RE: [hlds] Users?
Actually, for SRCDS it is the number of level changes since start. For HLDS it is total number of players that have ever connected. Learn something new every day eh? - Alfred Whisper wrote: -- [ Picked text/plain from multipart/alternative ] Mani here too On 12/13/05, sKel [EMAIL PROTECTED] wrote: yeaa.. mine just did the same.. i changed map and it went up one.. hmmm.. the only plugins i run right now are mani 1.1.0zg and small statsme plugin. - Original Message - From: Kevin Ottalini [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, December 13, 2005 12:08 AM Subject: Re: [hlds] Users? the Users count increments everytime I changelevel to a new map, no players attached :) - Original Message - From: sKel [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 12, 2005 9:49 PM Subject: Re: [hlds] Users? yea i just checkd one of my servers and it has 2 people in right now, and the server has been up for awhile.. well its not on the map it starts on, so im guessing its been up awhile, lol.. and stats came up with this.. CPU InOut Uptime Users FPS Players 0.00 3626.79 4223.23 62 1 99.91 2 it as well says only 1 user, while 2 players are on. and my other server sitting empty aside from 4 bots, has a user count of 9 with 4 players... soo i don't know. i know the user count used to climb to high numbers, but i haven't lookd at it for a long while. - Original Message - From: Kevin Ottalini [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 12, 2005 11:37 PM Subject: Re: [hlds] Users? say oops, the source server looks like it's not reflecting the right count after all, I was aliased by the uptime that just happened to match the player count at that moment, too weird. It currently is telling me one player with 4 on right now ... perhaps it's telling us the map rollovers instead? (I just restarted the server). - Original Message - From: Kevin Ottalini [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 12, 2005 9:31 PM Subject: Re: [hlds] Users? I'm not sure what is going on, are you running some mod on that server? both my hldm and my hl2dm server (win32) reflect the proper counts. - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 12, 2005 9:23 PM Subject: Re: [hlds] Users? -- [ Picked text/plain from multipart/alternative ] Kevin if that were true then how does a server with 32 players on it only have 12 users? 15:41:59 CPUInOut Uptime Users FPS Players 13.99 53560.51 143045.58 617 12 257.16 32 Or is Users reset at every map change and its only new connections since the map change that are counted? I recall that the user column would climb into the 1000's quite easily, but I have just done a quick run through of all my servers with players in them with all of them with players over double digits, but users only registering in the single digit range. Am I missing something here? On 12/13/05, Kevin Ottalini [EMAIL PROTECTED] wrote: it gets incremented everytime a player joins the server. - Original Message - From: Whisper [EMAIL PROTECTED] To: HLDS hlds@list.valvesoftware.com Sent: Monday, December 12, 2005 8:45 PM Subject: [hlds] Users? -- [ Picked text/plain from multipart/alternative ] Probably a silly question with an answer I've forgotten about, but what does the users column mean in the stats output? 15:41:59 CPUInOut Uptime Users FPS Players 13.99 53560.51 143045.58 617 12 257.16 32 Thanks -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___
Re: [hlds] Users?
-- [ Picked text/plain from multipart/alternative ] yay :) On 12/13/05, Alfred Reynolds [EMAIL PROTECTED] wrote: Actually, for SRCDS it is the number of level changes since start. For HLDS it is total number of players that have ever connected. Learn something new every day eh? - Alfred Whisper wrote: -- [ Picked text/plain from multipart/alternative ] Mani here too On 12/13/05, sKel [EMAIL PROTECTED] wrote: yeaa.. mine just did the same.. i changed map and it went up one.. hmmm.. the only plugins i run right now are mani 1.1.0zg and small statsme plugin. - Original Message - From: Kevin Ottalini [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, December 13, 2005 12:08 AM Subject: Re: [hlds] Users? the Users count increments everytime I changelevel to a new map, no players attached :) - Original Message - From: sKel [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 12, 2005 9:49 PM Subject: Re: [hlds] Users? yea i just checkd one of my servers and it has 2 people in right now, and the server has been up for awhile.. well its not on the map it starts on, so im guessing its been up awhile, lol.. and stats came up with this.. CPU InOut Uptime Users FPS Players 0.00 3626.79 4223.23 62 1 99.91 2 it as well says only 1 user, while 2 players are on. and my other server sitting empty aside from 4 bots, has a user count of 9 with 4 players... soo i don't know. i know the user count used to climb to high numbers, but i haven't lookd at it for a long while. - Original Message - From: Kevin Ottalini [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 12, 2005 11:37 PM Subject: Re: [hlds] Users? say oops, the source server looks like it's not reflecting the right count after all, I was aliased by the uptime that just happened to match the player count at that moment, too weird. It currently is telling me one player with 4 on right now ... perhaps it's telling us the map rollovers instead? (I just restarted the server). - Original Message - From: Kevin Ottalini [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 12, 2005 9:31 PM Subject: Re: [hlds] Users? I'm not sure what is going on, are you running some mod on that server? both my hldm and my hl2dm server (win32) reflect the proper counts. - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 12, 2005 9:23 PM Subject: Re: [hlds] Users? -- [ Picked text/plain from multipart/alternative ] Kevin if that were true then how does a server with 32 players on it only have 12 users? 15:41:59 CPUInOut Uptime Users FPS Players 13.99 53560.51 143045.58 617 12 257.16 32 Or is Users reset at every map change and its only new connections since the map change that are counted? I recall that the user column would climb into the 1000's quite easily, but I have just done a quick run through of all my servers with players in them with all of them with players over double digits, but users only registering in the single digit range. Am I missing something here? On 12/13/05, Kevin Ottalini [EMAIL PROTECTED] wrote: it gets incremented everytime a player joins the server. - Original Message - From: Whisper [EMAIL PROTECTED] To: HLDS hlds@list.valvesoftware.com Sent: Monday, December 12, 2005 8:45 PM Subject: [hlds] Users? -- [ Picked text/plain from multipart/alternative ] Probably a silly question with an answer I've forgotten about, but what does the users column mean in the stats output? 15:41:59 CPUInOut Uptime Users FPS Players 13.99 53560.51 143045.58 617 12 257.16 32 Thanks -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Users?
-- [ Picked text/plain from multipart/alternative ] How can I do? My pc's behind a routeur and hlds only shows a local IP. here are my routeur's ports: i enabled ALL the followin ports in udp AND tcp, ALL redirected to 192.168.1.101 (my ip in local) 27015 - 27030 5273 7002.. Can someone help me out? On 12/13/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] yay :) On 12/13/05, Alfred Reynolds [EMAIL PROTECTED] wrote: Actually, for SRCDS it is the number of level changes since start. For HLDS it is total number of players that have ever connected. Learn something new every day eh? - Alfred Whisper wrote: -- [ Picked text/plain from multipart/alternative ] Mani here too On 12/13/05, sKel [EMAIL PROTECTED] wrote: yeaa.. mine just did the same.. i changed map and it went up one.. hmmm.. the only plugins i run right now are mani 1.1.0zg and small statsme plugin. - Original Message - From: Kevin Ottalini [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, December 13, 2005 12:08 AM Subject: Re: [hlds] Users? the Users count increments everytime I changelevel to a new map, no players attached :) - Original Message - From: sKel [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 12, 2005 9:49 PM Subject: Re: [hlds] Users? yea i just checkd one of my servers and it has 2 people in right now, and the server has been up for awhile.. well its not on the map it starts on, so im guessing its been up awhile, lol.. and stats came up with this.. CPU InOut Uptime Users FPS Players 0.00 3626.79 4223.23 62 1 99.91 2 it as well says only 1 user, while 2 players are on. and my other server sitting empty aside from 4 bots, has a user count of 9 with 4 players... soo i don't know. i know the user count used to climb to high numbers, but i haven't lookd at it for a long while. - Original Message - From: Kevin Ottalini [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 12, 2005 11:37 PM Subject: Re: [hlds] Users? say oops, the source server looks like it's not reflecting the right count after all, I was aliased by the uptime that just happened to match the player count at that moment, too weird. It currently is telling me one player with 4 on right now ... perhaps it's telling us the map rollovers instead? (I just restarted the server). - Original Message - From: Kevin Ottalini [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 12, 2005 9:31 PM Subject: Re: [hlds] Users? I'm not sure what is going on, are you running some mod on that server? both my hldm and my hl2dm server (win32) reflect the proper counts. - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 12, 2005 9:23 PM Subject: Re: [hlds] Users? -- [ Picked text/plain from multipart/alternative ] Kevin if that were true then how does a server with 32 players on it only have 12 users? 