[hlds] Re: Sdk update
Greedy kids. They want everything, now and for free. They think that words like "you work like Microsoft" are terriblly offensive. Funny. On 08/08/06, Dave Williams <[EMAIL PROTECTED]> wrote: this is a quote from the link bush gave . At Microsoft's Tech Ed conference in Amsterdam on Wednesday, a session was devoted to how, according to one Microsoft fan at least, the Linux kernel is beginning to resemble, well -- Windows. that person is a blithering idiot. the 2 os's are aimed at two very different markets. the fact that he claims the gap in securtiy in the two is closing is laughable. Microsoft couldn't build a secure safe, let alone an operating system. that whole article served only one purpose. to try and rubbish linux to the home windows user. tbf until microsoft actually produces a product that A) has a security system that can be trusted B) isn't released with major bugs in it C) generally works with out me having to spend hundreds if not thousands of pounds a year extra to keep my machine in a state where i don't have to format the hard drive every week just so i know there isn't any lingering malware/spyware hiding deep down in the os. i'll stick to my linux box. One of the reasons i switched was because i had had enough of ignorant bastards such as yourself pushing windows even with all its major flaws, trying to persuade ppl that even though it [windows] is blatantly inadequate, it is a better product that everything else. Once again MS has succeeded in brain washing another poor innocent. Go back to your beloved pile of shite and keep you opinions to yourself. Nobody like being attacked for voicing their views and doug didn't deserve it, he made a valid point. how did you like being flamed for being an incorrect, arrogant knob? not fun was it? Bush wrote: > Here you got mr. know-it-all; read this. > > http://news.zdnet.co.uk/0,39020330,39159290,00.htm > > Just to give you a little more of an idea why its so difficult to manage and > debug such a huge project as this. > > Next time do a little more research before you come looking for cattle to > slaughter mr. map maker. > > BTW.. aren't there enough maps for this game already? > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Sdk update
Dave, you obviously do not know the first thing about managing servers running Windows Operating Systems. If your machine is being "trashed" by spyware/malware/etc-ware, and you need to re-install it every week, perhaps you need to do two things: 1. Stop installing un-trusted junk on your server 2. Learn how to admin a Windows server/desktop, so you can fix your stupid mistakes made in point #1 above. Servers installed by me back when Windows 2000 first came out, are still running with the same crusty version of Windows 2000 quite happily. This is primarily because I don't install every piece of junk on them, and use a UAT-esque system for testing new application deployments. This, I would have thought, would be considered best practice - and as part of your UAT phase, you would discover things like "oh wow this cool server tool installs bonzi buddy as part of its package. I better not put that on my production system". All you have shown Dave, is ignorance. Oh, and please do not flame me coz im 12 and uber leet lololol rofl etc etc. Regards, Adam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Wim Barelds Sent: Tuesday, 8 August 2006 1:32 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Sdk update -- [ Picked text/plain from multipart/alternative ] Dave, shut up. Windows has been improving siginificantly in terms os stability and security. The only one being significantly ignorant here is you and your linux fan-boy-ish ass. A) Linux distributions also have security issues B) Linux distributions are also released with major bugs. C) Microsoft shouldn't have to pay the bill your your lacking abbility of maintaining a computer. Alfred has already said that the supposed "error", was not an error but was in fact simply a change. Your "they can't support both" statement clearly is built on pretty much nothing. On top of that SrcDS.exe and the Source SDK both cost you no money what-so-ever. Valve owes you nothing. This includes, but is not limited to; Valve doesn't owe you a bug-free SDK. On 8/8/06, Dave Williams <[EMAIL PROTECTED]> wrote: > > this is a quote from the link bush gave . > > At Microsoft's Tech Ed conference in Amsterdam on Wednesday, a session > was devoted to how, according to one Microsoft fan at least, the Linux > kernel is beginning to resemble, well -- Windows. > > that person is a blithering idiot. the 2 os's are aimed at two very > different markets. the fact that he claims the gap in securtiy in the > two is closing is laughable. Microsoft couldn't build a secure safe, > let alone an operating system. > > that whole article served only one purpose. to try and rubbish linux > to the home windows user. tbf until microsoft actually produces a > product that > > A) has a security system that can be trusted > > B) isn't released with major bugs in it > > C) generally works with out me having to spend hundreds if not > thousands of pounds a year extra to keep my machine in a state where i > don't have to format the hard drive every week just so i know there > isn't any lingering malware/spyware hiding deep down in the os. i'll > stick to my linux box. > > One of the reasons i switched was because i had had enough of ignorant > bastards such as yourself pushing windows even with all its major > flaws, trying to persuade ppl that even though it [windows] is > blatantly inadequate, it is a better product that everything else. > > Once again MS has succeeded in brain washing another poor innocent. Go > back to your beloved pile of shite and keep you opinions to yourself. > > Nobody like being attacked for voicing their views and doug didn't > deserve it, he made a valid point. how did you like being flamed for > being an incorrect, arrogant knob? not fun was it? > > Bush wrote: > > Here you got mr. know-it-all; read this. > > > > http://news.zdnet.co.uk/0,39020330,39159290,00.htm > > > > Just to give you a little more of an idea why its so difficult to > > manage > and > > debug such a huge project as this. > > > > Next time do a little more research before you come looking for > > cattle > to > > slaughter mr. map maker. > > > > BTW.. aren't there enough maps for this game already? > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valveso
Re: [hlds] Sdk update
-- [ Picked text/plain from multipart/alternative ] Dave, shut up. Windows has been improving siginificantly in terms os stability and security. The only one being significantly ignorant here is you and your linux fan-boy-ish ass. A) Linux distributions also have security issues B) Linux distributions are also released with major bugs. C) Microsoft shouldn't have to pay the bill your your lacking abbility of maintaining a computer. Alfred has already said that the supposed "error", was not an error but was in fact simply a change. Your "they can't support both" statement clearly is built on pretty much nothing. On top of that SrcDS.exe and the Source SDK both cost you no money what-so-ever. Valve owes you nothing. This includes, but is not limited to; Valve doesn't owe you a bug-free SDK. On 8/8/06, Dave Williams <[EMAIL PROTECTED]> wrote: > > this is a quote from the link bush gave . > > At Microsoft's Tech Ed conference in Amsterdam on Wednesday, a session > was devoted to how, according to one Microsoft fan at least, the Linux > kernel is beginning to resemble, well -- Windows. > > that person is a blithering idiot. the 2 os's are aimed at two very > different markets. the fact that he claims the gap in securtiy in the > two is closing is laughable. Microsoft couldn't build a secure safe, let > alone an operating system. > > that whole article served only one purpose. to try and rubbish linux to > the home windows user. tbf until microsoft actually produces a product > that > > A) has a security system that can be trusted > > B) isn't released with major bugs in it > > C) generally works with out me having to spend hundreds if not thousands > of pounds a year extra to keep my machine in a state where i don't have > to format the hard drive every week just so i know there isn't any > lingering malware/spyware hiding deep down in the os. i'll stick to my > linux box. > > One of the reasons i switched was because i had had enough of ignorant > bastards such as yourself pushing windows even with all its major flaws, > trying to persuade ppl that even though it [windows] is blatantly > inadequate, it is a better product that everything else. > > Once again MS has succeeded in brain washing another poor innocent. Go > back to your beloved pile of shite and keep you opinions to yourself. > > Nobody like being attacked for voicing their views and doug didn't > deserve it, he made a valid point. how did you like being flamed for > being an incorrect, arrogant knob? not fun was it? > > Bush wrote: > > Here you got mr. know-it-all; read this. > > > > http://news.zdnet.co.uk/0,39020330,39159290,00.htm > > > > Just to give you a little more of an idea why its so difficult to manage > and > > debug such a huge project as this. > > > > Next time do a little more research before you come looking for cattle > to > > slaughter mr. map maker. > > > > BTW.. aren't there enough maps for this game already? > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Sdk update
