RE: [hlds] Users?

2005-12-13 Thread Alfred Reynolds
Actually, for SRCDS it is the number of level changes since start. For
HLDS it is total number of players that have ever connected. Learn
something new every day eh?

- Alfred

Whisper wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Mani here too

 On 12/13/05, sKel [EMAIL PROTECTED] wrote:

 yeaa.. mine just did the same.. i changed map and it went up one..
 hmmm..

 the only plugins i run right now are mani 1.1.0zg and small statsme
 plugin.


 - Original Message -
 From: Kevin Ottalini [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Tuesday, December 13, 2005 12:08 AM
 Subject: Re: [hlds] Users?


 the Users count increments everytime I changelevel to a new map,
 no players attached  :)

 - Original Message -
 From: sKel [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Monday, December 12, 2005 9:49 PM
 Subject: Re: [hlds] Users?


 yea i just checkd one of my servers and it has 2 people in right
 now, and the server has been up for awhile.. well its not on the
 map it starts on, so im guessing its been up awhile, lol.. and
 stats came up with this.. CPU   InOut   Uptime  Users   FPS
 Players
 0.00 3626.79 4223.23  62 1   99.91   2

 it as well says only 1 user, while 2 players are on.

 and my other server sitting empty aside from 4 bots, has a user
 count of 9 with 4 players... soo i don't know.

 i know the user count used to climb to high numbers, but i haven't
 lookd at it for a long while.


 - Original Message -
 From: Kevin Ottalini [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Monday, December 12, 2005 11:37 PM
 Subject: Re: [hlds] Users?


 say oops, the source server looks like it's not reflecting the
 right count after all, I was aliased by the uptime that just
 happened to match the player count at that moment, too weird.

 It currently is telling me one player with 4 on right now ...
 perhaps it's telling us the map rollovers instead? (I just
 restarted the server).


 - Original Message -
 From: Kevin Ottalini [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Monday, December 12, 2005 9:31 PM
 Subject: Re: [hlds] Users?


 I'm not sure what is going on, are you running some mod on that
 server?

 both my hldm and my hl2dm server (win32) reflect the proper
 counts.

 - Original Message -
 From: Whisper [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Monday, December 12, 2005 9:23 PM
 Subject: Re: [hlds] Users?


 --
 [ Picked text/plain from multipart/alternative ]
 Kevin if that were true then how does a server with 32 players
 on it only have 12 users?

 15:41:59 CPUInOut Uptime  Users
 FPS Players
 13.99   53560.51 143045.58 617  12
 257.16 32

 Or is Users reset at every map change and its only new
 connections since the
 map change that are counted?

 I recall that the user column would climb into the 1000's quite
 easily, but
 I have just done a quick run through of all my servers with
 players in them with all of them with players over double
 digits, but users only registering in the single digit range.

 Am I missing something here?


 On 12/13/05, Kevin Ottalini [EMAIL PROTECTED] wrote:

 it gets incremented everytime a player joins the server.

 - Original Message -
 From: Whisper [EMAIL PROTECTED]
 To: HLDS hlds@list.valvesoftware.com
 Sent: Monday, December 12, 2005 8:45 PM
 Subject: [hlds] Users?


 --
 [ Picked text/plain from multipart/alternative ]
 Probably a silly question with an answer I've forgotten
 about, but what does
 the users column mean in the stats output?

 15:41:59 CPUInOut Uptime  Users
 FPS Players
 13.99   53560.51 143045.58 617  12 257.16
 32

 Thanks
 --

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Re: [hlds] Users?

2005-12-13 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
yay

:)


On 12/13/05, Alfred Reynolds [EMAIL PROTECTED] wrote:

 Actually, for SRCDS it is the number of level changes since start. For
 HLDS it is total number of players that have ever connected. Learn
 something new every day eh?

 - Alfred

 Whisper wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  Mani here too
 
  On 12/13/05, sKel [EMAIL PROTECTED] wrote:
 
  yeaa.. mine just did the same.. i changed map and it went up one..
  hmmm..
 
  the only plugins i run right now are mani 1.1.0zg and small statsme
  plugin.
 
