Re: [hlds] Opteron vs Xeon

2006-09-19 Thread Roman Hatsiev

Thanks for detailed answer. Do you have any numbers you rely upon with
respect to Opteron-based servers? I know, for example, that I can
safely run four 16 slot CS:S servers with FPS booster and tickrate 100
on my dual Xeon 3.2 system. Anything like this for Opterons?

Regards.

On 19/09/06, Stuart Stegall [EMAIL PROTECTED] wrote:

Generally the Opterons will be cheaper for better performance.  The main
issue with Xeons is they don't allow the fastest speed processors to be
SMP capable. (obviously if they are dualcore they can do that but not 2
seperate slotted processors)  At the moment, I believe most of the US
high end GSPs are using the fastest dualcore Opterons in a 2 processor
(this make 4 cores total) setup.  When you compare this to what you can
get from Intel ... It's unfortunately faster than what we could get from
Intel until the just release Core2 Xeons were released.  We have grabbed
12 HPs with 2 7140Ms, but it doesn't quite look to be as fast as it
should.  (at home I am using a regular Xeon 7160 and it's definitely
faster than my top of the line Athlon64)  We are suspecting it's just
dumb Intel limitations in their SMP capable chipset.  It's limited to
DDR2-400 ram instead of the DDR2-800 ram I can use with 975X on my
desktop.  For Single Processor servers likely the Intels are faster.
That said, I think price-performance ratios are heavily in the favor of
Opteron based systems ATM.

Roman Hatsiev wrote:
 Sorry for a bit off-topic question, what is the performance difference
 between Opteron and Xeon based servers with regards to game hosting?
 What is your experience/preference? I don't mind cost at the moment,
 I'm only interested in performance side of things. Call me
 old-fashioned but all my servers are Xeon-based and I'm really
 interested whether is it time to become more modern ;)

 And another question to everybody - does anyone has an experience with
 new Conroe-family Xeons?

 Thanks.

 On 18/09/06, Stuart Stegall [EMAIL PROTECTED] wrote:
 I have a very large number of servers which to pull stats from.
 Excluding for add-on problems, we have 22minutes of avg downtime per
 30days.  (This includes the scheduled reboots and any updates) I
 compiled this composite using data from the last 360 days.  Our servers
 are all dual Opteron dual-cores or dual Xeon dual-cores with 8gb of ram,
 SAN storage, and for srcds running Windows Server 2003 R2 Enterprise
 (all of our other servers run a moderately current version of ck's
 server patch for linux 2.6.17 on Gentoo Linux)

 Wayne wrote:
  Could all the Admins reading this mail list please post the average
 numbers
  of times there CSS servers crash and require a reboot in a 24 hour
 period.
 
  I would like to have a rough guide to how often CSS servers will
 crash in a
  24 hour period.
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 


 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Servers Crash? (Beetles Mod)

2006-09-19 Thread ]FUSION[ Gray Death

Regardings the mail mentioning Beetles Mod: If at Linux: just disable
ALL slapping functionality.

HurtSpawnAttackers 0
AllowSlaping 0
TeamAttackIncidents 0

and corresponding admin rights. After that, everything should run smooth
again.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Opteron vs Xeon

2006-09-19 Thread Ian mu
--
[ Picked text/plain from multipart/alternative ]
Oddly enough we have always gone for xeons due to pricing, but thats mainly
because of a lack of decent suppliers/supporters who offer decent priced
opterons solutions, if we were to build them ourselves and support it would
probably be opterons. Just really the deals available always seem to favour
intel. Does anyone know any large suppliers who provide onsite support as
well for Opteron based servers? Might consider swapping if they do.

On 9/19/06, Roman Hatsiev [EMAIL PROTECTED] wrote:

 Thanks for detailed answer. Do you have any numbers you rely upon with
 respect to Opteron-based servers? I know, for example, that I can
 safely run four 16 slot CS:S servers with FPS booster and tickrate 100
 on my dual Xeon 3.2 system. Anything like this for Opterons?

 Regards.