this is a quote from the link bush gave . At Microsoft's Tech Ed conference in Amsterdam on Wednesday, a session was devoted to how, according to one Microsoft fan at least, the Linux kernel is beginning to resemble, well -- Windows. that person is a blithering idiot. the 2 os's are aimed at two very different markets. the fact that he claims the gap in securtiy in the two is closing is laughable. Microsoft couldn't build a secure safe, let alone an operating system. that whole article served only one purpose. to try and rubbish linux to the home windows user. tbf until microsoft actually produces a product that A) has a security system that can be trusted B) isn't released with major bugs in it C) generally works with out me having to spend hundreds if not thousands of pounds a year extra to keep my machine in a state where i don't have to format the hard drive every week just so i know there isn't any lingering malware/spyware hiding deep down in the os. i'll stick to my linux box. One of the reasons i switched was because i had had enough of ignorant bastards such as yourself pushing windows even with all its major flaws, trying to persuade ppl that even though it [windows] is blatantly inadequate, it is a better product that everything else. Once again MS has succeeded in brain washing another poor innocent. Go back to your beloved pile of shite and keep you opinions to yourself. Nobody like being attacked for voicing their views and doug didn't deserve it, he made a valid point. how did you like being flamed for being an incorrect, arrogant knob? not fun was it? Bush wrote: > Here you got mr. know-it-all; read this. > > http://news.zdnet.co.uk/0,39020330,39159290,00.htm > > Just to give you a little more of an idea why its so difficult to manage and > debug such a huge project as this. > > Next time do a little more research before you come looking for cattle to > slaughter mr. map maker. > > BTW.. aren't there enough maps for this game already? > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Sdk update
i do agree that the two platforms are very differnet but i also believe that if a company like valve says it's gonna support both i expect them to support both well and at the moment they can't seem to do that. So i ask myself why they try as they are only disheartening and pushing users away. Bush wrote: > Do you know how hard it is to have one thing be completely the same from > windows to linux? From your posting here, I'm pretty sure you DON'T. > > I'm also sure of the fact you don't know how hard it is to take on such a > large size project like CSS/HL2 and the rest of the games to be released and > run flawlessly on BOTH win32 and unix based operating systems. > > Do me a favor and google the word "POSIX" and read up on the differences > between Unix and Windows. When you've done that; and when your more than > just a map maker come back and complain. > > Thanks and have a nice day. > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Sdk update
I'm am well aware. I was just stating that if you now compiled a map using hammer, it won't work on a Linux server. It worked before the update. It now doesn't. I, being a programmer, am aware about the complexities of multiple platform support. But as a programmer, I enlist people to test out every aspect of the updates to make sure I don't overlook anything. On each platform. This was an easy find... Thanks for your response, Mr. Bush. As Mr. Reynolds has said, this is not an issue for this group. I won't respond again. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bush Sent: Monday, August 07, 2006 5:43 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Sdk update Do you know how hard it is to have one thing be completely the same from windows to linux? From your posting here, I'm pretty sure you DON'T. I'm also sure of the fact you don't know how hard it is to take on such a large size project like CSS/HL2 and the rest of the games to be released and run flawlessly on BOTH win32 and unix based operating systems. Do me a favor and google the word "POSIX" and read up on the differences between Unix and Windows. When you've done that; and when your more than just a map maker come back and complain. Thanks and have a nice day. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Sdk update
[ Converted text/html to text/plain ] You still havent figured out how to unsubscribe eh? It only has been a couple months since you said you were done with the list so Im guessing it will be a few more. It IS pretty tough to do ;) Bush wrote: Here you got mr. know-it-all; read this. http://news.zdnet.co.uk/0,39020330,39159290,00.htm[1] Just to give you a little more of an idea why its so difficult to manage and debug such a huge project as this. Next time do a little more research before you come looking for cattle to slaughter mr. map maker. BTW.. aren't there enough maps for this game already? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[2] ===References:=== 1. http://news.zdnet.co.uk/0,39020330,39159290,00.htm 2. http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Sdk update
The correct place for SDK feedback is http://developer.valvesoftware.com or the hlcoders mailing list (subscribe via http://list.valvesoftware.com). Ee removed the Linux specific physics lump a while ago because it is no longer needed, both win32 and Linux now share the same terrian information. You do need to update your mod with the new code drop if you wish to use the new tools (which would be obvious to someone such as yourself I am sure). - Alfred Doug Crabtree wrote: > I don't know if it's common knowledge or not, but Hammer is now > broken for > Linux mapping. It doesn't compile the physics data for Linux, only > Windows. > > I guess we have to wait _yet again_ for another update. > > They definitely need to look into using some kind of QC program at > Valve. > This is getting old. They, in my book, have surpassed Microsoft in > releasing problems. > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Sdk update
Here you got mr. know-it-all; read this. http://news.zdnet.co.uk/0,39020330,39159290,00.htm Just to give you a little more of an idea why its so difficult to manage and debug such a huge project as this. Next time do a little more research before you come looking for cattle to slaughter mr. map maker. BTW.. aren't there enough maps for this game already? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Sdk update
Do you know how hard it is to have one thing be completely the same from windows to linux? From your posting here, I'm pretty sure you DON'T. I'm also sure of the fact you don't know how hard it is to take on such a large size project like CSS/HL2 and the rest of the games to be released and run flawlessly on BOTH win32 and unix based operating systems. Do me a favor and google the word "POSIX" and read up on the differences between Unix and Windows. When you've done that; and when your more than just a map maker come back and complain. Thanks and have a nice day. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Sdk update
I don't know if it's common knowledge or not, but Hammer is now broken for Linux mapping. It doesn't compile the physics data for Linux, only Windows. I guess we have to wait _yet again_ for another update. They definitely need to look into using some kind of QC program at Valve. This is getting old. They, in my book, have surpassed Microsoft in releasing problems. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] VAC in CSS.
Sharedbans requires a 5 minute minimum demo submitted to them before a player can be added as a cheater. They look over it and if they agree, the account is added to the ban list. Can't get much better than that IMO. Link Alex Dignam wrote: There is one downside to Shared bans... say for example the Admin on a server with shared bans has the mental age of a 5 year old, and decides to ban you, you havnt done anything wrong yet as well as being banned from 1 server your banned from all servers with shared bans, you havnt done anything wrong, and your banned.. how nice From: Dave Williams <[EMAIL PROTECTED]> Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] VAC in CSS. Date: Mon, 07 Aug 2006 13:24:48 +0100 vac is inadequate and does need help. I run steambans which does help keep the cheaters out especially now they have merged with sharedbans. The problem with vac is that it's a stationary target. the code has been set and hasn't been updated. Streambans on the other hand is constantly being developed to improve it. In short. if you are having problems with vac give it a bit of help and look at www.steambans.com Wayne wrote: > A question for fellow Admins. > > Where I am a volunteer server Admin we have 33 CSS servers which are very > well frequented and extremely active. > > We have a server watch program running that alerts us to the presence of > troublesome players, or players we know to have been caught cheating off our > servers. > > We run a strict policy of not banning people who did not cheat on our > servers; this policy will NOT be changing, so please no statements about > changing it, thanks. > > We also have a fairly robust reporting system for trouble/cheating/suspect > players, which often gets additions from servers we do not run, i.e. from > other ISPs etc, these are added to our server watch but NOT banned. > > What is currently troubling me is the overall effectiveness of VAC, several > players who were submitted to us for cheating, though our reporting system, > who were BLATANTLY cheating, but on another server, have NOT been picked up > by VAC. > > Even demos of the most blatant aimbot use have gone undetected by VAC, > months down the track, these players are not cheating on our servers at this > point in time, but where is the effectiveness of VAC? > > I'm left wondering if there is that much effectiveness in it, why we > continue to secure our servers, when even the most blatant cheating is > getting by. > > There is currently a wave of releases coming from the makers, multihacks > that boast almost all cheats possible, fully configurable and adjustable, > all boasting the fact they are yet to be detected by VAC. > > Even after the sites have been e-mailed directly to Alfred, to be forwarded > onto the proper department. > > Have VALVe moved on from CSS already, are we left with a game so riddled > with cheating it is pointless trying to stop them, when it only costs $20 > Aus to just grab another CDKEY, in the event VAC actually catches them? > > I am not anti-VAC, just anti being hung out to dry. > > Thoughts? > > D1 > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ The new Windows Live Toolbar helps you guard against viruses http://toolbar.live.com/?mkt=en-gb ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] HL Source DM server out yet
Oops, my bad. Thanks for the clarification. F. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Monday, August 07, 2006 1:35 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] HL Source DM server out yet Fraiser, Ooks is talking about HL1MP (IE: the Source port of HLDM) not HL2MP. HLDSupdatetool doesn't have support for HL1MP at this time, there is only a beta client. qUiCkSiLvEr - Original Message - From: "Frazer" To: Sent: Monday, August 07, 2006 8:52 AM Subject: RE: [hlds] HL Source DM server out yet > Try this in a cmd file: > > cd c:\somedir\hlserver > HldsUpdateTool.exe -command update -game "hl2mp" -dir . > pause > > That will get you the dedicated HL2 DM server files, if you do not > already have them. > > Run the server as you would any other dedicated Source (srcds) server. > There > are several methods, ranging from running it from a console to > wrapping it as a service with either FireDaemon or srvany. > > If you running on a Windows host and want to try my modest ogsWatcher > app to wrap your dedicated server and keep it running, you can > download the latest version here: > > http://gearbox.oathill.com/cbb/files/16/ogswatcher/entry54.aspx > > Very simple to set up and detailed documentation included to explain > how to configure individual game server instances. > > Frazer > > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server > Sent: Sunday, August 06, 2006 9:36 PM > To: hlds@list.valvesoftware.com > Subject: [hlds] HL Source DM server out yet > > Once upon a time there was word that HL Source DM dedicated server was > coming. Is there any update on this? I notice that there are still > just a handfull of servers out there, all appear to be listenservers, > all mostly empty. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL Source DM server out yet
I think Ooks is refering to HL DM dedicated server, not HL2DM dedicated server files, but I'm sure you help is appreciated. Mick - Original Message - From: "Frazer" <[EMAIL PROTECTED]> To: Sent: Monday, August 07, 2006 4:52 PM Subject: RE: [hlds] HL Source DM server out yet Try this in a cmd file: cd c:\somedir\hlserver HldsUpdateTool.exe -command update -game "hl2mp" -dir . pause That will get you the dedicated HL2 DM server files, if you do not already have them. Run the server as you would any other dedicated Source (srcds) server. There are several methods, ranging from running it from a console to wrapping it as a service with either FireDaemon or srvany. If you running on a Windows host and want to try my modest ogsWatcher app to wrap your dedicated server and keep it running, you can download the latest version here: http://gearbox.oathill.com/cbb/files/16/ogswatcher/entry54.aspx Very simple to set up and detailed documentation included to explain how to configure individual game server instances. Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] HL Source DM server out yet
I have a hl2 DM server but I don't even start it anymore... nobody was ever in it. I also have a hl DM server that always has people playing. Gotta tell you something. I don't know about CS and the other mods but for standard hl DM it's all about game play. Graphics are pretty and it's kinda interesting (I guess) to be able to shoot bottles and stuff... but those things don't interest hl DM players. Speed, movement and game play (read kills)... that's what hl DM players want. HL2 DM is too much like CS to keep a HL DM player interested. I'm not saying one's better than the other... they just appeal to different types. -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Monday, August 07, 2006 11:52 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] HL Source DM server out yet Try this in a cmd file: cd c:\somedir\hlserver HldsUpdateTool.exe -command update -game "hl2mp" -dir . pause That will get you the dedicated HL2 DM server files, if you do not already have them. Run the server as you would any other dedicated Source (srcds) server. There are several methods, ranging from running it from a console to wrapping it as a service with either FireDaemon or srvany. If you running on a Windows host and want to try my modest ogsWatcher app to wrap your dedicated server and keep it running, you can download the latest version here: http://gearbox.oathill.com/cbb/files/16/ogswatcher/entry54.aspx Very simple to set up and detailed documentation included to explain how to configure individual game server instances. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server Sent: Sunday, August 06, 2006 9:36 PM To: hlds@list.valvesoftware.com Subject: [hlds] HL Source DM server out yet Once upon a time there was word that HL Source DM dedicated server was coming. Is there any update on this? I notice that there are still just a handfull of servers out there, all appear to be listenservers, all mostly empty. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] VAC in CSS.
i GUESS together with the sdk update (there was a 2 seconds css update !?). hlstatsx analyses the log-files and lists all vac-banned. there are 18 today for my server. only 2-5 per day the last week! a new cheat detected? or so many people using a detected old cheat? Leopard Whisper schrieb: -- [ Picked text/plain from multipart/alternative ] For those that pay attention to when VAC is updated, when was it last updated? On 8/8/06, Roman Hatsiev <[EMAIL PROTECTED]> wrote: For such cases there is always a demo at hand while I'm speaking about obvious cheaters like those who track a target through the wall - very attractive movie for the public! Like this one - http://public.otstrel.ru/otstrel/private/demo3.avi (6MB) Regards. On 07/08/06, Ryan Brady <[EMAIL PROTECTED]> wrote: movies also introduce editing, and sometimes the lack of ingame sound which can make the 'movie' bias. i would say watching the demo is better 'proof' so to speak than a movie.lots of people get lucky, lots of people have good headphones, a movie can make anyone look like a cheater. - Original Message - From: "Roman Hatsiev" <[EMAIL PROTECTED]> To: Sent: Monday, August 07, 2006 9:04 AM Subject: Re: [hlds] VAC in CSS. Not sure what it looks like in Shared bans but we do have similar project here in Russia and mandatory requirement to add new ban into system is that you must have a proof of cheating - demo file, preferably with movies illustrating the reason. By the way - movies really help to increase people's confidence in project since very few players are really willing to download demo files and watch them trying to recognise cheats while movies are very visual and easy to understand proofs. Regards. On 07/08/06, Alex Dignam <[EMAIL PROTECTED]> wrote: There is one downside to Shared bans... say for example the Admin on a server with shared bans has the mental age of a 5 year old, and decides to ban you, you havnt done anything wrong yet as well as being banned from 1 server your banned from all servers with shared bans, you havnt done anything wrong, and your banned.. how nice From: Dave Williams <[EMAIL PROTECTED]> Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] VAC in CSS. Date: Mon, 07 Aug 2006 13:24:48 +0100 vac is inadequate and does need help. I run steambans which does help keep the cheaters out especially now they have merged with sharedbans. The problem with vac is that it's a stationary target. the code has been set and hasn't been updated. Streambans on the other hand is constantly being developed to improve it. In short. if you are having problems with vac give it a bit of help and look at www.steambans.com Wayne wrote: A question for fellow Admins. Where I am a volunteer server Admin we have 33 CSS servers which are very well frequented and extremely active. We have a server watch program running that alerts us to the presence of troublesome players, or players we know to have been caught cheating off our servers. We run a strict policy of not banning people who did not cheat on our servers; this policy will NOT be changing, so please no statements about changing it, thanks. We also have a fairly robust reporting system for trouble/cheating/suspect players, which often gets additions from servers we do not run, i.e. from other ISPs etc, these are added to our server watch but NOT banned. What is currently troubling me is the overall effectiveness of VAC, several players who were submitted to us for cheating, though our reporting system, who were BLATANTLY cheating, but on another server, have NOT been picked up by VAC. Even demos of the most blatant aimbot use have gone undetected by VAC, months down the track, these players are not cheating on our servers at this point in time, but where is the effectiveness of VAC? I'm left wondering if there is that much effectiveness in it, why we continue to secure our servers, when even the most blatant cheating is getting by. There is currently a wave of releases coming from the makers, multihacks that boast almost all cheats possible, fully configurable and adjustable, all boasting the fact they are yet to be detected by VAC. Even after the sites have been e-mailed directly to Alfred, to be forwarded onto the proper department. Have VALVe moved on from CSS already, are we left with a game so riddled with cheating it is pointless trying to stop them, when it only costs $20 Aus to just grab another CDKEY, in the event VAC actually catches them? I am not anti-VAC, just anti being hung out to dry. Thoughts? D1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _
Re: [hlds] HL Source DM server out yet
Fraiser, Ooks is talking about HL1MP (IE: the Source port of HLDM) not HL2MP. HLDSupdatetool doesn't have support for HL1MP at this time, there is only a beta client. qUiCkSiLvEr - Original Message - From: "Frazer" To: Sent: Monday, August 07, 2006 8:52 AM Subject: RE: [hlds] HL Source DM server out yet Try this in a cmd file: cd c:\somedir\hlserver HldsUpdateTool.exe -command update -game "hl2mp" -dir . pause That will get you the dedicated HL2 DM server files, if you do not already have them. Run the server as you would any other dedicated Source (srcds) server. There are several methods, ranging from running it from a console to wrapping it as a service with either FireDaemon or srvany. If you running on a Windows host and want to try my modest ogsWatcher app to wrap your dedicated server and keep it running, you can download the latest version here: http://gearbox.oathill.com/cbb/files/16/ogswatcher/entry54.aspx Very simple to set up and detailed documentation included to explain how to configure individual game server instances. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server Sent: Sunday, August 06, 2006 9:36 PM To: hlds@list.valvesoftware.com Subject: [hlds] HL Source DM server out yet Once upon a time there was word that HL Source DM dedicated server was coming. Is there any update on this? I notice that there are still just a handfull of servers out there, all appear to be listenservers, all mostly empty. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] HL Source DM server out yet
Try this in a cmd file: cd c:\somedir\hlserver HldsUpdateTool.exe -command update -game "hl2mp" -dir . pause That will get you the dedicated HL2 DM server files, if you do not already have them. Run the server as you would any other dedicated Source (srcds) server. There are several methods, ranging from running it from a console to wrapping it as a service with either FireDaemon or srvany. If you running on a Windows host and want to try my modest ogsWatcher app to wrap your dedicated server and keep it running, you can download the latest version here: http://gearbox.oathill.com/cbb/files/16/ogswatcher/entry54.aspx Very simple to set up and detailed documentation included to explain how to configure individual game server instances. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server Sent: Sunday, August 06, 2006 9:36 PM To: hlds@list.valvesoftware.com Subject: [hlds] HL Source DM server out yet Once upon a time there was word that HL Source DM dedicated server was coming. Is there any update on this? I notice that there are still just a handfull of servers out there, all appear to be listenservers, all mostly empty. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] VAC in CSS.
