--
[ Picked text/plain from multipart/alternative ]
VALVe is always aware - whether or not they react right a way is something
else...

On 10/21/05, Bud Ingram [EMAIL PROTECTED] wrote:

 Mr. Reynolds,

 It appears some are experiencing an issue initially experienced in
 February
 of this year. Specifically the issue is that servers have been running
 successfully with bots for months; we receive an update at time of release
 for DOD:S and now bots are crashing some Windows based systems.

 Could you tell us if Valve is more than peripherally aware of the
 situation,
 and if anything is being considered to rectify the situation? Perhaps a
 redefining the minimum machine requirements for a Windows 200x Server if
 that is the problem?

 I believe that there was another update sometime after the February fiasco
 that also made adding bots without players difficult, someone came out
 with
 a workaround that was very successful -- that particular issue did not
 present itself with the C++ errors seen at this time (and seen back in
 February). Does Valve have some agenda to prevent bots from being on a
 server when no humans are playing? I do not believe that that is true, but
 there is some suspicion at this point.

 Do you have any recommendations? Perhaps how to get data populated in the
 MDMP files that are created at crash time to help diagnose?

 I appreciate your time, as always, and look forward to your reply.

 Sincerely,

 Bud Ingram

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[hlds] port answer from servre providors.

2005-10-21 Thread [xXx] [EMAIL PROTECTED]
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[ Picked text/plain from multipart/alternative ]
i got this answer from the ppl i buy my dual xeon servers from.


Updated by: Harpreet Singh at Oct 21 01:49
Hello Joe,

2 IPs do not have 2 ports. There is only one port. If you have one port sending 
traffic to two separate IP's to two separate applications then you  might run 
into lag issues. Lag issues might be because of Network Latency at times.

so i am saturating a port trunk by having to large servers running on different 
ip's but sharing the same port

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Re: [hlds] port question

2005-10-21 Thread ozmosissound
--
[ Picked text/plain from multipart/alternative ]

As expected..


Thanks for the response tho m8!!

--Ozz
-- Original message --


 the servers with same ports seemed to lag and one 66 tic without didnt
 - Original Message -
 From: Gary
 To: ;
 Sent: Thursday, October 20, 2005 5:51 PM
 Subject: Re: [hlds] port question


  You won't.
 
  At 02:01 PM 10/20/2005, [xXx] [EMAIL PROTECTED] wrote:
  your right there too oz, i would like to see if i get even better latency
  with diff ports
 
 
 
 
  G. Stanley
  Engineering
  Velocity Servers, DBA
  [EMAIL PROTECTED]
 
 
 
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Re: [hlds] port answer from servre providors.

2005-10-21 Thread [xXx] [EMAIL PROTECTED]
ya , ive already moved my 60 man source off of the 27015 port. we will
suffer from lack of players for a while, but better than lagging customers
lol
- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, October 21, 2005 11:30 AM
Subject: Re: [hlds] port answer from servre providors.


--
[ Picked text/plain from multipart/alternative ]
Yes, this is what I assumed in my reply previously.  It is only logical that
1 device or network feed would have to work a little harder to maintain the
constant feeds, and a side effect is always latency.  Nanoseconds do add up,
just like pennies!!!

I assume you are going to use seperate ports for all your servers from now
on, yes??

--Ozz

-- Original message --

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 i got this answer from the ppl i buy my dual xeon servers from.


 Updated by: Harpreet Singh at Oct 21 01:49
 Hello Joe,

 2 IPs do not have 2 ports. There is only one port. If you have one port
sending
 traffic to two separate IP's to two separate applications then you might
run
 into lag issues. Lag issues might be because of Network Latency at times.

 so i am saturating a port trunk by having to large servers running on
different
 ip's but sharing the same port

 --



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RE: [hlds] Bots and CSS

2005-10-21 Thread James Tucker
Heh, some other vendors I FEAR may have forgotten to even listen to the
community when the scream about security updates. At least my Valve servers
are relatively secure. :)

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Brian
 M Frain (eternal)
 Sent: 21 October 2005 18:41
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Bots and CSS

 --
 [ Picked text/plain from multipart/alternative ] Bud, You
 would probably get a lot farther towards a response if you
 didn't post with such cynicism and hidden jabs. We all get a
 little irked when updates go bad but keeping in mind I have
 nothing to do with Valve and even I felt a little insulted at
 your post. You know what they say, you catch more flies with
 honey. Just a little info and it is in no way meant to start an issue.


  On 10/21/05, Tyler Cook [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ] VALVe is
 always aware
  - whether or not they react right a way is something else...
 
  On 10/21/05, Bud Ingram [EMAIL PROTECTED] wrote:
  
   Mr. Reynolds,
  
   It appears some are experiencing an issue initially
 experienced in
   February of this year. Specifically the issue is that
 servers have
   been running successfully with bots for months; we
 receive an update
   at time of
  release
   for DOD:S and now bots are crashing some Windows based systems.
  
   Could you tell us if Valve is more than peripherally aware of the
   situation, and if anything is being considered to rectify the
   situation? Perhaps a redefining the minimum machine
 requirements for
   a Windows 200x Server if that is the problem?
  
   I believe that there was another update sometime after
 the February
  fiasco
   that also made adding bots without players difficult,
 someone came
   out with a workaround that was very successful -- that particular
   issue did not present itself with the C++ errors seen at
 this time
   (and seen back in February). Does Valve have some agenda
 to prevent
   bots from being on a server when no humans are playing? I do not
   believe that that is true,
  but
   there is some suspicion at this point.
  
   Do you have any recommendations? Perhaps how to get data
 populated
   in
  the
   MDMP files that are created at crash time to help diagnose?
  
   I appreciate your time, as always, and look forward to your reply.
  
   Sincerely,
  
   Bud Ingram
  
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives, please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  --
 
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Re: [hlds] Bots and CSS

2005-10-21 Thread Brian M Frain (eternal)
--
[ Picked text/plain from multipart/alternative ]
No Rick I wasn't, Bud used a nice tactic where you use intelligent sounding
phrasing and what appears to be a well thought out post but in truth it is
disguising sarcasm and negativity. I would much rather deal with the
majority of the community, it is easier to see where you stand when someone
says Valv3 OMFG fix this you SUXXORZZ!!1!! than Does Valve have some
agenda to prevent bots from being on a server when no humans are playing? I
do not believe that that is true, but there is some suspicion at this
point. Now again, don't get me wrong, I get just as frustrated with the
recent updates as the rest of this group. I was merely trying to point out
to Bud that maybe he needs to think about using disguised negativity in his
posts if he wants his LEGITIMATE concerns addressed (and they are
legitimate). I am now, and true to this mailing list, having to defend
something that was merely meant to be helpful and is now being taken too far
and out of context. It seems we thrive on conflict here instead of just
taking advice as it is given.
 Bud, I really didn't mean a whole lot by it, I was merely stating that I
thought you were a bit harsh with what appeared to be misleading statements
and that in the future maybe you should just be more direct.
To those that are offended by MY post I will quote what I said the first
time Just a little info and it is in no way meant to start an issue. Take
it for what you will.


 On 10/21/05, Rice, Rick [EMAIL PROTECTED] wrote:

 Brian, too late!!

 There is nothing wrong with Bud's post. He made no obviously harsh
 statements that warranted your return post. I tend to think that the nicer
 you are on these lists the more criticism you get.

 I think you were referring to Tyler's response, at least I am hoping you
 were. If you weren't, then my previous statement really holds true!! Most
 people on this list do not show half the respect to VALVe that Bud did.

 RR

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Brian M Frain
 (eternal)
 Sent: Friday, October 21, 2005 1:41 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Bots and CSS

 --
 [ Picked text/plain from multipart/alternative ]
 Bud,
 You would probably get a lot farther towards a response if you didn't post
 with such cynicism and hidden jabs. We all get a little irked when updates
 go bad but keeping in mind I have nothing to do with Valve and even I felt
 a
 little insulted at your post. You know what they say, you catch more flies
 with honey. Just a little info and it is in no way meant to start an
 issue.


 On 10/21/05, Tyler Cook [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  VALVe is always aware - whether or not they react right a way is
 something
  else...
 
  On 10/21/05, Bud Ingram [EMAIL PROTECTED] wrote:
  
   Mr. Reynolds,
  
   It appears some are experiencing an issue initially experienced in
   February
   of this year. Specifically the issue is that servers have been running
   successfully with bots for months; we receive an update at time of
  release
   for DOD:S and now bots are crashing some Windows based systems.
  
   Could you tell us if Valve is more than peripherally aware of the
   situation,
   and if anything is being considered to rectify the situation? Perhaps
 a
   redefining the minimum machine requirements for a Windows 200x Server
 if
   that is the problem?
  
   I believe that there was another update sometime after the February
  fiasco
   that also made adding bots without players difficult, someone came out
   with
   a workaround that was very successful -- that particular issue did not
   present itself with the C++ errors seen at this time (and seen back in
   February). Does Valve have some agenda to prevent bots from being on a
   server when no humans are playing? I do not believe that that is true,
  but
   there is some suspicion at this point.
  
   Do you have any recommendations? Perhaps how to get data populated in
  the
   MDMP files that are created at crash time to help diagnose?
  
   I appreciate your time, as always, and look forward to your reply.
  
   Sincerely,
  
   Bud Ingram
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  --
 
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Re: [hlds] Bots and CSS

2005-10-21 Thread Bud Ingram
Brian,

I would ask that you try not to over analyze my post, I did not intend for
any hidden agenda to come through, was not trying to produce a shovel-full
of sarcasm, or make any quick jabs hoping no one would be the wiser.  I
appreciate your concern, but wanted to make certain that I posted the
situation as I see it and as I have identified from several attempts to get
help from both the community on this specific issue.

I am happy to report that I became frustrated enough to FIX my own problem
and am about to share it with everyone on the list, but again, I am not
intentionally providing sarcasm as I do so.

I had never bothered to remove the entire HL2Server directory on my machine,
only the CSTRIKE.  I removed *everything* and reinstalled...  Lo and behold,
my server is now able to stay up for more than 10 minutes with bots (as of
the time of this message, I have had it running for 40 minutes and am ready
to leave for the day).  So, if anyone else is having issues with Bots
crashing their system after the last update, please remove EVERYTHING on
your machine for Valve, then reinstall the HLDSUPDATETOOL and start from
scratch.  Now I did NOT dump my MOTD.TXT or my Server.CFG, but did dump
everything else.  I even have the latest Beetlesmod Beta running!!

Again, my original post seeking help this morning was not loaded
intentionally with sarcasm or criticism, I was genuinely seeking assistance.
If anyone read it as sarcasm, I appreciate the feedback an will keep in mind
that regardless of my intent, people may misconstrue, and assign their own
perceived motive to, my posts.

Regards,

Bud Ingram

- Original Message -
From: Brian M Frain (eternal) [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, October 21, 2005 2:11 PM
Subject: Re: [hlds] Bots and CSS


 --
 [ Picked text/plain from multipart/alternative ]
 No Rick I wasn't, Bud used a nice tactic where you use intelligent
sounding
 phrasing and what appears to be a well thought out post but in truth it is
 disguising sarcasm and negativity. I would much rather deal with the
 majority of the community, it is easier to see where you stand when
someone
 says Valv3 OMFG fix this you SUXXORZZ!!1!! than Does Valve have some
 agenda to prevent bots from being on a server when no humans are playing?
I
 do not believe that that is true, but there is some suspicion at this
 point. Now again, don't get me wrong, I get just as frustrated with the
 recent updates as the rest of this group. I was merely trying to point out
 to Bud that maybe he needs to think about using disguised negativity in
his
 posts if he wants his LEGITIMATE concerns addressed (and they are
 legitimate). I am now, and true to this mailing list, having to defend
 something that was merely meant to be helpful and is now being taken too
far
 and out of context. It seems we thrive on conflict here instead of just
 taking advice as it is given.
  Bud, I really didn't mean a whole lot by it, I was merely stating that I
 thought you were a bit harsh with what appeared to be misleading
statements
 and that in the future maybe you should just be more direct.
 To those that are offended by MY post I will quote what I said the first
 time Just a little info and it is in no way meant to start an issue.
Take
 it for what you will.


  On 10/21/05, Rice, Rick [EMAIL PROTECTED] wrote:
 
  Brian, too late!!
 
  There is nothing wrong with Bud's post. He made no obviously harsh
  statements that warranted your return post. I tend to think that the
nicer
  you are on these lists the more criticism you get.
 
  I think you were referring to Tyler's response, at least I am hoping you
  were. If you weren't, then my previous statement really holds true!!
Most
  people on this list do not show half the respect to VALVe that Bud did.
 
  RR
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Brian M Frain
  (eternal)
  Sent: Friday, October 21, 2005 1:41 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Bots and CSS
 
  --
  [ Picked text/plain from multipart/alternative ]
  Bud,
  You would probably get a lot farther towards a response if you didn't
post
  with such cynicism and hidden jabs. We all get a little irked when
updates
  go bad but keeping in mind I have nothing to do with Valve and even I
felt
  a
  little insulted at your post. You know what they say, you catch more
flies
  with honey. Just a little info and it is in no way meant to start an
  issue.
 
 
  On 10/21/05, Tyler Cook [EMAIL PROTECTED] wrote:
  
   --
   [ Picked text/plain from multipart/alternative ]
   VALVe is always aware - whether or not they react right a way is
  something
   else...
  
   On 10/21/05, Bud Ingram [EMAIL PROTECTED] wrote:
   
Mr. Reynolds,
   
It appears some are experiencing an issue initially experienced in
February
of this year. Specifically the issue is that servers have been
running
successfully with bots for 

Re: [hlds] Bots and CSS

2005-10-21 Thread Brian M Frain (eternal)
--
[ Picked text/plain from multipart/alternative ]
well written response Bud, kudos.


 On 10/21/05, Bud Ingram [EMAIL PROTECTED] wrote:

 Brian,

 I would ask that you try not to over analyze my post, I did not intend for
 any hidden agenda to come through, was not trying to produce a shovel-full
 of sarcasm, or make any quick jabs hoping no one would be the wiser. I
 appreciate your concern, but wanted to make certain that I posted the
 situation as I see it and as I have identified from several attempts to
 get
 help from both the community on this specific issue.

 I am happy to report that I became frustrated enough to FIX my own problem
 and am about to share it with everyone on the list, but again, I am not
 intentionally providing sarcasm as I do so.

 I had never bothered to remove the entire HL2Server directory on my
 machine,
 only the CSTRIKE. I removed *everything* and reinstalled... Lo and behold,
 my server is now able to stay up for more than 10 minutes with bots (as of
 the time of this message, I have had it running for 40 minutes and am
 ready
 to leave for the day). So, if anyone else is having issues with Bots
 crashing their system after the last update, please remove EVERYTHING on
 your machine for Valve, then reinstall the HLDSUPDATETOOL and start from
 scratch. Now I did NOT dump my MOTD.TXT or my Server.CFG, but did dump
 everything else. I even have the latest Beetlesmod Beta running!!

 Again, my original post seeking help this morning was not loaded
 intentionally with sarcasm or criticism, I was genuinely seeking
 assistance.
 If anyone read it as sarcasm, I appreciate the feedback an will keep in
 mind
 that regardless of my intent, people may misconstrue, and assign their own
 perceived motive to, my posts.

 Regards,

 Bud Ingram

 - Original Message -
 From: Brian M Frain (eternal) [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Friday, October 21, 2005 2:11 PM
 Subject: Re: [hlds] Bots and CSS


  --
  [ Picked text/plain from multipart/alternative ]
  No Rick I wasn't, Bud used a nice tactic where you use intelligent
 sounding
  phrasing and what appears to be a well thought out post but in truth it
 is
  disguising sarcasm and negativity. I would much rather deal with the
  majority of the community, it is easier to see where you stand when
 someone
  says Valv3 OMFG fix this you SUXXORZZ!!1!! than Does Valve have some
  agenda to prevent bots from being on a server when no humans are
 playing?
 I
  do not believe that that is true, but there is some suspicion at this
  point. Now again, don't get me wrong, I get just as frustrated with the
  recent updates as the rest of this group. I was merely trying to point
 out
  to Bud that maybe he needs to think about using disguised negativity in
 his
  posts if he wants his LEGITIMATE concerns addressed (and they are
  legitimate). I am now, and true to this mailing list, having to defend
  something that was merely meant to be helpful and is now being taken too
 far
  and out of context. It seems we thrive on conflict here instead of just
  taking advice as it is given.
  Bud, I really didn't mean a whole lot by it, I was merely stating that I
  thought you were a bit harsh with what appeared to be misleading
 statements
  and that in the future maybe you should just be more direct.
  To those that are offended by MY post I will quote what I said the first
  time Just a little info and it is in no way meant to start an issue.
 Take
  it for what you will.
 
 
  On 10/21/05, Rice, Rick [EMAIL PROTECTED] wrote:
  
   Brian, too late!!
  
   There is nothing wrong with Bud's post. He made no obviously harsh
   statements that warranted your return post. I tend to think that the
 nicer
   you are on these lists the more criticism you get.
  
   I think you were referring to Tyler's response, at least I am hoping
 you
   were. If you weren't, then my previous statement really holds true!!
 Most
   people on this list do not show half the respect to VALVe that Bud
 did.
  
   RR
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Brian M Frain
   (eternal)
   Sent: Friday, October 21, 2005 1:41 PM
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] Bots and CSS
  
   --
   [ Picked text/plain from multipart/alternative ]
   Bud,
   You would probably get a lot farther towards a response if you didn't
 post
   with such cynicism and hidden jabs. We all get a little irked when
 updates
   go bad but keeping in mind I have nothing to do with Valve and even I
 felt
   a
   little insulted at your post. You know what they say, you catch more
 flies
   with honey. Just a little info and it is in no way meant to start an
   issue.
  
  
   On 10/21/05, Tyler Cook [EMAIL PROTECTED] wrote:
   
--
[ Picked text/plain from multipart/alternative ]
VALVe is always aware - whether or not they react right a way is
   something
else...
   
On 10/21/05,