15:41:59 CPUInOut Uptime Users FPS Players 13.99 53560.51 143045.58 617 12 257.16 32 Or is Users reset at every map change and its only new connections since the map change that are counted? I recall that the user column would climb into the 1000's quite easily, but I have just done a quick run through of all my servers with players in them with all of them with players over double digits, but users only registering in the single digit range. Am I missing something here? On 12/13/05, Kevin Ottalini [EMAIL PROTECTED] wrote: it gets incremented everytime a player joins the server. - Original Message - From: Whisper [EMAIL PROTECTED] To: HLDS hlds@list.valvesoftware.com Sent: Monday, December 12, 2005 8:45 PM Subject: [hlds] Users? -- [ Picked text/plain from multipart/alternative ] Probably a silly question with an answer I've forgotten about, but what does the users column mean in the stats output? 15:41:59 CPUInOut Uptime Users FPS Players 13.99 53560.51 143045.58 617 12 257.16 32 Thanks -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds --
Re: [hlds] Users?
-- [ Picked text/plain from multipart/alternative ] If Users = map changes then it seems uptime is now how many players have connected in total 13:20:34 CPU In Out Uptime Users FPS Players 78.12 104258.52 191168.381915 4859.32 32 As this server has not been up for 32 odd hours But 48 * 25 Minutes per map = about the 20 odd hours it has in fact been up. Is that correct Alfred? On 12/13/05, Alfred Reynolds [EMAIL PROTECTED] wrote: Actually, for SRCDS it is the number of level changes since start. For HLDS it is total number of players that have ever connected. Learn something new every day eh? - Alfred Whisper wrote: -- [ Picked text/plain from multipart/alternative ] Mani here too On 12/13/05, sKel [EMAIL PROTECTED] wrote: yeaa.. mine just did the same.. i changed map and it went up one.. hmmm.. the only plugins i run right now are mani 1.1.0zg and small statsme plugin. - Original Message - From: Kevin Ottalini [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, December 13, 2005 12:08 AM Subject: Re: [hlds] Users? the Users count increments everytime I changelevel to a new map, no players attached :) - Original Message - From: sKel [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 12, 2005 9:49 PM Subject: Re: [hlds] Users? yea i just checkd one of my servers and it has 2 people in right now, and the server has been up for awhile.. well its not on the map it starts on, so im guessing its been up awhile, lol.. and stats came up with this.. CPU InOut Uptime Users FPS Players 0.00 3626.79 4223.23 62 1 99.91 2 it as well says only 1 user, while 2 players are on. and my other server sitting empty aside from 4 bots, has a user count of 9 with 4 players... soo i don't know. i know the user count used to climb to high numbers, but i haven't lookd at it for a long while. - Original Message - From: Kevin Ottalini [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 12, 2005 11:37 PM Subject: Re: [hlds] Users? say oops, the source server looks like it's not reflecting the right count after all, I was aliased by the uptime that just happened to match the player count at that moment, too weird. It currently is telling me one player with 4 on right now ... perhaps it's telling us the map rollovers instead? (I just restarted the server). - Original Message - From: Kevin Ottalini [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 12, 2005 9:31 PM Subject: Re: [hlds] Users? I'm not sure what is going on, are you running some mod on that server? both my hldm and my hl2dm server (win32) reflect the proper counts. - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 12, 2005 9:23 PM Subject: Re: [hlds] Users? -- [ Picked text/plain from multipart/alternative ] Kevin if that were true then how does a server with 32 players on it only have 12 users? 15:41:59 CPUInOut Uptime Users FPS Players 13.99 53560.51 143045.58 617 12 257.16 32 Or is Users reset at every map change and its only new connections since the map change that are counted? I recall that the user column would climb into the 1000's quite easily, but I have just done a quick run through of all my servers with players in them with all of them with players over double digits, but users only registering in the single digit range. Am I missing something here? On 12/13/05, Kevin Ottalini [EMAIL PROTECTED] wrote: it gets incremented everytime a player joins the server. - Original Message - From: Whisper [EMAIL PROTECTED] To: HLDS hlds@list.valvesoftware.com Sent: Monday, December 12, 2005 8:45 PM Subject: [hlds] Users? -- [ Picked text/plain from multipart/alternative ] Probably a silly question with an answer I've forgotten about, but what does the users column mean in the stats output? 15:41:59 CPUInOut Uptime Users FPS Players 13.99 53560.51 143045.58 617 12 257.16 32 Thanks -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
RE: [hlds] Users?
No, uptime should be number of minutes since server start. That time will wander a little with respect to wall clock time due to accumulation errors, but I wouldn't expect a 12 hour deficit after just 20 hours of up time... - Alfred Whisper wrote: -- [ Picked text/plain from multipart/alternative ] If Users = map changes then it seems uptime is now how many players have connected in total 13:20:34 CPU In Out Uptime Users FPS Players 78.12 104258.52 191168.381915 4859.32 32 As this server has not been up for 32 odd hours But 48 * 25 Minutes per map = about the 20 odd hours it has in fact been up. Is that correct Alfred? On 12/13/05, Alfred Reynolds [EMAIL PROTECTED] wrote: Actually, for SRCDS it is the number of level changes since start. For HLDS it is total number of players that have ever connected. Learn something new every day eh? - Alfred Whisper wrote: -- [ Picked text/plain from multipart/alternative ] Mani here too On 12/13/05, sKel [EMAIL PROTECTED] wrote: yeaa.. mine just did the same.. i changed map and it went up one.. hmmm.. the only plugins i run right now are mani 1.1.0zg and small statsme plugin. - Original Message - From: Kevin Ottalini [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, December 13, 2005 12:08 AM Subject: Re: [hlds] Users? the Users count increments everytime I changelevel to a new map, no players attached :) - Original Message - From: sKel [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 12, 2005 9:49 PM Subject: Re: [hlds] Users? yea i just checkd one of my servers and it has 2 people in right now, and the server has been up for awhile.. well its not on the map it starts on, so im guessing its been up awhile, lol.. and stats came up with this.. CPU InOut Uptime Users FPS Players 0.00 3626.79 4223.23 62 1 99.91 2 it as well says only 1 user, while 2 players are on. and my other server sitting empty aside from 4 bots, has a user count of 9 with 4 players... soo i don't know. i know the user count used to climb to high numbers, but i haven't lookd at it for a long while. - Original Message - From: Kevin Ottalini [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 12, 2005 11:37 PM Subject: Re: [hlds] Users? say oops, the source server looks like it's not reflecting the right count after all, I was aliased by the uptime that just happened to match the player count at that moment, too weird. It currently is telling me one player with 4 on right now ... perhaps it's telling us the map rollovers instead? (I just restarted the server). - Original Message - From: Kevin Ottalini [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 12, 2005 9:31 PM Subject: Re: [hlds] Users? I'm not sure what is going on, are you running some mod on that server? both my hldm and my hl2dm server (win32) reflect the proper counts. - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 12, 2005 9:23 PM Subject: Re: [hlds] Users? -- [ Picked text/plain from multipart/alternative ] Kevin if that were true then how does a server with 32 players on it only have 12 users? 15:41:59 CPUInOut Uptime Users FPS Players 13.99 53560.51 143045.58 617 12 257.16 32 Or is Users reset at every map change and its only new connections since the map change that are counted? I recall that the user column would climb into the 1000's quite easily, but I have just done a quick run through of all my servers with players in them with all of them with players over double digits, but users only registering in the single digit range. Am I missing something here? On 12/13/05, Kevin Ottalini [EMAIL PROTECTED] wrote: it gets incremented everytime a player joins the server. - Original Message - From: Whisper [EMAIL PROTECTED] To: HLDS hlds@list.valvesoftware.com Sent: Monday, December 12, 2005 8:45 PM Subject: [hlds] Users? -- [ Picked text/plain from multipart/alternative ] Probably a silly question with an answer I've forgotten about, but what does the users column mean in the stats output? 15:41:59 CPUInOut Uptime Users FPS Players 13.99 53560.51 143045.58 617 12 257.16 32 Thanks -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds --
Re: [hlds] Users?
-- [ Picked text/plain from multipart/alternative ] We are rebooting most of our servers now, so I'll keep and eye on the time reported On 12/14/05, Alfred Reynolds [EMAIL PROTECTED] wrote: No, uptime should be number of minutes since server start. That time will wander a little with respect to wall clock time due to accumulation errors, but I wouldn't expect a 12 hour deficit after just 20 hours of up time... - Alfred Whisper wrote: -- [ Picked text/plain from multipart/alternative ] If Users = map changes then it seems uptime is now how many players have connected in total 13:20:34 CPU In Out Uptime Users FPS Players 78.12 104258.52 191168.381915 4859.32 32 As this server has not been up for 32 odd hours But 48 * 25 Minutes per map = about the 20 odd hours it has in fact been up. Is that correct Alfred? On 12/13/05, Alfred Reynolds [EMAIL PROTECTED] wrote: Actually, for SRCDS it is the number of level changes since start. For HLDS it is total number of players that have ever connected. Learn something new every day eh? - Alfred Whisper wrote: -- [ Picked text/plain from multipart/alternative ] Mani here too On 12/13/05, sKel [EMAIL PROTECTED] wrote: yeaa.. mine just did the same.. i changed map and it went up one.. hmmm.. the only plugins i run right now are mani 1.1.0zg and small statsme plugin. - Original Message - From: Kevin Ottalini [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, December 13, 2005 12:08 AM Subject: Re: [hlds] Users? the Users count increments everytime I changelevel to a new map, no players attached :) - Original Message - From: sKel [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 12, 2005 9:49 PM Subject: Re: [hlds] Users? yea i just checkd one of my servers and it has 2 people in right now, and the server has been up for awhile.. well its not on the map it starts on, so im guessing its been up awhile, lol.. and stats came up with this.. CPU InOut Uptime Users FPS Players 0.00 3626.79 4223.23 62 1 99.91 2 it as well says only 1 user, while 2 players are on. and my other server sitting empty aside from 4 bots, has a user count of 9 with 4 players... soo i don't know. i know the user count used to climb to high numbers, but i haven't lookd at it for a long while. - Original Message - From: Kevin Ottalini [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 12, 2005 11:37 PM Subject: Re: [hlds] Users? say oops, the source server looks like it's not reflecting the right count after all, I was aliased by the uptime that just happened to match the player count at that moment, too weird. It currently is telling me one player with 4 on right now ... perhaps it's telling us the map rollovers instead? (I just restarted the server). - Original Message - From: Kevin Ottalini [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 12, 2005 9:31 PM Subject: Re: [hlds] Users? I'm not sure what is going on, are you running some mod on that server? both my hldm and my hl2dm server (win32) reflect the proper counts. - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 12, 2005 9:23 PM Subject: Re: [hlds] Users? -- [ Picked text/plain from multipart/alternative ] Kevin if that were true then how does a server with 32 players on it only have 12 users? 15:41:59 CPUInOut Uptime Users FPS Players 13.99 53560.51 143045.58 617 12 257.16 32 Or is Users reset at every map change and its only new connections since the map change that are counted? I recall that the user column would climb into the 1000's quite easily, but I have just done a quick run through of all my servers with players in them with all of them with players over double digits, but users only registering in the single digit range. Am I missing something here? On 12/13/05, Kevin Ottalini [EMAIL PROTECTED] wrote: it gets incremented everytime a player joins the server. - Original Message - From: Whisper [EMAIL PROTECTED] To: HLDS hlds@list.valvesoftware.com Sent: Monday, December 12, 2005 8:45 PM Subject: [hlds] Users? -- [ Picked text/plain from multipart/alternative ] Probably a silly question with an answer I've forgotten about, but what does the users column mean in the stats output? 15:41:59 CPUInOut Uptime Users FPS Players 13.99 53560.51 143045.58 617 12 257.16 32 Thanks -- ___ To unsubscribe, edit your