 On 19/09/06, Stuart Stegall [EMAIL PROTECTED] wrote:
  Generally the Opterons will be cheaper for better performance.  The main
  issue with Xeons is they don't allow the fastest speed processors to be
  SMP capable. (obviously if they are dualcore they can do that but not 2
  seperate slotted processors)  At the moment, I believe most of the US
  high end GSPs are using the fastest dualcore Opterons in a 2 processor
  (this make 4 cores total) setup.  When you compare this to what you can
  get from Intel ... It's unfortunately faster than what we could get from
  Intel until the just release Core2 Xeons were released.  We have grabbed
  12 HPs with 2 7140Ms, but it doesn't quite look to be as fast as it
  should.  (at home I am using a regular Xeon 7160 and it's definitely
  faster than my top of the line Athlon64)  We are suspecting it's just
  dumb Intel limitations in their SMP capable chipset.  It's limited to
  DDR2-400 ram instead of the DDR2-800 ram I can use with 975X on my
  desktop.  For Single Processor servers likely the Intels are faster.
  That said, I think price-performance ratios are heavily in the favor of
  Opteron based systems ATM.
 
  Roman Hatsiev wrote:
   Sorry for a bit off-topic question, what is the performance difference
   between Opteron and Xeon based servers with regards to game hosting?
   What is your experience/preference? I don't mind cost at the moment,
   I'm only interested in performance side of things. Call me
   old-fashioned but all my servers are Xeon-based and I'm really
   interested whether is it time to become more modern ;)
  
   And another question to everybody - does anyone has an experience with
   new Conroe-family Xeons?
  
   Thanks.
  
   On 18/09/06, Stuart Stegall [EMAIL PROTECTED] wrote:
   I have a very large number of servers which to pull stats from.
   Excluding for add-on problems, we have 22minutes of avg downtime per
   30days.  (This includes the scheduled reboots and any updates) I
   compiled this composite using data from the last 360 days.  Our
 servers
   are all dual Opteron dual-cores or dual Xeon dual-cores with 8gb of
 ram,
   SAN storage, and for srcds running Windows Server 2003 R2 Enterprise
   (all of our other servers run a moderately current version of ck's
   server patch for linux 2.6.17 on Gentoo Linux)
  
   Wayne wrote:
Could all the Admins reading this mail list please post the average
   numbers
of times there CSS servers crash and require a reboot in a 24 hour
   period.
   
I would like to have a rough guide to how often CSS servers will
   crash in a
24 hour period.
   
   
   
___
To unsubscribe, edit your list preferences, or view the list
   archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
   
   
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives, please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Opteron vs Xeon

2006-09-19 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Mmmm

Dual or Quad Core Conroe based servers

Now that's called chucking CPU at the problem :D

On 9/19/06, Ian mu [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Oddly enough we have always gone for xeons due to pricing, but thats
 mainly
 because of a lack of decent suppliers/supporters who offer decent priced
 opterons solutions, if we were to build them ourselves and support it
 would
 probably be opterons. Just really the deals available always seem to
 favour
 intel. Does anyone know any large suppliers who provide onsite support as
 well for Opteron based servers? Might consider swapping if they do.

 On 9/19/06, Roman Hatsiev [EMAIL PROTECTED] wrote:
 
  Thanks for detailed answer. Do you have any numbers you rely upon with
  respect to Opteron-based servers? I know, for example, that I can
  safely run four 16 slot CS:S servers with FPS booster and tickrate 100
  on my dual Xeon 3.2 system. Anything like this for Opterons?
 
  Regards.
 
  On 19/09/06, Stuart Stegall [EMAIL PROTECTED] wrote:
   Generally the Opterons will be cheaper for better performance.  The
 main
   issue with Xeons is they don't allow the fastest speed processors to
 be
   SMP capable. (obviously if they are dualcore they can do that but not
 2
   seperate slotted processors)  At the moment, I believe most of the US
   high end GSPs are using the fastest dualcore Opterons in a 2 processor
   (this make 4 cores total) setup.  When you compare this to what you
 can
   get from Intel ... It's unfortunately faster than what we could get
 from
   Intel until the just release Core2 Xeons were released.  We have
 grabbed
   12 HPs with 2 7140Ms, but it doesn't quite look to be as fast as it
   should.  (at home I am using a regular Xeon 7160 and it's definitely
   faster than my top of the line Athlon64)  We are suspecting it's just
   dumb Intel limitations in their SMP capable chipset.  It's limited to
   DDR2-400 ram instead of the DDR2-800 ram I can use with 975X on my
   desktop.  For Single Processor servers likely the Intels are faster.
   That said, I think price-performance ratios are heavily in the favor
 of
   Opteron based systems ATM.
  
   Roman Hatsiev wrote:
Sorry for a bit off-topic question, what is the performance
 difference
between Opteron and Xeon based servers with regards to game hosting?
What is your experience/preference? I don't mind cost at the moment,
I'm only interested in performance side of things. Call me
old-fashioned but all my servers are Xeon-based and I'm really
interested whether is it time to become more modern ;)
   
And another question to everybody - does anyone has an experience
 with
new Conroe-family Xeons?
   
Thanks.
   
On 18/09/06, Stuart Stegall [EMAIL PROTECTED] wrote:
I have a very large number of servers which to pull stats from.
Excluding for add-on problems, we have 22minutes of avg downtime
 per
30days.  (This includes the scheduled reboots and any updates) I
compiled this composite using data from the last 360 days.  Our
  servers
are all dual Opteron dual-cores or dual Xeon dual-cores with 8gb of
  ram,
SAN storage, and for srcds running Windows Server 2003 R2
 Enterprise
(all of our other servers run a moderately current version of ck's
server patch for linux 2.6.17 on Gentoo Linux)
   
Wayne wrote:
 Could all the Admins reading this mail list please post the
 average
numbers
 of times there CSS servers crash and require a reboot in a 24
 hour
period.

 I would like to have a rough guide to how often CSS servers will
crash in a
 24 hour period.



 ___
 To unsubscribe, edit your list preferences, or view the list
archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


   
   
___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
   
   
___
To unsubscribe, edit your list preferences, or view the list
 archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
   
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

--


[hlds] Fwd: [hlds_linux] CSS DODS exploit being used widely

2006-09-19 Thread Graham Robinson

Just in case the windows people also don't know about the workaround
for the exploit yet

-- Forwarded message --
From: Graham Robinson [EMAIL PROTECTED]
Date: 19-Sep-2006 12:21
Subject: Re: [hlds_linux] CSS  DODS exploit being used widely
To: hlds_linux@list.valvesoftware.com


Sure thing.

If you have Mani, update to the latest version, he has a fix in there already.

If you don't have mani then this little addon will stop it and ban the
person trying
http://forums.mattie.info/cs/forums/viewtopic.php?t=8485start=0postdays=0postorder=aschighlight=sid=bde58b20ab0277880b84fe3e513f61a2

It's on mattie, but isn't an eventscript.

Hope that helps. Both of these are mentioned on the steam forums.

Graham

On 19/09/06, fishy [EMAIL PROTECTED] wrote:

Instead of flaming his mistake,
how about detailing the two 3rd party work arounds so everyone is aware
of what they can do to sidestep the issue while we wait for valve to
catch up


ics [EMAIL PROTECTED] to hlds_linux

Hi,

Just anyone can throw in [snip] into their own client console
while playing on the server and boom, server goes down.
This has been out for days and widely used so how about fixing this exploit.
Yes i know, public list and just anyone can read this but this is really
old news for those who already use it so i dont see any problem
posting it here if this will get it fixed faster so spare me for the
lecture.

-ics

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] hlds v1.1.2.0 TIMING OUT - OVERLOADED?

2006-09-19 Thread linux servers
--
[ Picked text/plain from multipart/alternative ]
can someone plz explain this:
http://img153.imageshack.us/img153/9135/lagbg8.jpg

is this due to an overloaded server or what?  when the server is timed out in 
hlsw, it is also not responding in the server query window in cs either.  
Thanks.


-
Yahoo! Messenger with Voice. Make PC-to-Phone Calls to the US (and 30+ 
countries) for 2¢/min or less.
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] How to create a server?

2006-09-19 Thread Ian Post
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I know this is probably a repost, but there are too many posts to count. 
Exactly how do you setup a server. I can download the files needed for the 
server but then what do I do? Also, how do I get it to be my external IP 
addresss instead of my personal one. Any help would be much appreciated.
--


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] hlds v1.1.2.0 TIMING OUT - OVERLOADED?

2006-09-19 Thread Affordablegameservers.com
ive seen some other servers do exactly that with amxx 2006 installed they
removed it as a test and the problem went away
dex

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of linux servers
Sent: Tuesday, September 19, 2006 9:45 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] hlds v1.1.2.0 TIMING OUT - OVERLOADED?


--
[ Picked text/plain from multipart/alternative ]
can someone plz explain this:
http://img153.imageshack.us/img153/9135/lagbg8.jpg

is this due to an overloaded server or what?  when the server is timed out
in hlsw, it is also not responding in the server query window in cs either.
Thanks.


-
Yahoo! Messenger with Voice. Make PC-to-Phone Calls to the US (and 30+
countries) for 2¢/min or less.
--

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] How to create a server?

2006-09-19 Thread Ryan Brady
just port forward on your router all hl traffic (27105?) to the ip of the
server, portforward.com should show you how for each game and your router
- Original Message -
From: Ian Post [EMAIL PROTECTED]
To: HL Server hlds@list.valvesoftware.com
Sent: Tuesday, September 19, 2006 10:00 PM
Subject: [hlds] How to create a server?


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I know this is probably a repost, but there are too many posts to count.
Exactly how do you setup a server. I can download the files needed for the
server but then what do I do? Also, how do I get it to be my external IP
addresss instead of my personal one. Any help would be much appreciated.
--


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Re: hlds v1.1.2.0 TIMING OUT - OVERLOADED?

2006-09-19 Thread linux servers
--
[ Picked text/plain from multipart/alternative ]
Has anyone else seen this problem and how does this affect game play?  if i 
join the game i am able to play without being timed out but my netgraph shows 
funky readings.


Affordablegameservers.com   hlds@list.valvesoftware.com
 Tue Sep 19 18:32:06 2006
-

ive seen some other servers do exactly that with amxx 2006 installed they
removed it as a test and the problem went away
dex




linux servers [EMAIL PROTECTED] wrote: can someone plz explain this:
http://img153.imageshack.us/img153/9135/lagbg8.jpg

is this due to an overloaded server or what?  when the server is timed out in 
hlsw, it is also not responding in the server query window in cs either.  
Thanks.






-
Yahoo! Messenger with Voice. Make PC-to-Phone Calls to the US (and 30+ 
countries) for 2¢/min or less.
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Re: hlds v1.1.2.0 TIMING OUT - OVERLOADED?

2006-09-19 Thread L.o.D.
--
--
[ Picked text/plain from multipart/alternative ]
Your best bet would be to take a tracert of it  send it to your host.
I have seen it before with tfc servers

---Original Message---

From: linux servers
Date: 09/19/06 23:38:50
To: hlds@list.valvesoftware.com
Subject: [hlds] Re: hlds v1.1.2.0 TIMING OUT - OVERLOADED?

--
[ Picked text/plain from multipart/alternative ]
Has anyone else seen this problem and how does this affect game play?
if i join the game i am able to play without being timed out but my netgraph
shows funky readings.


Affordablegameservers.com   hlds@list.valvesoftware.com
 Tue Sep 19 18:32:06 2006
-

ive seen some other servers do exactly that with amxx 2006 installed they
removed it as a test and the problem went away
dex




linux servers [EMAIL PROTECTED] wrote: can someone plz explain
this:
http://img153.imageshack.us/img153/9135/lagbg8.jpg

is this due to an overloaded server or what?  when the server is timed out
in hlsw, it is also not responding in the server query window in cs either.
Thanks.






-
Yahoo! Messenger with Voice. Make PC-to-Phone Calls to the US (and 30+
countries) for 2¢/min or less.
--

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
--
[ 01.jpg of type image/jpeg deleted ]
--


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Source Multiplayer Games updated

2006-09-19 Thread Jason Ruymen
Updates to the Source Multiplayer Games have been updated.  Please run
hldsupdatetool to update your server.  The following changes have been
made:

Source Multiplayer Games
- Fixed console command exploit that could crash multiplayer servers
- Fixed crash with team swapping in Source Multiplayer Games

Jason



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds