Re: [hlds] Opteron vs Xeon
Thanks for detailed answer. Do you have any numbers you rely upon with respect to Opteron-based servers? I know, for example, that I can safely run four 16 slot CS:S servers with FPS booster and tickrate 100 on my dual Xeon 3.2 system. Anything like this for Opterons? Regards. On 19/09/06, Stuart Stegall [EMAIL PROTECTED] wrote: Generally the Opterons will be cheaper for better performance. The main issue with Xeons is they don't allow the fastest speed processors to be SMP capable. (obviously if they are dualcore they can do that but not 2 seperate slotted processors) At the moment, I believe most of the US high end GSPs are using the fastest dualcore Opterons in a 2 processor (this make 4 cores total) setup. When you compare this to what you can get from Intel ... It's unfortunately faster than what we could get from Intel until the just release Core2 Xeons were released. We have grabbed 12 HPs with 2 7140Ms, but it doesn't quite look to be as fast as it should. (at home I am using a regular Xeon 7160 and it's definitely faster than my top of the line Athlon64) We are suspecting it's just dumb Intel limitations in their SMP capable chipset. It's limited to DDR2-400 ram instead of the DDR2-800 ram I can use with 975X on my desktop. For Single Processor servers likely the Intels are faster. That said, I think price-performance ratios are heavily in the favor of Opteron based systems ATM. Roman Hatsiev wrote: Sorry for a bit off-topic question, what is the performance difference between Opteron and Xeon based servers with regards to game hosting? What is your experience/preference? I don't mind cost at the moment, I'm only interested in performance side of things. Call me old-fashioned but all my servers are Xeon-based and I'm really interested whether is it time to become more modern ;) And another question to everybody - does anyone has an experience with new Conroe-family Xeons? Thanks. On 18/09/06, Stuart Stegall [EMAIL PROTECTED] wrote: I have a very large number of servers which to pull stats from. Excluding for add-on problems, we have 22minutes of avg downtime per 30days. (This includes the scheduled reboots and any updates) I compiled this composite using data from the last 360 days. Our servers are all dual Opteron dual-cores or dual Xeon dual-cores with 8gb of ram, SAN storage, and for srcds running Windows Server 2003 R2 Enterprise (all of our other servers run a moderately current version of ck's server patch for linux 2.6.17 on Gentoo Linux) Wayne wrote: Could all the Admins reading this mail list please post the average numbers of times there CSS servers crash and require a reboot in a 24 hour period. I would like to have a rough guide to how often CSS servers will crash in a 24 hour period. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Servers Crash? (Beetles Mod)
Regardings the mail mentioning Beetles Mod: If at Linux: just disable ALL slapping functionality. HurtSpawnAttackers 0 AllowSlaping 0 TeamAttackIncidents 0 and corresponding admin rights. After that, everything should run smooth again. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Opteron vs Xeon
-- [ Picked text/plain from multipart/alternative ] Oddly enough we have always gone for xeons due to pricing, but thats mainly because of a lack of decent suppliers/supporters who offer decent priced opterons solutions, if we were to build them ourselves and support it would probably be opterons. Just really the deals available always seem to favour intel. Does anyone know any large suppliers who provide onsite support as well for Opteron based servers? Might consider swapping if they do. On 9/19/06, Roman Hatsiev [EMAIL PROTECTED] wrote: Thanks for detailed answer. Do you have any numbers you rely upon with respect to Opteron-based servers? I know, for example, that I can safely run four 16 slot CS:S servers with FPS booster and tickrate 100 on my dual Xeon 3.2 system. Anything like this for Opterons? Regards. On 19/09/06, Stuart Stegall [EMAIL PROTECTED] wrote: Generally the Opterons will be cheaper for better performance. The main issue with Xeons is they don't allow the fastest speed processors to be SMP capable. (obviously if they are dualcore they can do that but not 2 seperate slotted processors) At the moment, I believe most of the US high end GSPs are using the fastest dualcore Opterons in a 2 processor (this make 4 cores total) setup. When you compare this to what you can get from Intel ... It's unfortunately faster than what we could get from Intel until the just release Core2 Xeons were released. We have grabbed 12 HPs with 2 7140Ms, but it doesn't quite look to be as fast as it should. (at home I am using a regular Xeon 7160 and it's definitely faster than my top of the line Athlon64) We are suspecting it's just dumb Intel limitations in their SMP capable chipset. It's limited to DDR2-400 ram instead of the DDR2-800 ram I can use with 975X on my desktop. For Single Processor servers likely the Intels are faster. That said, I think price-performance ratios are heavily in the favor of Opteron based systems ATM. Roman Hatsiev wrote: Sorry for a bit off-topic question, what is the performance difference between Opteron and Xeon based servers with regards to game hosting? What is your experience/preference? I don't mind cost at the moment, I'm only interested in performance side of things. Call me old-fashioned but all my servers are Xeon-based and I'm really interested whether is it time to become more modern ;) And another question to everybody - does anyone has an experience with new Conroe-family Xeons? Thanks. On 18/09/06, Stuart Stegall [EMAIL PROTECTED] wrote: I have a very large number of servers which to pull stats from. Excluding for add-on problems, we have 22minutes of avg downtime per 30days. (This includes the scheduled reboots and any updates) I compiled this composite using data from the last 360 days. Our servers are all dual Opteron dual-cores or dual Xeon dual-cores with 8gb of ram, SAN storage, and for srcds running Windows Server 2003 R2 Enterprise (all of our other servers run a moderately current version of ck's server patch for linux 2.6.17 on Gentoo Linux) Wayne wrote: Could all the Admins reading this mail list please post the average numbers of times there CSS servers crash and require a reboot in a 24 hour period. I would like to have a rough guide to how often CSS servers will crash in a 24 hour period. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Opteron vs Xeon
-- [ Picked text/plain from multipart/alternative ] Mmmm Dual or Quad Core Conroe based servers Now that's called chucking CPU at the problem :D On 9/19/06, Ian mu [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Oddly enough we have always gone for xeons due to pricing, but thats mainly because of a lack of decent suppliers/supporters who offer decent priced opterons solutions, if we were to build them ourselves and support it would probably be opterons. Just really the deals available always seem to favour intel. Does anyone know any large suppliers who provide onsite support as well for Opteron based servers? Might consider swapping if they do. On 9/19/06, Roman Hatsiev [EMAIL PROTECTED] wrote: Thanks for detailed answer. Do you have any numbers you rely upon with respect to Opteron-based servers? I know, for example, that I can safely run four 16 slot CS:S servers with FPS booster and tickrate 100 on my dual Xeon 3.2 system. Anything like this for Opterons? Regards. On 19/09/06, Stuart Stegall [EMAIL PROTECTED] wrote: Generally the Opterons will be cheaper for better performance. The main issue with Xeons is they don't allow the fastest speed processors to be SMP capable. (obviously if they are dualcore they can do that but not 2 seperate slotted processors) At the moment, I believe most of the US high end GSPs are using the fastest dualcore Opterons in a 2 processor (this make 4 cores total) setup. When you compare this to what you can get from Intel ... It's unfortunately faster than what we could get from Intel until the just release Core2 Xeons were released. We have grabbed 12 HPs with 2 7140Ms, but it doesn't quite look to be as fast as it should. (at home I am using a regular Xeon 7160 and it's definitely faster than my top of the line Athlon64) We are suspecting it's just dumb Intel limitations in their SMP capable chipset. It's limited to DDR2-400 ram instead of the DDR2-800 ram I can use with 975X on my desktop. For Single Processor servers likely the Intels are faster. That said, I think price-performance ratios are heavily in the favor of Opteron based systems ATM. Roman Hatsiev wrote: Sorry for a bit off-topic question, what is the performance difference between Opteron and Xeon based servers with regards to game hosting? What is your experience/preference? I don't mind cost at the moment, I'm only interested in performance side of things. Call me old-fashioned but all my servers are Xeon-based and I'm really interested whether is it time to become more modern ;) And another question to everybody - does anyone has an experience with new Conroe-family Xeons? Thanks. On 18/09/06, Stuart Stegall [EMAIL PROTECTED] wrote: I have a very large number of servers which to pull stats from. Excluding for add-on problems, we have 22minutes of avg downtime per 30days. (This includes the scheduled reboots and any updates) I compiled this composite using data from the last 360 days. Our servers are all dual Opteron dual-cores or dual Xeon dual-cores with 8gb of ram, SAN storage, and for srcds running Windows Server 2003 R2 Enterprise (all of our other servers run a moderately current version of ck's server patch for linux 2.6.17 on Gentoo Linux) Wayne wrote: Could all the Admins reading this mail list please post the average numbers of times there CSS servers crash and require a reboot in a 24 hour period. I would like to have a rough guide to how often CSS servers will crash in a 24 hour period. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds --
[hlds] Fwd: [hlds_linux] CSS DODS exploit being used widely
Just in case the windows people also don't know about the workaround for the exploit yet -- Forwarded message -- From: Graham Robinson [EMAIL PROTECTED] Date: 19-Sep-2006 12:21 Subject: Re: [hlds_linux] CSS DODS exploit being used widely To: hlds_linux@list.valvesoftware.com Sure thing. If you have Mani, update to the latest version, he has a fix in there already. If you don't have mani then this little addon will stop it and ban the person trying http://forums.mattie.info/cs/forums/viewtopic.php?t=8485start=0postdays=0postorder=aschighlight=sid=bde58b20ab0277880b84fe3e513f61a2 It's on mattie, but isn't an eventscript. Hope that helps. Both of these are mentioned on the steam forums. Graham On 19/09/06, fishy [EMAIL PROTECTED] wrote: Instead of flaming his mistake, how about detailing the two 3rd party work arounds so everyone is aware of what they can do to sidestep the issue while we wait for valve to catch up ics [EMAIL PROTECTED] to hlds_linux Hi, Just anyone can throw in [snip] into their own client console while playing on the server and boom, server goes down. This has been out for days and widely used so how about fixing this exploit. Yes i know, public list and just anyone can read this but this is really old news for those who already use it so i dont see any problem posting it here if this will get it fixed faster so spare me for the lecture. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] hlds v1.1.2.0 TIMING OUT - OVERLOADED?
-- [ Picked text/plain from multipart/alternative ] can someone plz explain this: http://img153.imageshack.us/img153/9135/lagbg8.jpg is this due to an overloaded server or what? when the server is timed out in hlsw, it is also not responding in the server query window in cs either. Thanks. - Yahoo! Messenger with Voice. Make PC-to-Phone Calls to the US (and 30+ countries) for 2¢/min or less. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] How to create a server?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I know this is probably a repost, but there are too many posts to count. Exactly how do you setup a server. I can download the files needed for the server but then what do I do? Also, how do I get it to be my external IP addresss instead of my personal one. Any help would be much appreciated. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] hlds v1.1.2.0 TIMING OUT - OVERLOADED?
ive seen some other servers do exactly that with amxx 2006 installed they removed it as a test and the problem went away dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of linux servers Sent: Tuesday, September 19, 2006 9:45 PM To: hlds@list.valvesoftware.com Subject: [hlds] hlds v1.1.2.0 TIMING OUT - OVERLOADED? -- [ Picked text/plain from multipart/alternative ] can someone plz explain this: http://img153.imageshack.us/img153/9135/lagbg8.jpg is this due to an overloaded server or what? when the server is timed out in hlsw, it is also not responding in the server query window in cs either. Thanks. - Yahoo! Messenger with Voice. Make PC-to-Phone Calls to the US (and 30+ countries) for 2¢/min or less. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How to create a server?
just port forward on your router all hl traffic (27105?) to the ip of the server, portforward.com should show you how for each game and your router - Original Message - From: Ian Post [EMAIL PROTECTED] To: HL Server hlds@list.valvesoftware.com Sent: Tuesday, September 19, 2006 10:00 PM Subject: [hlds] How to create a server? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I know this is probably a repost, but there are too many posts to count. Exactly how do you setup a server. I can download the files needed for the server but then what do I do? Also, how do I get it to be my external IP addresss instead of my personal one. Any help would be much appreciated. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: hlds v1.1.2.0 TIMING OUT - OVERLOADED?
-- [ Picked text/plain from multipart/alternative ] Has anyone else seen this problem and how does this affect game play? if i join the game i am able to play without being timed out but my netgraph shows funky readings. Affordablegameservers.com hlds@list.valvesoftware.com Tue Sep 19 18:32:06 2006 - ive seen some other servers do exactly that with amxx 2006 installed they removed it as a test and the problem went away dex linux servers [EMAIL PROTECTED] wrote: can someone plz explain this: http://img153.imageshack.us/img153/9135/lagbg8.jpg is this due to an overloaded server or what? when the server is timed out in hlsw, it is also not responding in the server query window in cs either. Thanks. - Yahoo! Messenger with Voice. Make PC-to-Phone Calls to the US (and 30+ countries) for 2¢/min or less. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: hlds v1.1.2.0 TIMING OUT - OVERLOADED?
-- -- [ Picked text/plain from multipart/alternative ] Your best bet would be to take a tracert of it send it to your host. I have seen it before with tfc servers ---Original Message--- From: linux servers Date: 09/19/06 23:38:50 To: hlds@list.valvesoftware.com Subject: [hlds] Re: hlds v1.1.2.0 TIMING OUT - OVERLOADED? -- [ Picked text/plain from multipart/alternative ] Has anyone else seen this problem and how does this affect game play? if i join the game i am able to play without being timed out but my netgraph shows funky readings. Affordablegameservers.com hlds@list.valvesoftware.com Tue Sep 19 18:32:06 2006 - ive seen some other servers do exactly that with amxx 2006 installed they removed it as a test and the problem went away dex linux servers [EMAIL PROTECTED] wrote: can someone plz explain this: http://img153.imageshack.us/img153/9135/lagbg8.jpg is this due to an overloaded server or what? when the server is timed out in hlsw, it is also not responding in the server query window in cs either. Thanks. - Yahoo! Messenger with Voice. Make PC-to-Phone Calls to the US (and 30+ countries) for 2¢/min or less. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [ 01.jpg of type image/jpeg deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Source Multiplayer Games updated
Updates to the Source Multiplayer Games have been updated. Please run hldsupdatetool to update your server. The following changes have been made: Source Multiplayer Games - Fixed console command exploit that could crash multiplayer servers - Fixed crash with team swapping in Source Multiplayer Games Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds