[hlds] Re: Sdk update

2006-08-07 Thread Roman Hatsiev

Greedy kids. They want everything, now and for free. They think that
words like "you work like Microsoft" are terriblly offensive. Funny.

On 08/08/06, Dave Williams <[EMAIL PROTECTED]> wrote:

this is a quote from the link bush gave .

At Microsoft's Tech Ed conference in Amsterdam on Wednesday, a session
was devoted to how, according to one Microsoft fan at least, the Linux
kernel is beginning to resemble, well -- Windows.

that person is a blithering idiot. the 2 os's are aimed at two very
different markets. the fact that he claims the gap in securtiy in the
two is closing is laughable. Microsoft couldn't build a secure safe, let
alone an operating system.

that whole article served only one purpose. to try and rubbish linux to
the home windows user. tbf until microsoft actually produces a product that

A) has a security system that can be trusted

B) isn't released with major bugs in it

C) generally works with out me having to spend hundreds if not thousands
of pounds a year extra to keep my machine in a state where i don't have
to format the hard drive every week just so i know there isn't any
lingering malware/spyware hiding deep down in the os. i'll stick to my
linux box.

One of the reasons i switched was because i had had enough of ignorant
bastards such as yourself pushing windows even with all its major flaws,
trying to persuade ppl that even though it [windows] is blatantly
inadequate, it is a better product that everything else.

Once again MS has succeeded in brain washing another poor innocent. Go
back to your beloved pile of shite and keep you opinions to yourself.

Nobody like being attacked for voicing their views and doug didn't
deserve it, he made a valid point. how did you like being flamed for
being an incorrect, arrogant knob? not fun was it?

Bush wrote:
> Here you got mr. know-it-all; read this.
>
> http://news.zdnet.co.uk/0,39020330,39159290,00.htm
>
> Just to give you a little more of an idea why its so difficult to manage
and
> debug such a huge project as this.
>
> Next time do a little more research before you come looking for cattle to
> slaughter mr. map maker.
>
> BTW.. aren't there enough maps for this game already?
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>


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RE: [hlds] Sdk update

2006-08-07 Thread Adam Sando

Dave, you obviously do not know the first thing about managing servers
running Windows Operating Systems. If your machine is being "trashed" by
spyware/malware/etc-ware, and you need to re-install it every week,
perhaps you need to do two things:
1. Stop installing un-trusted junk on your server
2. Learn how to admin a Windows server/desktop, so you can fix your
stupid mistakes made in point #1 above.

Servers installed by me back when Windows 2000 first came out, are still
running with the same crusty version of Windows 2000 quite happily. This
is primarily because I don't install every piece of junk on them, and
use a UAT-esque system for testing new application deployments. This, I
would have thought, would be considered best practice - and as part of
your UAT phase, you would discover things like "oh wow this cool server
tool installs bonzi buddy as part of its package. I better not put that
on my production system".

All you have shown Dave, is ignorance.

Oh, and please do not flame me coz im 12 and uber leet lololol rofl etc
etc.

Regards,
Adam

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Wim Barelds
Sent: Tuesday, 8 August 2006 1:32 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Sdk update

--
[ Picked text/plain from multipart/alternative ] Dave, shut up. Windows
has been improving siginificantly in terms os stability and security.
The only one being significantly ignorant here is you and your linux
fan-boy-ish ass.
A) Linux distributions also have security issues
B) Linux distributions are also released with major bugs.
C) Microsoft shouldn't have to pay the bill your your lacking abbility
of maintaining a computer.

Alfred has already said that the supposed "error", was not an error but
was in fact simply a change.
Your "they can't support both" statement clearly is built on pretty much
nothing. On top of that SrcDS.exe and the Source SDK both cost you no
money what-so-ever. Valve owes you nothing.
This includes, but is not limited to; Valve doesn't owe you a bug-free
SDK.

On 8/8/06, Dave Williams <[EMAIL PROTECTED]> wrote:
>
> this is a quote from the link bush gave .
>
> At Microsoft's Tech Ed conference in Amsterdam on Wednesday, a session

> was devoted to how, according to one Microsoft fan at least, the Linux

> kernel is beginning to resemble, well -- Windows.
>
> that person is a blithering idiot. the 2 os's are aimed at two very
> different markets. the fact that he claims the gap in securtiy in the
> two is closing is laughable. Microsoft couldn't build a secure safe,
> let alone an operating system.
>
> that whole article served only one purpose. to try and rubbish linux
> to the home windows user. tbf until microsoft actually produces a
> product that
>
> A) has a security system that can be trusted
>
> B) isn't released with major bugs in it
>
> C) generally works with out me having to spend hundreds if not
> thousands of pounds a year extra to keep my machine in a state where i

> don't have to format the hard drive every week just so i know there
> isn't any lingering malware/spyware hiding deep down in the os. i'll
> stick to my linux box.
>
> One of the reasons i switched was because i had had enough of ignorant

> bastards such as yourself pushing windows even with all its major
> flaws, trying to persuade ppl that even though it [windows] is
> blatantly inadequate, it is a better product that everything else.
>
> Once again MS has succeeded in brain washing another poor innocent. Go

> back to your beloved pile of shite and keep you opinions to yourself.
>
> Nobody like being attacked for voicing their views and doug didn't
> deserve it, he made a valid point. how did you like being flamed for
> being an incorrect, arrogant knob? not fun was it?
>
> Bush wrote:
> > Here you got mr. know-it-all; read this.
> >
> > http://news.zdnet.co.uk/0,39020330,39159290,00.htm
> >
> > Just to give you a little more of an idea why its so difficult to
> > manage
> and
> > debug such a huge project as this.
> >
> > Next time do a little more research before you come looking for
> > cattle
> to
> > slaughter mr. map maker.
> >
> > BTW.. aren't there enough maps for this game already?
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] Sdk update

2006-08-07 Thread Wim Barelds
--
[ Picked text/plain from multipart/alternative ]
Dave, shut up. Windows has been improving siginificantly in terms os
stability and security.
The only one being significantly ignorant here is you and your linux
fan-boy-ish ass.
A) Linux distributions also have security issues
B) Linux distributions are also released with major bugs.
C) Microsoft shouldn't have to pay the bill your your lacking abbility of
maintaining a computer.

Alfred has already said that the supposed "error", was not an error but was
in fact simply a change.
Your "they can't support both" statement clearly is built on pretty much
nothing. On top of that
SrcDS.exe and the Source SDK both cost you no money what-so-ever. Valve owes
you nothing.
This includes, but is not limited to; Valve doesn't owe you a bug-free SDK.

On 8/8/06, Dave Williams <[EMAIL PROTECTED]> wrote:
>
> this is a quote from the link bush gave .
>
> At Microsoft's Tech Ed conference in Amsterdam on Wednesday, a session
> was devoted to how, according to one Microsoft fan at least, the Linux
> kernel is beginning to resemble, well -- Windows.
>
> that person is a blithering idiot. the 2 os's are aimed at two very
> different markets. the fact that he claims the gap in securtiy in the
> two is closing is laughable. Microsoft couldn't build a secure safe, let
> alone an operating system.
>
> that whole article served only one purpose. to try and rubbish linux to
> the home windows user. tbf until microsoft actually produces a product
> that
>
> A) has a security system that can be trusted
>
> B) isn't released with major bugs in it
>
> C) generally works with out me having to spend hundreds if not thousands
> of pounds a year extra to keep my machine in a state where i don't have
> to format the hard drive every week just so i know there isn't any
> lingering malware/spyware hiding deep down in the os. i'll stick to my
> linux box.
>
> One of the reasons i switched was because i had had enough of ignorant
> bastards such as yourself pushing windows even with all its major flaws,
> trying to persuade ppl that even though it [windows] is blatantly
> inadequate, it is a better product that everything else.
>
> Once again MS has succeeded in brain washing another poor innocent. Go
> back to your beloved pile of shite and keep you opinions to yourself.
>
> Nobody like being attacked for voicing their views and doug didn't
> deserve it, he made a valid point. how did you like being flamed for
> being an incorrect, arrogant knob? not fun was it?
>
> Bush wrote:
> > Here you got mr. know-it-all; read this.
> >
> > http://news.zdnet.co.uk/0,39020330,39159290,00.htm
> >
> > Just to give you a little more of an idea why its so difficult to manage
> and
> > debug such a huge project as this.
> >
> > Next time do a little more research before you come looking for cattle
> to
> > slaughter mr. map maker.
> >
> > BTW.. aren't there enough maps for this game already?
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

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Re: [hlds] Sdk update

2006-08-07 Thread Dave Williams
this is a quote from the link bush gave .

At Microsoft's Tech Ed conference in Amsterdam on Wednesday, a session
was devoted to how, according to one Microsoft fan at least, the Linux
kernel is beginning to resemble, well -- Windows.

that person is a blithering idiot. the 2 os's are aimed at two very
different markets. the fact that he claims the gap in securtiy in the
two is closing is laughable. Microsoft couldn't build a secure safe, let
alone an operating system.

that whole article served only one purpose. to try and rubbish linux to
the home windows user. tbf until microsoft actually produces a product that

A) has a security system that can be trusted

B) isn't released with major bugs in it

C) generally works with out me having to spend hundreds if not thousands
of pounds a year extra to keep my machine in a state where i don't have
to format the hard drive every week just so i know there isn't any
lingering malware/spyware hiding deep down in the os. i'll stick to my
linux box.

One of the reasons i switched was because i had had enough of ignorant
bastards such as yourself pushing windows even with all its major flaws,
trying to persuade ppl that even though it [windows] is blatantly
inadequate, it is a better product that everything else.

Once again MS has succeeded in brain washing another poor innocent. Go
back to your beloved pile of shite and keep you opinions to yourself.

Nobody like being attacked for voicing their views and doug didn't
deserve it, he made a valid point. how did you like being flamed for
being an incorrect, arrogant knob? not fun was it?

Bush wrote:
> Here you got mr. know-it-all; read this.
>
> http://news.zdnet.co.uk/0,39020330,39159290,00.htm
>
> Just to give you a little more of an idea why its so difficult to manage and
> debug such a huge project as this.
>
> Next time do a little more research before you come looking for cattle to
> slaughter mr. map maker.
>
> BTW.. aren't there enough maps for this game already?
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>


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Re: [hlds] Sdk update

2006-08-07 Thread Dave Williams
i do agree that the two platforms are very differnet but i also believe
that if a company like valve says it's gonna support both i expect them
to support both well and at the moment they can't seem to do that. So i
ask myself why they try as they are only disheartening and pushing users
away.

Bush wrote:
> Do you know how hard it is to have one thing be completely the same from
> windows to linux? From your posting here, I'm pretty sure you DON'T.
>
> I'm also sure of the fact you don't know how hard it is to take on such a
> large size project like CSS/HL2 and the rest of the games to be released and
> run flawlessly on BOTH win32 and unix based operating systems.
>
> Do me a favor and google the word "POSIX" and read up on the differences
> between Unix and Windows. When you've done that; and when your more than
> just a map maker come back and complain.
>
> Thanks and have a nice day.
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>


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RE: [hlds] Sdk update

2006-08-07 Thread Doug Crabtree
I'm am well aware.

I was just stating that if you now compiled a map using hammer, it won't
work on a Linux server.

It worked before the update.  It now doesn't.  I, being a programmer, am
aware about the complexities of multiple platform support.  But as a
programmer, I enlist people to test out every aspect of the updates to make
sure I don't overlook anything.  On each platform.  This was an easy find...

Thanks for your response, Mr. Bush.  As Mr. Reynolds has said, this is not
an issue for this group.  I won't respond again.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bush
Sent: Monday, August 07, 2006 5:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Sdk update

Do you know how hard it is to have one thing be completely the same from
windows to linux? From your posting here, I'm pretty sure you DON'T.

I'm also sure of the fact you don't know how hard it is to take on such a
large size project like CSS/HL2 and the rest of the games to be released and
run flawlessly on BOTH win32 and unix based operating systems.

Do me a favor and google the word "POSIX" and read up on the differences
between Unix and Windows. When you've done that; and when your more than
just a map maker come back and complain.

Thanks and have a nice day.


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Re: [hlds] Sdk update

2006-08-07 Thread Hell Phoenix
[ Converted text/html to text/plain ]
You still havent figured out how to unsubscribe eh?  It only has been a couple
months since you said you were done with the list so Im guessing it will be a
few more.  It IS pretty tough to do ;)
Bush wrote:

Here you got mr. know-it-all; read this.

http://news.zdnet.co.uk/0,39020330,39159290,00.htm[1]

Just to give you a little more of an idea why its so difficult to manage and
debug such a huge project as this.

Next time do a little more research before you come looking for cattle to
slaughter mr. map maker.

BTW.. aren't there enough maps for this game already?



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===References:===
  1. http://news.zdnet.co.uk/0,39020330,39159290,00.htm
  2. http://list.valvesoftware.com/mailman/listinfo/hlds

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RE: [hlds] Sdk update

2006-08-07 Thread Alfred Reynolds
The correct place for SDK feedback is http://developer.valvesoftware.com
or the hlcoders mailing list (subscribe via
http://list.valvesoftware.com). Ee removed the Linux specific physics
lump a while ago because it is no longer needed, both win32 and Linux
now share the same terrian information. You do need to update your mod
with the new code drop if you wish to use the new tools (which would be
obvious to someone such as yourself I am sure).

- Alfred

Doug Crabtree wrote:
> I don't know if it's common knowledge or not, but Hammer is now
> broken for
> Linux mapping.  It doesn't compile the physics data for Linux, only
> Windows.
>
> I guess we have to wait _yet again_ for another update.
>
> They definitely need to look into using some kind of QC program at
> Valve.
> This is getting old.  They, in my book, have surpassed Microsoft in
> releasing problems.
>
>
> ___
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> archives, please visit:
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RE: [hlds] Sdk update

2006-08-07 Thread Bush
Here you got mr. know-it-all; read this.

http://news.zdnet.co.uk/0,39020330,39159290,00.htm

Just to give you a little more of an idea why its so difficult to manage and
debug such a huge project as this.

Next time do a little more research before you come looking for cattle to
slaughter mr. map maker.

BTW.. aren't there enough maps for this game already?



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RE: [hlds] Sdk update

2006-08-07 Thread Bush
Do you know how hard it is to have one thing be completely the same from
windows to linux? From your posting here, I'm pretty sure you DON'T.

I'm also sure of the fact you don't know how hard it is to take on such a
large size project like CSS/HL2 and the rest of the games to be released and
run flawlessly on BOTH win32 and unix based operating systems.

Do me a favor and google the word "POSIX" and read up on the differences
between Unix and Windows. When you've done that; and when your more than
just a map maker come back and complain.

Thanks and have a nice day.



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RE: [hlds] Sdk update

2006-08-07 Thread Doug Crabtree
I don't know if it's common knowledge or not, but Hammer is now broken for
Linux mapping.  It doesn't compile the physics data for Linux, only Windows.

I guess we have to wait _yet again_ for another update.

They definitely need to look into using some kind of QC program at Valve.
This is getting old.  They, in my book, have surpassed Microsoft in
releasing problems.


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Re: [hlds] VAC in CSS.

2006-08-07 Thread Link Pankratz

Sharedbans requires a 5 minute minimum demo submitted to them before a
player can be added as a cheater. They look over it and if they agree,
the account is added to the ban list. Can't get much better than that IMO.

Link

Alex Dignam wrote:

There is one downside to Shared bans... say for example the Admin on a
server with shared bans has the mental age of a 5 year old, and
decides to
ban you, you havnt done anything wrong yet as well as being banned from 1
server your banned from all servers with shared bans, you havnt done
anything wrong, and your banned.. how nice



From: Dave Williams <[EMAIL PROTECTED]>
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] VAC in CSS.
Date: Mon, 07 Aug 2006 13:24:48 +0100

vac is inadequate and does need help. I run steambans which does help
keep the cheaters out especially now they have merged with sharedbans.
The problem with vac is that it's a stationary target. the code has been
set and hasn't been updated. Streambans on the other hand is constantly
being developed to improve it.

In short. if you are having problems with vac give it a bit of help and
look at www.steambans.com

Wayne wrote:
> A question for fellow Admins.
>
> Where I am a volunteer server Admin we have 33 CSS servers which are
very
> well frequented and extremely active.
>
> We have a server watch program running that alerts us to the
presence of
> troublesome players, or players we know to have been caught
cheating off
our
> servers.
>
> We run a strict policy of not banning people who did not cheat on our
> servers; this policy will NOT be changing, so please no statements
about
> changing it, thanks.
>
> We also have a fairly robust reporting system for
trouble/cheating/suspect
> players, which often gets additions from servers we do not run, i.e.
from
> other ISPs etc, these are added to our server watch but NOT banned.
>
> What is currently troubling me is the overall effectiveness of VAC,
several
> players who were submitted to us for cheating, though our reporting
system,
> who were BLATANTLY cheating, but on another server, have NOT been
picked
up
> by VAC.
>
> Even demos of the most blatant aimbot use have gone undetected by VAC,
> months down the track, these players are not cheating on our
servers at
this
> point in time, but where is the effectiveness of VAC?
>
> I'm left wondering if there is that much effectiveness in it, why we
> continue to secure our servers, when even the most blatant cheating is
> getting by.
>
> There is currently a wave of releases coming from the makers,
multihacks
> that boast almost all cheats possible, fully configurable and
adjustable,
> all boasting the fact they are yet to be detected by VAC.
>
> Even after the sites have been e-mailed directly to Alfred, to be
forwarded
> onto the proper department.
>
> Have VALVe moved on from CSS already, are we left with a game so
riddled
> with cheating it is pointless trying to stop them, when it only costs
$20
> Aus to just grab another CDKEY, in the event VAC actually catches
them?
>
> I am not anti-VAC, just anti being hung out to dry.
>
> Thoughts?
>
> D1
>
>
>
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RE: [hlds] HL Source DM server out yet

2006-08-07 Thread Frazer
Oops, my bad.

Thanks for the clarification.

F.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
Sent: Monday, August 07, 2006 1:35 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] HL Source DM server out yet

Fraiser,
   Ooks is talking about HL1MP (IE: the Source port of HLDM) not HL2MP.

HLDSupdatetool doesn't have support for HL1MP at this time, there is only a
beta client.

qUiCkSiLvEr


- Original Message -
From: "Frazer"
To: 
Sent: Monday, August 07, 2006 8:52 AM
Subject: RE: [hlds] HL Source DM server out yet


> Try this in a cmd file:
>
> cd c:\somedir\hlserver
> HldsUpdateTool.exe -command update -game "hl2mp" -dir .
> pause
>
> That will get you the dedicated HL2 DM server files, if you do not
> already have them.
>
> Run the server as you would any other dedicated Source (srcds) server.
> There
> are several methods, ranging from running it from a console to
> wrapping it as a service with either FireDaemon or srvany.
>
> If you running on a Windows host and want to try my modest ogsWatcher
> app to wrap your dedicated server and keep it running, you can
> download the latest version here:
>
> http://gearbox.oathill.com/cbb/files/16/ogswatcher/entry54.aspx
>
> Very simple to set up and detailed documentation included to explain
> how to configure individual game server instances.
>
> Frazer
>
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server
> Sent: Sunday, August 06, 2006 9:36 PM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] HL Source DM server out yet
>
> Once upon a time there was word that HL Source DM dedicated server was
> coming. Is there any update on this? I notice that there are still
> just a handfull of servers out there, all appear to be listenservers,
> all mostly empty.


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Re: [hlds] HL Source DM server out yet

2006-08-07 Thread Mick

I think Ooks is refering to HL DM dedicated server, not HL2DM dedicated
server files, but I'm sure you help is appreciated.

Mick

- Original Message -
From: "Frazer" <[EMAIL PROTECTED]>
To: 
Sent: Monday, August 07, 2006 4:52 PM
Subject: RE: [hlds] HL Source DM server out yet



Try this in a cmd file:

cd c:\somedir\hlserver
HldsUpdateTool.exe -command update -game "hl2mp" -dir .
pause

That will get you the dedicated HL2 DM server files, if you do not already
have them.

Run the server as you would any other dedicated Source (srcds) server.
There
are several methods, ranging from running it from a console to wrapping it
as a service with either FireDaemon or srvany.

If you running on a Windows host and want to try my modest ogsWatcher app
to
wrap your dedicated server and keep it running, you can download the
latest
version here:

http://gearbox.oathill.com/cbb/files/16/ogswatcher/entry54.aspx

Very simple to set up and detailed documentation included to explain how
to
configure individual game server instances.

Frazer



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RE: [hlds] HL Source DM server out yet

2006-08-07 Thread Edward Luna
I have a hl2 DM server but I don't even start it anymore... nobody was
ever in it.  I also have a hl DM server that always has people playing.
Gotta tell you something.

I don't know about CS and the other mods but for standard hl DM it's all
about game play.  Graphics are pretty and it's kinda interesting (I
guess) to be able to shoot bottles and stuff... but those things don't
interest hl DM players.  Speed, movement and game play (read kills)...
that's what hl DM players want.  HL2 DM is too much like CS to keep a HL
DM player interested.  I'm not saying one's better than the other...
they just appeal to different types.

-Original Message-
From: Frazer [mailto:[EMAIL PROTECTED]
Sent: Monday, August 07, 2006 11:52 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] HL Source DM server out yet


Try this in a cmd file:

cd c:\somedir\hlserver
HldsUpdateTool.exe -command update -game "hl2mp" -dir .
pause

That will get you the dedicated HL2 DM server files, if you do not
already
have them.

Run the server as you would any other dedicated Source (srcds) server.
There
are several methods, ranging from running it from a console to wrapping
it
as a service with either FireDaemon or srvany.

If you running on a Windows host and want to try my modest ogsWatcher
app to
wrap your dedicated server and keep it running, you can download the
latest
version here:

http://gearbox.oathill.com/cbb/files/16/ogswatcher/entry54.aspx

Very simple to set up and detailed documentation included to explain how
to
configure individual game server instances.

Frazer




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server
Sent: Sunday, August 06, 2006 9:36 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] HL Source DM server out yet

Once upon a time there was word that HL Source DM dedicated server was
coming. Is there any update on this? I notice that there are still just
a
handfull of servers out there, all appear to be listenservers, all
mostly
empty.


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Re: [hlds] VAC in CSS.

2006-08-07 Thread milchworld

i GUESS together with the sdk update (there was a 2 seconds css update !?).

hlstatsx analyses the log-files and lists all vac-banned. there are 18
today for my server. only 2-5 per day the last week!
a new cheat detected? or so many people using a detected old cheat?

Leopard


Whisper schrieb:

--
[ Picked text/plain from multipart/alternative ]
For those that pay attention to when VAC is updated, when was it last
updated?

On 8/8/06, Roman Hatsiev <[EMAIL PROTECTED]> wrote:


For such cases there is always a demo at hand while I'm speaking about
obvious cheaters like those who track a target through the wall - very
attractive movie for the public! Like this one -
http://public.otstrel.ru/otstrel/private/demo3.avi (6MB)

Regards.

On 07/08/06, Ryan Brady <[EMAIL PROTECTED]> wrote:


movies also introduce editing, and sometimes the lack of ingame sound


which


can make the 'movie' bias. i would say watching the demo is


better  'proof'


so to speak than a movie.lots of people get lucky, lots of people have


good


headphones, a movie can make anyone look like a cheater.
- Original Message -
From: "Roman Hatsiev" <[EMAIL PROTECTED]>
To: 
Sent: Monday, August 07, 2006 9:04 AM
Subject: Re: [hlds] VAC in CSS.




Not sure what it looks like in Shared bans but we do have similar
project here in Russia and mandatory requirement to add new ban into
system is that you must have a proof of cheating - demo file,
preferably with movies illustrating the reason. By the way - movies
really help to increase people's confidence in project since very few
players are really willing to download demo files and watch them
trying to recognise cheats while movies are very visual and easy to
understand proofs.

Regards.

On 07/08/06, Alex Dignam <[EMAIL PROTECTED]> wrote:


There is one downside to Shared bans... say for example the Admin on


a


server with shared bans has the mental age of a 5 year old, and


decides


to


ban you, you havnt done anything wrong yet as well as being banned


from


1


server your banned from all servers with shared bans, you havnt done
anything wrong, and your banned.. how nice




From: Dave Williams <[EMAIL PROTECTED]>
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] VAC in CSS.
Date: Mon, 07 Aug 2006 13:24:48 +0100

vac is inadequate and does need help. I run steambans which does


help


keep the cheaters out especially now they have merged with


sharedbans.


The problem with vac is that it's a stationary target. the code has


been


set and hasn't been updated. Streambans on the other hand is


constantly


being developed to improve it.

In short. if you are having problems with vac give it a bit of help


and


look at www.steambans.com

Wayne wrote:


A question for fellow Admins.

Where I am a volunteer server Admin we have 33 CSS servers which


are


very


well frequented and extremely active.

We have a server watch program running that alerts us to the


presence of


troublesome players, or players we know to have been caught


cheating


off


our


servers.

We run a strict policy of not banning people who did not cheat


on


our


servers; this policy will NOT be changing, so please no


statements


about


changing it, thanks.

We also have a fairly robust reporting system for


trouble/cheating/suspect


players, which often gets additions from servers we do not run,


i.e.


from


other ISPs etc, these are added to our server watch but NOT


banned.


What is currently troubling me is the overall effectiveness of


VAC,


several


players who were submitted to us for cheating, though our


reporting


system,


who were BLATANTLY cheating, but on another server, have NOT


been


picked


up


by VAC.

Even demos of the most blatant aimbot use have gone undetected


by


VAC,


months down the track, these players are not cheating on our


servers


at


this


point in time, but where is the effectiveness of VAC?

I'm left wondering if there is that much effectiveness in it,


why we


continue to secure our servers, when even the most blatant


cheating


is


getting by.

There is currently a wave of releases coming from the makers,


multihacks


that boast almost all cheats possible, fully configurable and


adjustable,


all boasting the fact they are yet to be detected by VAC.

Even after the sites have been e-mailed directly to Alfred, to


be


forwarded


onto the proper department.

Have VALVe moved on from CSS already, are we left with a game so


riddled


with cheating it is pointless trying to stop them, when it only


costs


$20


Aus to just grab another CDKEY, in the event VAC actually


catches


them?


I am not anti-VAC, just anti being hung out to dry.

Thoughts?

D1



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Re: [hlds] HL Source DM server out yet

2006-08-07 Thread Kevin Ottalini

Fraiser,
  Ooks is talking about HL1MP (IE: the Source port of HLDM) not HL2MP.

HLDSupdatetool doesn't have support for HL1MP at this time, there is only a
beta client.

qUiCkSiLvEr


- Original Message -
From: "Frazer"
To: 
Sent: Monday, August 07, 2006 8:52 AM
Subject: RE: [hlds] HL Source DM server out yet



Try this in a cmd file:

cd c:\somedir\hlserver
HldsUpdateTool.exe -command update -game "hl2mp" -dir .
pause

That will get you the dedicated HL2 DM server files, if you do not already
have them.

Run the server as you would any other dedicated Source (srcds) server.
There
are several methods, ranging from running it from a console to wrapping it
as a service with either FireDaemon or srvany.

If you running on a Windows host and want to try my modest ogsWatcher app
to
wrap your dedicated server and keep it running, you can download the
latest
version here:

http://gearbox.oathill.com/cbb/files/16/ogswatcher/entry54.aspx

Very simple to set up and detailed documentation included to explain how
to
configure individual game server instances.

Frazer




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server
Sent: Sunday, August 06, 2006 9:36 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] HL Source DM server out yet

Once upon a time there was word that HL Source DM dedicated server was
coming. Is there any update on this? I notice that there are still just a
handfull of servers out there, all appear to be listenservers, all mostly
empty.



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RE: [hlds] HL Source DM server out yet

2006-08-07 Thread Frazer
Try this in a cmd file:

cd c:\somedir\hlserver
HldsUpdateTool.exe -command update -game "hl2mp" -dir .
pause

That will get you the dedicated HL2 DM server files, if you do not already
have them.

Run the server as you would any other dedicated Source (srcds) server. There
are several methods, ranging from running it from a console to wrapping it
as a service with either FireDaemon or srvany.

If you running on a Windows host and want to try my modest ogsWatcher app to
wrap your dedicated server and keep it running, you can download the latest
version here:

http://gearbox.oathill.com/cbb/files/16/ogswatcher/entry54.aspx

Very simple to set up and detailed documentation included to explain how to
configure individual game server instances.

Frazer




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server
Sent: Sunday, August 06, 2006 9:36 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] HL Source DM server out yet

Once upon a time there was word that HL Source DM dedicated server was
coming. Is there any update on this? I notice that there are still just a
handfull of servers out there, all appear to be listenservers, all mostly
empty.


___
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please visit:
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Re: [hlds] VAC in CSS.

2006-08-07 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
For those that pay attention to when VAC is updated, when was it last
updated?

On 8/8/06, Roman Hatsiev <[EMAIL PROTECTED]> wrote:
>
> For such cases there is always a demo at hand while I'm speaking about
> obvious cheaters like those who track a target through the wall - very
> attractive movie for the public! Like this one -
> http://public.otstrel.ru/otstrel/private/demo3.avi (6MB)
>
> Regards.
>
> On 07/08/06, Ryan Brady <[EMAIL PROTECTED]> wrote:
> > movies also introduce editing, and sometimes the lack of ingame sound
> which
> > can make the 'movie' bias. i would say watching the demo is
> better  'proof'
> > so to speak than a movie.lots of people get lucky, lots of people have
> good
> > headphones, a movie can make anyone look like a cheater.
> > - Original Message -
> > From: "Roman Hatsiev" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Monday, August 07, 2006 9:04 AM
> > Subject: Re: [hlds] VAC in CSS.
> >
> >
> > > Not sure what it looks like in Shared bans but we do have similar
> > > project here in Russia and mandatory requirement to add new ban into
> > > system is that you must have a proof of cheating - demo file,
> > > preferably with movies illustrating the reason. By the way - movies
> > > really help to increase people's confidence in project since very few
> > > players are really willing to download demo files and watch them
> > > trying to recognise cheats while movies are very visual and easy to
> > > understand proofs.
> > >
> > > Regards.
> > >
> > > On 07/08/06, Alex Dignam <[EMAIL PROTECTED]> wrote:
> > > > There is one downside to Shared bans... say for example the Admin on
> a
> > > > server with shared bans has the mental age of a 5 year old, and
> decides
> > to
> > > > ban you, you havnt done anything wrong yet as well as being banned
> from
> > 1
> > > > server your banned from all servers with shared bans, you havnt done
> > > > anything wrong, and your banned.. how nice
> > > >
> > > >
> > > > >From: Dave Williams <[EMAIL PROTECTED]>
> > > > >Reply-To: hlds@list.valvesoftware.com
> > > > >To: hlds@list.valvesoftware.com
> > > > >Subject: Re: [hlds] VAC in CSS.
> > > > >Date: Mon, 07 Aug 2006 13:24:48 +0100
> > > > >
> > > > >vac is inadequate and does need help. I run steambans which does
> help
> > > > >keep the cheaters out especially now they have merged with
> sharedbans.
> > > > >The problem with vac is that it's a stationary target. the code has
> > been
> > > > >set and hasn't been updated. Streambans on the other hand is
> constantly
> > > > >being developed to improve it.
> > > > >
> > > > >In short. if you are having problems with vac give it a bit of help
> and
> > > > >look at www.steambans.com
> > > > >
> > > > >Wayne wrote:
> > > > > > A question for fellow Admins.
> > > > > >
> > > > > > Where I am a volunteer server Admin we have 33 CSS servers which
> are
> > > > >very
> > > > > > well frequented and extremely active.
> > > > > >
> > > > > > We have a server watch program running that alerts us to the
> > presence of
> > > > > > troublesome players, or players we know to have been caught
> cheating
> > off
> > > > >our
> > > > > > servers.
> > > > > >
> > > > > > We run a strict policy of not banning people who did not cheat
> on
> > our
> > > > > > servers; this policy will NOT be changing, so please no
> statements
> > about
> > > > > > changing it, thanks.
> > > > > >
> > > > > > We also have a fairly robust reporting system for
> > > > >trouble/cheating/suspect
> > > > > > players, which often gets additions from servers we do not run,
> i.e.
> > > > >from
> > > > > > other ISPs etc, these are added to our server watch but NOT
> banned.
> > > > > >
> > > > > > What is currently troubling me is the overall effectiveness of
> VAC,
> > > > >several
> > > > > > players who were submitted to us for cheating, though our
> reporting
> > > > >system,
> > > > > > who were BLATANTLY cheating, but on another server, have NOT
> been
> > picked
> > > > >up
> > > > > > by VAC.
> > > > > >
> > > > > > Even demos of the most blatant aimbot use have gone undetected
> by
> > VAC,
> > > > > > months down the track, these players are not cheating on our
> servers
> > at
> > > > >this
> > > > > > point in time, but where is the effectiveness of VAC?
> > > > > >
> > > > > > I'm left wondering if there is that much effectiveness in it,
> why we
> > > > > > continue to secure our servers, when even the most blatant
> cheating
> > is
> > > > > > getting by.
> > > > > >
> > > > > > There is currently a wave of releases coming from the makers,
> > multihacks
> > > > > > that boast almost all cheats possible, fully configurable and
> > > > >adjustable,
> > > > > > all boasting the fact they are yet to be detected by VAC.
> > > > > >
> > > > > > Even after the sites have been e-mailed directly to Alfred, to
> be
> > > > >forwarded
> > > > > > onto the proper department.
> > > > > >
> > > > > > Have VALVe moved on from CSS

Re: [hlds] VAC in CSS.

2006-08-07 Thread Roman Hatsiev

For such cases there is always a demo at hand while I'm speaking about
obvious cheaters like those who track a target through the wall - very
attractive movie for the public! Like this one -
http://public.otstrel.ru/otstrel/private/demo3.avi (6MB)

Regards.

On 07/08/06, Ryan Brady <[EMAIL PROTECTED]> wrote:

movies also introduce editing, and sometimes the lack of ingame sound which
can make the 'movie' bias. i would say watching the demo is better  'proof'
so to speak than a movie.lots of people get lucky, lots of people have good
headphones, a movie can make anyone look like a cheater.
- Original Message -
From: "Roman Hatsiev" <[EMAIL PROTECTED]>
To: 
Sent: Monday, August 07, 2006 9:04 AM
Subject: Re: [hlds] VAC in CSS.


> Not sure what it looks like in Shared bans but we do have similar
> project here in Russia and mandatory requirement to add new ban into
> system is that you must have a proof of cheating - demo file,
> preferably with movies illustrating the reason. By the way - movies
> really help to increase people's confidence in project since very few
> players are really willing to download demo files and watch them
> trying to recognise cheats while movies are very visual and easy to
> understand proofs.
>
> Regards.
>
> On 07/08/06, Alex Dignam <[EMAIL PROTECTED]> wrote:
> > There is one downside to Shared bans... say for example the Admin on a
> > server with shared bans has the mental age of a 5 year old, and decides
to
> > ban you, you havnt done anything wrong yet as well as being banned from
1
> > server your banned from all servers with shared bans, you havnt done
> > anything wrong, and your banned.. how nice
> >
> >
> > >From: Dave Williams <[EMAIL PROTECTED]>
> > >Reply-To: hlds@list.valvesoftware.com
> > >To: hlds@list.valvesoftware.com
> > >Subject: Re: [hlds] VAC in CSS.
> > >Date: Mon, 07 Aug 2006 13:24:48 +0100
> > >
> > >vac is inadequate and does need help. I run steambans which does help
> > >keep the cheaters out especially now they have merged with sharedbans.
> > >The problem with vac is that it's a stationary target. the code has
been
> > >set and hasn't been updated. Streambans on the other hand is constantly
> > >being developed to improve it.
> > >
> > >In short. if you are having problems with vac give it a bit of help and
> > >look at www.steambans.com
> > >
> > >Wayne wrote:
> > > > A question for fellow Admins.
> > > >
> > > > Where I am a volunteer server Admin we have 33 CSS servers which are
> > >very
> > > > well frequented and extremely active.
> > > >
> > > > We have a server watch program running that alerts us to the
presence of
> > > > troublesome players, or players we know to have been caught cheating
off
> > >our
> > > > servers.
> > > >
> > > > We run a strict policy of not banning people who did not cheat on
our
> > > > servers; this policy will NOT be changing, so please no statements
about
> > > > changing it, thanks.
> > > >
> > > > We also have a fairly robust reporting system for
> > >trouble/cheating/suspect
> > > > players, which often gets additions from servers we do not run, i.e.
> > >from
> > > > other ISPs etc, these are added to our server watch but NOT banned.
> > > >
> > > > What is currently troubling me is the overall effectiveness of VAC,
> > >several
> > > > players who were submitted to us for cheating, though our reporting
> > >system,
> > > > who were BLATANTLY cheating, but on another server, have NOT been
picked
> > >up
> > > > by VAC.
> > > >
> > > > Even demos of the most blatant aimbot use have gone undetected by
VAC,
> > > > months down the track, these players are not cheating on our servers
at
> > >this
> > > > point in time, but where is the effectiveness of VAC?
> > > >
> > > > I'm left wondering if there is that much effectiveness in it, why we
> > > > continue to secure our servers, when even the most blatant cheating
is
> > > > getting by.
> > > >
> > > > There is currently a wave of releases coming from the makers,
multihacks
> > > > that boast almost all cheats possible, fully configurable and
> > >adjustable,
> > > > all boasting the fact they are yet to be detected by VAC.
> > > >
> > > > Even after the sites have been e-mailed directly to Alfred, to be
> > >forwarded
> > > > onto the proper department.
> > > >
> > > > Have VALVe moved on from CSS already, are we left with a game so
riddled
> > > > with cheating it is pointless trying to stop them, when it only
costs
> > >$20
> > > > Aus to just grab another CDKEY, in the event VAC actually catches
them?
> > > >
> > > > I am not anti-VAC, just anti being hung out to dry.
> > > >
> > > > Thoughts?
> > > >
> > > > D1
> > > >
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
archives,
> > >please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > >
> > > >
> > >
> > >
> > >___
> > >To unsubscr

Re: [hlds] VAC in CSS.

2006-08-07 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Maybe it has something to do with the announcement on
http://www.az-prod.com/ and Valve have given up on updating VAC since it was
always a losing proposition and is about to be replaced by something better
"soon"

NB: I will not held responsible for you or anybody else's interpretation of
the word "soon".
--

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Re: [hlds] VAC in CSS.

2006-08-07 Thread Ryan Brady
movies also introduce editing, and sometimes the lack of ingame sound which
can make the 'movie' bias. i would say watching the demo is better  'proof'
so to speak than a movie.lots of people get lucky, lots of people have good
headphones, a movie can make anyone look like a cheater.
- Original Message -
From: "Roman Hatsiev" <[EMAIL PROTECTED]>
To: 
Sent: Monday, August 07, 2006 9:04 AM
Subject: Re: [hlds] VAC in CSS.


> Not sure what it looks like in Shared bans but we do have similar
> project here in Russia and mandatory requirement to add new ban into
> system is that you must have a proof of cheating - demo file,
> preferably with movies illustrating the reason. By the way - movies
> really help to increase people's confidence in project since very few
> players are really willing to download demo files and watch them
> trying to recognise cheats while movies are very visual and easy to
> understand proofs.
>
> Regards.
>
> On 07/08/06, Alex Dignam <[EMAIL PROTECTED]> wrote:
> > There is one downside to Shared bans... say for example the Admin on a
> > server with shared bans has the mental age of a 5 year old, and decides
to
> > ban you, you havnt done anything wrong yet as well as being banned from
1
> > server your banned from all servers with shared bans, you havnt done
> > anything wrong, and your banned.. how nice
> >
> >
> > >From: Dave Williams <[EMAIL PROTECTED]>
> > >Reply-To: hlds@list.valvesoftware.com
> > >To: hlds@list.valvesoftware.com
> > >Subject: Re: [hlds] VAC in CSS.
> > >Date: Mon, 07 Aug 2006 13:24:48 +0100
> > >
> > >vac is inadequate and does need help. I run steambans which does help
> > >keep the cheaters out especially now they have merged with sharedbans.
> > >The problem with vac is that it's a stationary target. the code has
been
> > >set and hasn't been updated. Streambans on the other hand is constantly
> > >being developed to improve it.
> > >
> > >In short. if you are having problems with vac give it a bit of help and
> > >look at www.steambans.com
> > >
> > >Wayne wrote:
> > > > A question for fellow Admins.
> > > >
> > > > Where I am a volunteer server Admin we have 33 CSS servers which are
> > >very
> > > > well frequented and extremely active.
> > > >
> > > > We have a server watch program running that alerts us to the
presence of
> > > > troublesome players, or players we know to have been caught cheating
off
> > >our
> > > > servers.
> > > >
> > > > We run a strict policy of not banning people who did not cheat on
our
> > > > servers; this policy will NOT be changing, so please no statements
about
> > > > changing it, thanks.
> > > >
> > > > We also have a fairly robust reporting system for
> > >trouble/cheating/suspect
> > > > players, which often gets additions from servers we do not run, i.e.
> > >from
> > > > other ISPs etc, these are added to our server watch but NOT banned.
> > > >
> > > > What is currently troubling me is the overall effectiveness of VAC,
> > >several
> > > > players who were submitted to us for cheating, though our reporting
> > >system,
> > > > who were BLATANTLY cheating, but on another server, have NOT been
picked
> > >up
> > > > by VAC.
> > > >
> > > > Even demos of the most blatant aimbot use have gone undetected by
VAC,
> > > > months down the track, these players are not cheating on our servers
at
> > >this
> > > > point in time, but where is the effectiveness of VAC?
> > > >
> > > > I'm left wondering if there is that much effectiveness in it, why we
> > > > continue to secure our servers, when even the most blatant cheating
is
> > > > getting by.
> > > >
> > > > There is currently a wave of releases coming from the makers,
multihacks
> > > > that boast almost all cheats possible, fully configurable and
> > >adjustable,
> > > > all boasting the fact they are yet to be detected by VAC.
> > > >
> > > > Even after the sites have been e-mailed directly to Alfred, to be
> > >forwarded
> > > > onto the proper department.
> > > >
> > > > Have VALVe moved on from CSS already, are we left with a game so
riddled
> > > > with cheating it is pointless trying to stop them, when it only
costs
> > >$20
> > > > Aus to just grab another CDKEY, in the event VAC actually catches
them?
> > > >
> > > > I am not anti-VAC, just anti being hung out to dry.
> > > >
> > > > Thoughts?
> > > >
> > > > D1
> > > >
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
archives,
> > >please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > >
> > > >
> > >
> > >
> > >___
> > >To unsubscribe, edit your list preferences, or view the list archives,
> > >please visit:
> > >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > _
> > The new Windows Live Toolbar helps you guard against viruses
> > http://toolbar.live.com/?mkt=en-g

Re: [hlds] VAC in CSS.

2006-08-07 Thread Roman Hatsiev

Not sure what it looks like in Shared bans but we do have similar
project here in Russia and mandatory requirement to add new ban into
system is that you must have a proof of cheating - demo file,
preferably with movies illustrating the reason. By the way - movies
really help to increase people's confidence in project since very few
players are really willing to download demo files and watch them
trying to recognise cheats while movies are very visual and easy to
understand proofs.

Regards.

On 07/08/06, Alex Dignam <[EMAIL PROTECTED]> wrote:

There is one downside to Shared bans... say for example the Admin on a
server with shared bans has the mental age of a 5 year old, and decides to
ban you, you havnt done anything wrong yet as well as being banned from 1
server your banned from all servers with shared bans, you havnt done
anything wrong, and your banned.. how nice


>From: Dave Williams <[EMAIL PROTECTED]>
>Reply-To: hlds@list.valvesoftware.com
>To: hlds@list.valvesoftware.com
>Subject: Re: [hlds] VAC in CSS.
>Date: Mon, 07 Aug 2006 13:24:48 +0100
>
>vac is inadequate and does need help. I run steambans which does help
>keep the cheaters out especially now they have merged with sharedbans.
>The problem with vac is that it's a stationary target. the code has been
>set and hasn't been updated. Streambans on the other hand is constantly
>being developed to improve it.
>
>In short. if you are having problems with vac give it a bit of help and
>look at www.steambans.com
>
>Wayne wrote:
> > A question for fellow Admins.
> >
> > Where I am a volunteer server Admin we have 33 CSS servers which are
>very
> > well frequented and extremely active.
> >
> > We have a server watch program running that alerts us to the presence of
> > troublesome players, or players we know to have been caught cheating off
>our
> > servers.
> >
> > We run a strict policy of not banning people who did not cheat on our
> > servers; this policy will NOT be changing, so please no statements about
> > changing it, thanks.
> >
> > We also have a fairly robust reporting system for
>trouble/cheating/suspect
> > players, which often gets additions from servers we do not run, i.e.
>from
> > other ISPs etc, these are added to our server watch but NOT banned.
> >
> > What is currently troubling me is the overall effectiveness of VAC,
>several
> > players who were submitted to us for cheating, though our reporting
>system,
> > who were BLATANTLY cheating, but on another server, have NOT been picked
>up
> > by VAC.
> >
> > Even demos of the most blatant aimbot use have gone undetected by VAC,
> > months down the track, these players are not cheating on our servers at
>this
> > point in time, but where is the effectiveness of VAC?
> >
> > I'm left wondering if there is that much effectiveness in it, why we
> > continue to secure our servers, when even the most blatant cheating is
> > getting by.
> >
> > There is currently a wave of releases coming from the makers, multihacks
> > that boast almost all cheats possible, fully configurable and
>adjustable,
> > all boasting the fact they are yet to be detected by VAC.
> >
> > Even after the sites have been e-mailed directly to Alfred, to be
>forwarded
> > onto the proper department.
> >
> > Have VALVe moved on from CSS already, are we left with a game so riddled
> > with cheating it is pointless trying to stop them, when it only costs
>$20
> > Aus to just grab another CDKEY, in the event VAC actually catches them?
> >
> > I am not anti-VAC, just anti being hung out to dry.
> >
> > Thoughts?
> >
> > D1
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
>please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
>
>
>___
>To unsubscribe, edit your list preferences, or view the list archives,
>please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] VAC in CSS.

2006-08-07 Thread Roman Hatsiev

Starting June 2006 we are watching "Cheaters Strike Back" episode of
"Admin Wars" series on our servers. After VAC launch last summer and
until end of May 2006 we had only five bans for cheats, now it is more
than fifty and more and more are added every week. I don't believe it
is a coincidence, most likely some VAC-proof cheat became widespread.
Luckily most cheaters are pretty stupid and we have a lot of support
from our community but symptoms are still very alarming...

Regards.

On 07/08/06, Wayne <[EMAIL PROTECTED]> wrote:

A question for fellow Admins.

Where I am a volunteer server Admin we have 33 CSS servers which are very
well frequented and extremely active.

We have a server watch program running that alerts us to the presence of
troublesome players, or players we know to have been caught cheating off our
servers.

We run a strict policy of not banning people who did not cheat on our
servers; this policy will NOT be changing, so please no statements about
changing it, thanks.

We also have a fairly robust reporting system for trouble/cheating/suspect
players, which often gets additions from servers we do not run, i.e. from
other ISPs etc, these are added to our server watch but NOT banned.

What is currently troubling me is the overall effectiveness of VAC, several
players who were submitted to us for cheating, though our reporting system,
who were BLATANTLY cheating, but on another server, have NOT been picked up
by VAC.

Even demos of the most blatant aimbot use have gone undetected by VAC,
months down the track, these players are not cheating on our servers at this
point in time, but where is the effectiveness of VAC?

I'm left wondering if there is that much effectiveness in it, why we
continue to secure our servers, when even the most blatant cheating is
getting by.

There is currently a wave of releases coming from the makers, multihacks
that boast almost all cheats possible, fully configurable and adjustable,
all boasting the fact they are yet to be detected by VAC.

Even after the sites have been e-mailed directly to Alfred, to be forwarded
onto the proper department.

Have VALVe moved on from CSS already, are we left with a game so riddled
with cheating it is pointless trying to stop them, when it only costs $20
Aus to just grab another CDKEY, in the event VAC actually catches them?

I am not anti-VAC, just anti being hung out to dry.

Thoughts?

D1



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Re: [hlds] VAC in CSS.

2006-08-07 Thread Alex Dignam

There is one downside to Shared bans... say for example the Admin on a
server with shared bans has the mental age of a 5 year old, and decides to
ban you, you havnt done anything wrong yet as well as being banned from 1
server your banned from all servers with shared bans, you havnt done
anything wrong, and your banned.. how nice



From: Dave Williams <[EMAIL PROTECTED]>
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] VAC in CSS.
Date: Mon, 07 Aug 2006 13:24:48 +0100

vac is inadequate and does need help. I run steambans which does help
keep the cheaters out especially now they have merged with sharedbans.
The problem with vac is that it's a stationary target. the code has been
set and hasn't been updated. Streambans on the other hand is constantly
being developed to improve it.

In short. if you are having problems with vac give it a bit of help and
look at www.steambans.com

Wayne wrote:
> A question for fellow Admins.
>
> Where I am a volunteer server Admin we have 33 CSS servers which are
very
> well frequented and extremely active.
>
> We have a server watch program running that alerts us to the presence of
> troublesome players, or players we know to have been caught cheating off
our
> servers.
>
> We run a strict policy of not banning people who did not cheat on our
> servers; this policy will NOT be changing, so please no statements about
> changing it, thanks.
>
> We also have a fairly robust reporting system for
trouble/cheating/suspect
> players, which often gets additions from servers we do not run, i.e.
from
> other ISPs etc, these are added to our server watch but NOT banned.
>
> What is currently troubling me is the overall effectiveness of VAC,
several
> players who were submitted to us for cheating, though our reporting
system,
> who were BLATANTLY cheating, but on another server, have NOT been picked
up
> by VAC.
>
> Even demos of the most blatant aimbot use have gone undetected by VAC,
> months down the track, these players are not cheating on our servers at
this
> point in time, but where is the effectiveness of VAC?
>
> I'm left wondering if there is that much effectiveness in it, why we
> continue to secure our servers, when even the most blatant cheating is
> getting by.
>
> There is currently a wave of releases coming from the makers, multihacks
> that boast almost all cheats possible, fully configurable and
adjustable,
> all boasting the fact they are yet to be detected by VAC.
>
> Even after the sites have been e-mailed directly to Alfred, to be
forwarded
> onto the proper department.
>
> Have VALVe moved on from CSS already, are we left with a game so riddled
> with cheating it is pointless trying to stop them, when it only costs
$20
> Aus to just grab another CDKEY, in the event VAC actually catches them?
>
> I am not anti-VAC, just anti being hung out to dry.
>
> Thoughts?
>
> D1
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>


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Re: [hlds] VAC in CSS.

2006-08-07 Thread Dave Williams
vac is inadequate and does need help. I run steambans which does help
keep the cheaters out especially now they have merged with sharedbans.
The problem with vac is that it's a stationary target. the code has been
set and hasn't been updated. Streambans on the other hand is constantly
being developed to improve it.

In short. if you are having problems with vac give it a bit of help and
look at www.steambans.com

Wayne wrote:
> A question for fellow Admins.
>
> Where I am a volunteer server Admin we have 33 CSS servers which are very
> well frequented and extremely active.
>
> We have a server watch program running that alerts us to the presence of
> troublesome players, or players we know to have been caught cheating off our
> servers.
>
> We run a strict policy of not banning people who did not cheat on our
> servers; this policy will NOT be changing, so please no statements about
> changing it, thanks.
>
> We also have a fairly robust reporting system for trouble/cheating/suspect
> players, which often gets additions from servers we do not run, i.e. from
> other ISPs etc, these are added to our server watch but NOT banned.
>
> What is currently troubling me is the overall effectiveness of VAC, several
> players who were submitted to us for cheating, though our reporting system,
> who were BLATANTLY cheating, but on another server, have NOT been picked up
> by VAC.
>
> Even demos of the most blatant aimbot use have gone undetected by VAC,
> months down the track, these players are not cheating on our servers at this
> point in time, but where is the effectiveness of VAC?
>
> I'm left wondering if there is that much effectiveness in it, why we
> continue to secure our servers, when even the most blatant cheating is
> getting by.
>
> There is currently a wave of releases coming from the makers, multihacks
> that boast almost all cheats possible, fully configurable and adjustable,
> all boasting the fact they are yet to be detected by VAC.
>
> Even after the sites have been e-mailed directly to Alfred, to be forwarded
> onto the proper department.
>
> Have VALVe moved on from CSS already, are we left with a game so riddled
> with cheating it is pointless trying to stop them, when it only costs $20
> Aus to just grab another CDKEY, in the event VAC actually catches them?
>
> I am not anti-VAC, just anti being hung out to dry.
>
> Thoughts?
>
> D1
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>


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RE: [hlds] VAC in CSS.

2006-08-07 Thread Alex Dignam

I very much agree, VAC does not work very effectivley, it works in such a
way that it accesses the user's physical memory to search for processes that
it knows as cheats.. as well as searching the client's custom CS:S content
etc.  Unfortunatley this is like a kick in the teeth. as new cheats are
coming ut probably every day.  With these cheats uknown to the programmers
of VAC, (Private Cheats etc.)  detection is unlikley,  this makes cheating
in some ways inevitable, but there is no other way to monitor the use of
cheats without giving up attributes of CS:S.  For example, if Valve decided
to monitor players in game with their own software it would most likley
consume the bandwidth of the server and make the game unplayable.  Sadly
cheating will always happen as there is always the urge to act out of the
norm, there is just no solid way to prevent today.



From: "Wayne" <[EMAIL PROTECTED]>
Reply-To: hlds@list.valvesoftware.com
To: 
Subject: [hlds] VAC in CSS.
Date: Mon, 7 Aug 2006 21:34:19 +1000

A question for fellow Admins.

Where I am a volunteer server Admin we have 33 CSS servers which are very
well frequented and extremely active.

We have a server watch program running that alerts us to the presence of
troublesome players, or players we know to have been caught cheating off
our
servers.

We run a strict policy of not banning people who did not cheat on our
servers; this policy will NOT be changing, so please no statements about
changing it, thanks.

We also have a fairly robust reporting system for trouble/cheating/suspect
players, which often gets additions from servers we do not run, i.e. from
other ISPs etc, these are added to our server watch but NOT banned.

What is currently troubling me is the overall effectiveness of VAC, several
players who were submitted to us for cheating, though our reporting system,
who were BLATANTLY cheating, but on another server, have NOT been picked up
by VAC.

Even demos of the most blatant aimbot use have gone undetected by VAC,
months down the track, these players are not cheating on our servers at
this
point in time, but where is the effectiveness of VAC?

I'm left wondering if there is that much effectiveness in it, why we
continue to secure our servers, when even the most blatant cheating is
getting by.

There is currently a wave of releases coming from the makers, multihacks
that boast almost all cheats possible, fully configurable and adjustable,
all boasting the fact they are yet to be detected by VAC.

Even after the sites have been e-mailed directly to Alfred, to be forwarded
onto the proper department.

Have VALVe moved on from CSS already, are we left with a game so riddled
with cheating it is pointless trying to stop them, when it only costs $20
Aus to just grab another CDKEY, in the event VAC actually catches them?

I am not anti-VAC, just anti being hung out to dry.

Thoughts?

D1



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[hlds] VAC in CSS.

2006-08-07 Thread Wayne
A question for fellow Admins.

Where I am a volunteer server Admin we have 33 CSS servers which are very
well frequented and extremely active.

We have a server watch program running that alerts us to the presence of
troublesome players, or players we know to have been caught cheating off our
servers.

We run a strict policy of not banning people who did not cheat on our
servers; this policy will NOT be changing, so please no statements about
changing it, thanks.

We also have a fairly robust reporting system for trouble/cheating/suspect
players, which often gets additions from servers we do not run, i.e. from
other ISPs etc, these are added to our server watch but NOT banned.

What is currently troubling me is the overall effectiveness of VAC, several
players who were submitted to us for cheating, though our reporting system,
who were BLATANTLY cheating, but on another server, have NOT been picked up
by VAC.

Even demos of the most blatant aimbot use have gone undetected by VAC,
months down the track, these players are not cheating on our servers at this
point in time, but where is the effectiveness of VAC?

I'm left wondering if there is that much effectiveness in it, why we
continue to secure our servers, when even the most blatant cheating is
getting by.

There is currently a wave of releases coming from the makers, multihacks
that boast almost all cheats possible, fully configurable and adjustable,
all boasting the fact they are yet to be detected by VAC.

Even after the sites have been e-mailed directly to Alfred, to be forwarded
onto the proper department.

Have VALVe moved on from CSS already, are we left with a game so riddled
with cheating it is pointless trying to stop them, when it only costs $20
Aus to just grab another CDKEY, in the event VAC actually catches them?

I am not anti-VAC, just anti being hung out to dry.

Thoughts?

D1



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