-- [ Picked text/plain from multipart/alternative ] For those that pay attention to when VAC is updated, when was it last updated? On 8/8/06, Roman Hatsiev <[EMAIL PROTECTED]> wrote: > > For such cases there is always a demo at hand while I'm speaking about > obvious cheaters like those who track a target through the wall - very > attractive movie for the public! Like this one - > http://public.otstrel.ru/otstrel/private/demo3.avi (6MB) > > Regards. > > On 07/08/06, Ryan Brady <[EMAIL PROTECTED]> wrote: > > movies also introduce editing, and sometimes the lack of ingame sound > which > > can make the 'movie' bias. i would say watching the demo is > better 'proof' > > so to speak than a movie.lots of people get lucky, lots of people have > good > > headphones, a movie can make anyone look like a cheater. > > - Original Message - > > From: "Roman Hatsiev" <[EMAIL PROTECTED]> > > To: > > Sent: Monday, August 07, 2006 9:04 AM > > Subject: Re: [hlds] VAC in CSS. > > > > > > > Not sure what it looks like in Shared bans but we do have similar > > > project here in Russia and mandatory requirement to add new ban into > > > system is that you must have a proof of cheating - demo file, > > > preferably with movies illustrating the reason. By the way - movies > > > really help to increase people's confidence in project since very few > > > players are really willing to download demo files and watch them > > > trying to recognise cheats while movies are very visual and easy to > > > understand proofs. > > > > > > Regards. > > > > > > On 07/08/06, Alex Dignam <[EMAIL PROTECTED]> wrote: > > > > There is one downside to Shared bans... say for example the Admin on > a > > > > server with shared bans has the mental age of a 5 year old, and > decides > > to > > > > ban you, you havnt done anything wrong yet as well as being banned > from > > 1 > > > > server your banned from all servers with shared bans, you havnt done > > > > anything wrong, and your banned.. how nice > > > > > > > > > > > > >From: Dave Williams <[EMAIL PROTECTED]> > > > > >Reply-To: hlds@list.valvesoftware.com > > > > >To: hlds@list.valvesoftware.com > > > > >Subject: Re: [hlds] VAC in CSS. > > > > >Date: Mon, 07 Aug 2006 13:24:48 +0100 > > > > > > > > > >vac is inadequate and does need help. I run steambans which does > help > > > > >keep the cheaters out especially now they have merged with > sharedbans. > > > > >The problem with vac is that it's a stationary target. the code has > > been > > > > >set and hasn't been updated. Streambans on the other hand is > constantly > > > > >being developed to improve it. > > > > > > > > > >In short. if you are having problems with vac give it a bit of help > and > > > > >look at www.steambans.com > > > > > > > > > >Wayne wrote: > > > > > > A question for fellow Admins. > > > > > > > > > > > > Where I am a volunteer server Admin we have 33 CSS servers which > are > > > > >very > > > > > > well frequented and extremely active. > > > > > > > > > > > > We have a server watch program running that alerts us to the > > presence of > > > > > > troublesome players, or players we know to have been caught > cheating > > off > > > > >our > > > > > > servers. > > > > > > > > > > > > We run a strict policy of not banning people who did not cheat > on > > our > > > > > > servers; this policy will NOT be changing, so please no > statements > > about > > > > > > changing it, thanks. > > > > > > > > > > > > We also have a fairly robust reporting system for > > > > >trouble/cheating/suspect > > > > > > players, which often gets additions from servers we do not run, > i.e. > > > > >from > > > > > > other ISPs etc, these are added to our server watch but NOT > banned. > > > > > > > > > > > > What is currently troubling me is the overall effectiveness of > VAC, > > > > >several > > > > > > players who were submitted to us for cheating, though our > reporting > > > > >system, > > > > > > who were BLATANTLY cheating, but on another server, have NOT > been > > picked > > > > >up > > > > > > by VAC. > > > > > > > > > > > > Even demos of the most blatant aimbot use have gone undetected > by > > VAC, > > > > > > months down the track, these players are not cheating on our > servers > > at > > > > >this > > > > > > point in time, but where is the effectiveness of VAC? > > > > > > > > > > > > I'm left wondering if there is that much effectiveness in it, > why we > > > > > > continue to secure our servers, when even the most blatant > cheating > > is > > > > > > getting by. > > > > > > > > > > > > There is currently a wave of releases coming from the makers, > > multihacks > > > > > > that boast almost all cheats possible, fully configurable and > > > > >adjustable, > > > > > > all boasting the fact they are yet to be detected by VAC. > > > > > > > > > > > > Even after the sites have been e-mailed directly to Alfred, to > be > > > > >forwarded > > > > > > onto the proper department. > > > > > > > > > > > > Have VALVe moved on from CSS
Re: [hlds] VAC in CSS.
For such cases there is always a demo at hand while I'm speaking about obvious cheaters like those who track a target through the wall - very attractive movie for the public! Like this one - http://public.otstrel.ru/otstrel/private/demo3.avi (6MB) Regards. On 07/08/06, Ryan Brady <[EMAIL PROTECTED]> wrote: movies also introduce editing, and sometimes the lack of ingame sound which can make the 'movie' bias. i would say watching the demo is better 'proof' so to speak than a movie.lots of people get lucky, lots of people have good headphones, a movie can make anyone look like a cheater. - Original Message - From: "Roman Hatsiev" <[EMAIL PROTECTED]> To: Sent: Monday, August 07, 2006 9:04 AM Subject: Re: [hlds] VAC in CSS. > Not sure what it looks like in Shared bans but we do have similar > project here in Russia and mandatory requirement to add new ban into > system is that you must have a proof of cheating - demo file, > preferably with movies illustrating the reason. By the way - movies > really help to increase people's confidence in project since very few > players are really willing to download demo files and watch them > trying to recognise cheats while movies are very visual and easy to > understand proofs. > > Regards. > > On 07/08/06, Alex Dignam <[EMAIL PROTECTED]> wrote: > > There is one downside to Shared bans... say for example the Admin on a > > server with shared bans has the mental age of a 5 year old, and decides to > > ban you, you havnt done anything wrong yet as well as being banned from 1 > > server your banned from all servers with shared bans, you havnt done > > anything wrong, and your banned.. how nice > > > > > > >From: Dave Williams <[EMAIL PROTECTED]> > > >Reply-To: hlds@list.valvesoftware.com > > >To: hlds@list.valvesoftware.com > > >Subject: Re: [hlds] VAC in CSS. > > >Date: Mon, 07 Aug 2006 13:24:48 +0100 > > > > > >vac is inadequate and does need help. I run steambans which does help > > >keep the cheaters out especially now they have merged with sharedbans. > > >The problem with vac is that it's a stationary target. the code has been > > >set and hasn't been updated. Streambans on the other hand is constantly > > >being developed to improve it. > > > > > >In short. if you are having problems with vac give it a bit of help and > > >look at www.steambans.com > > > > > >Wayne wrote: > > > > A question for fellow Admins. > > > > > > > > Where I am a volunteer server Admin we have 33 CSS servers which are > > >very > > > > well frequented and extremely active. > > > > > > > > We have a server watch program running that alerts us to the presence of > > > > troublesome players, or players we know to have been caught cheating off > > >our > > > > servers. > > > > > > > > We run a strict policy of not banning people who did not cheat on our > > > > servers; this policy will NOT be changing, so please no statements about > > > > changing it, thanks. > > > > > > > > We also have a fairly robust reporting system for > > >trouble/cheating/suspect > > > > players, which often gets additions from servers we do not run, i.e. > > >from > > > > other ISPs etc, these are added to our server watch but NOT banned. > > > > > > > > What is currently troubling me is the overall effectiveness of VAC, > > >several > > > > players who were submitted to us for cheating, though our reporting > > >system, > > > > who were BLATANTLY cheating, but on another server, have NOT been picked > > >up > > > > by VAC. > > > > > > > > Even demos of the most blatant aimbot use have gone undetected by VAC, > > > > months down the track, these players are not cheating on our servers at > > >this > > > > point in time, but where is the effectiveness of VAC? > > > > > > > > I'm left wondering if there is that much effectiveness in it, why we > > > > continue to secure our servers, when even the most blatant cheating is > > > > getting by. > > > > > > > > There is currently a wave of releases coming from the makers, multihacks > > > > that boast almost all cheats possible, fully configurable and > > >adjustable, > > > > all boasting the fact they are yet to be detected by VAC. > > > > > > > > Even after the sites have been e-mailed directly to Alfred, to be > > >forwarded > > > > onto the proper department. > > > > > > > > Have VALVe moved on from CSS already, are we left with a game so riddled > > > > with cheating it is pointless trying to stop them, when it only costs > > >$20 > > > > Aus to just grab another CDKEY, in the event VAC actually catches them? > > > > > > > > I am not anti-VAC, just anti being hung out to dry. > > > > > > > > Thoughts? > > > > > > > > D1 > > > > > > > > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > >please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > > > > > > >___ > > >To unsubscr
Re: [hlds] VAC in CSS.
-- [ Picked text/plain from multipart/alternative ] Maybe it has something to do with the announcement on http://www.az-prod.com/ and Valve have given up on updating VAC since it was always a losing proposition and is about to be replaced by something better "soon" NB: I will not held responsible for you or anybody else's interpretation of the word "soon". -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] VAC in CSS.
movies also introduce editing, and sometimes the lack of ingame sound which can make the 'movie' bias. i would say watching the demo is better 'proof' so to speak than a movie.lots of people get lucky, lots of people have good headphones, a movie can make anyone look like a cheater. - Original Message - From: "Roman Hatsiev" <[EMAIL PROTECTED]> To: Sent: Monday, August 07, 2006 9:04 AM Subject: Re: [hlds] VAC in CSS. > Not sure what it looks like in Shared bans but we do have similar > project here in Russia and mandatory requirement to add new ban into > system is that you must have a proof of cheating - demo file, > preferably with movies illustrating the reason. By the way - movies > really help to increase people's confidence in project since very few > players are really willing to download demo files and watch them > trying to recognise cheats while movies are very visual and easy to > understand proofs. > > Regards. > > On 07/08/06, Alex Dignam <[EMAIL PROTECTED]> wrote: > > There is one downside to Shared bans... say for example the Admin on a > > server with shared bans has the mental age of a 5 year old, and decides to > > ban you, you havnt done anything wrong yet as well as being banned from 1 > > server your banned from all servers with shared bans, you havnt done > > anything wrong, and your banned.. how nice > > > > > > >From: Dave Williams <[EMAIL PROTECTED]> > > >Reply-To: hlds@list.valvesoftware.com > > >To: hlds@list.valvesoftware.com > > >Subject: Re: [hlds] VAC in CSS. > > >Date: Mon, 07 Aug 2006 13:24:48 +0100 > > > > > >vac is inadequate and does need help. I run steambans which does help > > >keep the cheaters out especially now they have merged with sharedbans. > > >The problem with vac is that it's a stationary target. the code has been > > >set and hasn't been updated. Streambans on the other hand is constantly > > >being developed to improve it. > > > > > >In short. if you are having problems with vac give it a bit of help and > > >look at www.steambans.com > > > > > >Wayne wrote: > > > > A question for fellow Admins. > > > > > > > > Where I am a volunteer server Admin we have 33 CSS servers which are > > >very > > > > well frequented and extremely active. > > > > > > > > We have a server watch program running that alerts us to the presence of > > > > troublesome players, or players we know to have been caught cheating off > > >our > > > > servers. > > > > > > > > We run a strict policy of not banning people who did not cheat on our > > > > servers; this policy will NOT be changing, so please no statements about > > > > changing it, thanks. > > > > > > > > We also have a fairly robust reporting system for > > >trouble/cheating/suspect > > > > players, which often gets additions from servers we do not run, i.e. > > >from > > > > other ISPs etc, these are added to our server watch but NOT banned. > > > > > > > > What is currently troubling me is the overall effectiveness of VAC, > > >several > > > > players who were submitted to us for cheating, though our reporting > > >system, > > > > who were BLATANTLY cheating, but on another server, have NOT been picked > > >up > > > > by VAC. > > > > > > > > Even demos of the most blatant aimbot use have gone undetected by VAC, > > > > months down the track, these players are not cheating on our servers at > > >this > > > > point in time, but where is the effectiveness of VAC? > > > > > > > > I'm left wondering if there is that much effectiveness in it, why we > > > > continue to secure our servers, when even the most blatant cheating is > > > > getting by. > > > > > > > > There is currently a wave of releases coming from the makers, multihacks > > > > that boast almost all cheats possible, fully configurable and > > >adjustable, > > > > all boasting the fact they are yet to be detected by VAC. > > > > > > > > Even after the sites have been e-mailed directly to Alfred, to be > > >forwarded > > > > onto the proper department. > > > > > > > > Have VALVe moved on from CSS already, are we left with a game so riddled > > > > with cheating it is pointless trying to stop them, when it only costs > > >$20 > > > > Aus to just grab another CDKEY, in the event VAC actually catches them? > > > > > > > > I am not anti-VAC, just anti being hung out to dry. > > > > > > > > Thoughts? > > > > > > > > D1 > > > > > > > > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > >please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > > > > > > >___ > > >To unsubscribe, edit your list preferences, or view the list archives, > > >please visit: > > >http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _ > > The new Windows Live Toolbar helps you guard against viruses > > http://toolbar.live.com/?mkt=en-g
Re: [hlds] VAC in CSS.
Not sure what it looks like in Shared bans but we do have similar project here in Russia and mandatory requirement to add new ban into system is that you must have a proof of cheating - demo file, preferably with movies illustrating the reason. By the way - movies really help to increase people's confidence in project since very few players are really willing to download demo files and watch them trying to recognise cheats while movies are very visual and easy to understand proofs. Regards. On 07/08/06, Alex Dignam <[EMAIL PROTECTED]> wrote: There is one downside to Shared bans... say for example the Admin on a server with shared bans has the mental age of a 5 year old, and decides to ban you, you havnt done anything wrong yet as well as being banned from 1 server your banned from all servers with shared bans, you havnt done anything wrong, and your banned.. how nice >From: Dave Williams <[EMAIL PROTECTED]> >Reply-To: hlds@list.valvesoftware.com >To: hlds@list.valvesoftware.com >Subject: Re: [hlds] VAC in CSS. >Date: Mon, 07 Aug 2006 13:24:48 +0100 > >vac is inadequate and does need help. I run steambans which does help >keep the cheaters out especially now they have merged with sharedbans. >The problem with vac is that it's a stationary target. the code has been >set and hasn't been updated. Streambans on the other hand is constantly >being developed to improve it. > >In short. if you are having problems with vac give it a bit of help and >look at www.steambans.com > >Wayne wrote: > > A question for fellow Admins. > > > > Where I am a volunteer server Admin we have 33 CSS servers which are >very > > well frequented and extremely active. > > > > We have a server watch program running that alerts us to the presence of > > troublesome players, or players we know to have been caught cheating off >our > > servers. > > > > We run a strict policy of not banning people who did not cheat on our > > servers; this policy will NOT be changing, so please no statements about > > changing it, thanks. > > > > We also have a fairly robust reporting system for >trouble/cheating/suspect > > players, which often gets additions from servers we do not run, i.e. >from > > other ISPs etc, these are added to our server watch but NOT banned. > > > > What is currently troubling me is the overall effectiveness of VAC, >several > > players who were submitted to us for cheating, though our reporting >system, > > who were BLATANTLY cheating, but on another server, have NOT been picked >up > > by VAC. > > > > Even demos of the most blatant aimbot use have gone undetected by VAC, > > months down the track, these players are not cheating on our servers at >this > > point in time, but where is the effectiveness of VAC? > > > > I'm left wondering if there is that much effectiveness in it, why we > > continue to secure our servers, when even the most blatant cheating is > > getting by. > > > > There is currently a wave of releases coming from the makers, multihacks > > that boast almost all cheats possible, fully configurable and >adjustable, > > all boasting the fact they are yet to be detected by VAC. > > > > Even after the sites have been e-mailed directly to Alfred, to be >forwarded > > onto the proper department. > > > > Have VALVe moved on from CSS already, are we left with a game so riddled > > with cheating it is pointless trying to stop them, when it only costs >$20 > > Aus to just grab another CDKEY, in the event VAC actually catches them? > > > > I am not anti-VAC, just anti being hung out to dry. > > > > Thoughts? > > > > D1 > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, >please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > >___ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds _ The new Windows Live Toolbar helps you guard against viruses http://toolbar.live.com/?mkt=en-gb ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] VAC in CSS.
Starting June 2006 we are watching "Cheaters Strike Back" episode of "Admin Wars" series on our servers. After VAC launch last summer and until end of May 2006 we had only five bans for cheats, now it is more than fifty and more and more are added every week. I don't believe it is a coincidence, most likely some VAC-proof cheat became widespread. Luckily most cheaters are pretty stupid and we have a lot of support from our community but symptoms are still very alarming... Regards. On 07/08/06, Wayne <[EMAIL PROTECTED]> wrote: A question for fellow Admins. Where I am a volunteer server Admin we have 33 CSS servers which are very well frequented and extremely active. We have a server watch program running that alerts us to the presence of troublesome players, or players we know to have been caught cheating off our servers. We run a strict policy of not banning people who did not cheat on our servers; this policy will NOT be changing, so please no statements about changing it, thanks. We also have a fairly robust reporting system for trouble/cheating/suspect players, which often gets additions from servers we do not run, i.e. from other ISPs etc, these are added to our server watch but NOT banned. What is currently troubling me is the overall effectiveness of VAC, several players who were submitted to us for cheating, though our reporting system, who were BLATANTLY cheating, but on another server, have NOT been picked up by VAC. Even demos of the most blatant aimbot use have gone undetected by VAC, months down the track, these players are not cheating on our servers at this point in time, but where is the effectiveness of VAC? I'm left wondering if there is that much effectiveness in it, why we continue to secure our servers, when even the most blatant cheating is getting by. There is currently a wave of releases coming from the makers, multihacks that boast almost all cheats possible, fully configurable and adjustable, all boasting the fact they are yet to be detected by VAC. Even after the sites have been e-mailed directly to Alfred, to be forwarded onto the proper department. Have VALVe moved on from CSS already, are we left with a game so riddled with cheating it is pointless trying to stop them, when it only costs $20 Aus to just grab another CDKEY, in the event VAC actually catches them? I am not anti-VAC, just anti being hung out to dry. Thoughts? D1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] VAC in CSS.
There is one downside to Shared bans... say for example the Admin on a server with shared bans has the mental age of a 5 year old, and decides to ban you, you havnt done anything wrong yet as well as being banned from 1 server your banned from all servers with shared bans, you havnt done anything wrong, and your banned.. how nice From: Dave Williams <[EMAIL PROTECTED]> Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] VAC in CSS. Date: Mon, 07 Aug 2006 13:24:48 +0100 vac is inadequate and does need help. I run steambans which does help keep the cheaters out especially now they have merged with sharedbans. The problem with vac is that it's a stationary target. the code has been set and hasn't been updated. Streambans on the other hand is constantly being developed to improve it. In short. if you are having problems with vac give it a bit of help and look at www.steambans.com Wayne wrote: > A question for fellow Admins. > > Where I am a volunteer server Admin we have 33 CSS servers which are very > well frequented and extremely active. > > We have a server watch program running that alerts us to the presence of > troublesome players, or players we know to have been caught cheating off our > servers. > > We run a strict policy of not banning people who did not cheat on our > servers; this policy will NOT be changing, so please no statements about > changing it, thanks. > > We also have a fairly robust reporting system for trouble/cheating/suspect > players, which often gets additions from servers we do not run, i.e. from > other ISPs etc, these are added to our server watch but NOT banned. > > What is currently troubling me is the overall effectiveness of VAC, several > players who were submitted to us for cheating, though our reporting system, > who were BLATANTLY cheating, but on another server, have NOT been picked up > by VAC. > > Even demos of the most blatant aimbot use have gone undetected by VAC, > months down the track, these players are not cheating on our servers at this > point in time, but where is the effectiveness of VAC? > > I'm left wondering if there is that much effectiveness in it, why we > continue to secure our servers, when even the most blatant cheating is > getting by. > > There is currently a wave of releases coming from the makers, multihacks > that boast almost all cheats possible, fully configurable and adjustable, > all boasting the fact they are yet to be detected by VAC. > > Even after the sites have been e-mailed directly to Alfred, to be forwarded > onto the proper department. > > Have VALVe moved on from CSS already, are we left with a game so riddled > with cheating it is pointless trying to stop them, when it only costs $20 > Aus to just grab another CDKEY, in the event VAC actually catches them? > > I am not anti-VAC, just anti being hung out to dry. > > Thoughts? > > D1 > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ The new Windows Live Toolbar helps you guard against viruses http://toolbar.live.com/?mkt=en-gb ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] VAC in CSS.
vac is inadequate and does need help. I run steambans which does help keep the cheaters out especially now they have merged with sharedbans. The problem with vac is that it's a stationary target. the code has been set and hasn't been updated. Streambans on the other hand is constantly being developed to improve it. In short. if you are having problems with vac give it a bit of help and look at www.steambans.com Wayne wrote: > A question for fellow Admins. > > Where I am a volunteer server Admin we have 33 CSS servers which are very > well frequented and extremely active. > > We have a server watch program running that alerts us to the presence of > troublesome players, or players we know to have been caught cheating off our > servers. > > We run a strict policy of not banning people who did not cheat on our > servers; this policy will NOT be changing, so please no statements about > changing it, thanks. > > We also have a fairly robust reporting system for trouble/cheating/suspect > players, which often gets additions from servers we do not run, i.e. from > other ISPs etc, these are added to our server watch but NOT banned. > > What is currently troubling me is the overall effectiveness of VAC, several > players who were submitted to us for cheating, though our reporting system, > who were BLATANTLY cheating, but on another server, have NOT been picked up > by VAC. > > Even demos of the most blatant aimbot use have gone undetected by VAC, > months down the track, these players are not cheating on our servers at this > point in time, but where is the effectiveness of VAC? > > I'm left wondering if there is that much effectiveness in it, why we > continue to secure our servers, when even the most blatant cheating is > getting by. > > There is currently a wave of releases coming from the makers, multihacks > that boast almost all cheats possible, fully configurable and adjustable, > all boasting the fact they are yet to be detected by VAC. > > Even after the sites have been e-mailed directly to Alfred, to be forwarded > onto the proper department. > > Have VALVe moved on from CSS already, are we left with a game so riddled > with cheating it is pointless trying to stop them, when it only costs $20 > Aus to just grab another CDKEY, in the event VAC actually catches them? > > I am not anti-VAC, just anti being hung out to dry. > > Thoughts? > > D1 > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] VAC in CSS.
I very much agree, VAC does not work very effectivley, it works in such a way that it accesses the user's physical memory to search for processes that it knows as cheats.. as well as searching the client's custom CS:S content etc. Unfortunatley this is like a kick in the teeth. as new cheats are coming ut probably every day. With these cheats uknown to the programmers of VAC, (Private Cheats etc.) detection is unlikley, this makes cheating in some ways inevitable, but there is no other way to monitor the use of cheats without giving up attributes of CS:S. For example, if Valve decided to monitor players in game with their own software it would most likley consume the bandwidth of the server and make the game unplayable. Sadly cheating will always happen as there is always the urge to act out of the norm, there is just no solid way to prevent today. From: "Wayne" <[EMAIL PROTECTED]> Reply-To: hlds@list.valvesoftware.com To: Subject: [hlds] VAC in CSS. Date: Mon, 7 Aug 2006 21:34:19 +1000 A question for fellow Admins. Where I am a volunteer server Admin we have 33 CSS servers which are very well frequented and extremely active. We have a server watch program running that alerts us to the presence of troublesome players, or players we know to have been caught cheating off our servers. We run a strict policy of not banning people who did not cheat on our servers; this policy will NOT be changing, so please no statements about changing it, thanks. We also have a fairly robust reporting system for trouble/cheating/suspect players, which often gets additions from servers we do not run, i.e. from other ISPs etc, these are added to our server watch but NOT banned. What is currently troubling me is the overall effectiveness of VAC, several players who were submitted to us for cheating, though our reporting system, who were BLATANTLY cheating, but on another server, have NOT been picked up by VAC. Even demos of the most blatant aimbot use have gone undetected by VAC, months down the track, these players are not cheating on our servers at this point in time, but where is the effectiveness of VAC? I'm left wondering if there is that much effectiveness in it, why we continue to secure our servers, when even the most blatant cheating is getting by. There is currently a wave of releases coming from the makers, multihacks that boast almost all cheats possible, fully configurable and adjustable, all boasting the fact they are yet to be detected by VAC. Even after the sites have been e-mailed directly to Alfred, to be forwarded onto the proper department. Have VALVe moved on from CSS already, are we left with a game so riddled with cheating it is pointless trying to stop them, when it only costs $20 Aus to just grab another CDKEY, in the event VAC actually catches them? I am not anti-VAC, just anti being hung out to dry. Thoughts? D1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Be the first to hear what's new at MSN - sign up to our free newsletters! http://www.msn.co.uk/newsletters ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] VAC in CSS.
A question for fellow Admins. Where I am a volunteer server Admin we have 33 CSS servers which are very well frequented and extremely active. We have a server watch program running that alerts us to the presence of troublesome players, or players we know to have been caught cheating off our servers. We run a strict policy of not banning people who did not cheat on our servers; this policy will NOT be changing, so please no statements about changing it, thanks. We also have a fairly robust reporting system for trouble/cheating/suspect players, which often gets additions from servers we do not run, i.e. from other ISPs etc, these are added to our server watch but NOT banned. What is currently troubling me is the overall effectiveness of VAC, several players who were submitted to us for cheating, though our reporting system, who were BLATANTLY cheating, but on another server, have NOT been picked up by VAC. Even demos of the most blatant aimbot use have gone undetected by VAC, months down the track, these players are not cheating on our servers at this point in time, but where is the effectiveness of VAC? I'm left wondering if there is that much effectiveness in it, why we continue to secure our servers, when even the most blatant cheating is getting by. There is currently a wave of releases coming from the makers, multihacks that boast almost all cheats possible, fully configurable and adjustable, all boasting the fact they are yet to be detected by VAC. Even after the sites have been e-mailed directly to Alfred, to be forwarded onto the proper department. Have VALVe moved on from CSS already, are we left with a game so riddled with cheating it is pointless trying to stop them, when it only costs $20 Aus to just grab another CDKEY, in the event VAC actually catches them? I am not anti-VAC, just anti being hung out to dry. Thoughts? D1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds