RE: [hlds] Half-Life 2: Deathmatch update released
whisper, no one likes a brain*, smart aleck, smart-ass, walking encyclopedia giggle heh -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Whisper Sent: Thursday, June 15, 2006 1:23 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Half-Life 2: Deathmatch update released -- [ Picked text/plain from multipart/alternative ] http://thesaurus.reference.com/browse/Update advance, ameliorate, amend, augment, better, boost, civilize, come around*, convalesce, correct, cultivate, develop, doctor up*, edit, elevate, emend, enhance, gain ground*, gain strength, grow better, help, increase, lift, look up*, make strides, meliorate, mend, perk up*, pick up*, polish, progress, promote, purify, raise, rally, recover, rectify, recuperate, refine, reform, revamp, revise, rise, set right*, shape up*, sharpen, skyrocket*, straighten out*, take off*, touch up*, Update, upgrade :D On 6/15/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > An update to Half-Life 2: Deathmatch has been released. Run the > hldsupdatetool to get this update. > > This update fixes the healthpack and debris clipping bugs from the > release earlier today. This update also includes a proper Linux version. > > > The update details from the update earlier today can be found here: > http://steampowered.com/index.php?area=news&id=652 > > (note to self, find a synonym for update :) > - Alfred > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 2: Deathmatch update released
-- [ Picked text/plain from multipart/alternative ] http://thesaurus.reference.com/browse/Update advance, ameliorate, amend, augment, better, boost, civilize, come around*, convalesce, correct, cultivate, develop, doctor up*, edit, elevate, emend, enhance, gain ground*, gain strength, grow better, help, increase, lift, look up*, make strides, meliorate, mend, perk up*, pick up*, polish, progress, promote, purify, raise, rally, recover, rectify, recuperate, refine, reform, revamp, revise, rise, set right*, shape up*, sharpen, skyrocket*, straighten out*, take off*, touch up*, Update, upgrade :D On 6/15/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > An update to Half-Life 2: Deathmatch has been released. Run the > hldsupdatetool to get this update. > > This update fixes the healthpack and debris clipping bugs from the > release earlier today. This update also includes a proper Linux version. > > > The update details from the update earlier today can be found here: > http://steampowered.com/index.php?area=news&id=652 > > (note to self, find a synonym for update :) > - Alfred > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2DM Update
-- [ Picked text/plain from multipart/alternative ] I know that. I included that as an FYI for others on the list. On 6/14/06, James McKenna <[EMAIL PROTECTED]> wrote: > > Valve is not responsible for manimod or metamod source or any third party > mod. Take it up with them. > > However, the lack of a heads up, only to have buggy servers now with > everything broke, well that's borderline inexcusable. > - Original Message - > From: "Dominick Orefice" <[EMAIL PROTECTED]> > To: > Sent: Wednesday, June 14, 2006 7:13 PM > Subject: Re: [hlds] HL2DM Update > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Metamod Source also no longer works, and any Eventscripts that access > the > > player health property crash the server. > > > > On 6/14/06, Darrel <[EMAIL PROTECTED]> wrote: > >> > >> Wow, thanks for the heads up that this was being released... So far > I've > >> found that health kits and suit chargers on the ground don't pickup, > they > >> play the sound, but don't register. The chargers on the walls > work. Of > >> course it broke Manimod. Sigh, just thought I'd throw this out there, > >> any > >> bad effects with CSS or was this a HL2DM only update? > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Half-Life 2: Deathmatch update released
Working, cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, 15 June 2006 2:30 PM To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_announce@list.valvesoftware.com Subject: [hlds] Half-Life 2: Deathmatch update released An update to Half-Life 2: Deathmatch has been released. Run the hldsupdatetool to get this update. This update fixes the healthpack and debris clipping bugs from the release earlier today. This update also includes a proper Linux version. The update details from the update earlier today can be found here: http://steampowered.com/index.php?area=news&id=652 (note to self, find a synonym for update :) - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 2: Deathmatch update released
-- [ Picked text/plain from multipart/alternative ] Ooo, mad update. Thanks Alfred. On 6/15/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > An update to Half-Life 2: Deathmatch has been released. Run the > hldsupdatetool to get this update. > > This update fixes the healthpack and debris clipping bugs from the > release earlier today. This update also includes a proper Linux version. > > > The update details from the update earlier today can be found here: > http://steampowered.com/index.php?area=news&id=652 > > (note to self, find a synonym for update :) > - Alfred > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Half-Life 2: Deathmatch update released
An update to Half-Life 2: Deathmatch has been released. Run the hldsupdatetool to get this update. This update fixes the healthpack and debris clipping bugs from the release earlier today. This update also includes a proper Linux version. The update details from the update earlier today can be found here: http://steampowered.com/index.php?area=news&id=652 (note to self, find a synonym for update :) - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] HL2DM Update
This is a problem with the update, there will be a fix shortly. - Alfred Andrew Armstrong wrote: > Anyone having issues with a linux update? My server reckons its up to > date (updated hl2mp, and Counter-Strike Source, used verify_all for > both) and its version is: > > Exe version 1.0.0.8 (hl2dm) > Exe build: 14:16:04 May 21 2006 (2752) > > Disabled the /addons folder > > Windows server which is working says > > Exe version 1.0.0.8 (hl2dm) > Exe build: 15:20:31 May 26 2006 (2757) > > Thanks, > Andrew > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of James McKenna > Sent: Thursday, 15 June 2006 1:33 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] HL2DM Update > > And at the same time, they almost always have. > > Thanks, Alfred! All nonsense aside, I know a bunch of people, > including > myself, who are insanely excited about an update for this game! > Finally! > > Great work! > - Original Message - > From: "Oompa" <[EMAIL PROTECTED]> > To: > Sent: Wednesday, June 14, 2006 7:57 PM > Subject: Re: [hlds] HL2DM Update > > >> -- >> [ Picked text/plain from multipart/alternative ] >> Valve is not required to tell you of any updates before hand. >> >> On 6/14/06, James McKenna <[EMAIL PROTECTED]> wrote: >>> >>> Valve is not responsible for manimod or metamod source or any third >>> party mod. Take it up with them. >>> >>> However, the lack of a heads up, only to have buggy servers now with >>> everything broke, well that's borderline inexcusable. - >>> Original Message - From: "Dominick Orefice" <[EMAIL PROTECTED]> >>> To: >>> Sent: Wednesday, June 14, 2006 7:13 PM >>> Subject: Re: [hlds] HL2DM Update >>> >>> -- [ Picked text/plain from multipart/alternative ] Metamod Source also no longer works, and any Eventscripts that access the player health property crash the server. On 6/14/06, Darrel <[EMAIL PROTECTED]> wrote: > > Wow, thanks for the heads up that this was being released... So > far I've found that health kits and suit chargers on the ground > don't pickup, they play the sound, but don't register. The > chargers on the walls work. Of course it broke Manimod. Sigh, > just thought I'd throw this out there, any bad effects with CSS > or was this a HL2DM only update? > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> >> >> >> -- >> ~Oompa >> -- >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] HL2DM Update
Anyone having issues with a linux update? My server reckons its up to date (updated hl2mp, and Counter-Strike Source, used verify_all for both) and its version is: Exe version 1.0.0.8 (hl2dm) Exe build: 14:16:04 May 21 2006 (2752) Disabled the /addons folder Windows server which is working says Exe version 1.0.0.8 (hl2dm) Exe build: 15:20:31 May 26 2006 (2757) Thanks, Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James McKenna Sent: Thursday, 15 June 2006 1:33 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] HL2DM Update And at the same time, they almost always have. Thanks, Alfred! All nonsense aside, I know a bunch of people, including myself, who are insanely excited about an update for this game! Finally! Great work! - Original Message - From: "Oompa" <[EMAIL PROTECTED]> To: Sent: Wednesday, June 14, 2006 7:57 PM Subject: Re: [hlds] HL2DM Update > -- > [ Picked text/plain from multipart/alternative ] > Valve is not required to tell you of any updates before hand. > > On 6/14/06, James McKenna <[EMAIL PROTECTED]> wrote: >> >> Valve is not responsible for manimod or metamod source or any third party >> mod. Take it up with them. >> >> However, the lack of a heads up, only to have buggy servers now with >> everything broke, well that's borderline inexcusable. >> - Original Message - >> From: "Dominick Orefice" <[EMAIL PROTECTED]> >> To: >> Sent: Wednesday, June 14, 2006 7:13 PM >> Subject: Re: [hlds] HL2DM Update >> >> >> > -- >> > [ Picked text/plain from multipart/alternative ] >> > Metamod Source also no longer works, and any Eventscripts that access >> the >> > player health property crash the server. >> > >> > On 6/14/06, Darrel <[EMAIL PROTECTED]> wrote: >> >> >> >> Wow, thanks for the heads up that this was being released... So far >> I've >> >> found that health kits and suit chargers on the ground don't pickup, >> they >> >> play the sound, but don't register. The chargers on the walls >> work. Of >> >> course it broke Manimod. Sigh, just thought I'd throw this out there, >> >> any >> >> bad effects with CSS or was this a HL2DM only update? >> >> >> >> >> >> ___ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> > -- >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > > -- > ~Oompa > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2DM Update
And at the same time, they almost always have. Thanks, Alfred! All nonsense aside, I know a bunch of people, including myself, who are insanely excited about an update for this game! Finally! Great work! - Original Message - From: "Oompa" <[EMAIL PROTECTED]> To: Sent: Wednesday, June 14, 2006 7:57 PM Subject: Re: [hlds] HL2DM Update -- [ Picked text/plain from multipart/alternative ] Valve is not required to tell you of any updates before hand. On 6/14/06, James McKenna <[EMAIL PROTECTED]> wrote: Valve is not responsible for manimod or metamod source or any third party mod. Take it up with them. However, the lack of a heads up, only to have buggy servers now with everything broke, well that's borderline inexcusable. - Original Message - From: "Dominick Orefice" <[EMAIL PROTECTED]> To: Sent: Wednesday, June 14, 2006 7:13 PM Subject: Re: [hlds] HL2DM Update > -- > [ Picked text/plain from multipart/alternative ] > Metamod Source also no longer works, and any Eventscripts that access the > player health property crash the server. > > On 6/14/06, Darrel <[EMAIL PROTECTED]> wrote: >> >> Wow, thanks for the heads up that this was being released... So far I've >> found that health kits and suit chargers on the ground don't pickup, they >> play the sound, but don't register. The chargers on the walls work. Of >> course it broke Manimod. Sigh, just thought I'd throw this out there, >> any >> bad effects with CSS or was this a HL2DM only update? >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ~Oompa -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2DM Update
I for one am not pointing any fingers at Valve for the 3rd party mods that are broken, they tend to break with every update anyway. I was just trying to point out what this latest update broke, constructively, in hopes of getting it fixed promptly. - Original Message - From: "James McKenna" <[EMAIL PROTECTED]> To: Sent: Wednesday, June 14, 2006 7:28 PM Subject: Re: [hlds] HL2DM Update Valve is not responsible for manimod or metamod source or any third party mod. Take it up with them. However, the lack of a heads up, only to have buggy servers now with everything broke, well that's borderline inexcusable. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] HL2DM Update
We try to however and I am sorry we missed this one. We are also working on a fix for the healthpack problem some servers are seeing. The 3rd party program problems will need to be fixed by the 3rd parties themselves. - Alfred Oompa wrote: > -- > [ Picked text/plain from multipart/alternative ] > Valve is not required to tell you of any updates before hand. > > On 6/14/06, James McKenna <[EMAIL PROTECTED]> wrote: >> >> Valve is not responsible for manimod or metamod source or any third >> party mod. Take it up with them. >> >> However, the lack of a heads up, only to have buggy servers now with >> everything broke, well that's borderline inexcusable. - Original >> Message - From: "Dominick Orefice" <[EMAIL PROTECTED]> >> To: >> Sent: Wednesday, June 14, 2006 7:13 PM >> Subject: Re: [hlds] HL2DM Update >> >> >>> -- >>> [ Picked text/plain from multipart/alternative ] >>> Metamod Source also no longer works, and any Eventscripts that >>> access the player health property crash the server. >>> >>> On 6/14/06, Darrel <[EMAIL PROTECTED]> wrote: Wow, thanks for the heads up that this was being released... So far I've found that health kits and suit chargers on the ground don't pickup, they play the sound, but don't register. The chargers on the walls work. Of course it broke Manimod. Sigh, just thought I'd throw this out there, any bad effects with CSS or was this a HL2DM only update? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds >>> -- >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > > -- > ~Oompa > -- > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2DM Update
-- [ Picked text/plain from multipart/alternative ] Valve is not required to tell you of any updates before hand. On 6/14/06, James McKenna <[EMAIL PROTECTED]> wrote: > > Valve is not responsible for manimod or metamod source or any third party > mod. Take it up with them. > > However, the lack of a heads up, only to have buggy servers now with > everything broke, well that's borderline inexcusable. > - Original Message - > From: "Dominick Orefice" <[EMAIL PROTECTED]> > To: > Sent: Wednesday, June 14, 2006 7:13 PM > Subject: Re: [hlds] HL2DM Update > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Metamod Source also no longer works, and any Eventscripts that access > the > > player health property crash the server. > > > > On 6/14/06, Darrel <[EMAIL PROTECTED]> wrote: > >> > >> Wow, thanks for the heads up that this was being released... So far > I've > >> found that health kits and suit chargers on the ground don't pickup, > they > >> play the sound, but don't register. The chargers on the walls > work. Of > >> course it broke Manimod. Sigh, just thought I'd throw this out there, > >> any > >> bad effects with CSS or was this a HL2DM only update? > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ~Oompa -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2DM Update
Valve is not responsible for manimod or metamod source or any third party mod. Take it up with them. However, the lack of a heads up, only to have buggy servers now with everything broke, well that's borderline inexcusable. - Original Message - From: "Dominick Orefice" <[EMAIL PROTECTED]> To: Sent: Wednesday, June 14, 2006 7:13 PM Subject: Re: [hlds] HL2DM Update -- [ Picked text/plain from multipart/alternative ] Metamod Source also no longer works, and any Eventscripts that access the player health property crash the server. On 6/14/06, Darrel <[EMAIL PROTECTED]> wrote: Wow, thanks for the heads up that this was being released... So far I've found that health kits and suit chargers on the ground don't pickup, they play the sound, but don't register. The chargers on the walls work. Of course it broke Manimod. Sigh, just thought I'd throw this out there, any bad effects with CSS or was this a HL2DM only update? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2DM Update
Hmm, I'm still getting the health of the player that killed me with Mattie... - Original Message - From: "Dominick Orefice" <[EMAIL PROTECTED]> To: Sent: Wednesday, June 14, 2006 7:13 PM Subject: Re: [hlds] HL2DM Update -- [ Picked text/plain from multipart/alternative ] Metamod Source also no longer works, and any Eventscripts that access the player health property crash the server. On 6/14/06, Darrel <[EMAIL PROTECTED]> wrote: Wow, thanks for the heads up that this was being released... So far I've found that health kits and suit chargers on the ground don't pickup, they play the sound, but don't register. The chargers on the walls work. Of course it broke Manimod. Sigh, just thought I'd throw this out there, any bad effects with CSS or was this a HL2DM only update? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2DM Update
-- [ Picked text/plain from multipart/alternative ] Metamod Source also no longer works, and any Eventscripts that access the player health property crash the server. On 6/14/06, Darrel <[EMAIL PROTECTED]> wrote: > > Wow, thanks for the heads up that this was being released... So far I've > found that health kits and suit chargers on the ground don't pickup, they > play the sound, but don't register. The chargers on the walls work. Of > course it broke Manimod. Sigh, just thought I'd throw this out there, any > bad effects with CSS or was this a HL2DM only update? > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2DM Update
Also saw blades seem to do no damage, this is based on feedback from my clients, I haven't personally verified this... - Original Message - From: "Mick" <[EMAIL PROTECTED]> To: Sent: Wednesday, June 14, 2006 6:39 PM Subject: Re: [hlds] HL2DM Update ...and whats with the HUGE lettering when you point crosshairs at the enemy? They virtually obscure your vision. Like Darrel said, thanks for warning us about the server update...not! Mick - Original Message - From: "Darrel" <[EMAIL PROTECTED]> To: Sent: Thursday, June 15, 2006 2:17 AM Subject: [hlds] HL2DM Update Wow, thanks for the heads up that this was being released... So far I've found that health kits and suit chargers on the ground don't pickup, they play the sound, but don't register. The chargers on the walls work. Of course it broke Manimod. Sigh, just thought I'd throw this out there, any bad effects with CSS or was this a HL2DM only update? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.8.4/363 - Release Date: 13/06/2006 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2DM Update
...and whats with the HUGE lettering when you point crosshairs at the enemy? They virtually obscure your vision. Like Darrel said, thanks for warning us about the server update...not! Mick - Original Message - From: "Darrel" <[EMAIL PROTECTED]> To: Sent: Thursday, June 15, 2006 2:17 AM Subject: [hlds] HL2DM Update Wow, thanks for the heads up that this was being released... So far I've found that health kits and suit chargers on the ground don't pickup, they play the sound, but don't register. The chargers on the walls work. Of course it broke Manimod. Sigh, just thought I'd throw this out there, any bad effects with CSS or was this a HL2DM only update? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.8.4/363 - Release Date: 13/06/2006 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2DM Update
Looks like HL2DM only. Half-Life 2: Deathmatch Update Released June 14, 2006, 2:50 pm ยท Jason Ruymen Updates to the Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Half-Life 2: Deathmatch * Players now respawn with a small amount of invincibility to prevent spawn camping * Weapon bindings can now be configured from the UI * Added a timeleft command * Added a mp_restartgame command * Added a sv_report_client_settings command. If server logging is enabled, setting this server variable to 1 will log the cl_cmdrate command from the client's machine * Fixed an exploit with the shotgun reload * Fixed an exploit with the gravitygun being able to move objects very quickly * Fixed an exploit where certain players could hide and shoot from some objects * Fixed an exploit where players could move around very fast if they suicide with a box on their head http://www.steampowered.com/index.php?area=news&id=652 On 6/14/06, Darrel <[EMAIL PROTECTED]> wrote: Wow, thanks for the heads up that this was being released... So far I've found that health kits and suit chargers on the ground don't pickup, they play the sound, but don't register. The chargers on the walls work. Of course it broke Manimod. Sigh, just thought I'd throw this out there, any bad effects with CSS or was this a HL2DM only update? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Matt Albiniak [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] HL2DM Update
Wow, thanks for the heads up that this was being released... So far I've found that health kits and suit chargers on the ground don't pickup, they play the sound, but don't register. The chargers on the walls work. Of course it broke Manimod. Sigh, just thought I'd throw this out there, any bad effects with CSS or was this a HL2DM only update? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] [OT]Whisper's Tick rate Wiki
That sucks. You're always welcome at CSE, please continue to keep us informed of your publications. -Evo -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Wednesday, June 14, 2006 9:22 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] [OT]Whisper's Tick rate Wiki -- [ Picked text/plain from multipart/alternative ] Since I could not be 100% sure which STEAM Forum moderator locked the perfectly legitmate thread, I'm afraid you all get tarred with the same brush, even if you did not agree with the actions of the moderator in question. Hell, the existance of the thread explained to a great deal of people, which many of them thanked me for in the thread, for explaining to them something were not aware of, and more importantly, an issue 95% of the respondants thought was a very serious issue in a FIRST PERSON SHOOTING game. This is the issue I raised in the forums with proof below so those of you will know what the hell it is I am talking about: The original version of this thread had not degenerated into spam. > > Many people were not aware of the issue and the thread served an important > purpose of informing those people of what the issue was. > > Funnily enough, when it was clearly demonstrated to them what the issue > was, most of them wanted the issue fixed. > > The only purpose served by locking the orginal version of the thread, was > to save Valve from the embarrasment of having a [b]BUG[/b] that may be > difficult from Valve's Point Of View to fix! > > Locking threads is not going to make this issue go away, no matter how > much some of you wish it would, or are you all just happy to bury your heads > in the sand and keep locking threads on this issue in the hopes people will > just forget about it? > > Well the previous [url= > http://forums.steampowered.com/forums/showthread.php?s=&threadid=395733]TheO fficial Crouched Point of View Change Petition Thread[/url] was locked with > no explanation or official announcement whatsoever, although funnily enough > it was fairly soon after it was clearly demonstrated that there was 400 > votes [b]FOR[/b] and 5 Votes [b]AGAINST[/b] and a 95% to 5% ratio of > [b]YES[/b] to [b]NO[/b]Votes which ultimately proved that it almost > everybody but Valve consider this a fairly serious issue. > > But here it is again. > > If the other thread was locked in error, please unlock it and lock this > one. > > If there is an official announcement to be made on the issue, please make > it. > > Please do not lock threads for no apparent reason. > > Thank You > > [b][u][size=4][color=red]The Official Crouched Point of View Change > Petition[/color][/size][/u][/b] > > Please Vote in the thread by replying with a post stating Yes or No and > the reason why you feel the change should or should not be made to: > > [b][size=2][color=white]Valve, please Change the Crouched Point of View in > Counter-Strike:Source, so it is at the same level as your Models Eye height > would be > > YES or NO and the reason why you feel the change should or should not be > made[/color][/size][/b] > > DON'T JUST VIEW THE THREAD, CLICK REPLY AND THEN TYPE YOUR ANSWER > YES or NO > > Make sure you give some reason why you agree or disagree why the crouched > POV should be changed, lest some moderators decide to lock the thread again, > because apparently you are not allowed to provide one word responses to a > tightly defined problem. > > [u][b]More Information:[/b][/u] > > I think that there is hardly a Counter-Strike:Source player who thinks the > current crouched Point of View ([b]POV[/b]) is fair or even correct. > > If you do think it is fair and correct, then I feel you would be in the > minority. > > > > For those of you who are not familiar with the problem, it can be > explained like this: > > When you are standing, your POV is as if you are looking out through the > model at the same level your eyes would be on the model. > > When you are crouched, your POV is as if you are looking out through the > model at the same level your [b]CROTCH[/b] would be on the model. > > See attached pictures if you need visual aids to understand the problem. > > [url=http://whisper.ausgamers.com/pictures/crouchpovbug1.jpg]Crouch POV on > Standing player[/url] > [url=http://whisper.ausgamers.com/pictures/crouchpovbug2.jpg]Crouch POV on > Crouched player[/url] > > These 2 Avi File links provided by UnknownFactor demonstrate the > ridiculousness of the situation > > [url]http://www.snipers-alley.com/pov1.avi[/url] 1.33MB > [url]http://www.snipers-alley.com/pov2.avi[/url] 1.48MB > > As well as these 2 Screenshot links provided by Que > > [url]http://img66.imageshack.us/my.php?image=dedust200434dq.jpg[/url] > [url]http://img66.imageshack.us/my.php?image=dedust200444bq.jpg[/url] > > > This is neither fair nor equitable as standing players will have a clear > view of crouching players, but the crouching players have no view of players > who can clearly see th
RE: [hlds] [OT]Whisper's Tick rate Wiki
I think you mean http://whisper.ausgamers.com/wiki/index.php/Tickrate Forgot a space or it just was misrendered in my email. :) > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Munra -hlds > Sent: Wednesday, June 14, 2006 2:31 PM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] [OT]Whisper's Tick rate Wiki > > Thank you, I enjoy your articles Many have help me learn a > lot of stuff > with Source. I still have your orginal page on war tatics bookmarked. > > > FYG Munra I have put > http://whisper.ausgamers.com/wiki/index.php/Tickrateback > since obviously my > presence has been missed by somebody. > > The STEAM Forums Moderators are on their own though. > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] [OT]Whisper's Tick rate Wiki
Thank you, I enjoy your articles Many have help me learn a lot of stuff with Source. I still have your orginal page on war tatics bookmarked. FYG Munra I have put http://whisper.ausgamers.com/wiki/index.php/Tickrateback since obviously my presence has been missed by somebody. The STEAM Forums Moderators are on their own though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [OT]Whisper's Tick rate Wiki
-- [ Picked text/plain from multipart/alternative ] Since I could not be 100% sure which STEAM Forum moderator locked the perfectly legitmate thread, I'm afraid you all get tarred with the same brush, even if you did not agree with the actions of the moderator in question. Hell, the existance of the thread explained to a great deal of people, which many of them thanked me for in the thread, for explaining to them something were not aware of, and more importantly, an issue 95% of the respondants thought was a very serious issue in a FIRST PERSON SHOOTING game. This is the issue I raised in the forums with proof below so those of you will know what the hell it is I am talking about: The original version of this thread had not degenerated into spam. > > Many people were not aware of the issue and the thread served an important > purpose of informing those people of what the issue was. > > Funnily enough, when it was clearly demonstrated to them what the issue > was, most of them wanted the issue fixed. > > The only purpose served by locking the orginal version of the thread, was > to save Valve from the embarrasment of having a [b]BUG[/b] that may be > difficult from Valve's Point Of View to fix! > > Locking threads is not going to make this issue go away, no matter how > much some of you wish it would, or are you all just happy to bury your heads > in the sand and keep locking threads on this issue in the hopes people will > just forget about it? > > Well the previous [url= > http://forums.steampowered.com/forums/showthread.php?s=&threadid=395733]TheOfficial > Crouched Point of View Change Petition Thread[/url] was locked with > no explanation or official announcement whatsoever, although funnily enough > it was fairly soon after it was clearly demonstrated that there was 400 > votes [b]FOR[/b] and 5 Votes [b]AGAINST[/b] and a 95% to 5% ratio of > [b]YES[/b] to [b]NO[/b]Votes which ultimately proved that it almost > everybody but Valve consider this a fairly serious issue. > > But here it is again. > > If the other thread was locked in error, please unlock it and lock this > one. > > If there is an official announcement to be made on the issue, please make > it. > > Please do not lock threads for no apparent reason. > > Thank You > > [b][u][size=4][color=red]The Official Crouched Point of View Change > Petition[/color][/size][/u][/b] > > Please Vote in the thread by replying with a post stating Yes or No and > the reason why you feel the change should or should not be made to: > > [b][size=2][color=white]Valve, please Change the Crouched Point of View in > Counter-Strike:Source, so it is at the same level as your Models Eye height > would be > > YES or NO and the reason why you feel the change should or should not be > made[/color][/size][/b] > > DON'T JUST VIEW THE THREAD, CLICK REPLY AND THEN TYPE YOUR ANSWER > YES or NO > > Make sure you give some reason why you agree or disagree why the crouched > POV should be changed, lest some moderators decide to lock the thread again, > because apparently you are not allowed to provide one word responses to a > tightly defined problem. > > [u][b]More Information:[/b][/u] > > I think that there is hardly a Counter-Strike:Source player who thinks the > current crouched Point of View ([b]POV[/b]) is fair or even correct. > > If you do think it is fair and correct, then I feel you would be in the > minority. > > > > For those of you who are not familiar with the problem, it can be > explained like this: > > When you are standing, your POV is as if you are looking out through the > model at the same level your eyes would be on the model. > > When you are crouched, your POV is as if you are looking out through the > model at the same level your [b]CROTCH[/b] would be on the model. > > See attached pictures if you need visual aids to understand the problem. > > [url=http://whisper.ausgamers.com/pictures/crouchpovbug1.jpg]Crouch POV on > Standing player[/url] > [url=http://whisper.ausgamers.com/pictures/crouchpovbug2.jpg]Crouch POV on > Crouched player[/url] > > These 2 Avi File links provided by UnknownFactor demonstrate the > ridiculousness of the situation > > [url]http://www.snipers-alley.com/pov1.avi[/url] 1.33MB > [url]http://www.snipers-alley.com/pov2.avi[/url] 1.48MB > > As well as these 2 Screenshot links provided by Que > > [url]http://img66.imageshack.us/my.php?image=dedust200434dq.jpg[/url] > [url]http://img66.imageshack.us/my.php?image=dedust200444bq.jpg[/url] > > > This is neither fair nor equitable as standing players will have a clear > view of crouching players, but the crouching players have no view of players > who can clearly see them. > > Quite often this leads to players being shot when they think they are > under cover, when in fact, they are not. > > The reason this petition is being created, is simply that it has been > stated by several sources within Valve that they are not looking at the > crouched POV issue whatsoever, and do not even consid