 
  - Original Message -
  From: Kevin Ottalini [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Tuesday, December 13, 2005 12:08 AM
  Subject: Re: [hlds] Users?
 
 
  the Users count increments everytime I changelevel to a new map,
  no players attached  :)
 
  - Original Message -
  From: sKel [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Monday, December 12, 2005 9:49 PM
  Subject: Re: [hlds] Users?
 
 
  yea i just checkd one of my servers and it has 2 people in right
  now, and the server has been up for awhile.. well its not on the
  map it starts on, so im guessing its been up awhile, lol.. and
  stats came up with this.. CPU   InOut   Uptime  Users   FPS
  Players
  0.00 3626.79 4223.23  62 1   99.91   2
 
  it as well says only 1 user, while 2 players are on.
 
  and my other server sitting empty aside from 4 bots, has a user
  count of 9 with 4 players... soo i don't know.
 
  i know the user count used to climb to high numbers, but i haven't
  lookd at it for a long while.
 
 
  - Original Message -
  From: Kevin Ottalini [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Monday, December 12, 2005 11:37 PM
  Subject: Re: [hlds] Users?
 
 
  say oops, the source server looks like it's not reflecting the
  right count after all, I was aliased by the uptime that just
  happened to match the player count at that moment, too weird.
 
  It currently is telling me one player with 4 on right now ...
  perhaps it's telling us the map rollovers instead? (I just
  restarted the server).
 
 
  - Original Message -
  From: Kevin Ottalini [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Monday, December 12, 2005 9:31 PM
  Subject: Re: [hlds] Users?
 
 
  I'm not sure what is going on, are you running some mod on that
  server?
 
  both my hldm and my hl2dm server (win32) reflect the proper
  counts.
 
  - Original Message -
  From: Whisper [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Monday, December 12, 2005 9:23 PM
  Subject: Re: [hlds] Users?
 
 
  --
  [ Picked text/plain from multipart/alternative ]
  Kevin if that were true then how does a server with 32 players
  on it only have 12 users?
 
  15:41:59 CPUInOut Uptime  Users
  FPS Players
  13.99   53560.51 143045.58 617  12
  257.16 32
 
  Or is Users reset at every map change and its only new
  connections since the
  map change that are counted?
 
  I recall that the user column would climb into the 1000's quite
  easily, but
  I have just done a quick run through of all my servers with
  players in them with all of them with players over double
  digits, but users only registering in the single digit range.
 
  Am I missing something here?
 
 
  On 12/13/05, Kevin Ottalini [EMAIL PROTECTED] wrote:
 
  it gets incremented everytime a player joins the server.
 
  - Original Message -
  From: Whisper [EMAIL PROTECTED]
  To: HLDS hlds@list.valvesoftware.com
  Sent: Monday, December 12, 2005 8:45 PM
  Subject: [hlds] Users?
 
 
  --
  [ Picked text/plain from multipart/alternative ]
  Probably a silly question with an answer I've forgotten
  about, but what does
  the users column mean in the stats output?
 
  15:41:59 CPUInOut Uptime  Users
  FPS Players
  13.99   53560.51 143045.58 617  12 257.16
  32
 
  Thanks
  --
 
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Re: [hlds] Users?

2005-12-13 Thread Nabi..
--
[ Picked text/plain from multipart/alternative ]
How can I do?
My pc's behind a routeur and hlds only shows a local IP.
here are my routeur's ports: i enabled ALL the followin ports in udp AND
tcp, ALL redirected to 192.168.1.101 (my ip in local)
27015 - 27030
5273
7002..
Can someone help me out?

On 12/13/05, Whisper [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 yay

 :)


 On 12/13/05, Alfred Reynolds [EMAIL PROTECTED] wrote:
 
  Actually, for SRCDS it is the number of level changes since start. For
  HLDS it is total number of players that have ever connected. Learn
  something new every day eh?
 
  - Alfred
 
  Whisper wrote:
   --
   [ Picked text/plain from multipart/alternative ]
   Mani here too
  
   On 12/13/05, sKel [EMAIL PROTECTED] wrote:
  
   yeaa.. mine just did the same.. i changed map and it went up one..
   hmmm..
  
   the only plugins i run right now are mani 1.1.0zg and small statsme
   plugin.
  
  
   - Original Message -
   From: Kevin Ottalini [EMAIL PROTECTED]
   To: hlds@list.valvesoftware.com
   Sent: Tuesday, December 13, 2005 12:08 AM
   Subject: Re: [hlds] Users?
  
  
   the Users count increments everytime I changelevel to a new map,
   no players attached  :)
  
   - Original Message -
   From: sKel [EMAIL PROTECTED]
   To: hlds@list.valvesoftware.com
   Sent: Monday, December 12, 2005 9:49 PM
   Subject: Re: [hlds] Users?
  
  
   yea i just checkd one of my servers and it has 2 people in right
   now, and the server has been up for awhile.. well its not on the
   map it starts on, so im guessing its been up awhile, lol.. and
   stats came up with this.. CPU   InOut   Uptime  Users   FPS
   Players
   0.00 3626.79 4223.23  62 1   99.91   2
  
   it as well says only 1 user, while 2 players are on.
  
   and my other server sitting empty aside from 4 bots, has a user
   count of 9 with 4 players... soo i don't know.
  
   i know the user count used to climb to high numbers, but i haven't
   lookd at it for a long while.
  
  
   - Original Message -
   From: Kevin Ottalini [EMAIL PROTECTED]
   To: hlds@list.valvesoftware.com
   Sent: Monday, December 12, 2005 11:37 PM
   Subject: Re: [hlds] Users?
  
  
   say oops, the source server looks like it's not reflecting the
   right count after all, I was aliased by the uptime that just
   happened to match the player count at that moment, too weird.
  
   It currently is telling me one player with 4 on right now ...
   perhaps it's telling us the map rollovers instead? (I just
   restarted the server).
  
  
   - Original Message -
   From: Kevin Ottalini [EMAIL PROTECTED]
   To: hlds@list.valvesoftware.com
   Sent: Monday, December 12, 2005 9:31 PM
   Subject: Re: [hlds] Users?
  
  
   I'm not sure what is going on, are you running some mod on that
   server?
  
   both my hldm and my hl2dm server (win32) reflect the proper
   counts.
  
   - Original Message -
   From: Whisper [EMAIL PROTECTED]
   To: hlds@list.valvesoftware.com
   Sent: Monday, December 12, 2005 9:23 PM
   Subject: Re: [hlds] Users?
  
  
   --
   [ Picked text/plain from multipart/alternative ]
   Kevin if that were true then how does a server with 32 players
   on it only have 12 users?
  
   15:41:59 CPUInOut Uptime  Users
   FPS Players
   13.99   53560.51 143045.58 617  12
   257.16 32
  
   Or is Users reset at every map change and its only new
   connections since the
   map change that are counted?
  
   I recall that the user column would climb into the 1000's quite
   easily, but
   I have just done a quick run through of all my servers with
   players in them with all of them with players over double
   digits, but users only registering in the single digit range.
  
   Am I missing something here?
  
  
   On 12/13/05, Kevin Ottalini [EMAIL PROTECTED] wrote:
  
   it gets incremented everytime a player joins the server.
  
   - Original Message -
   From: Whisper [EMAIL PROTECTED]
   To: HLDS hlds@list.valvesoftware.com
   Sent: Monday, December 12, 2005 8:45 PM
   Subject: [hlds] Users?
  
  
   --
   [ Picked text/plain from multipart/alternative ]
   Probably a silly question with an answer I've forgotten
   about, but what does
   the users column mean in the stats output?
  
   15:41:59 CPUInOut Uptime  Users
   FPS Players
   13.99   53560.51 143045.58 617  12 257.16
   32
  
   Thanks
   --
  
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives, please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
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Re: [hlds] Users?

2005-12-13 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
If Users = map changes then it seems uptime is now how many players have
connected in total

13:20:34 CPU   In  Out Uptime  Users   FPS
Players
  78.12 104258.52 191168.381915  4859.32  32

As this server has not been up for 32 odd hours

But 48 * 25 Minutes per map = about the 20 odd hours it has in fact been up.

Is that correct Alfred?


On 12/13/05, Alfred Reynolds [EMAIL PROTECTED] wrote:

 Actually, for SRCDS it is the number of level changes since start. For
 HLDS it is total number of players that have ever connected. Learn
 something new every day eh?

 - Alfred

 Whisper wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  Mani here too
 
  On 12/13/05, sKel [EMAIL PROTECTED] wrote:
 
  yeaa.. mine just did the same.. i changed map and it went up one..
  hmmm..
 
  the only plugins i run right now are mani 1.1.0zg and small statsme
  plugin.
 
 
  - Original Message -
  From: Kevin Ottalini [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Tuesday, December 13, 2005 12:08 AM
  Subject: Re: [hlds] Users?
 
 
  the Users count increments everytime I changelevel to a new map,
  no players attached  :)
 
  - Original Message -
  From: sKel [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Monday, December 12, 2005 9:49 PM
  Subject: Re: [hlds] Users?
 
 
  yea i just checkd one of my servers and it has 2 people in right
  now, and the server has been up for awhile.. well its not on the
  map it starts on, so im guessing its been up awhile, lol.. and
  stats came up with this.. CPU   InOut   Uptime  Users   FPS
  Players
  0.00 3626.79 4223.23  62 1   99.91   2
 
  it as well says only 1 user, while 2 players are on.
 
  and my other server sitting empty aside from 4 bots, has a user
  count of 9 with 4 players... soo i don't know.
 
  i know the user count used to climb to high numbers, but i haven't
  lookd at it for a long while.
 
 
  - Original Message -
  From: Kevin Ottalini [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Monday, December 12, 2005 11:37 PM
  Subject: Re: [hlds] Users?
 
 
  say oops, the source server looks like it's not reflecting the
  right count after all, I was aliased by the uptime that just
  happened to match the player count at that moment, too weird.
 
  It currently is telling me one player with 4 on right now ...
  perhaps it's telling us the map rollovers instead? (I just
  restarted the server).
 
 
  - Original Message -
  From: Kevin Ottalini [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Monday, December 12, 2005 9:31 PM
  Subject: Re: [hlds] Users?
 
 
  I'm not sure what is going on, are you running some mod on that
  server?
 
  both my hldm and my hl2dm server (win32) reflect the proper
  counts.
 
  - Original Message -
  From: Whisper [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Monday, December 12, 2005 9:23 PM
  Subject: Re: [hlds] Users?
 
 
  --
  [ Picked text/plain from multipart/alternative ]
  Kevin if that were true then how does a server with 32 players
  on it only have 12 users?
 
  15:41:59 CPUInOut Uptime  Users
  FPS Players
  13.99   53560.51 143045.58 617  12
  257.16 32
 
  Or is Users reset at every map change and its only new
  connections since the
  map change that are counted?
 
  I recall that the user column would climb into the 1000's quite
  easily, but
  I have just done a quick run through of all my servers with
  players in them with all of them with players over double
  digits, but users only registering in the single digit range.
 
  Am I missing something here?
 
 
  On 12/13/05, Kevin Ottalini [EMAIL PROTECTED] wrote:
 
  it gets incremented everytime a player joins the server.
 
  - Original Message -
  From: Whisper [EMAIL PROTECTED]
  To: HLDS hlds@list.valvesoftware.com
  Sent: Monday, December 12, 2005 8:45 PM
  Subject: [hlds] Users?
 
 
  --
  [ Picked text/plain from multipart/alternative ]
  Probably a silly question with an answer I've forgotten
  about, but what does
  the users column mean in the stats output?
 
  15:41:59 CPUInOut Uptime  Users
  FPS Players
  13.99   53560.51 143045.58 617  12 257.16
  32
 
  Thanks
  --
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
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RE: [hlds] Users?

2005-12-13 Thread Alfred Reynolds
No, uptime should be number of minutes since server start. That time
will wander a little with respect to wall clock time due to accumulation
errors, but I wouldn't expect a 12 hour deficit after just 20 hours of
up time...

- Alfred

Whisper wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 If Users = map changes then it seems uptime is now how many players
 have
 connected in total

 13:20:34 CPU   In  Out Uptime  Users   FPS
 Players
   78.12 104258.52 191168.381915  4859.32
 32

 As this server has not been up for 32 odd hours

 But 48 * 25 Minutes per map = about the 20 odd hours it has in fact
 been up.

 Is that correct Alfred?


 On 12/13/05, Alfred Reynolds [EMAIL PROTECTED] wrote:

 Actually, for SRCDS it is the number of level changes since start.
 For HLDS it is total number of players that have ever connected.
 Learn something new every day eh?

 - Alfred

 Whisper wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Mani here too

 On 12/13/05, sKel [EMAIL PROTECTED] wrote:

 yeaa.. mine just did the same.. i changed map and it went up one..
 hmmm..

 the only plugins i run right now are mani 1.1.0zg and small
 statsme plugin.


 - Original Message -
 From: Kevin Ottalini [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Tuesday, December 13, 2005 12:08 AM
 Subject: Re: [hlds] Users?


 the Users count increments everytime I changelevel to a new
 map, no players attached  :)

 - Original Message -
 From: sKel [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Monday, December 12, 2005 9:49 PM
 Subject: Re: [hlds] Users?


 yea i just checkd one of my servers and it has 2 people in right
 now, and the server has been up for awhile.. well its not on the
 map it starts on, so im guessing its been up awhile, lol.. and
 stats came up with this.. CPU   InOut   Uptime  Users   FPS
 Players
 0.00 3626.79 4223.23  62 1   99.91   2

 it as well says only 1 user, while 2 players are on.

 and my other server sitting empty aside from 4 bots, has a user
 count of 9 with 4 players... soo i don't know.

 i know the user count used to climb to high numbers, but i
 haven't lookd at it for a long while.


 - Original Message -
 From: Kevin Ottalini [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Monday, December 12, 2005 11:37 PM
 Subject: Re: [hlds] Users?


 say oops, the source server looks like it's not reflecting the
 right count after all, I was aliased by the uptime that just
 happened to match the player count at that moment, too weird.

 It currently is telling me one player with 4 on right now ...
 perhaps it's telling us the map rollovers instead? (I just
 restarted the server).


 - Original Message -
 From: Kevin Ottalini [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Monday, December 12, 2005 9:31 PM
 Subject: Re: [hlds] Users?


 I'm not sure what is going on, are you running some mod on
 that server?

 both my hldm and my hl2dm server (win32) reflect the proper
 counts.

 - Original Message -
 From: Whisper [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Monday, December 12, 2005 9:23 PM
 Subject: Re: [hlds] Users?


 --
 [ Picked text/plain from multipart/alternative ]
 Kevin if that were true then how does a server with 32
 players on it only have 12 users?

 15:41:59 CPUInOut Uptime  Users
 FPS Players
 13.99   53560.51 143045.58 617  12 257.16
 32

 Or is Users reset at every map change and its only new
 connections since the map change that are counted?

 I recall that the user column would climb into the 1000's
 quite easily, but I have just done a quick run through of all
 my servers with players in them with all of them with players
 over double digits, but users only registering in the single
 digit range.

 Am I missing something here?


 On 12/13/05, Kevin Ottalini [EMAIL PROTECTED] wrote:

 it gets incremented everytime a player joins the server.

 - Original Message -
 From: Whisper [EMAIL PROTECTED]
 To: HLDS hlds@list.valvesoftware.com
 Sent: Monday, December 12, 2005 8:45 PM
 Subject: [hlds] Users?


 --
 [ Picked text/plain from multipart/alternative ]
 Probably a silly question with an answer I've forgotten
 about, but what does the users column mean in the stats
 output?

 15:41:59 CPUInOut Uptime  Users
 FPS Players
 13.99   53560.51 143045.58 617  12
 257.16 32

 Thanks
 --

 ___
 To unsubscribe, edit your list preferences, or view the
 list archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
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 --

 

Re: [hlds] Users?

2005-12-13 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
We are rebooting most of our servers now, so I'll keep and eye on the time
reported

On 12/14/05, Alfred Reynolds [EMAIL PROTECTED] wrote:

 No, uptime should be number of minutes since server start. That time
 will wander a little with respect to wall clock time due to accumulation
 errors, but I wouldn't expect a 12 hour deficit after just 20 hours of
 up time...

 - Alfred

 Whisper wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  If Users = map changes then it seems uptime is now how many players
  have
  connected in total
 
  13:20:34 CPU   In  Out Uptime  Users   FPS
  Players
78.12 104258.52 191168.381915  4859.32
  32
 
  As this server has not been up for 32 odd hours
 
  But 48 * 25 Minutes per map = about the 20 odd hours it has in fact
  been up.
 
  Is that correct Alfred?
 
 
  On 12/13/05, Alfred Reynolds [EMAIL PROTECTED] wrote:
 
  Actually, for SRCDS it is the number of level changes since start.
  For HLDS it is total number of players that have ever connected.
  Learn something new every day eh?
 
  - Alfred
 
  Whisper wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  Mani here too
 
  On 12/13/05, sKel [EMAIL PROTECTED] wrote:
 
  yeaa.. mine just did the same.. i changed map and it went up one..
  hmmm..
 
  the only plugins i run right now are mani 1.1.0zg and small
  statsme plugin.
 
 
  - Original Message -
  From: Kevin Ottalini [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Tuesday, December 13, 2005 12:08 AM
  Subject: Re: [hlds] Users?
 
 
  the Users count increments everytime I changelevel to a new
  map, no players attached  :)
 
  - Original Message -
  From: sKel [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Monday, December 12, 2005 9:49 PM
  Subject: Re: [hlds] Users?
 
 
  yea i just checkd one of my servers and it has 2 people in right
  now, and the server has been up for awhile.. well its not on the
  map it starts on, so im guessing its been up awhile, lol.. and
  stats came up with this.. CPU   InOut   Uptime  Users   FPS
  Players
  0.00 3626.79 4223.23  62 1   99.91   2
 
  it as well says only 1 user, while 2 players are on.
 
  and my other server sitting empty aside from 4 bots, has a user
  count of 9 with 4 players... soo i don't know.
 
  i know the user count used to climb to high numbers, but i
  haven't lookd at it for a long while.
 
 
  - Original Message -
  From: Kevin Ottalini [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Monday, December 12, 2005 11:37 PM
  Subject: Re: [hlds] Users?
 
 
  say oops, the source server looks like it's not reflecting the
  right count after all, I was aliased by the uptime that just
  happened to match the player count at that moment, too weird.
 
  It currently is telling me one player with 4 on right now ...
  perhaps it's telling us the map rollovers instead? (I just
  restarted the server).
 
 
  - Original Message -
  From: Kevin Ottalini [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Monday, December 12, 2005 9:31 PM
  Subject: Re: [hlds] Users?
 
 
  I'm not sure what is going on, are you running some mod on
  that server?
 
  both my hldm and my hl2dm server (win32) reflect the proper
  counts.
 
  - Original Message -
  From: Whisper [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Monday, December 12, 2005 9:23 PM
  Subject: Re: [hlds] Users?
 
 
  --
  [ Picked text/plain from multipart/alternative ]
  Kevin if that were true then how does a server with 32
  players on it only have 12 users?
 
  15:41:59 CPUInOut Uptime  Users
  FPS Players
  13.99   53560.51 143045.58 617  12 257.16
  32
 
  Or is Users reset at every map change and its only new
  connections since the map change that are counted?
 
  I recall that the user column would climb into the 1000's
  quite easily, but I have just done a quick run through of all
  my servers with players in them with all of them with players
  over double digits, but users only registering in the single
  digit range.
 
  Am I missing something here?
 
 
  On 12/13/05, Kevin Ottalini [EMAIL PROTECTED] wrote:
 
  it gets incremented everytime a player joins the server.
 
  - Original Message -
  From: Whisper [EMAIL PROTECTED]
  To: HLDS hlds@list.valvesoftware.com
  Sent: Monday, December 12, 2005 8:45 PM
  Subject: [hlds] Users?
 
 
  --
  [ Picked text/plain from multipart/alternative ]
  Probably a silly question with an answer I've forgotten
  about, but what does the users column mean in the stats
  output?
 
  15:41:59 CPUInOut Uptime  Users
  FPS Players
  13.99   53560.51 143045.58 617  12
  257.16 32
 
  Thanks
  --
 
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